Great, that there is MT support. Is it possible to include some examples on FTB page, using default values?
What about NEI support for crucible?
Yeah I will add some examples.
NEI support for the crucible was canceled because all of the NEI integration has to be scrapped and rewritten since the JEI API is completely different. It felt like too much work for having to delete all of it in a couple updates anyway.
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
There is still problem with water in case of TerraFirmaCraft - this mod have no vanilla water at all, and therefore it is not possible to fill boiler without cheating. Is it possible to add to boiler requirements?
Other small issues:
1. I tried to remove food steam heater recipes by mods.fsp.SteamHeater.removeSteamingRecipe(), but it is not working - recipes are still available (except solmon), and mt/ reload display warning '5 recipes stuck'.
2. hydrophobic and pyrophobic boot addons seems to be overpowered - in my opinion, steam should be used not only during walking, but constantly.
3. I miss rocket damage multiplier.
TFC: I know. TFC support was put on "extremely low priority" by xbony, who does mod compatibility stuff. You probably won't see that unless TFC updates to 1.9.
1. Like I said in the changelog, mt reload will not work. You have to restart the game.
2. I disagree. You already consume steam when walking, and I used up all my steam with the hydro coatings just by building a small bridge.
Who needs a bridge if is unsinkable for free? And with heavily reinforced steam tank, about half of promille of steam was drained when I was running 1000 m. But it is not an issue, because it can be adjusted in config file. But jumping for free looks weird, and seems to be OP.
Especially phyrophobic boots - you can safely and endlessly hopping on the lava pool at no expense. A kind of cheat.
In my opinion, small fraction of steam should be drained always.
About rocket launcher: it is possible to tweak damage from muskets/pistol, but not from rocket launcher.
BTW, I noticed following warning, not sure if it is important:
[Server thread/INFO] [ImmersiveEngineering]: Couldn't fully analyze 1xitem.steamcraft:tophat@0, missing knowledge for [1xitem.steamcraft:tophatNoEmerald@0]
Well the bridge was actually just pipes going from my steam generation room to my steam machines on opposite sides of a river. And you can adjust the steam consumption of the hydro/pyro coatings.
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
Probably it is harmless, but I noticed some bugs in console (all other mods were removed):
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: The following texture errors were found.
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: DOMAIN missing_icon_item_4178_steamcraft
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: --------------------------------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: domain missing_icon_item_4178_steamcraft is missing 1 texture
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: domain missing_icon_item_4178_steamcraft is missing a resource manager - it is probably a side-effect of automatic texture processing
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: The missing resources for domain missing_icon_item_4178_steamcraft are:
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/steamedSalmon.png
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: No other errors exist for domain missing_icon_item_4178_steamcraft
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: DOMAIN missing_icon_item_4181_steamcraft
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: --------------------------------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: domain missing_icon_item_4181_steamcraft is missing 1 texture
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: domain missing_icon_item_4181_steamcraft is missing a resource manager - it is probably a side-effect of automatic texture processing
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: The missing resources for domain missing_icon_item_4181_steamcraft are:
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/steamedPorkchop.png
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: No other errors exist for domain missing_icon_item_4181_steamcraft
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: DOMAIN missing_icon_item_4179_steamcraft
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: --------------------------------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: domain missing_icon_item_4179_steamcraft is missing 1 texture
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: domain missing_icon_item_4179_steamcraft is missing a resource manager - it is probably a side-effect of automatic texture processing
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: The missing resources for domain missing_icon_item_4179_steamcraft are:
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/steamedChicken.png
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: No other errors exist for domain missing_icon_item_4179_steamcraft
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: DOMAIN missing_icon_block_189_steamcraft
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: --------------------------------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: domain missing_icon_block_189_steamcraft is missing 1 texture
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: domain missing_icon_block_189_steamcraft is missing a resource manager - it is probably a side-effect of automatic texture processing
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: The missing resources for domain missing_icon_block_189_steamcraft are:
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: textures/blocks/smasher.png
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: No other errors exist for domain missing_icon_block_189_steamcraft
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: DOMAIN missing_icon_item_4177_steamcraft
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: --------------------------------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: domain missing_icon_item_4177_steamcraft is missing 1 texture
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: domain missing_icon_item_4177_steamcraft is missing a resource manager - it is probably a side-effect of automatic texture processing
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: The missing resources for domain missing_icon_item_4177_steamcraft are:
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/steamedFish.png
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: No other errors exist for domain missing_icon_item_4177_steamcraft
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: DOMAIN missing_icon_item_4180_steamcraft
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: --------------------------------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: domain missing_icon_item_4180_steamcraft is missing 1 texture
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: domain missing_icon_item_4180_steamcraft is missing a resource manager - it is probably a side-effect of automatic texture processing
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: The missing resources for domain missing_icon_item_4180_steamcraft are:
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/steamedBeef.png
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[15:19:54] [Client thread/ERROR] [TEXTURE ERRORS]: No other errors exist for domain missing_icon_item_4180_steamcraft
There was no such errors for 1.7.10-0.28.12 version, but I see it for 1.7.10-0.29.*.
