FandomCraft is the massive mod that adds over a thousand new items and blocks into the game.
Its content comes from all your favourite games and movies, such as Legend Of Zelda, Kingdom Hearts, Super Mario, Final Fantasy, Star Wars, Pokémon, Fable, Metroid and so much more!
Go on quests to find the ultimate weapons, the Master Sword, Ultima Keyblade, Ragnarok and the Sword of Aeons
Traverse through huge dungeons like Gannon's Tower and the Water Temple.
Fight a horde of familiar enemies such as Hobbes, Bokoblins, Bombskits, Metroids and even Pokémon.
Slay bosses like Gannondorf, Gohma, Ifrit, Chaos and Argorok.
Craft hundreds of familiar and brand new weapons, tools and items.
It's like a full modpack shoved into a single 7MB mod!
FandomCraft is the massive mod that adds over a thousand new items and blocks into the game.
Its content comes from all your favourite games and movies, such as Legend Of Zelda, Kingdom Hearts, Super Mario, Final Fantasy, Star Wars, Pokémon, Fable, Metroid and so much more!
Go on quests to find the ultimate weapons, the Master Sword, Ultima Keyblade, Ragnarok and the Sword of Aeons
Traverse through huge dungeons like Gannon's Tower and the Water Temple.
Fight a horde of familiar enemies such as Hobbes, Bokoblins, Bombskits, Metroids and even Pokémon.
Slay bosses like Gannondorf, Gohma, Ifrit, Chaos and Argorok.
Craft hundreds of familiar and brand new weapons, tools and items.
It's like a full modpack shoved into a single 7MB mod!
The Meaning of Life, the Universe, and Everything.
Join Date:
10/14/2014
Posts:
488
Minecraft:
Leon_Belmont
Xbox:
EthanGold60
PSN:
EthanGold60
Member Details
hey raven i wanna ask a favor. can you add xenoblade chronicles stuff? you can add stuff like the monado,mechon,telethia,and an ose yower structure in cold biomes which can be annother dungeon which also can have the monado.
i hope you agree with my idea
p.s i felt inspired to talk about this idea because xenoblade chronicles 3D came out last night and i have the wii version
hey raven i wanna ask a favor. can you add xenoblade chronicles stuff? you can add stuff like the monado,mechon,telethia,and an ose yower structure in cold biomes which can be annother dungeon which also can have the monado.
i hope you agree with my idea
p.s i felt inspired to talk about this idea because xenoblade chronicles 3D came out last night and i have the wii version
There are no longer seperated Singleplayer and Multiplayer versions, they've finally been combined into one. Head to the downloads page and pick up Version 4.1.5-Universal, which lets you play both singplayer and multiplayer without losing features.
Anyone playing with their friends on a server can now use the Ocarina (Numpad keys) to heal, reveal secrets and change the time/weather.
And open the Quest Guide (H key) to show all major goals and requirements for all major games. Use the numbers on the side to scroll through the pages.
Some content from Fable that was missing is now in the game.
hmm i remember seeing this a while back glad to see someone picked it up one suggestion is add some megaman stuff you got sonic and mario but you need some megaman stuff
hmm i remember seeing this a while back glad to see someone picked it up one suggestion is add some megaman stuff you got sonic and mario but you need some megaman stuff
Thank you also if you do add megaman stuff the megaman x series i believe was the largest megaman series so maybe something like zeros z saber and megaman x blaster
one thing i must ask is on the download page it says there will be no 1.8 version does that mean you're just gonna skip 1.8 and update at 1.9 or are you just going to sit at 1.7.10? (edit) minecraftforums says i posted this 34 minutes from now which is when i'm typing this how does that work 0_0
Introducing the early stages of FandomCraft's first dimension for the Horror Update!
Get more updates and special content by following FandomCraft on its new Twitter, too!
*For those of you who are either young or simply don't like horror, this dimension is completely optional and is not required to progress in the game.
The Otherworld:
Based on Silent Hill, you activate a Bloodstone portal using the Halo Of The Sun item dropped by the new Cultist mob.
