I believe there is a mistake. "Liquid Water" costs an appropriate 1RF/t while "Liquid None" which has the same effect costs 300 RF/t, basically like molten metals. This is still v2.83, the update is yet to come.
Liquid None generates identical liquid distribution as in the overworld. Just like Material None generates the same stone types as the overworld would do.
In most cases Liquid None will generate water. But if used as a modifier for terrain it should generate lava pools where appropriate. I'm not sure but it also may generate mod added liquids if those also show up in the overworld.
Yes, your explanation is right. Also in 2.90 I renamed Material None and Liquid None to Material Default and Liquid Default.
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
OK, but still why is liquid default/none so expensive?
Because it is just using the default liquid cost and I didn't think of lowering that one :-)
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
How the heck do I use the time absorber? The description says I need to give it a redstone signal at about the right time ten times. I did that. Repeatedly. Nothing happens.
How the heck do I use the time absorber? The description says I need to give it a redstone signal at about the right time ten times. I did that. Repeatedly. Nothing happens.
Can you show me a screenshot of your setup?
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
New release of RFTools 2.90 with as major feature the new storage system:
2.90:
New storage system:
There is a new Modular Storage block. In that block you can insert a storage module which will contain the actual items. You can also insert a type module which controls how you can sort your items:
You can search for items in the storage system:
A storage block is a normal inventory. You can insert and extract items as usual.
There are three tiers of storage modules: 100, 200, and 300 stacks.
There is a generic item module which supports sorting on type of item (needs configurating) and sorting on mod. There is an oredict item module which supports ore dictionary sorting and there is a dimlet type module for working with dimlets. These modules don't restrict the type of items that can be put in the storage. They just allow different filters and sorting.
There is also a remote storage module and a Remote Storage block:
If you place a normal storage module in one of the four storage slots of the remote storage block it will be made available wirelessly. This needs power. You can link a remote storage module to a real storage module by inserting it in the slot next to the storage module. It will change color when you do that:
In a normal Modular Storage block you can also insert remote storage modules. Now your storage block will access the remote inventory instead of a local one.
By default a remote storage is only available in the same dimension. You can make it globally available by pressing the 'G' button in the remote storage gui (at the cost of more RF/tick).
A remote storage module can also be used as a hand-held device. You don't have to insert it in a modular storage block to use it. This way you can have your storage available remotely.
Remote storage also supports the 'cycle' functionality where you relink the remote storage module to the next storage module that sits in the same remote storage block. That means that you can have up to four storage modules available remotely from the same remote storage item (that means 4 times 300 stacks available remiotely).
Note: the generic item module supports categories for items (like 'Food', 'Machines', ...) but the configuration for this is not finalized. You will find that many items are not put in the right category yet. This is an ongoing work which you can help with because you can customize this in the rftools config easily.
Note: more modules for other mods are planned. For example for Thaumcraft and Forestry (bees and saplings).
Crafter changes:
Rewrote the crafter algorithm to make it more robust with regards to container items and matching with NBT and such.
Fixed item duping bug in crafting with containers that are supposed to be consumed (like the division sigil when being crafted into ingots).
Fixed an item duplication bug in the crafter when crafting one item into multiple and the created stack didn't fit in a single output slot. For example when crafting iron ingot to 9 iron nuggets.
The crafter will now update the crafting result on every craft. That means that recipes that return random stuff (like the random amount of iron ingots you get from a division sigil) will result in proper results.
Varia:
Fixed the dimlet workbench achievement so that it only appears if you actually pull out a dimlet from the workbench and not by just clicking on the empty slot
Renamed 'material none' to 'material default' and 'liquid none' to 'liquid default'
Fixed a crash and unusable dimension if you used 'Material None' in combination with orbs, huge orbs, liquid orbs, or huge liquid orbs.
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
When I creat any dimension with any fluids, they are replaced by random materials in the created dimension... For example I've created this dimension (from left to right) :
- Material None Dimlet
- Liquid Molten Manyullyn Dimlet
- Terrain Flat Dimlet
- Biome Ocean Dimlet
- Controller Single Dimlet
- Sky Normal Day Dimlet
- Mob Default Dimlet
- Effect None Dimlet
- Feature None Dimlet
And it give me a normal flat dimension :/ I don't understand there is no error in the Enscriber...
