Have a quick question about 1.10.2, where did the oreberry bushes go? Not sure if they were taken out of the mod or the mod is just missing it for me. Can someone help me out with this issue?
Have a quick question about 1.10.2, where did the oreberry bushes go? Not sure if they were taken out of the mod or the mod is just missing it for me. Can someone help me out with this issue?
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
Using the latest Direwolf20 pack for 1.10.2. In his 1.7.10 version, I was able to find the Tinker's Construct house at villages. Yet now I haven't seen them.
Do we have to make all the tables and stuff now? I'm just wondering if it's something on my end. Looking at the TinkerModules.cfg file, it claims some sort of world gen is active, but nothing about showing up in villages.
Also, where's the book for making the tables and stuff (and the smeltery one)? All I got is what modifiers do what and stuff.
Using the latest Direwolf20 pack for 1.10.2. In his 1.7.10 version, I was able to find the Tinker's Construct house at villages. Yet now I haven't seen them.
Do we have to make all the tables and stuff now? I'm just wondering if it's something on my end. Looking at the TinkerModules.cfg file, it claims some sort of world gen is active, but nothing about showing up in villages.
Also, where's the book for making the tables and stuff (and the smeltery one)? All I got is what modifiers do what and stuff.
For the villager houses, read question 4 on this please. The book is obtained on spawn or you can craft it (and it has all the information). You have JEI to look up the recipes.
Rollback Post to RevisionRollBack
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
Greetings, my log file gets spammed by tconstruct, i can´t even upload the log file to pastebin cause it triggers the spam protection filter so i have to shorten it somehow to explain my problem:
"[10:03:49] [Client thread/DEBUG] [FML/]: Item json isn't found for 'tconstruct:tooltables#type=patternchest', trying to load the variant from the blockstate json"
this debug line is for almost every block in tconstruct, tons and tons of it.
My question is what is it ?
2nd:
10:03:51] [Client thread/ERROR] [FML/]: Exception loading model for variant tconstruct:throwball#inventory, normal location exception:
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model tconstruct:item/throwball with loader VanillaLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:317) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:170) ~[byo.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:147) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [byp.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:122) [bxi.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:499) [bcx.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) [bcx.class:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.io.FileNotFoundException: tconstruct:models/item/throwball.json
at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:68) ~[bww.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:65) ~[bxi.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.func_177594_c(ModelBakery.java:311) ~[byo.class:?]
at net.minecraftforge.client.model.ModelLoader.access$1100(ModelLoader.java:118) ~[ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:868) ~[ModelLoader$VanillaLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
This error the same tons and tons of it, what is this error all about?
only TConstruct-1.10.2-2.5.6b + Mantle-1.10.2-1.1.1
are loaded no optifine MC 1.10.2 + Forge 2122
could it be my Forge version, any help would be appreciated, thanks
Try redownloading a fresh copy off of CurseForge. Also check that you're using Java 8. If that doesn't do anything then test with a different version. It might also be because you are using an invalid directory (weird characters where the mods are stored etc.).
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
if what etho said is true and u cant level up tools in original , i must say i dissapoint in this mod very much
range expanders is hard to get
scythe could have range expanders working on
also what diareas me off , is that this mod is already part 2 but still have max luck 3
cmon srsly , i want to upgrade luck to 7 levels , where i can feel , yes meng luck 7 is what you call real luck
and not some random 3 vanila cap obvious , luck 3 nowadays is nothing special to get in vanila and its way easier than TIC2 , so if u add luck , make it more rewarding , so player know , meng this luck from TIC 2 i want it , grinding for more luck should be worth it , so make it go up to 7.
anothe thing i found totaly stupid , at least on leveling system , is you can get max 5 levels of fire , of sharp and so one. that sooo much diarea bro . i want to make my weapon real sharp and not "sharpestetestetstetsetsetsetset...bla bla bla"
or fill it with holy dirt and do some real "exorzismus maximus" or not "blame of anthroplis test test test" , but "banimus maximus spidenimius"
i have not tested yet knock test back testeteststetstet or what ever this thing called , but if this level max5 or 10, than bro its diahahahahrea.
i wanna make some real golf club , and if i cant beat player because he wears some stupid quantum or nanu?armor , so at least i can aim high and knock him away to the next universe and run away , ye bro its how men deal with bugs
also 1 diam is still max for durability , make max of 10 at least ,fuuuuur real , this 500 durabilty is nothing .
also blue ore rare one u get from nether that gives 10% speed modifier , its either not working with tools or weapon dont remember , but at least in the GUI u do not see difference
also i have not need stack able effects , like bone effect fractured , if it has 2 parts that gives fractured effect , then make it go fractured level 2 , its not like u can go with such effects higher than 4 , but at least some times it worth it.
for example silver , that gives holy effect , this is where i would like to make holy blame weapon , just to knock hard and far away all this undead creeps that lurk around, and this is where i could get my holy effect to shine , by stacking it to level 4 .(if that would be possible on parts) but at least sure to be higher if u have 2 times same effect
also mending effect is real pain , normal moss was real bless , i dont get who suggested dumb idea to remove it
before this TIC2 i would rather go for moss 5 than non-destructible 10
but now i can clearly see that moss is removed , mending is junk so i can go non-destructible 5 and i have fine tool for days !
fire effect need to go further , and longer so i can be sure , if this dude who diarrhea me , will burn all day long for bugging me ,
1) Yes the leveling is not in the original mod and it never has. Not everyone wants leveling in the mod by default.