Additionally, seems that minetweaker commands for steam oven doesn't works - even after quitting and launching mc again, removed recipes still exists, and added recipes doesn't.
I've been seeing those errors, but no actual issues in-game, so I'm assuming it's fine.
Can you provide your ZenScript code?
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
Here is my zs, removed all other codes to ensure lack of interferences:
mods.fsp.SteamHeater.removeSteamingRecipe(<Steamcraft:steamedFish>);
mods.fsp.SteamHeater.removeSteamingRecipe(<Steamcraft:steamedSalmon>);
mods.fsp.SteamHeater.removeSteamingRecipe(<Steamcraft:steamedChicken>);
mods.fsp.SteamHeater.removeSteamingRecipe(<Steamcraft:steamedBeef>);
mods.fsp.SteamHeater.removeSteamingRecipe(<Steamcraft:steamedPorkchop>);
mods.fsp.SteamHeater.addSteamingRecipe(<minecraft:milk_bucket>, <terrafirmacraft:item.Cheese>.withTag({foodWeight: 10.0 as float, foodDecay: -48.0 as float, decayTimer: 694}));
mods.fsp.SteamHeater.addSteamingRecipe(<terrafirmacraft:item.egg>, <terrafirmacraft:item.Egg Cooked>);
Removed recipes still exists, added recipes doesn't (even without NBT data added).
You need to remove the recipes using the input item, not the output. So use whatever the Vanilla cooked/raw versions (can't quite remember which one you're supposed to use). As for the adding recipes, try using meta -1. Someone at some point changed the API to use meta 0 for "no-meta", but didn't change it in the Steam Heater's code.
This doesn't make any sense, but my book (Esteemed Innovation) began getting it's grammar wrong. I realized that the mod has Botania integration, so after I equipped armor with terrasteel plating I looked into the book. I went to the plates section and it began calling me by the third person (being a book I supposedly wrote), and the last statement in the article on Elementium plating said "I must ask the elves if they has exosuits". I read over it, and there was that "has" that stood out to me. I reopened the book, and the issues were fixed: I was addressed as "I" again and the "has" somehow turned into a "have". Why would it do this? I could imagine the 3rd person thing being related to muliplayer, but the "has" thing just doesn't make sense either way.
This doesn't make any sense, but my book (Esteemed Innovation) began getting it's grammar wrong. I realized that the mod has Botania integration, so after I equipped armor with terrasteel plating I looked into the book. I went to the plates section and it began calling me by the third person (being a book I supposedly wrote), and the last statement in the article on Elementium plating said "I must ask the elves if they has exosuits". I read over it, and there was that "has" that stood out to me. I reopened the book, and the issues were fixed: I was addressed as "I" again and the "has" somehow turned into a "have". Why would it do this? I could imagine the 3rd person thing being related to muliplayer, but the "has" thing just doesn't make sense either way.
This doesn't make any sense, but my book (Esteemed Innovation) began getting it's grammar wrong. I realized that the mod has Botania integration, so after I equipped armor with terrasteel plating I looked into the book. I went to the plates section and it began calling me by the third person (being a book I supposedly wrote), and the last statement in the article on Elementium plating said "I must ask the elves if they has exosuits". I read over it, and there was that "has" that stood out to me. I reopened the book, and the issues were fixed: I was addressed as "I" again and the "has" somehow turned into a "have". Why would it do this? I could imagine the 3rd person thing being related to muliplayer, but the "has" thing just doesn't make sense either way.
It happens when you are in third person view (or are named MasterAdboTGM50) and have easter eggs enabled. The code that handles this is pretty bleh, for a few reasons: As you can see, it blindly replaces "have" with "has" with no understanding of the context, and it doesn't handle localization at all– it assumes English. I will make an issue on the issue tracker for this.
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
Let me try to sound a bit more educated when I talk. Has it even been thought of to use this mod compatible with power generation for others mods like buildcraft, industrialcraft or electrical age? All of those mods do use steam in one way, shape, or form and seeing as how this mod is by far the easiest and most convenient to use in terms of steam generation.
For a personal use i'd use it to power the steam turbines from electrical age to generation electricty.
Can someone help me, I have made the exo suit using gilded iron plates and i have a reinforced tank and a steam jetpack but fore some reason i cant get it to fill using either the flling pad or the steam filler i have tried connecting them both to a creative steam tank to no avail so could someone please help me fix this
What actually happens when you stand on the filling pad or put your chestplate in the charger?
Let me try to sound a bit more educated when I talk. Has it even been thought of to use this mod compatible with power generation for others mods like buildcraft, industrialcraft or electrical age? All of those mods do use steam in one way, shape, or form and seeing as how this mod is by far the easiest and most convenient to use in terms of steam generation.
