Ok so i'm trying to add a second entry to the config to allow for another mob drop. I'm not getting any drops from the new one or the first one either. Here is what I have. Sorry if this too difficult for me to figure out. This should be correct.
adding {
S:"Drops to add to entities:" <
Creeper-0.5-true-false-TheAmnesiaMod:tinderBox-1-2-812
Zombie-0.5-true-false-betterbeginnings:leatherStrip-1-2-4626
>
Ok so i'm trying to add a second entry to the config to allow for another mob drop. I'm not getting any drops from the new one or the first one either. Here is what I have. Sorry if this too difficult for me to figure out. This should be correct.
adding {
S:"Drops to add to entities:" <
Creeper-0.5-true-false-TheAmnesiaMod:tinderBox-1-2-812
Zombie-0.5-true-false-betterbeginnings:leatherStrip-1-2-4626
>
Big update! I've added quite a few features that I wanted in this mod (there are still a few more to come =) ), so I'll list the major ones here:
-Added the ability to add and remove block drops
-Added the ability to add and remove recipes
-Added the ability to add and remove smelting recipes
-Added a loot item that will turn into a random item from its loot type
-Added a customizable spawn egg that takes NBT data (with tags EntityName for the entity's name and EntityData for its data; it's used like in the summon command)
That's about it. I hope you all enjoy the new features. And as always, bugs happen, so if you find any, make sure to report them! =)
Edit: Oh, and I should mention that some of the formatting of the config files changed, so you may want save your config files in another folder (just in case =) ) and reload them.
I keep getting an NPE when loading any world with loot++ 0.4. A workaround is to downgrade back to 0.2, but I'd like the new features, so... yeah.
Here's the crashlog, but the client log is too large to paste ATM. Let me know if you need it, though.
Ah, I see the problem. One of the other mods must have have added a furnace recipe with a null item. I've added an extra check for that. The fix will be in the next update (which I should finish today).
Are they not dropping? Do you see anything print out in the Game Output like "Problem while adding drops! Weights should never be 0 or negative!"? If so, try adding a weight to them (anything positive). I'm having a bit of trouble with the weights right now (which I'm currently trying to fix).
Are they not dropping? Do you see anything print out in the Game Output like "Problem while adding drops! Weights should never be 0 or negative!"? If so, try adding a weight to them (anything positive). I'm having a bit of trouble with the weights right now (which I'm currently trying to fix).
Hmm, the only reason that would happen is if the item names aren't recognized.
Are you sure your item names (the customitems:corpse_cow and such) are correct (are they the ones that appear in the Block and Item IDs.txt file)? Also, this might happen if the mod that adds those items loads after the world loads, which is when the entity drops config file is loaded.
I used the texture names instead of the item name...
TAHNK YOU OTHO AND YOUR MAKING OF THE IDS OF THE ITEMS TO THE NAMES THAT ARE NOT FOR TEXTURES WHICH YOU HAVE DONE IN THE PAST BUT STOPPED DOING WITH SUCH IN THE PRESENT!!!
Sigh, still not working. I'm playing with a bunch of mods, but none of them should be causing this. Even weirder is that using spawn eggs spawns a normal mob and a static and unkillable ghost mob that dissapears on relog. And it only happens for passive mobs as far as I know. I'm going to link my log file, because I'm completely lost by this point
Hey, I just got around to testing this mod; and I have to say, I'm rather impressed with it. I found out about it when my friend and I were looking into the missing NetherFortress ChestGenHook, since this seems to be the only mod that patches that.
Before now, I've been using Custom Chest Loot for chest loot, Mob Properties for mob drops, and Minetweaker for crafting/furnace recipes; and I know FatherToast is working on a Block Properties for block drops but that is still experimental. But this mod manages to cover the drop aspect of all those mods, which seems very useful for simpler mod packs that don't need any more advanced tweaking (mob/block properties stats or minetweaker's mod support). Also, it seems this mod can be used alongside the other mods I listed; although I am not sure if the game will like two mods both modifying same chest loot.
As for the configs, they seem rather nice and easy to understand. The Chest Contents config seems much easier to work with than CCL; probably because it is more than 2 lines per chest. The only config that seems harder to use is Recipes, but that is probably just because I am use to MineTweaker's style. Also, that ID folder is amazing; it tends to be easy to find Block/Item IDs, but I have never seen a mod make a list of all Enchantment, with the weights too (now if only I could customize them...). Also, those Loot Chest items are a godsend for testing chest loot; still not sure how the Customizable Spawn Eggs work though
Anyway, I think that is enough praise and rambling for now. Great job on the mod. It will probably replace Custom Chest Loots in the mods packs I am working on, maybe even MineTweaker for some as well.
