I searched the thread, but I didn't see any mention of a dog door. This surprised me. Are there any future plans for a craftable doggy door?
It would be very useful to have such a door in the wall of the house so you don't have to wait for your dog to follow you before you can close your door behind you. Or on livestock pens so the corgis could enter and leave whilst the livestock are trapped inside.
Oh, I found out that 1st generation bred corgis have the herding skill. That was under question earlier. So your first corgi puppies will have it.
And something that I've discovered that can be a bit of an annoyance is that two dogs will try to herd that same animal. If you send two corgis out to bring in cows they'll both go for the nearest cow. Perhaps it could be looked into for a future update to fix it so one dog won't try to herd an animal that is already being herded by another dog?
Also I was wondering about herding horses. They can be awkward to manage when you have no leads and just 1 saddle. Maybe a golden carrot could be used for the herding staff.
Are you ever going to make it so that different breeds can have a puppy?
Thanks!
Mutts or hybrids like Labradoodles?
I know that you're asking the modder, but this is giving me ideas.
Mutts might work in the form of a generic modeled dog with a generic bark that results from any mixing of breeds. It might have a white foot or chest or have some other random marking like mutts tend to have since purebreds generally come in symmetrical markings, solid colors or are covered in patterns. Small, medium, or large would depend of course on the size of the breeds. If two dogs of differing sizes are bred then to make it easier maybe the pup will always be the size of the female or maybe the pup can't be more than one size larger or smaller than the female. Mutts can be bred to purebreds and other mutts but they can only produce more mutts and don't have any abilities, but they might have a somewhat alright set of stats, not being especially strong or weak in any one group. The neutral dog. Mutts make some of the best dogs so personally after all of the dogs I've had and known it would feel almost like an insult for mutts to receive absolutely horrible numbers.
Adding a series of hybrids would be more difficult, but one or two hybrid breeds in the future would be cool. A series would require a whole new set of models with stats and while there are lots of hybrids out there only so many really make any sense for this mod. For example the previously mentioned Labradoodle wouldn't work because Labradoodles are a cross between a Labrador and a Standard Poodle. The big hunting poodles. The ones in DoggyStyle are toy poodles. So in order to have a proper hybrid the required breeds must be available to create them.
what happened to the doggy food and water dishes and the food and water needs you where going to add to the game. just wondering because you said you would and then you just started making kittystyle and etc.
When you give a dog a bone, a naming menu comes up with the dog's gender displayed. If you cancel out of that menu, the dog will not be tamed.
No, the dog is still yours. I'm not sure off the top of my head if it will fight back or not, but you can always send it home to reset that.
That shouldn't happen, as the data that saves the dog to the unloaded chunk includes what mode it's in. If you can find a way to reproduce that consistently, I'll look into it.
There was a bug that made dogs sink like rocks which I think is fixed in the latest version. The safest option is always to have dog houses though, then they can never die.
This is by far the most effective way to ensure you never get what you want.
Lol... they just want shibas because of the meme. Eheh.. I hope people cut down on begging. XD
Lol... they just want shibas because of the meme. Eheh.. I hope people cut down on begging. XD
So do I- I love shibas too (not just cuz of the meme lol) and I'd love to see them in the mod, but... I mean, I get that badgering the mod team is just going to irritate them >.<
I'm not sure how much the mod time wants us to post suggestions, but in case you guys are interested here are a few of my thoughts. Don't feel obligated or anything-- I'm not going to be offended if you don't add this stuff or whatever (and I totally get that modmaking is complicated and takes a lot of time and effort! What you guys have done so far is amazing, and the mod is already amazing! ), but in case you do want ideas here are a few
More coats for existing dogs/any new breeds (if you guys want, I could even make and send in some textures... I do a little texturing in my free time )
The ability to increase stats through breeding (which would encourage people to breed dogs more, though I know you're already adding skills that work via breeding and stuff). I.e. if you have two parents with 17 health each, the baby could have anywhere from 17-20 health or something.
Like I said, feel free to take or leave these- I won't be offended These are just a few miscellaneous things that I thought of that I thought I might as well suggest just in case Again, this mod is totally awesome! You guys have done an amazing job!
Can we add a Shih Tzu to the mod? also can we add different colors of the dogs? that would be good! One color of the dogs are dachshunds can also be tan. and can you add where certain breeds are found in which biome. it would be much easier if you added a section for that. Thanks
I'm trying to find a way to remove dog houses that have been assigned to dogs. I placed them quickly and now I want to move them. Problem I can't destroy them. I tried everything. Even the empty ones don't seem to be movable (I read the instruction in 1st post and tried that already)...