I run on FTB infinity 1.4.1 with RFTools 2.75.
Am I stupid or is it a bug from this version ? A config problem ?
Don't use terrain flat for a dimension where you want all water. Because 'terrain flat' forces the LAND to be at a flat height so oceans have no chance to form. You need to use 'terrain normal' instead of 'terrain flat' and it will work.
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Just started messing around with the new storage modules, awesome stuff :). I threw down a storage scanner too and was glad to see it worked with the modules. Do you plan on updating the viewing options for the scanner to reflect the options in the storage modules (list view, columns, icons) ?
Also, what does the compact equal stacks button do? I thought maybe it would list 4 stacks of 64 as 1 stack of 256 but it doesn't seem to do that or anything, couldn't find info for it on wiki.
Just a suggestion, no matter where you take it I'm just excited that someone is finally challenging AE's monopoly :P.
I actually do have some plans to integrate this somehow with both the crafter as well as the storage scanner. For example, I'd like to be able to request items from the crafter from within a storage gui. Not sure exactly how I'm going to handle this though.
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Getting ticking memory connection crashes when trying to open the gui for matter reciever and the dialing device blocks, I can't make heads or tails of it, doesn't seem to point to anything, but its just those two blocks and it does it consistently.
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 5/21/15 9:54 AM
Description: Ticking memory connection
java.lang.NullPointerException: Ticking memory connection
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@13a4d25
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Found a small bug with the storage module. When I am in mod sort mode(not sure if other modes do it) and I use the mouse wheel to scroll up or down, various items will pop into my inventory from the storage, as if id clicked them. I thought maybe i was accidentally clicking the middle mouse button, but intentionally clicking it doesn't even pull items and being careful to not click while scrolling the wheel still pulls items at random. I have two other brands of mice, all 3 of them gave me the same issue.
EDIT: Ok, further testing revealed that this is intentional I guess, as if you mouse over an item and mouse up or down it puts in/pulls out items from that stack. So I guess the bug is more of a ui flaw, with it both pulling/pushing items AND scrolling with the mouse wheel.
Both are handy features, but the scrolling feels more intuitive than the pull/push. Maybe a modifier to use the pull/push like sneak + mouse wheel?
Found a small bug with the storage module. When I am in mod sort mode(not sure if other modes do it) and I use the mouse wheel to scroll up or down, various items will pop into my inventory from the storage, as if id clicked them. I thought maybe i was accidentally clicking the middle mouse button, but intentionally clicking it doesn't even pull items and being careful to not click while scrolling the wheel still pulls items at random. I have two other brands of mice, all 3 of them gave me the same issue.
EDIT: Ok, further testing revealed that this is intentional I guess, as if you mouse over an item and mouse up or down it puts in/pulls out items from that stack. So I guess the bug is more of a ui flaw, with it both pulling/pushing items AND scrolling with the mouse wheel.
This is not intentional but it is actually Inventory Tweaks doing that. Try scrolling with the mousewheel in a normal chest. I would love to be able to disable this for my chest though.
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
I can flip that switch as often as I want at dawn, dusk or midnight, nothing happens.
Did you try putting the lever on the block itself? On the side? Or try leading redstone to it. I think that way you will not give it a redstone signal it can recognize. I remember others having similar problem.
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Getting ticking memory connection crashes when trying to open the gui for matter reciever and the dialing device blocks, I can't make heads or tails of it, doesn't seem to point to anything, but its just those two blocks and it does it consistently.
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 5/21/15 9:54 AM
Description: Ticking memory connection
java.lang.NullPointerException: Ticking memory connection
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@13a4d25
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Hmm that's strange. Perhaps try breaking and replacing those blocks?
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Did you try putting the lever on the block itself? On the side? Or try leading redstone to it. I think that way you will not give it a redstone signal it can recognize. I remember others having similar problem.
You can't place a lever on the absorber, but using an EnderIO redstone conduit forcibly connected to the absorber and set to "strong signal" to transmit the signal from the lever works. A redstone block on the absorber does not work, oddly enough.
This is not intentional but it is actually Inventory Tweaks doing that. Try scrolling with the mousewheel in a normal chest. I would love to be able to disable this for my chest though.