Hey, I just got around to testing this mod; and I have to say, I'm rather impressed with it. I found out about it when my friend and I were looking into the missing NetherFortress ChestGenHook, since this seems to be the only mod that patches that.
Before now, I've been using Custom Chest Loot for chest loot, Mob Properties for mob drops, and Minetweaker for crafting/furnace recipes; and I know FatherToast is working on a Block Properties for block drops but that is still experimental. But this mod manages to cover the drop aspect of all those mods, which seems very useful for simpler mod packs that don't need any more advanced tweaking (mob/block properties stats or minetweaker's mod support). Also, it seems this mod can be used alongside the other mods I listed; although I am not sure if the game will like two mods both modifying same chest loot.
As for the configs, they seem rather nice and easy to understand. The Chest Contents config seems much easier to work with than CCL; probably because it is more than 2 lines per chest. The only config that seems harder to use is Recipes, but that is probably just because I am use to MineTweaker's style. Also, that ID folder is amazing; it tends to be easy to find Block/Item IDs, but I have never seen a mod make a list of all Enchantment, with the weights too (now if only I could customize them...). Also, those Loot Chest items are a godsend for testing chest loot; still not sure how the Customizable Spawn Eggs work though
Anyway, I think that is enough praise and rambling for now. Great job on the mod. It will probably replace Custom Chest Loots in the mods packs I am working on, maybe even MineTweaker for some as well.
I'm glad you like it. =)
I'm going to be adding a lot more functionality (adding furnace fuels, and adding the ability to add simple items and blocks in the config files) in the next update, which will likely be released today.
I should add some instructions for the customizable spawn eggs in the main post. To get them, use the /give command. Give the spawn egg two data tags EntityName and EntityData with the entity name and entity NBT, much like if you were using the /summon command. So you could give yourself a charged creeper spawn egg by doing:
io.netty.channel.ChannelException: connection refused
at io.netty.channel.local.LocalChannel$LocalUnsafe.connect(LocalChannel.java:361)
at io.netty.channel.DefaultChannelPipeline$HeadHandler.connect(DefaultChannelPipeline.java:1008)
at io.netty.channel.DefaultChannelHandlerContext.invokeConnect(DefaultChannelHandlerContext.java:494)
at io.netty.channel.DefaultChannelHandlerContext.connect(DefaultChannelHandlerContext.java:479)
at io.netty.channel.DefaultChannelHandlerContext.connect(DefaultChannelHandlerContext.java:464)
at io.netty.channel.DefaultChannelPipeline.connect(DefaultChannelPipeline.java:847)
at io.netty.channel.AbstractChannel.connect(AbstractChannel.java:198)
at io.netty.bootstrap.Bootstrap$2.run(Bootstrap.java:165)
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:348)
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at io.netty.channel.local.LocalChannel$LocalUnsafe.connect(LocalChannel.java:361)
at io.netty.channel.DefaultChannelPipeline$HeadHandler.connect(DefaultChannelPipeline.java:1008)
-- Affected screen --
Details:
Screen name: net.minecraft.client.gui.GuiMainMenu
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1634)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Hmm, and it doesn't crash if you remove the mod? Seems strange since that's an error with packets, and this mod doesn't use them.
Edit: Actually I don't know if that's a packet error. It looks like it crashed when trying to read in mouse or keyboard input. What were you doing when it crashed?
Good to hear. =)
adding {
S:"Drops to add to entities:" <
Creeper-0.5-true-false-TheAmnesiaMod:tinderBox-1-2-812
Zombie-0.5-true-false-betterbeginnings:leatherStrip-1-2-4626
>
}
Seems you forgot to add the -i- in both of them.
Big update! I've added quite a few features that I wanted in this mod (there are still a few more to come =) ), so I'll list the major ones here:
-Added the ability to add and remove block drops
-Added the ability to add and remove recipes
-Added the ability to add and remove smelting recipes
-Added a loot item that will turn into a random item from its loot type
-Added a customizable spawn egg that takes NBT data (with tags EntityName for the entity's name and EntityData for its data; it's used like in the summon command)
That's about it. I hope you all enjoy the new features. And as always, bugs happen, so if you find any, make sure to report them! =)
Edit: Oh, and I should mention that some of the formatting of the config files changed, so you may want save your config files in another folder (just in case =) ) and reload them.