What can I do? Thanks.
I know I have probably asked before, and I don't mean to be a pester the Gold Vane, but please add a docile mode to dogs. I'm assuming many of us have a problem with our dogs killing our other beloved mobs, so if you could consider adding in the mode? I don't mean to beg, again.
You can transition between Aggressive and Docile mode. It could be just one button and you can click the button to switch between the two modes.
Docile Mod: Your dogs will not attack anything, even if you hit it.
Aggressive Mode: Your dog will attack any mob you hit.
Hey my names ace the army pup here and i was wondering if you can add this to the doggy style mod?
Can you add were when a dog is going to have puppies in come with a 5 to 10 minecraft day wait.
The bigger the dog the longer it takes.
Like a french bull dog takes 5 days
A Germen shepherd 8 days
A saint bernard the full 10 days.
thank you in advance Ace!
nuuuu
Lol. I know some people will like this idea, and some will not.
Some people are patient, and some are not.
I would die waiting for pups to be born.
Anyways, good idea! Although I think a day is 20 minutes so... wouldn't ten days be too much?
I suspect that the "PotionEffect" in the crash report is indeed Taint affecting the dog in some kind of way, such as corruption. I'm not sure why this would cause a crash, but I'd love for it to be debugged by someone if possible, especially with Thaumcraft being such a major mod! Something I feel may be key to it all is this: "Other mobs such as horses, wolves, and spiders, have no tainted form, and will become Thaumic Slimes. (Sometimes big ones!)" taken from here. Does DoggyStyle have some code in place to make dogs immune, or is there something in the code that gets confused when corrupting a dog?
I'll look into this apparent incompatibility. Off the top of my head I have no idea what it would be, as I can't imagine anything being null on dogs that PotionEffect code would depend on existing for every creature. Strange thing is I haven't encountered this issue with my world, but then again I've only found a little bit of taint so maybe there haven't been any dogs in it yet.
I don't think there's a wiki for the mod. At least, if there is, I've never seen it.
Zeus, if there's a wiki, can we have a link to it? If not, do I have permission to start one?
For a while I've planned on having a wiki/website and just haven't gotten around to it. I've got a domain for it, just haven't set up the content. If you really felt like populating one I could probably set up a shell pretty quick.
Hey, I am loving the mod! However, I just have a few questions to ask:
btw I am using 1.7.10
Often, while I am walking around with my dogs, they will suddenly duplicate! I turn around to make sure my dogs are following, and find that one or more have totally cloned, same appearance, name, and everything! Has anyone had this issue or have any advice? I am playing on LAN with a friend, who has not experienced the same glitch.
Secondly, I thought (based on what I've read in the thread) that it is possible to summon your dog to its doghouse, wherever it is, by right-clicking the house with a whistle. Should this be possible, because it doesn't seem to work for me.
Lastly, will your dogs attack mobs that you hit while they're following you, or only when they're roaming (because they usually don't attack when following). Also, what is the difference between 'stay' and 'lie down'?
Once again, I love the mod! Thanks for the help!
I have never seen dogs (or any other mobs) duplicate, except upon initial creation because of code running on both client and server, which ends up with one that never moves. But I've never seen it while mobs are already running around. The whistle-summoning-to-house feature was added after the switch to 1.8, so it's not in the 1.7 version. They should attack while following I believe.
I searched the thread, but I didn't see any mention of a dog door. This surprised me. Are there any future plans for a craftable doggy door?
It would be very useful to have such a door in the wall of the house so you don't have to wait for your dog to follow you before you can close your door behind you. Or on livestock pens so the corgis could enter and leave whilst the livestock are trapped inside.
Oh, I found out that 1st generation bred corgis have the herding skill. That was under question earlier. So your first corgi puppies will have it.
And something that I've discovered that can be a bit of an annoyance is that two dogs will try to herd that same animal. If you send two corgis out to bring in cows they'll both go for the nearest cow. Perhaps it could be looked into for a future update to fix it so one dog won't try to herd an animal that is already being herded by another dog?
Also I was wondering about herding horses. They can be awkward to manage when you have no leads and just 1 saddle. Maybe a golden carrot could be used for the herding staff.
I did start work on a dog door a while back, I ran into some issues because of the way that pathing works. Ideally, dogs should know they can go through it, while other creatures should know they can't. Unfortunately, at least in 1.7.10, which I was using at the time, it's all or nothing. So I actually got it working, but other mobs would stand next to the door and jump up and down, like they did with fences many versions ago. This looks silly, but it also means as soon as the dog opens the door, the other mobs run through it, which makes it less functional. I might look at 1.8 and see if the code has changed enough to make it work more completely.
