A few more changes before I release it later today:
Super Diamonds can be uncrafted:
The Super Diamond Armor's model has been changed:
This is Diamond Armor:
This is Super Diamond Armor (Think it looks OK? The items haven't been changed)
And....ULTRA DIAMOND ARMOR!!!
The uncrafting would be useful for storage of diamonds if you don't want diamond blocks for some reason, and the Ultra Diamond Armor looks decent, and I can help with the edges.
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The uncrafting would be useful for storage of diamonds if you don't want diamond blocks for some reason, and the Ultra Diamond Armor looks decent, and I can help with the edges.
I think the Ultra Diamond Armor pretty cool as it is now. Very tough looking, and hard. But that's just my opinion. I could see why it would need that though, because as all vanilla armor does have edges. If you want to try to change it, go ahead. Here are the model textures:
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How did you get armor that has 2.7 times the protection of diamond (the maximum protection without modifying armor points is 80%, 2.7 times this would be 92.6%; i.e. receiving 7.4% of damage instead of 20%)? Also, I must say that the durability isn't worth it; in my own mod armor has the same relative durability to tools as iron armor/tools has, meaning it has 4,500 durability (I also modded diamond to have 1,500 durability, both for all pieces, with the tradeoff being less protection, 70% max for full armor (3.5%/armor point, other tiers adjusted to provide similar protection as vanilla), which is a lot less than 80% as 50% more damage (30/20) gets past).
In addition, repairing enchanted items with such high durability is impossible without increasing the anvil limit (I raised it to 49 in my mod, only for my mod items, still 39 otherwise). Of course, in 1.8 durability no longer affects repair costs and you can do full repairs with new items (still better to repair most armor with units due to the material savings), but then you can't repair them more than a few times, and I'd never want to directly enchant such expensive items (using books increases the cost, a maximum of 6 anvil operations are allowed before it gets too expensive).
How did you get armor that has 2.7 times the protection of diamond (the maximum protection without modifying armor points is 80%, 2.7 times this would be 92.6%; i.e. receiving 7.4% of damage instead of 20%)? Also, I must say that the durability isn't worth it; in my own mod armor has the same relative durability to tools as iron armor/tools has, meaning it has 4,500 durability (I also modded diamond to have 1,500 durability, both for all pieces, with the tradeoff being less protection, 70% max for full armor (3.5%/armor point, other tiers adjusted to provide similar protection as vanilla), which is a lot less than 80% as 50% more damage (30/20) gets past).
In addition, repairing enchanted items with such high durability is impossible without increasing the anvil limit (I raised it to 49 in my mod, only for my mod items, still 39 otherwise). Of course, in 1.8 durability no longer affects repair costs and you can do full repairs with new items (still better to repair most armor with units due to the material savings), but then you can't repair them more than a few times, and I'd never want to directly enchant such expensive items (using books increases the cost, a maximum of 6 anvil operations are allowed before it gets too expensive).
In response to your questions:
•If I'm understanding your question correctly, I didn't modify the armor points, but they still protect you 2.7x more then diamond. Here's an example:
One pair of Super Diamond Boots:
One pair of Ultra Diamond Boots:
Even if you add the rest of the Ultra armor on, it doesn't exceed 22 armor points, but the deduction amounts go up. It does seem to reach its peak reduction though with just boots and leggings on...I didn't know there was a limit, and I'm not sure how to fix it. I could bump up the durability a lot.
•About the repairing, it's better then nothing. And when Forge 1.8 comes out, I'll update it, and it will be fixed.
I LOVE THE MESS out of this mod. Every time I download a new mod I cross-check its items with the ones from your mod. (So far I've ended up using your ultra diamond stuff instead). Your ultra diamond tools are what make minecraft really fun for me and I have an idea for you to add. Why not contact the author of the ultimate tools mod (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282276-ultimate-tools-1-12-0-2) and see about making super and ultra diamond versions of his tools? Or something similar? His mod combines shovels, pickaxes, and axes into singular tools and the only thing better than having an ultra diamond axe or pickaxe would be to have an ultra diamond tool that's a pickaxe, shovel, and an axe that's all in one. XD I actually use the ultimate tools mod in minecraft to mine for more diamonds to make your ultra diamond stuff, so adding in something like that would just complete the experience.
This mod has been a guilty pleasure of mine for a bit now, before the new armor/ultra tiers. I don't want to get carried away though, and the 15k durability tools and the new armors might ruin it for me, so I wanted to ask if you had plans for a config file to maybe toggle hardcore recipes, or just allow end-users to modify the recipes a bit to make them cost an insane amount?
EDIT: if you take into account the high enchantability of tier 1 tools and their speed, once you obtain a tier 1 pick with fortune 3, you become extremely rich in diamonds, and all the other tiers are cake to obtain.
also the armors aren't rendering on the player, their just pure black/pink nm, I see you already know about it
The uncrafting would be useful for storage of diamonds if you don't want diamond blocks for some reason, and the Ultra Diamond Armor looks decent, and I can help with the edges.
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I think the Ultra Diamond Armor pretty cool as it is now. Very tough looking, and hard. But that's just my opinion. I could see why it would need that though, because as all vanilla armor does have edges. If you want to try to change it, go ahead. Here are the model textures:
P.S.
Here are the Super and Ultra's new item textures:
Changes:
•Added Super Diamond Armor!
•Added Ultra Diamond Armor!
•All items can now be repaired.
•Fixed a minor bug with the crafting of the Super Diamond.
•Super Diamonds can now be uncrafted.
Download ----------> https://www.mediafire.com/?n8w4xmfgcb7ls8f
For all the information, go to the OP. Everything should be there.
http://oi60.tinypic.com/2efpyxx.jpg and http://oi58.tinypic.com/mtl5on.jpg
No its for 1.7 there is no 1.8 forge
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In addition, repairing enchanted items with such high durability is impossible without increasing the anvil limit (I raised it to 49 in my mod, only for my mod items, still 39 otherwise). Of course, in 1.8 durability no longer affects repair costs and you can do full repairs with new items (still better to repair most armor with units due to the material savings), but then you can't repair them more than a few times, and I'd never want to directly enchant such expensive items (using books increases the cost, a maximum of 6 anvil operations are allowed before it gets too expensive).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
In response to your questions:
•If I'm understanding your question correctly, I didn't modify the armor points, but they still protect you 2.7x more then diamond. Here's an example:
One pair of Ultra Diamond Boots:
Even if you add the rest of the Ultra armor on, it doesn't exceed 22 armor points, but the deduction amounts go up. It does seem to reach its peak reduction though with just boots and leggings on...I didn't know there was a limit, and I'm not sure how to fix it. I could bump up the durability a lot.
•About the repairing, it's better then nothing. And when Forge 1.8 comes out, I'll update it, and it will be fixed.
That doesn't seem to be happening to me. I'll check it out right now.
That's the hard part.
And no for all of you who are asking, it won't be for 1.8 until Forge 1.8 comes out. Could be a while.
EDIT: if you take into account the high enchantability of tier 1 tools and their speed, once you obtain a tier 1 pick with fortune 3, you become extremely rich in diamonds, and all the other tiers are cake to obtain.
also the armors aren't rendering on the player, their just pure black/pinknm, I see you already know about itAlso, version 1.4 has 620 downloads!!! O_O
I can't believe this mod became so popular. I just made it for fun! I'm so happy! Thank you all for making this possible!