Apparently both NEI and INV tweaks have the same feature, found that out after i uninstalled inv tweaks. Neither has a way to disable it lol.
I experienced some oddities when using the /rftdim safedel command. If I create a new dimension after having used the command on another one and deleted its dimension folder (yes, I left the game and restarted the pack to do that), the deleted dimension's id will be re-used. However, if I enter that dimension it won't generate terrain beyond the initial square. I can fly to the edge of the world, so to speak, and look into the void all day.
So for now I'll leave abandoned dimensions in and just take away their matter receiver so that it doesn't clutter up my destination lists. If I take the dimension tab out of the dimension builder it'll use up the power in the tab - which doesn't matter at this point - but won't draw more from my base's power system, right?
I also have two dimension tabs which use the same id. That, too, happened in conjunction with using the aforementioned command though I don't exactly recall the sequence. I never entered those dimensions - I made them as ultra-cheap placeholders for the deleted ids I don't want to be re-used - so I don't know the effect of that.
I believe there is a mistake. "Liquid Water" costs an appropriate 1RF/t while "Liquid None" which has the same effect costs 300 RF/t, basically like molten metals. This is still v2.83, the update is yet to come.
Yes, your explanation is right. Also in 2.90 I renamed Material None and Liquid None to Material Default and Liquid Default.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
OK, but still why is liquid default/none so expensive?
Because it is just using the default liquid cost and I didn't think of lowering that one :-)
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
How the heck do I use the time absorber? The description says I need to give it a redstone signal at about the right time ten times. I did that. Repeatedly. Nothing happens.
Can you show me a screenshot of your setup?
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
New release of RFTools 2.90 with as major feature the new storage system:
2.90:
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
BTW, I just went through the RFTools wiki and updated it as good as I could. Added missing blocks and screenshots and stuff:
https://github.com/McJty/RFTools/wiki/RFTools-Blocks
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Don't use terrain flat for a dimension where you want all water. Because 'terrain flat' forces the LAND to be at a flat height so oceans have no chance to form. You need to use 'terrain normal' instead of 'terrain flat' and it will work.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Just started messing around with the new storage modules, awesome stuff :). I threw down a storage scanner too and was glad to see it worked with the modules. Do you plan on updating the viewing options for the scanner to reflect the options in the storage modules (list view, columns, icons) ?
Also, what does the compact equal stacks button do? I thought maybe it would list 4 stacks of 64 as 1 stack of 256 but it doesn't seem to do that or anything, couldn't find info for it on wiki.
Just a suggestion, no matter where you take it I'm just excited that someone is finally challenging AE's monopoly :P.
I actually do have some plans to integrate this somehow with both the crafter as well as the storage scanner. For example, I'd like to be able to request items from the crafter from within a storage gui. Not sure exactly how I'm going to handle this though.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Getting ticking memory connection crashes when trying to open the gui for matter reciever and the dialing device blocks, I can't make heads or tails of it, doesn't seem to point to anything, but its just those two blocks and it does it consistently.
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 5/21/15 9:54 AM
Description: Ticking memory connection
java.lang.NullPointerException: Ticking memory connection
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@13a4d25
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 676834536 bytes (645 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -Xms1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 29, tallocated: 77
FML: MCP v9.05 FML v7.10.103.1355 Minecraft Forge 10.13.3.1355 Optifine OptiFine_1.7.10_HD_U_B5 37 mods loaded, 37 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.103.1355} [Forge Mod Loader] (forge-1.7.10-10.13.3.1355-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1355} [Minecraft Forge] (forge-1.7.10-10.13.3.1355-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
betterfps{1.0.0} [BetterFps] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.5.37} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.4.95} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.95-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
<CoFH ASM>{000} [CoFH ASM] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
More Crafting Recipes Mod{Minecraft 1.7.2} [More Crafting Recipes Mod] ([2.1.2] More Crafting Recipes Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
chisel{2.3.10.37} [Chisel 2] (Chisel2-2.3.10.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{1.7.10R3.0.2} [CoFH Core] (CoFHCore-[1.7.10]3.0.2-262.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