For a personal use i'd use it to power the steam turbines from electrical age to generation electricty.
You can use the Pressure Converter to turn FSP steam into the Steam fluid used by various mods (and ic2steam for IC2).
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
I would actually really love to see some Thaumcraft 4 integration with this mod for some awesome steam-powered Fortress Armour and (maybe) steam-powered Golems. Sounds frikking dope if you ask me.
I would actually really love to see some Thaumcraft 4 integration with this mod for some awesome steam-powered Fortress Armour and (maybe) steam-powered Golems. Sounds frikking dope if you ask me.
I believe the golems (in all forms) have been turned down, and there is integration with TC4, at least in the form of plating for the armour from this mod (and some form of goggles integration, I believe).
Yeah I will add some examples.
NEI support for the crucible was canceled because all of the NEI integration has to be scrapped and rewritten since the JEI API is completely different. It felt like too much work for having to delete all of it in a couple updates anyway.
What item I need too add to use the steam mod to the tinkers tools?
TFC: I know. TFC support was put on "extremely low priority" by xbony, who does mod compatibility stuff. You probably won't see that unless TFC updates to 1.9.
1. Like I said in the changelog, mt reload will not work. You have to restart the game.
2. I disagree. You already consume steam when walking, and I used up all my steam with the hydro coatings just by building a small bridge.
3. What?
I believe it is the steam tank.
Well the bridge was actually just pipes going from my steam generation room to my steam machines on opposite sides of a river. And you can adjust the steam consumption of the hydro/pyro coatings.
Krampus, we have a problem...
Crash report
I got this crash on startup after dropping the zip in ./mods
To be fair it is FTB Infinity, an everything-and-the-kitchen-sink pack...
You are 3 major versions and 23 total versions behind. 0.26.4 was released on October 13, 2015... Please update to the latest version, 0.29.2.
I'd love to hear everyone's input on this http://www.strawpoll.me/10211444
not going to promise that because, hey, look at what happened with
0.29.2! \o/
I've been seeing those errors, but no actual issues in-game, so I'm assuming it's fine.
Can you provide your ZenScript code?
HI ,I make the taiwanese language file for this mod
Hope you can add it into this mod
https://mega.nz/#!oRZk1TjQ!vj_-8shK2FxCV_dWwTPztqOTqcqbQCEx81UTt7YqvqE
You need to remove the recipes using the input item, not the output. So use whatever the Vanilla cooked/raw versions (can't quite remember which one you're supposed to use). As for the adding recipes, try using meta -1. Someone at some point changed the API to use meta 0 for "no-meta", but didn't change it in the Steam Heater's code.
Thanks
Do you happen to have ModTweaker installed? There were some issues with conflicting ZenClasses that I don't think have been resolved yet.
Really awesome mod I was a fan since this was first uploaded, I recently featured it on my latest upload, if you want to check it out here's a link
Can't wait for more updates thank you!
This doesn't make any sense, but my book (Esteemed Innovation) began getting it's grammar wrong. I realized that the mod has Botania integration, so after I equipped armor with terrasteel plating I looked into the book. I went to the plates section and it began calling me by the third person (being a book I supposedly wrote), and the last statement in the article on Elementium plating said "I must ask the elves if they has exosuits". I read over it, and there was that "has" that stood out to me. I reopened the book, and the issues were fixed: I was addressed as "I" again and the "has" somehow turned into a "have". Why would it do this? I could imagine the 3rd person thing being related to muliplayer, but the "has" thing just doesn't make sense either way.
Perhaps a certain type of cat wrote that entry?
It happens when you are in third person view (or are named MasterAdboTGM50) and have easter eggs enabled. The code that handles this is pretty bleh, for a few reasons: As you can see, it blindly replaces "have" with "has" with no understanding of the context, and it doesn't handle localization at all– it assumes English. I will make an issue on the issue tracker for this.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104648-electrical-age-physics-electric-circuits-more
Let me try to sound a bit more educated when I talk. Has it even been thought of to use this mod compatible with power generation for others mods like buildcraft, industrialcraft or electrical age? All of those mods do use steam in one way, shape, or form and seeing as how this mod is by far the easiest and most convenient to use in terms of steam generation.
For a personal use i'd use it to power the steam turbines from electrical age to generation electricty.
What actually happens when you stand on the filling pad or put your chestplate in the charger?
You can use the Pressure Converter to turn FSP steam into the Steam fluid used by various mods (and ic2steam for IC2).
I would actually really love to see some Thaumcraft 4 integration with this mod for some awesome steam-powered Fortress Armour and (maybe) steam-powered Golems. Sounds frikking dope if you ask me.
~~Oceanus Dacron~~Oceana Dacron~~Hobbes TigerClaw~~
I believe the golems (in all forms) have been turned down, and there is integration with TC4, at least in the form of plating for the armour from this mod (and some form of goggles integration, I believe).