2) All you need to do is explore more and find purple slime or trees with purple slime leaves.
3) Range Expanders already work for Scythes. If you're talking about combat-wise, the book clearly states that it is for blocks only.
4) Luck VII would be extremely unbalanced. If you like stuff like that, use a different mod or commands to get a Luck VII vanilla sword.
5) A Manyullyn Cleaver with maxed out sharpness and some additional modifiers does 29.28 attack damage (31.28 against non-nether). If you need more than that, then use a different mod. Also, this is already better than Vanilla's Sharpness V by miles.
6) Knockback caps at 99
7) Diamonds aren't stackable or otherwise tool material durability wouldn't matter as much. You can also use emeralds to increase durability.
8) See photo below.
9) You can't stack effects but you can add others in addition (such as Netherrack which increases damage against non-nether mobs)
10) Silver doesn't even add much to attack damage, you might as well use paper and add a ton of Smite.
11) Moss was really op and made durability concerns like nothing. Mending moss was a way of making it balanced.
12) Fiery V already gives 16 seconds of fire which is already a lot.
13) It is pretty clear you want an overpowered mod. Tinkers' Construct 2 is not one of those mods.
ATTACHMENTS
look
Rollback Post to RevisionRollBack
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
1) Yes the leveling is not in the original mod and it never has. Not everyone wants leveling in the mod by default.
2) All you need to do is explore more and find purple slime or trees with purple slime leaves.
3) Range Expanders already work for Scythes. If you're talking about combat-wise, the book clearly states that it is for blocks only.
4) Luck VII would be extremely unbalanced. If you like stuff like that, use a different mod or commands to get a Luck VII vanilla sword.
5) A Manyullyn Cleaver with maxed out sharpness and some additional modifiers does 29.28 attack damage (31.28 against non-nether). If you need more than that, then use a different mod. Also, this is already better than Vanilla's Sharpness V by miles.
6) Knockback caps at 99
7) Diamonds aren't stackable or otherwise tool material durability wouldn't matter as much. You can also use emeralds to increase durability.
8) See photo below.
9) You can't stack effects but you can add others in addition (such as Netherrack which increases damage against non-nether mobs)
10) Silver doesn't even add much to attack damage, you might as well use paper and add a ton of Smite.
11) Moss was really op and made durability concerns like nothing. Mending moss was a way of making it balanced.
12) Fiery V already gives 16 seconds of fire which is already a lot.
13) It is pretty clear you want an overpowered mod. Tinkers' Construct 2 is not one of those mods.
Bless you and your patience to respond to this with a detailed and level-headed response. Just wow, kudos to you for being an awesome person! I for one would like to mention that the changes in Tinkers 2 brought me back as a fan. In 1.7.10 near the end of its cycle, I found tinkers to be too good to use with other mods in balanced packs without heavily tweaking it. In 1.10, I absolutely LOVE using this mod in almost every pack I work it into. Keep up the good work and thank you for focusing on balance. 10/10 mod, would recommend.
Bless you and your patience to respond to this with a detailed and level-headed response. Just wow, kudos to you for being an awesome person! I for one would like to mention that the changes in Tinkers 2 brought me back as a fan. In 1.7.10 near the end of its cycle, I found tinkers to be too good to use with other mods in balanced packs without heavily tweaking it. In 1.10, I absolutely LOVE using this mod in almost every pack I work it into. Keep up the good work and thank you for focusing on balance. 10/10 mod, would recommend.
Thank you for the compliments, but I am not the creator or maintainer of Tinkers Construct. mDiyo is the creator of the mod (and also no longer mods) and boni is the maintainer (and the creator of the Tinkers Construct 2 rewrite). I only do minor translating and some small suggestions for improvements to the mod as well as answer questions on the forums since boni has so little time to do so. There's also KnightMiner who is one of the newer devs of the mod. I'm glad you're enjoying the mod and I'm sure the current dev team would too!
Rollback Post to RevisionRollBack
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
At the moment, my shovel head part is halfway over the left side of the slot.
You may want to try looking at json files.
