Tired of the standard linear beginnings of early Blood Magic? Blood Arsenal adds in a few nifty tools and toys to make early-game Blood Magic a bit easier! To start, once you obtain the Tier II Blood Altar and the Apprentice's Blood Orb, you can go ahead and break some Glass with Flint in your hand to get some Glass Shards.
→
These Glass Shards will prove to be quite useful in creating items such as the Glass Sacrificial Dagger or the Glass Dagger of Sacrifice. These items give a considerably greater amount of LP per operation than the vanilla Blood Magic variants, but with a few side effects...
If you notice carefully, you might bleed just a slight bit! Bleeding is a status effect that will take a chunk of your health randomly for as long as you bleed. The amount that you lose is also random, but is related to the strength of the Bleeding effect. Don't fret about losing too much life at the Blood Altar though! If you (or anything that's living) bleed near a Blood Altar, a certain amount of the lost life will be dropped in as LP. No sense in wasting perfectly good LP!
Feeling hungry?
A bit drained from all the sacrificing? Need something to get you back up on your feet? NEED SOME SUGAR???!!! I gotcha covered! Blood Arsenal has its very own Blood Oranges, made organically from Orange Dye. Simply toss it into an Altar, let it absorb some LP, and you get a rather refreshing fruit that has a good chance of giving you Regeneration!
Tools
That's all well and good. But what about tools? Blood Arsenal adds in plenty of tools, such as the starting Blood Infused Wooden Tools. To get them, simply place a log (any log will do) into a Tier II Blood Altar with 5000 LP to get a Blood Infused Log.
You can use these logs for crafting, or for plain decoration. Here's what they can be used for:
Blood Infused Wooden Tools are quite handy and useful for early game players who don't want to keep replacing their broken tools. The material (Blood Infused Wood) that they are made up of is living and regenerative, and the tools themselves will "grow back" and repair themselves using the holder's Soul Network and a small LP cost. The tools themselves are overall better than stone and up to par with iron.
Glass Is Dangerous
Thankfully, you can utilize that to your advantage, as long as you're careful! Glass Shards can be combined to create a block version that is useful for traps, automated LP collection, and just in general, any place where you need some spikes!
These spikes will inflict bleeding and damage any living entity that happens to stroll onto it. Even more useful is the fact that it can go on all six sides of a block! Combine these two properties and you can probably create an early-game LP collection system besides the Altar. Do note however, that entities killed by the spikes or bleeding will drop considerably less mob drops then they would otherwise, so these spikes might not be the best option for a mob drops farm.
What Comes Next?
If you're ready to progress down the line of Blood Magic and Blood Arsenal, set your sights on Blood Infused Iron! This material is quite a step up from Blood Infused Wood, and the majority of its features are still upcoming and not implemented yet. However, the tools are implemented and it provides a much stronger, and better capability set than the previous tier. Do note however that the costs are also higher than the previous tier.
* * * Decoration! * * *
Decoration and aesthetics are always a fundamental part of building and design, and Blood Arsenal offers a few (rather cool-looking if I do say so myself :P) blocks that go well with a Blood Magic themed build. As of now, there is Blood Infused Glowstone (which can replace the Glowstone blocks of a Tier III Altar), Blood Infused Iron Blocks, and Blood Stained Glass/Panes along with the previously mentioned Blood Infused Wood blocks. There are also blocks for compressed Slates.
Sigils
If there weren't Sigils in this mod, it wouldn't be a Blood Magic addon!
Sigil of Swimming: This Sigil allows you to swim much more easily underwater, breathe infinitely (for as long as it is active) underwater, and mine blocks much faster. Ideal for players who need to spend a lot of time getting wet and working underwater!
Ender Sigil: Perhaps one of the most handy Sigils yet, this Sigil allows you to access your Ender Chest simply by right-clicking in thin air. But that would be pretty stupid if it only did that! Now now, the Ender Sigil's true capability is the ability to teleport the user at whatever they are looking at, just as an Enderman would! Simply shift-right click while looking at a block in the distance, and voila, you're there! That eye is not just for show!
Lightning Sigil: Ever wanted to summon lightning wherever, and whenever you want? (Idk why but you do you) Now you can! With the Lightning Sigil, you can point-and-click to spawn lightning wherever you want with a decent amount of LP!