This is a dark, foggy dimension with enemies such as Jason, Freddy Krueger, Nemesis and more.
But be careful, when night falls you'll hear an eerie siren that calls the most deadly monsters of all like Red Pyramid and deadly creatures from games like Penumbra.
*This is currently what it looks like, pretty empty. So if anyone has any suggestions for what kind of structures, dungeons and ores I should put in here, please let me know!
haha well hope you find someone to do the files for you i would if i knew more about java i'm still kinda new i did something similar on a game engine called M.U.G.E.N and when they updated from 1.0 to 1.1 they added TONS of new things and LOTS of optimization but that meant that all 486 characters i added had to be modified each had one about 30 to 60 files all had to be modified so total 7348 files had to be modified some characters had more files some had less took me about a two weeks 3 hours a day
Blood Skeleton mob? (would be interesting an Unkillable mob that Revives....)
Throwing Knives?
Holy Water?
Alucards Cloths/Armor?
and for the Terraria Update the Crimson and its Inhabitants and such as a biome? perhaps the Corruption and Hallow Aswell?
The Terraria biomes are already finished, I'm just waiting until the Terraria update to release them.
I'll try to get most of that other stuff in the next update. If I make the castle, it's probably going to be small though.
The only thing I probably won't add is the giant bat, since I'm terrible at animating non-human mobs and can't get the current bats to attack the player...
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 4/24/15 11:35 PM
Description: Exception in server tick loop
java.lang.NoSuchFieldError: field_150354_m
at apocalypse.fandomcraft.world.CommonBlockGen.generateInOverworld(CommonBlockGen.java:70)
at apocalypse.fandomcraft.world.CommonBlockGen.generate(CommonBlockGen.java:24)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:106)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:274)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1047)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:184)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:125)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:95)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:257)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Linux (amd64) version 3.16.0-31-generic
Java Version: 1.7.0_75, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 150299384 bytes (143 MB) / 276623360 bytes (263 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 4 mods loaded, 4 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
fandomcraft{4.1.1} [FandomCraft] (Fandomcraft-4.1.5-Universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 4/24/15 11:35 PM
Description: Exception in server tick loop
java.lang.NoSuchFieldError: field_150354_m
at apocalypse.fandomcraft.world.CommonBlockGen.generateInOverworld(CommonBlockGen.java:70)
at apocalypse.fandomcraft.world.CommonBlockGen.generate(CommonBlockGen.java:24)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:106)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:274)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1047)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:184)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:125)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:95)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:257)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Linux (amd64) version 3.16.0-31-generic
Java Version: 1.7.0_75, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 150299384 bytes (143 MB) / 276623360 bytes (263 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 4 mods loaded, 4 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
fandomcraft{4.1.1} [FandomCraft] (Fandomcraft-4.1.5-Universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
That crash should never happen, at all. Trying updating Java, updating Forge or using 1.7.10, since all the ones you're using are quite outdated.
PubliCraft & Fandomcraft
WOW THIS IS AMAZING!
Anyone using Optifine needs to disable "Fast Math" since it causes a crash when generating massive structures.
PubliCraft & Fandomcraft
thanks for the tip raven that might explain my crashing
hey raven i wanna ask a favor. can you add xenoblade chronicles stuff? you can add stuff like the monado,mechon,telethia,and an ose yower structure in cold biomes which can be annother dungeon which also can have the monado.
i hope you agree with my idea
p.s i felt inspired to talk about this idea because xenoblade chronicles 3D came out last night and i have the wii version
Never heard of it, but sure lol
PubliCraft & Fandomcraft
FandomCraft has a minor update.
PubliCraft & Fandomcraft
hmm i remember seeing this a while back glad to see someone picked it up one suggestion is add some megaman stuff you got sonic and mario but you need some megaman stuff
I'll try to add it for the next update.
