Dimensions ID's or more than 256 biomes would be great for the next update? Your mod is so fking awesome. Thank you so much One of the best mods. You rock.
Thanks!!!... Wait, dim ids are in the last update, aren't they?
I would love a version of this mod that doesn't automatically effect the id range. I just want the reports on whats available, taken, and conflicting without your mod altering the base range or limits on the id's. I don't like that I can't turn that off
"If you don't understand the bigger picture, writitng a program is difficult. That's true with any computer programming language, not just java. If you're typing code without knowing what it's about, and the code doesn't do exactly what you want it to do, then your just plain stuck." - Dr Burd
Owner/Admin of the amazing and awesome super custom modded Ninjacat Server!
I would love a version of this mod that doesn't automatically effect the id range. I just want the reports on whats available, taken, and conflicting without your mod altering the base range or limits on the id's. I don't like that I can't turn that off
It Does not.
1) It was experimental testing that for some reasons made it's way in to release.
2) While you don't change any values in limitations.cfg, they don't get altered. Default values there are default mc values...
[STDOUT/antiidconflict]: [code.elix_x.coremods.antiidconflict.AntiIdConflictBase:preinit:58]: PREINIT!
[11:36:14] [Server thread/INFO] [STDOUT/antiidconflict]: [code.elix_x.coremods.antiidconflict.managers.BiomesManager:setUpBiomesFolder:65]: Succesfully set biomes limitation to: 256
[11:36:14] [Server thread/INFO] [STDOUT/antiidconflict]: [code.elix_x.coremods.antiidconflict.managers.PotionsManager:setUpPotionFolder:66]: Succesfully set biomes limitation to: 32
Which reads like you re-inforce the default values manually which causes problems when I'm using something like Extended Potions that resets the defualt limit for potions.
Rollback Post to RevisionRollBack
"If you don't understand the bigger picture, writitng a program is difficult. That's true with any computer programming language, not just java. If you're typing code without knowing what it's about, and the code doesn't do exactly what you want it to do, then your just plain stuck." - Dr Burd
Owner/Admin of the amazing and awesome super custom modded Ninjacat Server!
[STDOUT/antiidconflict]: [code.elix_x.coremods.antiidconflict.AntiIdConflictBase:preinit:58]: PREINIT!
[11:36:14] [Server thread/INFO] [STDOUT/antiidconflict]: [code.elix_x.coremods.antiidconflict.managers.BiomesManager:setUpBiomesFolder:65]: Succesfully set biomes limitation to: 256
[11:36:14] [Server thread/INFO] [STDOUT/antiidconflict]: [code.elix_x.coremods.antiidconflict.managers.PotionsManager:setUpPotionFolder:66]: Succesfully set biomes limitation to: 32
Which reads like you re-inforce the default values manually which causes problems when I'm using something like Extended Potions that resets the defualt limit for potions.
Yes i do set them. As i said, this is expiremental feature that somehow found it's way in released files. These 256 and 32 are actually default values.
I'd appreciate it cause I do find this mod really useful just would like the limitation values being active as a toggle feature.
Rollback Post to RevisionRollBack
"If you don't understand the bigger picture, writitng a program is difficult. That's true with any computer programming language, not just java. If you're typing code without knowing what it's about, and the code doesn't do exactly what you want it to do, then your just plain stuck." - Dr Burd
Owner/Admin of the amazing and awesome super custom modded Ninjacat Server!
"If you don't understand the bigger picture, writitng a program is difficult. That's true with any computer programming language, not just java. If you're typing code without knowing what it's about, and the code doesn't do exactly what you want it to do, then your just plain stuck." - Dr Burd
Owner/Admin of the amazing and awesome super custom modded Ninjacat Server!
This isn't working for me, there's a conflict at dimension ID 3 and I simply cannot find where the conflict is occurring on my own. The ID files never generate even after a few loads, suggestions?
This isn't working for me, there's a conflict at dimension ID 3 and I simply cannot find where the conflict is occurring on my own. The ID files never generate even after a few loads, suggestions?
That's interesting... Where do you search for files? Can you give me screenshot of your config/antiidconflict folder contents? Also, please verify that you have the latest version (1.3) (was released yesterday)...
"If you don't understand the bigger picture, writitng a program is difficult. That's true with any computer programming language, not just java. If you're typing code without knowing what it's about, and the code doesn't do exactly what you want it to do, then your just plain stuck." - Dr Burd
Owner/Admin of the amazing and awesome super custom modded Ninjacat Server!
Thanks!!!... Wait, dim ids are in the last update, aren't they?
Check out all my mods here: Link Removed!
Ohh, yess. Hahahaha I didnt realize that dim ids were in the last update. Great great mod. Thank you so much.
That's because i didn't edit op and didn't add dimensions in the description.
Check out all my mods here: Link Removed!
I would love a version of this mod that doesn't automatically effect the id range. I just want the reports on whats available, taken, and conflicting without your mod altering the base range or limits on the id's. I don't like that I can't turn that off
It Does not.
1) It was experimental testing that for some reasons made it's way in to release.
2) While you don't change any values in limitations.cfg, they don't get altered. Default values there are default mc values...
Check out all my mods here: Link Removed!
The code reads differently,
[STDOUT/antiidconflict]: [code.elix_x.coremods.antiidconflict.AntiIdConflictBase:preinit:58]: PREINIT!
[11:36:14] [Server thread/INFO] [STDOUT/antiidconflict]: [code.elix_x.coremods.antiidconflict.managers.BiomesManager:setUpBiomesFolder:65]: Succesfully set biomes limitation to: 256
[11:36:14] [Server thread/INFO] [STDOUT/antiidconflict]: [code.elix_x.coremods.antiidconflict.managers.PotionsManager:setUpPotionFolder:66]: Succesfully set biomes limitation to: 32
Which reads like you re-inforce the default values manually which causes problems when I'm using something like Extended Potions that resets the defualt limit for potions.
Yes i do set them. As i said, this is expiremental feature that somehow found it's way in released files. These 256 and 32 are actually default values.
Although, i'll post version soon without these...
Check out all my mods here: Link Removed!
I'd appreciate it cause I do find this mod really useful just would like the limitation values being active as a toggle feature.
Ok. Got it. Will work on it...
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What does the 'Latest for latest' download mean? Because i'm supposed to use the 1.7.10 link for 1.7.10 packs right? am i derping ^^'
Go here and read common faq section...
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It's up!
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You... are... awesome!!!!
This isn't working for me, there's a conflict at dimension ID 3 and I simply cannot find where the conflict is occurring on my own. The ID files never generate even after a few loads, suggestions?
That's interesting... Where do you search for files? Can you give me screenshot of your config/antiidconflict folder contents? Also, please verify that you have the latest version (1.3) (was released yesterday)...
Check out all my mods here: Link Removed!
Thanks! Actually, it took me like 5 min!
Check out all my mods here: Link Removed!
1.3.1 is up. Should fix some more issues:
-Bug Fixes
--Conflicts bug fixes
---Fixed bug when same biome is registered with different instances. Caused by some mods.
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Nice, really loving this mod.
Thanks! Be sure to update :)...
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I love your update