But wait! The fun doesn't stop there! Shift-right click on this magical piece of stone to switch tiers which in turn changes how much lightning rains down from the sky. Disclaimer: I am not responsible for any destruction that results from the poor decisions made while using this.
Sigil of Divinity: God-mode achieved! 'Nuff said.
Sigil of Augmented Holding: Ran out of space with the normal Sigil of Holding? Fear not, for this Sigil holds a total of 9 Sigils instead of your ordinary 5!
Wait a minute... there's one more Sigil!
This Sigil is fully intended to change the way players go about their world. Behold....
The Sigil of Sentience
This Sigil is pretty complicated to describe, so instead of spending a long paragraph doing that, you can watch this self-explanatory video instead!
Don't Tell Me There's More
But there is! Introducing the Altare Aenigmatica! For all your Altar automating needs! This really useful block has a pretty complicated GUI when opened up, so listen carefully! First off, you can place it in any of the 6 directions facing the Blood Altar like so:
Opening the GUI will yield a pretty complicated arrangement of slots. First and foremost, an Orb that is bound to the player must be right-clicked on the block itself to be bound to the player. Next, put the Orb into the Orb slot of the Altare Aenigmatica. Now, any item you want to have crafted inside of the Blood Altar will go into the 9 slots on the left. The current items within the Altar will be displayed within the Altare Aenigmatica's GUI.
This block is rather complicated. To start, it assumes two things: The Blood Altar has a consistent input of LP from some source, and that you have some method of pulling out items from the Blood Altar after they are done crafting. These two requirements can be accomplished within Blood Magic itself or with other mods.
The Altare Aenigmatica will by default (with no items in the input buffer) place the linked Orb into the Altar. If any item that can be crafted within the Blood Altar is put inside of the Altare Aenigmatica, it will automatically pull out the Orb, and wait until the Blood Altar has enough LP to craft the itemstack of whatever is in its input buffer. Once the Blood Altar has enough LP, the Altare Aenigmatica will then proceed to put the entire itemstack into the Altar for it to craft. Pretty darn useful eh?
Baubles!
Blood Arsenal has plenty of Baubles integration, however, Baubles is not required for Blood Arsenal to run.
Here's a quick rundown of the numerous baubles within Blood Arsenal so far:
Amulet of Self/Sacrifice: When worn, these will passively collect LP from the respective occurrences of their names (for example the Amulet of Self Sacrifice will collect LP when you take damage). Both have a capacity of 10,000 LP and can be shift-right clicked on the Blood Altar to dump their contents.
Soul Pendants: This piece of jewelry functions exactly like a Tartaric Gem, but can be worn in the Amulet slot. Like Tartaric Gems, they can inherit a certain Demon Will type (corrosive, destructive, vengeful, steadfast) and can be used in the Tartaric Forge.
Ring of Vampirism: This ring will allow the player to feast on the Life Essence of nearby creatures that are bleeding. Any living entities within a 5 block vicinity that have the Bleeding status effect will return a portion of their lost health to the player.
Tinker's Construct
Blood Arsenal has integration with Tinker's Construct adding in Blood Infused Wood as a tool material. Much more is planned with this integration!
Much more is planned for this mod, I just need to get around implementing the ideas!
FAQ
Can I use this mod in my modpack?
Yes, you don't even need to ask!
Where can I ask questions or suggest content?
You can ask questions right in the comments section, or go down and use one of the methods listed below to contact me. The same can be said for content suggestion, although you can also create a new GitHub issue for content suggestion!
Can I suggest more questions for this section?
Please do, as I have finally run out of things to write!
Other Links
Twitter: I post updates on whatever I'm working on, and sneak peaks of this mod as well!
CoCreator of the Mechanical Titan Modpack Feel free to contact me on twitter @Dark_Raven1987 also always on IRC EsperNet #MechanicalTitan or on the MechanicalTitan Team speak 148.251.139.140
I have some suggestions to make some of these blocks interesting, in a multi-player environment
Maybe make some of the blocks, upon being mined, take a toll on the person mining it's LP network, enforcing security in an area though making it damage a person to mine it. This might require some hardier blocks, blast resistant blood obsidian for instance
The blood infused tools are also very nice, reminiscent of kami tools, but a bit less powerful and with more of a per-use cost. Sadly, nothing from your mod seems enchantable, I imagine this is an oversight or something you just haven't gotten to yet?
