Thank you, you are very helpful, and quick at replying.
The newer version did not help however, and this mod has to be the problem, as when i remove it, Minecraft opens and runs fine.
Well I am not the mod creator, so i am not fully sure of what to do lol.
I know that NEI, lucky blocks, damage indicators, eplus, and crayfish work with caveworld though. The rest of your mods are a different story. (I just downloaded Dynamic Transport and slimevoid today, but not test them with my modpack yet.
My suggestion is to test out running cave world alone, then with the other mods slowly (so adding one at a time). I wanna bet it has some issue with one of your structure mods though.
Tried this mod and found it to be very boring. I don't know, I guess I just like the sun.
Well this dimension isn't meant for much excitement lol. It is mainly for the miners, for example, if you are trying to get out of the deep cave dimension you need 10k of mining points, which will make you have hundreds of stacks of resources which you probably would never run out of.
Well I am not the mod creator, so i am not fully sure of what to do lol.
I know that NEI, lucky blocks, damage indicators, eplus, and crayfish work with caveworld though. The rest of your mods are a different story. (I just downloaded Dynamic Transport and slimevoid today, but not test them with my modpack yet.
My suggestion is to test out running cave world alone, then with the other mods slowly (so adding one at a time). I wanna bet it has some issue with one of your structure mods though.
Ok then, tried it with this mod by itself, still crashes at launch. Perhaps its a forge incompatibility, Im using 10.13.2.1230, I used 10.13.0.1188 crash as well, thanks again for help.
Quote from Nawnpjump
Ok then, tried it with this mod by itself, still crashes at launch. Perhaps its a forge incompatibility, Im using 10.13.2.1230, I used 10.13.0.1188 crash as well, thanks again for help.
Maybe get forge 1291 and test the mod alone again.
um... how about trying to use java 7? or it could be that you are on mac (not sure)
Curious, what version are you on in OS, Java, Forge etc., because this is a really weird issue, surely I'm not the only one who's tried in the same condition?
At this point, since I'm now latest everything, I don't see point in downgrading things, turns out java 7 won't even work with Mac OS10.10 with having to rewrite part of it.
Curious, what version are you on in OS, Java, Forge etc., because this is a really weird issue, surely I'm not the only one who's tried in the same condition?
At this point, since I'm now latest everything, I don't see point in downgrading things, turns out java 7 won't even work with Mac OS10.10 with having to rewrite part of it.
I am actually on windows. And not know differences between macs and pcs in that field.
Awesome mod I've been trying to get a good mining mod for a personal mod pack I'm making the only problem is its a bit hard to leave the deep cave but it's still awesome I could just stock up on farm equipment and just survive there and I love that someone on the other side of the world is taking there time to bring this to us I appreciate it
Awesome mod I've been trying to get a good mining mod for a personal mod pack I'm making the only problem is its a bit hard to leave the deep cave but it's still awesome I could just stock up on farm equipment and just survive there and I love that someone on the other side of the world is taking there time to bring this to us I appreciate it
well i have a suggestion about that, the idea is to use a cross dimensional teleporter. (basically set up the teleporter in either overworld or near exit of cave world. then when you arrive to deep cave world set up the 2nd portal needed and you can freely enter and leave that dimension)
Umm, what's with the master cavenic skeleton? Divine RPG's frost archer on steroids? No grace period when hit by the arrows so it can keep you pinned to the ceiling until you die and its virtually impossible to kill without boxing it in and hitting it at the feet.
Well I am not the mod creator, so i am not fully sure of what to do lol.
I know that NEI, lucky blocks, damage indicators, eplus, and crayfish work with caveworld though. The rest of your mods are a different story. (I just downloaded Dynamic Transport and slimevoid today, but not test them with my modpack yet.
My suggestion is to test out running cave world alone, then with the other mods slowly (so adding one at a time). I wanna bet it has some issue with one of your structure mods though.
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
Well this dimension isn't meant for much excitement lol. It is mainly for the miners, for example, if you are trying to get out of the deep cave dimension you need 10k of mining points, which will make you have hundreds of stacks of resources which you probably would never run out of.
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
Ok then, tried it with this mod by itself, still crashes at launch. Perhaps its a forge incompatibility, Im using 10.13.2.1230, I used 10.13.0.1188 crash as well, thanks again for help.
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2340039-city-map-merriston-v1-airport-pc-map-mcpe-map-in
Maybe get forge 1291 and test the mod alone again.
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2340039-city-map-merriston-v1-airport-pc-map-mcpe-map-in
Hm... that is strange. You said all other mods work together, and cave world won't even work alone...It might be your java version.
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
Well still doesn't work, but you may be correct, is it possible that its java issue.
Perhaps its that I am on a mac version, different from windows latest Java.
I doubt it still.
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2340039-city-map-merriston-v1-airport-pc-map-mcpe-map-in
um... how about trying to use java 7? or it could be that you are on mac (not sure)
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
Curious, what version are you on in OS, Java, Forge etc., because this is a really weird issue, surely I'm not the only one who's tried in the same condition?
At this point, since I'm now latest everything, I don't see point in downgrading things, turns out java 7 won't even work with Mac OS10.10 with having to rewrite part of it.
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2340039-city-map-merriston-v1-airport-pc-map-mcpe-map-in
I am actually on windows. And not know differences between macs and pcs in that field.
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
well i have a suggestion about that, the idea is to use a cross dimensional teleporter. (basically set up the teleporter in either overworld or near exit of cave world. then when you arrive to deep cave world set up the 2nd portal needed and you can freely enter and leave that dimension)
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
When you are in deep cave world just dig straight down.
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
its support oregen mods - COG, ores plus, metallurgy ?
its support stone gen mod - UBC, geostrata.. ?
its support wildcaves3 mod?
Nawnp try use java 8_11..
Any plans on adding more mobs like Caveman? I think that would be fitting
mobs its not problem now, you can use any mobpack with undeground mobs such as lavamobs, lycanites mobs, myth and monsters...
It's not its own dimension? The bottom of deep cave world is bedrock.
Umm, what's with the master cavenic skeleton? Divine RPG's frost archer on steroids? No grace period when hit by the arrows so it can keep you pinned to the ceiling until you die and its virtually impossible to kill without boxing it in and hitting it at the feet.