PubliCraft & Fandomcraft
Thank you also if you do add megaman stuff the megaman x series i believe was the largest megaman series so maybe something like zeros z saber and megaman x blaster
one thing i must ask is on the download page it says there will be no 1.8 version does that mean you're just gonna skip 1.8 and update at 1.9 or are you just going to sit at 1.7.10? (edit) minecraftforums says i posted this 34 minutes from now which is when i'm typing this how does that work 0_0
The way 1.8 changed modding is that every item needs an additional file and every block needs THREE additional files.
And they all have to be manually edited, not just copy/pasted.
Three thousand of those files need to be made, and that's not something I have the time, nor patience, to do.
So the only way it's going to be updated to 1.8 is if someone else makes those files for me.
PubliCraft & Fandomcraft
Introducing the early stages of FandomCraft's first dimension for the Horror Update!
Get more updates and special content by following FandomCraft on its new Twitter, too!
*For those of you who are either young or simply don't like horror, this dimension is completely optional and is not required to progress in the game.
The Otherworld:
Based on Silent Hill, you activate a Bloodstone portal using the Halo Of The Sun item dropped by the new Cultist mob.
This is a dark, foggy dimension with enemies such as Jason, Freddy Krueger, Nemesis and more.
But be careful, when night falls you'll hear an eerie siren that calls the most deadly monsters of all like Red Pyramid and deadly creatures from games like Penumbra.
*This is currently what it looks like, pretty empty. So if anyone has any suggestions for what kind of structures, dungeons and ores I should put in here, please let me know!
PubliCraft & Fandomcraft
haha well hope you find someone to do the files for you i would if i knew more about java i'm still kinda new i did something similar on a game engine called M.U.G.E.N and when they updated from 1.0 to 1.1 they added TONS of new things and LOTS of optimization but that meant that all 486 characters i added had to be modified each had one about 30 to 60 files all had to be modified so total 7348 files had to be modified some characters had more files some had less took me about a two weeks 3 hours a day
I got a few Suggestions if you would take them
Castlevania Stuff!
the Vampire Killer Whip
Richter Belmonts Cloths/armor
Wall Chicken!
Axe Armor Mob!
Throwing axes as a Drop from them?
Coffin Blocks?
Dracula Boss?
Dracula Castle Structure?
Medusa Head mob?
Black Panther mob?
Merman Mob?
Decorative wall Candles?
Giant Bat Mob/mini boss?
Ghost Mob? (Floating Skull thats on Fire)
Draculas True Form boss?
Fleaman mob?
Blood Skeleton mob? (would be interesting an Unkillable mob that Revives....)
Throwing Knives?
Holy Water?
Alucards Cloths/Armor?
and for the Terraria Update the Crimson and its Inhabitants and such as a biome? perhaps the Corruption and Hallow Aswell?
The Terraria biomes are already finished, I'm just waiting until the Terraria update to release them.
I'll try to get most of that other stuff in the next update. If I make the castle, it's probably going to be small though.
The only thing I probably won't add is the giant bat, since I'm terrible at animating non-human mobs and can't get the current bats to attack the player...
PubliCraft & Fandomcraft
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 4/24/15 11:35 PM
Description: Exception in server tick loop
java.lang.NoSuchFieldError: field_150354_m
at apocalypse.fandomcraft.world.CommonBlockGen.generateInOverworld(CommonBlockGen.java:70)
at apocalypse.fandomcraft.world.CommonBlockGen.generate(CommonBlockGen.java:24)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:106)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:274)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1047)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:184)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:125)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:95)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:257)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Linux (amd64) version 3.16.0-31-generic
Java Version: 1.7.0_75, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 150299384 bytes (143 MB) / 276623360 bytes (263 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 4 mods loaded, 4 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
fandomcraft{4.1.1} [FandomCraft] (Fandomcraft-4.1.5-Universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
That crash should never happen, at all. Trying updating Java, updating Forge or using 1.7.10, since all the ones you're using are quite outdated.
PubliCraft & Fandomcraft
im a little bored with this mod i just want do do somthing
Well what do you suggest?
PubliCraft & Fandomcraft