I notice the sword has a fire mod as well. If the enchanting thing is something to be added, I think the fire mode for the sword would be somewhat useless. Could I suggest something of a portable sacrificial knife effect, toning down the swords damage in exchange for a lowered restoration of LP? (perhaps equivalent to the LP you'd get for sacrificing an animal to an nonupgraded altar?)
I have some suggestions to make some of these blocks interesting, in a multi-player environment
Maybe make some of the blocks, upon being mined, take a toll on the person mining it's LP network, enforcing security in an area though making it damage a person to mine it. This might require some hardier blocks, blast resistant blood obsidian for instance
The blood infused tools are also very nice, reminiscent of kami tools, but a bit less powerful and with more of a per-use cost. Sadly, nothing from your mod seems enchantable, I imagine this is an oversight or something you just haven't gotten to yet?
I notice the sword has a fire mod as well. If the enchanting thing is something to be added, I think the fire mode for the sword would be somewhat useless. Could I suggest something of a portable sacrificial knife effect, toning down the swords damage in exchange for a lowered restoration of LP? (perhaps equivalent to the LP you'd get for sacrificing an animal to an nonupgraded altar?)
Those LP blocks sound interesting, and the tools are not supposed to be enchantable for balancing purposes. I have a 4th, mystical tier planned that contains 5 modes. And there will be some soul-network linked blocks I am adding soon.
Ahh. For your own special blood infused tools, I can definitely understand the no-enchanting, though I might ask you to reconsider for your mods addition to the bound tools (bow/shears/sickle, though not sure what one would put on the last one), since the normal blood magic bound tools can be enchanted. It would mostly be to keep in line with what blood magic already has established, y'know?
But that does sound very interesting, I am very excited to see what you have planned!
Looks like an awesome mod, really excited about the bound sickle. Although after a quick testing in creative to make sure it would'nt crash my world on loading (I'm using the beta, good news is it does not crash so far.) I ran into the issue of wondering how does one create the bound sickle.
I'm having trouble getting your mod to load with my mod pack, I've striped every other mod out other then Blood Magic and Blood Arsenal but Blood Arsenal still fails in it's Initialize phase with the following error: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: WayofTime/alchemicalWizardry/common/renderer/MRSRenderer
Here is the fully error dump.
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 05/10/14 10:58
Description: There was a severe problem during mod loading that has caused the game to fail
#@!@# Game crashed! Crash report saved to: #@!@# D:\Games\MultiMC\instances\Magic World 1.7.10\minecraft\crash-reports\crash-2014-10-05_10.58.27-client.txt
Minecraft exited with exitcode -1.
Note the error log was taken with Forge 10.13.0.1180, but it fails with 1199 and 1208 as well (note tested any others).
Are you using the Beta version of Blood Magic? That might be the issue, since most of the addons I've seen have been working with that version instead of the last stable version. Try updating to the Beta one and try again.
I'm looking for Tier 1-2 self-repairing armor, say leather or iron armor infused in an altar. The repair drains from your personal network with the usual ill effects (hunger, nausea,etc.) if it is depleted. The infusion should help with durability and enchantment some, but not too much.
You could also have infused leather, then allow armor to be made from the infused materials. The blood altar level requirement could scale with higher quality materials.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/20/2014
Posts:
51
Member Details
Hey i keep getting this Potion ID conflict with Reikas mod. http://pastebin.com/0F0s7uBT
I have reported it on his thread too.
I have changed it ID in Chromaticraft but it doesnt work the game still crashes on startup
Blood Arsenal is an addon to the Blood Magic mod!
Blood Arsenal adds in a whole variety of different tools and mechanics to supplement and enhance a player's Blood Magic experience.
It should be noted that like Blood Magic, all recipes can be viewed using JEI (Just Enough Items).