If I remember my code correctly, there's a very good chance that a bred corgi will have the skill, but a slim chance it won't. If you breed two corgis which already have the skill, their offspring should always have it as well.
True the code looks for the nearest animal of the appropriate type, so I suppose multiple dogs sent after the same type of animal would fetch the same one. The way the herding works I'm not sure the best way around that, but I can look into it.
Are you ever going to make it so that different breeds can have a puppy?
Thanks!
There have been plans for making that possible to an extent, as modern dog breeds are actually made from combining several older breeds. Making "mutts" which take on physical traits from both parents is simply impossible, because it would be hundreds of combinations and they would all need to be made manually. Because of the way the models and textures work, there's no way around it. So in answer, possibly, but only specific combinations.
can you add where certain breeds are found in which biome. it would be much easier if you added a section for that. Thanks
If you mean add documentation, currently all breeds can spawn in any biome. If you mean make it where certain breeds only spawn in certain biomes, that's another thing we've intended for a long time and just haven't completed yet.
I'm trying to find a way to remove dog houses that have been assigned to dogs. I placed them quickly and now I want to move them. Problem I can't destroy them. I tried everything. Even the empty ones don't seem to be movable (I read the instruction in 1st post and tried that already)...
What can I do? Thanks.
Edit: Found a way: blew them up with TNT
You should be able to sneak right-click an empty dog house (with an empty hand) to pick it up. That always works for me. You should NOT be able to destroy them with TNT, as they're supposed to be indestructible, so I'll have to look at that.
I know I have probably asked before, and I don't mean to be a pester the Gold Vane, but please add a docile mode to dogs. I'm assuming many of us have a problem with our dogs killing our other beloved mobs, so if you could consider adding in the mode? I don't mean to beg, again.
You can transition between Aggressive and Docile mode. It could be just one button and you can click the button to switch between the two modes.
Docile Mod: Your dogs will not attack anything, even if you hit it.
Aggressive Mode: Your dog will attack any mob you hit.
There is a plan in place where essentially the "attack" skill would be toggleable. When off, the dog would not attack.
I did start work on a dog door a while back, I ran into some issues because of the way that pathing works. Ideally, dogs should know they can go through it, while other creatures should know they can't. Unfortunately, at least in 1.7.10, which I was using at the time, it's all or nothing. So I actually got it working, but other mobs would stand next to the door and jump up and down, like they did with fences many versions ago. This looks silly, but it also means as soon as the dog opens the door, the other mobs run through it, which makes it less functional. I might look at 1.8 and see if the code has changed enough to make it work more completely.
Would giving the dog a redstone collar item work? The door could act like a disappearing block and when the dog walks against the block the collar triggers it like a redstone signal. The collar would distinguish that dog from other mobs and act like a real life electronic key collar. Put the dog door near to your door. Your door closes behind you and when the dog tries to follow you the dog door opens briefly, reveling an access point into the house.
There have been plans for making that possible to an extent, as modern dog breeds are actually made from combining several older breeds. Making "mutts" which take on physical traits from both parents is simply impossible, because it would be hundreds of combinations and they would all need to be made manually. Because of the way the models and textures work, there's no way around it. So in answer, possibly, but only specific combinations.
At the very bottom of page 45 I posted a concept for a generic mutt that would result from crossing breeds. Instead of mixing and matching the breeds there would just be one model that comes in small, medium and large or each size would have one model. Because of the proportions of large dogs compared to small dogs it might look better if there was one model for each of the three sizes, but that's still just 3 models for what is basically the same dog. It's described in greater detail in that comment on page 45.
Would giving the dog a redstone collar item work? The door could act like a disappearing block and when the dog walks against the block the collar triggers it like a redstone signal. The collar would distinguish that dog from other mobs and act like a real life electronic key collar. Put the dog door near to your door. Your door closes behind you and when the dog tries to follow you the dog door opens briefly, reveling an access point into the house.
Opening the door is not a problem. That's solved in the code for the block. The problem is that either a) other mobs think they can walk through it or the dog doesn't realize it can. In 1.7 at least, there's no way for the dog to know it can while other creatures know they can't.
I searched the thread, but I didn't see any mention of a dog door. This surprised me. Are there any future plans for a craftable doggy door?
It would be very useful to have such a door in the wall of the house so you don't have to wait for your dog to follow you before you can close your door behind you. Or on livestock pens so the corgis could enter and leave whilst the livestock are trapped inside.
Oh, I found out that 1st generation bred corgis have the herding skill. That was under question earlier. So your first corgi puppies will have it.