Rollback Post to RevisionRollBack
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
I crash upon using only the latest versions of tinkers and mantle, with no other mods in the folder, using 1.10.2
http://pastebin.com/dkH7c6qj
try updating your forge.
Have a quick question about 1.10.2, where did the oreberry bushes go? Not sure if they were taken out of the mod or the mod is just missing it for me. Can someone help me out with this issue?
Try getting fresh copies of forge, Mantle, and Tinkers' Construct. Also use Java 8 if you haven't already.
Read question 4 on this please.
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
Using the latest Direwolf20 pack for 1.10.2. In his 1.7.10 version, I was able to find the Tinker's Construct house at villages. Yet now I haven't seen them.
Do we have to make all the tables and stuff now? I'm just wondering if it's something on my end. Looking at the TinkerModules.cfg file, it claims some sort of world gen is active, but nothing about showing up in villages.
Also, where's the book for making the tables and stuff (and the smeltery one)? All I got is what modifiers do what and stuff.
For the villager houses, read question 4 on this please. The book is obtained on spawn or you can craft it (and it has all the information). You have JEI to look up the recipes.
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
Huh, that sucks... especially seeing how the only underwater enemy there is is a ranged type.
Is it possible to add the tinker blocks to the ground (style a new biome) and not in the form of a floating island?
Of course it is possible. Go ahead, make it happen and file a pull request.
For people who are searching for 1.7.10 version to download (just like me), here is it:
Is there a way to make the Hatchet not use the Pickaxe sprites for the handle?
Considering they use the same handle items, I'd say probably not.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Try redownloading a fresh copy off of CurseForge. Also check that you're using Java 8. If that doesn't do anything then test with a different version. It might also be because you are using an invalid directory (weird characters where the mods are stored etc.).
It's already on the front page where the button says "View all x downloads"
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
Wow this mod is amazing
it has everything, highly recommend this mod
1) Yes the leveling is not in the original mod and it never has. Not everyone wants leveling in the mod by default.
2) All you need to do is explore more and find purple slime or trees with purple slime leaves.
3) Range Expanders already work for Scythes. If you're talking about combat-wise, the book clearly states that it is for blocks only.
4) Luck VII would be extremely unbalanced. If you like stuff like that, use a different mod or commands to get a Luck VII vanilla sword.
5) A Manyullyn Cleaver with maxed out sharpness and some additional modifiers does 29.28 attack damage (31.28 against non-nether). If you need more than that, then use a different mod. Also, this is already better than Vanilla's Sharpness V by miles.
6) Knockback caps at 99
7) Diamonds aren't stackable or otherwise tool material durability wouldn't matter as much. You can also use emeralds to increase durability.
8) See photo below.
9) You can't stack effects but you can add others in addition (such as Netherrack which increases damage against non-nether mobs)
10) Silver doesn't even add much to attack damage, you might as well use paper and add a ton of Smite.
11) Moss was really op and made durability concerns like nothing. Mending moss was a way of making it balanced.
12) Fiery V already gives 16 seconds of fire which is already a lot.
13) It is pretty clear you want an overpowered mod. Tinkers' Construct 2 is not one of those mods.
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
Bless you and your patience to respond to this with a detailed and level-headed response. Just wow, kudos to you for being an awesome person! I for one would like to mention that the changes in Tinkers 2 brought me back as a fan. In 1.7.10 near the end of its cycle, I found tinkers to be too good to use with other mods in balanced packs without heavily tweaking it. In 1.10, I absolutely LOVE using this mod in almost every pack I work it into. Keep up the good work and thank you for focusing on balance. 10/10 mod, would recommend.
I make modpacks for streamers and youtubers, and occasionally myself. Check them out.
Fear of the Dark (for Vash505): http://www.curse.com/modpacks/minecraft/241381-fear-of-the-dark
RogueCraft (for RoguesDad): https://mods.curse.com/modpacks/minecraft/242919-rogue-craft
Bamily Server Pack (for JonBams): https://mods.curse.com/modpacks/minecraft/248966-bamily-server-pack
Stampede Server Pack (for Vash505): https://mods.curse.com/modpacks/minecraft/253761-stampede-server-pack
AbyssLands (personal WIP project): https://minecraft.curseforge.com/projects/abysslands
Thank you for the compliments, but I am not the creator or maintainer of Tinkers Construct. mDiyo is the creator of the mod (and also no longer mods) and boni is the maintainer (and the creator of the Tinkers Construct 2 rewrite). I only do minor translating and some small suggestions for improvements to the mod as well as answer questions on the forums since boni has so little time to do so. There's also KnightMiner who is one of the newer devs of the mod. I'm glad you're enjoying the mod and I'm sure the current dev team would too!
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
Is there a way to set the part offset?
At the moment, my shovel head part is halfway over the left side of the slot.
Yeah I know but sometimes it's hard to search for the latest version for MC 1.7.10.
You may want to try looking at json files.
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!