I don't care if they want to update to 1.8 but please don't leave 1.7.10 out seeing that that is as far as server can go for now. With plugins that is.
The Meaning of Life, the Universe, and Everything.
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I don't know if it's already a known fact, but the Blue Slimes are spawing like crazy on the Twilight Forest.
Is there a way to make them spawn ONLY on the Blue Slime liquid? (I had to turn off their spawn completely to avoid overpopulation).
There probably won't be an integration as long as IC2 is in an experimental state.
You mean as long as its not ic2 but sortoff ic3.. being all Gregtechy and stuff..
breaking stuff... during the development
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Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
[07:56:18] [Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[07:56:18] [Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[07:56:18] [Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[07:56:18] [Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Is this bad xD
That has been in tinkers for a long time
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Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
I am hoping someone here has run into this and found a fix. I am playing 1.7.10, and NEI is not showing up when using the Tinkers Crafting Station. I've checked configs, and I haven't found anything there.
Question: Is there a way to remove vanilla tools from Minecraft?
I am running a small/custom modpack with some friends and we decided to go pure Tinker's Construct for our tools (so "Remove Vanilla Tool Effectiveness"=true, and "Remove Vanilla Tool Recipes"=true). The problem we have is that random loot and zombie generation is still introducing old vanilla tools into the game, which we can't do anything with.
At the moment I'm thinking about installing the Simple Recycling mod so we can at least do something with them, but ideally we'd like to remove them completely from the game. Can Tinker's Construct do this (and if so, how), or is there another mod out there that has this effect?
Question: Is there a way to remove vanilla tools from Minecraft?
I am running a small/custom modpack with some friends and we decided to go pure Tinker's Construct for our tools (so "Remove Vanilla Tool Effectiveness"=true, and "Remove Vanilla Tool Recipes"=true). The problem we have is that random loot and zombie generation is still introducing old vanilla tools into the game, which we can't do anything with.
At the moment I'm thinking about installing the Simple Recycling mod so we can at least do something with them, but ideally we'd like to remove them completely from the game. Can Tinker's Construct do this (and if so, how), or is there another mod out there that has this effect?
That would fix tools gained from chests, but unfortunately not zombies. Will be giving this mod a good look, regardless, as it may help smooth out some of the general rough edges in our little pack. Thank you!
That would fix tools gained from chests, but unfortunately not zombies. Will be giving this mod a good look, regardless, as it may help smooth out some of the general rough edges in our little pack. Thank you!
We just decided to go without. More of a challenge? Something like that.
There should, at the very least, be a way to drop the durability of all Vanilla tools to 1. Some mods still require them after all.... hmmm...
There should, at the very least, be a way to drop the durability of all Vanilla tools to 1. Some mods still require them after all.... hmmm...
Do you have Iguana's Tweaks?
We do not, nor have I had a chance to look at it yet. I am extremely new to building modpacks and am trying to keep things as simple-ish as I can for my own sanity.
We do not, nor have I had a chance to look at it yet. I am extremely new to building modpacks and am trying to keep things as simple-ish as I can for my own sanity.
I can understand that. Thankfully, the current incarnation of Iguana's Tweaks is also maintained by Boni, so any questions you have about how to configure things should be seen to fairly quickly in the other thread. I do hope that this helps you out.
There are a lot of modpacks out there that do this with Vanilla Tools/Tinker's Tools and if you need to figure things out, you can check some of them out as well.
At the moment I'm thinking about installing the Simple Recycling mod so we can at least do something with them, but ideally we'd like to remove them completely from the game. Can Tinker's Construct do this (and if so, how), or is there another mod out there that has this effect?
If they're fully repaired, they can be melted down for materials in the smeltery, besides diamond and wooden tools. You can use the vanilla anvil to fix things up if they're not in full condition. If you're running Twilight Forest, you can use an Uncrafting Table
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Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
If you'd rather not mess around with minetweaker, FatherToast has a couple of mods that would be handy. Custom Chest Loot lets you edit the possible contents of every type of chest in minecraft, including mod-generated ones. Additionally, Mob Properties lets you edit every single attribute of any mob, including possible equipment. You can check them both out in his main mod thread.
The Meaning of Life, the Universe, and Everything.
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Hey, thanks for continuing work on Tinkers' Construct.
I can't seem to add the flux modifier to any of my tools. I tried it with all of the Thermal Expansion flux capacitors and energy cell things. I put the tool and the modifier item in the left slot, and the results slot is blank.
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The above post was written in front of a live studio audience.
I like astronomy, and one of my ideas is a mod based around astronomy.
Is there a way to make them spawn ONLY on the Blue Slime liquid? (I had to turn off their spawn completely to avoid overpopulation).
You mean as long as its not ic2 but sortoff ic3.. being all Gregtechy and stuff..
breaking stuff... during the development
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
[07:56:18] [Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Is this bad xD
Image Removed
That has been in tinkers for a long time
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Oh btw as of today there is Forge for 1.8 http://files.minecraftforge.net/minecraftforge//1.8
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Question: Is there a way to remove vanilla tools from Minecraft?
I am running a small/custom modpack with some friends and we decided to go pure Tinker's Construct for our tools (so "Remove Vanilla Tool Effectiveness"=true, and "Remove Vanilla Tool Recipes"=true). The problem we have is that random loot and zombie generation is still introducing old vanilla tools into the game, which we can't do anything with.
At the moment I'm thinking about installing the Simple Recycling mod so we can at least do something with them, but ideally we'd like to remove them completely from the game. Can Tinker's Construct do this (and if so, how), or is there another mod out there that has this effect?
Dont know how easy it is going to be but take a look at minetweaker: http://minetweaker3.powerofbytes.com/wiki/Tutorial:Loot_164
I like astronomy, and one of my ideas is a mod based around astronomy.
That would fix tools gained from chests, but unfortunately not zombies. Will be giving this mod a good look, regardless, as it may help smooth out some of the general rough edges in our little pack. Thank you!
We just decided to go without. More of a challenge? Something like that.
There should, at the very least, be a way to drop the durability of all Vanilla tools to 1. Some mods still require them after all.... hmmm...
Do you have Iguana's Tweaks?
We do not, nor have I had a chance to look at it yet. I am extremely new to building modpacks and am trying to keep things as simple-ish as I can for my own sanity.
I can understand that. Thankfully, the current incarnation of Iguana's Tweaks is also maintained by Boni, so any questions you have about how to configure things should be seen to fairly quickly in the other thread. I do hope that this helps you out.
There are a lot of modpacks out there that do this with Vanilla Tools/Tinker's Tools and if you need to figure things out, you can check some of them out as well.
If they're fully repaired, they can be melted down for materials in the smeltery, besides diamond and wooden tools. You can use the vanilla anvil to fix things up if they're not in full condition. If you're running Twilight Forest, you can use an Uncrafting Table
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
I can't seem to add the flux modifier to any of my tools. I tried it with all of the Thermal Expansion flux capacitors and energy cell things. I put the tool and the modifier item in the left slot, and the results slot is blank.