And something that I've discovered that can be a bit of an annoyance is that two dogs will try to herd that same animal. If you send two corgis out to bring in cows they'll both go for the nearest cow. Perhaps it could be looked into for a future update to fix it so one dog won't try to herd an animal that is already being herded by another dog?
Also I was wondering about herding horses. They can be awkward to manage when you have no leads and just 1 saddle. Maybe a golden carrot could be used for the herding staff.
Ice and Fire: Dragons in a whole new light
This is so cool!
Please add whippets if you can and don't stop supporting 1.7.10! I love your mod!
Are you ever going to make it so that different breeds can have a puppy?
Thanks!
Mutts or hybrids like Labradoodles?
I know that you're asking the modder, but this is giving me ideas.
Mutts might work in the form of a generic modeled dog with a generic bark that results from any mixing of breeds. It might have a white foot or chest or have some other random marking like mutts tend to have since purebreds generally come in symmetrical markings, solid colors or are covered in patterns. Small, medium, or large would depend of course on the size of the breeds. If two dogs of differing sizes are bred then to make it easier maybe the pup will always be the size of the female or maybe the pup can't be more than one size larger or smaller than the female. Mutts can be bred to purebreds and other mutts but they can only produce more mutts and don't have any abilities, but they might have a somewhat alright set of stats, not being especially strong or weak in any one group. The neutral dog. Mutts make some of the best dogs so personally after all of the dogs I've had and known it would feel almost like an insult for mutts to receive absolutely horrible numbers.
Adding a series of hybrids would be more difficult, but one or two hybrid breeds in the future would be cool. A series would require a whole new set of models with stats and while there are lots of hybrids out there only so many really make any sense for this mod. For example the previously mentioned Labradoodle wouldn't work because Labradoodles are a cross between a Labrador and a Standard Poodle. The big hunting poodles. The ones in DoggyStyle are toy poodles. So in order to have a proper hybrid the required breeds must be available to create them.
Ice and Fire: Dragons in a whole new light
Hey my names ace the army pup here and i was wondering if you can add this to the doggy style mod?
Can you add were when a dog is going to have puppies in come with a 5 to 10 minecraft day wait.
The bigger the dog the longer it takes.
Like a french bull dog takes 5 days
A Germen shepherd 8 days
A saint bernard the full 10 days.
thank you in advance Ace!
what happened to the doggy food and water dishes and the food and water needs you where going to add to the game. just wondering because you said you would and then you just started making kittystyle and etc.
Lol... they just want shibas because of the meme. Eheh.. I hope people cut down on begging. XD
So do I- I love shibas too (not just cuz of the meme lol) and I'd love to see them in the mod, but... I mean, I get that badgering the mod team is just going to irritate them >.<
I'm not sure how much the mod time wants us to post suggestions, but in case you guys are interested here are a few of my thoughts. Don't feel obligated or anything-- I'm not going to be offended if you don't add this stuff or whatever (and I totally get that modmaking is complicated and takes a lot of time and effort! What you guys have done so far is amazing, and the mod is already amazing! ), but in case you do want ideas here are a few
Additional breeds:
-Norwegian Lundehund
-Akita
-Shiba
-Czechoslovakian Wolfdog
-Karelian Bear Dog
-Border Collie
-Aussie
-Finnish Spitz
-Alaskan Malamute
-Belgian Malinois
More coats for existing dogs/any new breeds (if you guys want, I could even make and send in some textures... I do a little texturing in my free time )
The ability to increase stats through breeding (which would encourage people to breed dogs more, though I know you're already adding skills that work via breeding and stuff). I.e. if you have two parents with 17 health each, the baby could have anywhere from 17-20 health or something.
Like I said, feel free to take or leave these- I won't be offended These are just a few miscellaneous things that I thought of that I thought I might as well suggest just in case Again, this mod is totally awesome! You guys have done an amazing job!
Can we add a Shih Tzu to the mod? also can we add different colors of the dogs? that would be good! One color of the dogs are dachshunds can also be tan. and can you add where certain breeds are found in which biome. it would be much easier if you added a section for that. Thanks
Autistic Charm 16
I'm trying to find a way to remove dog houses that have been assigned to dogs. I placed them quickly and now I want to move them. Problem I can't destroy them. I tried everything. Even the empty ones don't seem to be movable (I read the instruction in 1st post and tried that already)...
What can I do? Thanks.
Edit: Found a way: blew them up with TNT
Great mod. I think you should add PUGS!!! Also, it would be awesome if you could add crossbreeding!