Download: CurseForge Download Page
Content
Getting Started
Tired of the standard linear beginnings of early Blood Magic? Blood Arsenal adds in a few nifty tools and toys to make early-game Blood Magic a bit easier! To start, once you obtain the Tier II Blood Altar and the Apprentice's Blood Orb, you can go ahead and break some Glass with Flint in your hand to get some Glass Shards.
→
These Glass Shards will prove to be quite useful in creating items such as the Glass Sacrificial Dagger or the Glass Dagger of Sacrifice. These items give a considerably greater amount of LP per operation than the vanilla Blood Magic variants, but with a few side effects...
If you notice carefully, you might bleed just a slight bit! Bleeding is a status effect that will take a chunk of your health randomly for as long as you bleed. The amount that you lose is also random, but is related to the strength of the Bleeding effect. Don't fret about losing too much life at the Blood Altar though! If you (or anything that's living) bleed near a Blood Altar, a certain amount of the lost life will be dropped in as LP. No sense in wasting perfectly good LP!
Feeling hungry?
A bit drained from all the sacrificing? Need something to get you back up on your feet? NEED SOME SUGAR???!!! I gotcha covered! Blood Arsenal has its very own Blood Oranges, made organically from Orange Dye. Simply toss it into an Altar, let it absorb some LP, and you get a rather refreshing fruit that has a good chance of giving you Regeneration!
Tools
That's all well and good. But what about tools? Blood Arsenal adds in plenty of tools, such as the starting Blood Infused Wooden Tools. To get them, simply place a log (any log will do) into a Tier II Blood Altar with 5000 LP to get a Blood Infused Log.
You can use these logs for crafting, or for plain decoration. Here's what they can be used for:
Blood Infused Wooden Tools are quite handy and useful for early game players who don't want to keep replacing their broken tools. The material (Blood Infused Wood) that they are made up of is living and regenerative, and the tools themselves will "grow back" and repair themselves using the holder's Soul Network and a small LP cost. The tools themselves are overall better than stone and up to par with iron.
Glass Is Dangerous
Thankfully, you can utilize that to your advantage, as long as you're careful! Glass Shards can be combined to create a block version that is useful for traps, automated LP collection, and just in general, any place where you need some spikes!
These spikes will inflict bleeding and damage any living entity that happens to stroll onto it. Even more useful is the fact that it can go on all six sides of a block! Combine these two properties and you can probably create an early-game LP collection system besides the Altar. Do note however, that entities killed by the spikes or bleeding will drop considerably less mob drops then they would otherwise, so these spikes might not be the best option for a mob drops farm.
What Comes Next?
If you're ready to progress down the line of Blood Magic and Blood Arsenal, set your sights on Blood Infused Iron! This material is quite a step up from Blood Infused Wood, and the majority of its features are still upcoming and not implemented yet. However, the tools are implemented and it provides a much stronger, and better capability set than the previous tier. Do note however that the costs are also higher than the previous tier.
* * * Decoration! * * *
Decoration and aesthetics are always a fundamental part of building and design, and Blood Arsenal offers a few (rather cool-looking if I do say so myself :P) blocks that go well with a Blood Magic themed build. As of now, there is Blood Infused Glowstone (which can replace the Glowstone blocks of a Tier III Altar), Blood Infused Iron Blocks, and Blood Stained Glass/Panes along with the previously mentioned Blood Infused Wood blocks. There are also blocks for compressed Slates.
Sigils
If there weren't Sigils in this mod, it wouldn't be a Blood Magic addon!
Wait a minute... there's one more Sigil!
This Sigil is fully intended to change the way players go about their world. Behold....
The Sigil of Sentience
This Sigil is pretty complicated to describe, so instead of spending a long paragraph doing that, you can watch this self-explanatory video instead!
Don't Tell Me There's More
But there is! Introducing the Altare Aenigmatica! For all your Altar automating needs! This really useful block has a pretty complicated GUI when opened up, so listen carefully! First off, you can place it in any of the 6 directions facing the Blood Altar like so:
Opening the GUI will yield a pretty complicated arrangement of slots. First and foremost, an Orb that is bound to the player must be right-clicked on the block itself to be bound to the player. Next, put the Orb into the Orb slot of the Altare Aenigmatica. Now, any item you want to have crafted inside of the Blood Altar will go into the 9 slots on the left. The current items within the Altar will be displayed within the Altare Aenigmatica's GUI.