Ah yes, there is a config file for it; it doesn't load until you open a world though.
Also, you can add furnace recipes right now but not furnace fuels; I'm adding that in an update that I'm probably going to release today or tomorrow.
Here's the crashlog, but the client log is too large to paste ATM. Let me know if you need it, though.
Ah, I see the problem. One of the other mods must have have added a furnace recipe with a null item. I've added an extra check for that. The fix will be in the next update (which I should finish today).
Thanks for telling me. =)
My cfg file:
http://pastebin.com/BjEKDhKE
Kill two stones with one bird whenever possible
Hmm, that looks right.
Are they not dropping? Do you see anything print out in the Game Output like "Problem while adding drops! Weights should never be 0 or negative!"? If so, try adding a weight to them (anything positive). I'm having a bit of trouble with the weights right now (which I'm currently trying to fix).
The log output:
http://pastebin.com/1JkiTtVb
I go into the game and the normal drops drop
Kill two stones with one bird whenever possible
Hmm, the only reason that would happen is if the item names aren't recognized.
Are you sure your item names (the customitems:corpse_cow and such) are correct (are they the ones that appear in the Block and Item IDs.txt file)? Also, this might happen if the mod that adds those items loads after the world loads, which is when the entity drops config file is loaded.
TAHNK YOU OTHO AND YOUR MAKING OF THE IDS OF THE ITEMS TO THE NAMES THAT ARE NOT FOR TEXTURES WHICH YOU HAVE DONE IN THE PAST BUT STOPPED DOING WITH SUCH IN THE PRESENT!!!
Kill two stones with one bird whenever possible
My log:
https://drive.google.com/file/d/0B8GPmOdcLf_fRW9meXV5cVNOS1k/view?usp=sharing
Kill two stones with one bird whenever possible
Kill two stones with one bird whenever possible
Kill two stones with one bird whenever possible
Good to hear!
Happy new year to you too. =)
Before now, I've been using Custom Chest Loot for chest loot, Mob Properties for mob drops, and Minetweaker for crafting/furnace recipes; and I know FatherToast is working on a Block Properties for block drops but that is still experimental. But this mod manages to cover the drop aspect of all those mods, which seems very useful for simpler mod packs that don't need any more advanced tweaking (mob/block properties stats or minetweaker's mod support). Also, it seems this mod can be used alongside the other mods I listed; although I am not sure if the game will like two mods both modifying same chest loot.
As for the configs, they seem rather nice and easy to understand. The Chest Contents config seems much easier to work with than CCL; probably because it is more than 2 lines per chest. The only config that seems harder to use is Recipes, but that is probably just because I am use to MineTweaker's style. Also, that ID folder is amazing; it tends to be easy to find Block/Item IDs, but I have never seen a mod make a list of all Enchantment, with the weights too (now if only I could customize them...). Also, those Loot Chest items are a godsend for testing chest loot; still not sure how the Customizable Spawn Eggs work though
Anyway, I think that is enough praise and rambling for now. Great job on the mod. It will probably replace Custom Chest Loots in the mods packs I am working on, maybe even MineTweaker for some as well.
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
I'm glad you like it. =)
I'm going to be adding a lot more functionality (adding furnace fuels, and adding the ability to add simple items and blocks in the config files) in the next update, which will likely be released today.
I should add some instructions for the customizable spawn eggs in the main post. To get them, use the /give command. Give the spawn egg two data tags EntityName and EntityData with the entity name and entity NBT, much like if you were using the /summon command. So you could give yourself a charged creeper spawn egg by doing:
/give @p lootplusplus:custom_spawn_egg 1 0 {EntityName:Creeper,EntityData:{powered:1}}
You can also change the spawn egg colours by adding tags PrimaryColor and SecondaryColor.
Changing the enchantment weights is a neat idea. I'll see if that would work.
Hmm, what kinds of errors are you getting? =/
Hmm, and it doesn't crash if you remove the mod? Seems strange since that's an error with packets, and this mod doesn't use them.
Edit: Actually I don't know if that's a packet error. It looks like it crashed when trying to read in mouse or keyboard input. What were you doing when it crashed?