D3Core{1.1.0.21} [D3Core] (D3Core-1.7.10-1.1.0.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GollumCoreLib{2.0.0} [Gollum Core Lib] (GollumCoreLib-2.0.0Beta1.0-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JABBA{1.2.1} [JABBA] (Jabba-1.2.1a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MorePistons{2.0.0 Beta 1.0} [More Pistons] (MorePistons-2.0.0Beta1.0-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalFoundation{1.7.10R1.0.0} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0-81.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
openmodularturrets{1.3.8} [Open Modular Turrets] (OpenModularTurrets-1.7.10-1.3.8-35.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{1.7.10R4.0.1} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.1-182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Redstonic{1.4} [Redstonic] (Redstonic-v1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
rftools{2.90} [RFTools] (rftools-2.90.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ShowDurability2{1.3.0} [ShowDurability2] (ShowDurability2-1.7.10-1.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StorageDrawers{1.7.10-1.4.6} [Storage Drawers] (StorageDrawers-1.7.10-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
supercraftingframe{1.7.10.1} [Super Crafting Frame] (supercraftingframe-1.7.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
superdiamondtools{1.0} [Super Diamond Tools] (superdiamondtools-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalDynamics{1.7.10R1.0.0} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.0.0-122.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TorchTools{1.1.0.25} [TorchTools] (TorchTools-1.7.10-1.1.0.25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
utilityworlds{1.0.6} [Utility Worlds] (UtilityWorlds-1.7.10_1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
XaeroMinimap{1.4.5.1} [Xaero's Minimap] (xaeros_minimap_v1.4.5.1_1.7.10_Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
YALSM{2.1.3} [Yet Another Leather Smelting Mod] (yalsm-2.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore: -[1.7.10]3.0.2-262
ThermalFoundation: -[1.7.10]1.0.0-81
ThermalExpansion: -[1.7.10]4.0.1-182
ThermalDynamics: -[1.7.10]1.0.0-122
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['gnomeknows'/382, l='Culdra', x=15.69, y=82.00, z=9.46]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Here you are...
I can flip that switch as often as I want at dawn, dusk or midnight, nothing happens.
Found a small bug with the storage module. When I am in mod sort mode(not sure if other modes do it) and I use the mouse wheel to scroll up or down, various items will pop into my inventory from the storage, as if id clicked them. I thought maybe i was accidentally clicking the middle mouse button, but intentionally clicking it doesn't even pull items and being careful to not click while scrolling the wheel still pulls items at random. I have two other brands of mice, all 3 of them gave me the same issue.
EDIT: Ok, further testing revealed that this is intentional I guess, as if you mouse over an item and mouse up or down it puts in/pulls out items from that stack. So I guess the bug is more of a ui flaw, with it both pulling/pushing items AND scrolling with the mouse wheel.
Both are handy features, but the scrolling feels more intuitive than the pull/push. Maybe a modifier to use the pull/push like sneak + mouse wheel?
This is not intentional but it is actually Inventory Tweaks doing that. Try scrolling with the mousewheel in a normal chest. I would love to be able to disable this for my chest though.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Did you try putting the lever on the block itself? On the side? Or try leading redstone to it. I think that way you will not give it a redstone signal it can recognize. I remember others having similar problem.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Hmm that's strange. Perhaps try breaking and replacing those blocks?
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
You can't place a lever on the absorber, but using an EnderIO redstone conduit forcibly connected to the absorber and set to "strong signal" to transmit the signal from the lever works. A redstone block on the absorber does not work, oddly enough.
Apparently both NEI and INV tweaks have the same feature, found that out after i uninstalled inv tweaks. Neither has a way to disable it lol.
I experienced some oddities when using the /rftdim safedel command. If I create a new dimension after having used the command on another one and deleted its dimension folder (yes, I left the game and restarted the pack to do that), the deleted dimension's id will be re-used. However, if I enter that dimension it won't generate terrain beyond the initial square. I can fly to the edge of the world, so to speak, and look into the void all day.
So for now I'll leave abandoned dimensions in and just take away their matter receiver so that it doesn't clutter up my destination lists. If I take the dimension tab out of the dimension builder it'll use up the power in the tab - which doesn't matter at this point - but won't draw more from my base's power system, right?
I also have two dimension tabs which use the same id. That, too, happened in conjunction with using the aforementioned command though I don't exactly recall the sequence. I never entered those dimensions - I made them as ultra-cheap placeholders for the deleted ids I don't want to be re-used - so I don't know the effect of that.