This block is rather complicated. To start, it assumes two things: The Blood Altar has a consistent input of LP from some source, and that you have some method of pulling out items from the Blood Altar after they are done crafting. These two requirements can be accomplished within Blood Magic itself or with other mods.
The Altare Aenigmatica will by default (with no items in the input buffer) place the linked Orb into the Altar. If any item that can be crafted within the Blood Altar is put inside of the Altare Aenigmatica, it will automatically pull out the Orb, and wait until the Blood Altar has enough LP to craft the itemstack of whatever is in its input buffer. Once the Blood Altar has enough LP, the Altare Aenigmatica will then proceed to put the entire itemstack into the Altar for it to craft. Pretty darn useful eh?
Baubles!
Blood Arsenal has plenty of Baubles integration, however, Baubles is not required for Blood Arsenal to run.
Here's a quick rundown of the numerous baubles within Blood Arsenal so far:
Tinker's Construct
Blood Arsenal has integration with Tinker's Construct adding in Blood Infused Wood as a tool material. Much more is planned with this integration!
Much more is planned for this mod, I just need to get around implementing the ideas!
FAQ
Can I use this mod in my modpack?
Yes, you don't even need to ask!
Where can I ask questions or suggest content?
You can ask questions right in the comments section, or go down and use one of the methods listed below to contact me. The same can be said for content suggestion, although you can also create a new GitHub issue for content suggestion!
Can I suggest more questions for this section?
Please do, as I have finally run out of things to write!
Other Links
Twitter: I post updates on whatever I'm working on, and sneak peaks of this mod as well!
GitHub: Here's all the source code for this mod!
Issues: Post issues here!
Patreon: In the unlikely event that you managed to scroll all the way down here and you wish to help contribute to my work, here it is!
I can usually be found hanging out in the #bloodmagic IRC channel if you need to contact me, or just do it via Twitter!
Creator of Blood Arsenal and Sleep! Contributor to Blood Magic!
Please join our Discord Server HERE!
Creator of Blood Arsenal and Sleep! Contributor to Blood Magic!
Hehe, i'm always looking for cool additions to my personal pack, so I scour the forums whenever possible
Please join our Discord Server HERE!
Why, I could use some of this.
Official Feed the Beast Modpack Developer.
Maybe make some of the blocks, upon being mined, take a toll on the person mining it's LP network, enforcing security in an area though making it damage a person to mine it. This might require some hardier blocks, blast resistant blood obsidian for instance
The blood infused tools are also very nice, reminiscent of kami tools, but a bit less powerful and with more of a per-use cost. Sadly, nothing from your mod seems enchantable, I imagine this is an oversight or something you just haven't gotten to yet?
I notice the sword has a fire mod as well. If the enchanting thing is something to be added, I think the fire mode for the sword would be somewhat useless. Could I suggest something of a portable sacrificial knife effect, toning down the swords damage in exchange for a lowered restoration of LP? (perhaps equivalent to the LP you'd get for sacrificing an animal to an nonupgraded altar?)
Those LP blocks sound interesting, and the tools are not supposed to be enchantable for balancing purposes. I have a 4th, mystical tier planned that contains 5 modes. And there will be some soul-network linked blocks I am adding soon.
Creator of Blood Arsenal and Sleep! Contributor to Blood Magic!
But that does sound very interesting, I am very excited to see what you have planned!
Creator of Blood Arsenal and Sleep! Contributor to Blood Magic!
Are you using the Beta version of Blood Magic? That might be the issue, since most of the addons I've seen have been working with that version instead of the last stable version. Try updating to the Beta one and try again.
You could also have infused leather, then allow armor to be made from the infused materials. The blood altar level requirement could scale with higher quality materials.
~Solar_Tiger
Got that, I am working on a patch.
Creator of Blood Arsenal and Sleep! Contributor to Blood Magic!
I have reported it on his thread too.
I have changed it ID in Chromaticraft but it doesnt work the game still crashes on startup
Creator of Blood Arsenal and Sleep! Contributor to Blood Magic!