I know I have probably asked before, and I don't mean to be a pester the Gold Vane, but please add a docile mode to dogs. I'm assuming many of us have a problem with our dogs killing our other beloved mobs, so if you could consider adding in the mode? I don't mean to beg, again.
You can transition between Aggressive and Docile mode. It could be just one button and you can click the button to switch between the two modes.
Docile Mod: Your dogs will not attack anything, even if you hit it.
Aggressive Mode: Your dog will attack any mob you hit.
Hey my names ace the army pup here and i was wondering if you can add this to the doggy style mod?
Can you add were when a dog is going to have puppies in come with a 5 to 10 minecraft day wait.
The bigger the dog the longer it takes.
Like a french bull dog takes 5 days
A Germen shepherd 8 days
A saint bernard the full 10 days.
thank you in advance Ace!
I have a suggestion: add gordon setters. Same model as Irish setters, but black and tan. Google it for pics.
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Don't click this link, HE is haunting it...
nuuuu
Lol. I know some people will like this idea, and some will not.
Some people are patient, and some are not.
I would die waiting for pups to be born.
Anyways, good idea! Although I think a day is 20 minutes so... wouldn't ten days be too much?
I'll look into this apparent incompatibility. Off the top of my head I have no idea what it would be, as I can't imagine anything being null on dogs that PotionEffect code would depend on existing for every creature. Strange thing is I haven't encountered this issue with my world, but then again I've only found a little bit of taint so maybe there haven't been any dogs in it yet.
For a while I've planned on having a wiki/website and just haven't gotten around to it. I've got a domain for it, just haven't set up the content. If you really felt like populating one I could probably set up a shell pretty quick.
I have never seen dogs (or any other mobs) duplicate, except upon initial creation because of code running on both client and server, which ends up with one that never moves. But I've never seen it while mobs are already running around. The whistle-summoning-to-house feature was added after the switch to 1.8, so it's not in the 1.7 version. They should attack while following I believe.
I did start work on a dog door a while back, I ran into some issues because of the way that pathing works. Ideally, dogs should know they can go through it, while other creatures should know they can't. Unfortunately, at least in 1.7.10, which I was using at the time, it's all or nothing. So I actually got it working, but other mobs would stand next to the door and jump up and down, like they did with fences many versions ago. This looks silly, but it also means as soon as the dog opens the door, the other mobs run through it, which makes it less functional. I might look at 1.8 and see if the code has changed enough to make it work more completely.
If I remember my code correctly, there's a very good chance that a bred corgi will have the skill, but a slim chance it won't. If you breed two corgis which already have the skill, their offspring should always have it as well.
True the code looks for the nearest animal of the appropriate type, so I suppose multiple dogs sent after the same type of animal would fetch the same one. The way the herding works I'm not sure the best way around that, but I can look into it.
There have been plans for making that possible to an extent, as modern dog breeds are actually made from combining several older breeds. Making "mutts" which take on physical traits from both parents is simply impossible, because it would be hundreds of combinations and they would all need to be made manually. Because of the way the models and textures work, there's no way around it. So in answer, possibly, but only specific combinations.
If you mean add documentation, currently all breeds can spawn in any biome. If you mean make it where certain breeds only spawn in certain biomes, that's another thing we've intended for a long time and just haven't completed yet.
You should be able to sneak right-click an empty dog house (with an empty hand) to pick it up. That always works for me. You should NOT be able to destroy them with TNT, as they're supposed to be indestructible, so I'll have to look at that.
There is a plan in place where essentially the "attack" skill would be toggleable. When off, the dog would not attack.
Would giving the dog a redstone collar item work? The door could act like a disappearing block and when the dog walks against the block the collar triggers it like a redstone signal. The collar would distinguish that dog from other mobs and act like a real life electronic key collar. Put the dog door near to your door. Your door closes behind you and when the dog tries to follow you the dog door opens briefly, reveling an access point into the house.
At the very bottom of page 45 I posted a concept for a generic mutt that would result from crossing breeds. Instead of mixing and matching the breeds there would just be one model that comes in small, medium and large or each size would have one model. Because of the proportions of large dogs compared to small dogs it might look better if there was one model for each of the three sizes, but that's still just 3 models for what is basically the same dog. It's described in greater detail in that comment on page 45.
Ice and Fire: Dragons in a whole new light
Hey can you add pugs beacause i like pugs PLS
Opening the door is not a problem. That's solved in the code for the block. The problem is that either a) other mobs think they can walk through it or the dog doesn't realize it can. In 1.7 at least, there's no way for the dog to know it can while other creatures know they can't.
We have pugs.