They indeed do not work as intended. The first screenshot is what Wawla says it is. The next ones are what it acutally is. As you can tell, none of the stats lime up. It says the ability is coming soon, when the ability is Volt Absorb. The EVs it displays as 0 when they are maxed. The IVs are just random numbers instead of what they should be. The happiness is at 0 instead of 255. I hope this is something you can fix, as I am putting the few things that do work to do use already.
The problem I mentioned here is still occurring. Do you know of a fix or if it is a problem on my end? I can post more screenshots if needed. Is it possible that pixelmon changed where they store this information, and that is what is causing it to display incorrectly?
The problem I mentioned here is still occurring. Do you know of a fix or if it is a problem on my end? I can post more screenshots if needed. Is it possible that pixelmon changed where they store this information, and that is what is causing it to display incorrectly?
I worked very closely with the Pixelmon team when making the pixelmon module and based on what they have said, my module is doing things the correct way, and they have not changed the data format for the pixelmon. One reason for your issue might be that the mod is not installed on your server, wawla is client-side optional meaning that the server needs to have it, but clients do not.
Just an update on the next update. The main theme for this update is keeping things hidden. By this, I am referring to secrets that are added by mods, but are unfortunately ruined when the Waila mod is installed. The most notable example of this, is the invisibility effect. Currently, if you look at a mob that is invisible, or has the invisibility potion effect, you will still get the Waila hud. There are many situations where you may not want this, and it is likely a bug. That is why I have added the fix into Wawla. The changelog is still a work in progress, however this is what I have added so far.
Added: Witches are now considered a villager profession.
Added: You can now tell if you can sleep, by looking at any bed block. (including mod beds)
Added: Support for Morph, the correct mob will be shown.
Added: Invisible entities will now be hidden from the Waila HUD.
Fixed: Pets now make use of the UUID cache.
Re-Added: Developer mode, now only accessible while in a dev environment.
Having the same pixelmon problems as many others on Wawla 1.3.2, where the IVs, EVs and ability are not showing up correctly on both wild and caught pokemon. I've tested this on both public pixelmon servers and my own private setup, once without Wawla installed server-side, and once including it server-side. Both setups have the same problem.
I won't claim to know too much about the situation, given my middling Java knowledge, but maybe there's a static shift of +x or -x in how the pixelmon module reads the abilities/IVs from a lookup table, which throws it all out of whack?
Having the same pixelmon problems as many others on Wawla 1.3.2, where the IVs, EVs and ability are not showing up correctly on both wild and caught pokemon. I've tested this on both public pixelmon servers and my own private setup, once without Wawla installed server-side, and once including it server-side. Both setups have the same problem.
I won't claim to know too much about the situation, given my middling Java knowledge, but maybe there's a static shift of +x or -x in how the pixelmon module reads the abilities/IVs from a lookup table, which throws it all out of whack?
Unfortunately I have not been able to track down this issue. I have worked closely with members of the Pixelmon team, and the Pixelmon sidemod team, and from all of our tests, the mod is working as intended. You will need to have it installed on both the client and the server, and by default, you will need to press the sneak key for the information to show up.
Hello Darkhax. First of all Im very thankful of your creation and had received a lot of help from it. But Im having a little bit of issue.
Im currently using the pixelmon 3.5.1, which is in 1.7.10. With Wawla, the pokemons would show just random IV/Nature/Abilities. But they change when I catch them and check. Is it an issue that can be fixed? Does it work correctly in different builds of Wawla?
Thanks for your time, I would look forward for your reply
Hello Darkhax. First of all Im very thankful of your creation and had received a lot of help from it. But Im having a little bit of issue.
Im currently using the pixelmon 3.5.1, which is in 1.7.10. With Wawla, the pokemons would show just random IV/Nature/Abilities. But they change when I catch them and check. Is it an issue that can be fixed? Does it work correctly in different builds of Wawla?
Thanks for your time, I would look forward for your reply
Hello, a few people have reported this issue to me already, however I am not too sure what is going on. I have talked with the pixelmon team a lot about this particular feature, and they have said that it's good. The only thing I can think of, is that it might be some form of anti-cheat protection offered by Pixelmon or another pixelmon addon. The data displayed is always 100% accurate with what the data of that entity is, so the actual atributes are changing once the pokemon is caught. The best solution to this would be to hide those pieces of information until the pokemon is caught, however this information is still accurate before then, and can be useful for picking your battles.
Would it be possible to add support for Minecraft Flight Simulator? Currently, the planes entity shows up as its non localized form (entity.mfs.ftflightsimulator....)
The problem I mentioned here is still occurring. Do you know of a fix or if it is a problem on my end? I can post more screenshots if needed. Is it possible that pixelmon changed where they store this information, and that is what is causing it to display incorrectly?
I worked very closely with the Pixelmon team when making the pixelmon module and based on what they have said, my module is doing things the correct way, and they have not changed the data format for the pixelmon. One reason for your issue might be that the mod is not installed on your server, wawla is client-side optional meaning that the server needs to have it, but clients do not.
Farewell everyone o/
Great mod
Edit: Just saw it says it requires NEI/WAILA xD ignore me
Just an update on the next update. The main theme for this update is keeping things hidden. By this, I am referring to secrets that are added by mods, but are unfortunately ruined when the Waila mod is installed. The most notable example of this, is the invisibility effect. Currently, if you look at a mob that is invisible, or has the invisibility potion effect, you will still get the Waila hud. There are many situations where you may not want this, and it is likely a bug. That is why I have added the fix into Wawla. The changelog is still a work in progress, however this is what I have added so far.
Added: Witches are now considered a villager profession.
Added: You can now tell if you can sleep, by looking at any bed block. (including mod beds)
Added: Support for Morph, the correct mob will be shown.
Added: Invisible entities will now be hidden from the Waila HUD.
Fixed: Pets now make use of the UUID cache.
Re-Added: Developer mode, now only accessible while in a dev environment.
Farewell everyone o/
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2169830-wawla-what-are-we-looking-at?comment=158
please tell me how to solve a similar problem? a solution is found?
Sorry for bad English
Having the same pixelmon problems as many others on Wawla 1.3.2, where the IVs, EVs and ability are not showing up correctly on both wild and caught pokemon. I've tested this on both public pixelmon servers and my own private setup, once without Wawla installed server-side, and once including it server-side. Both setups have the same problem.
I won't claim to know too much about the situation, given my middling Java knowledge, but maybe there's a static shift of +x or -x in how the pixelmon module reads the abilities/IVs from a lookup table, which throws it all out of whack?
Unfortunately I have not been able to track down this issue. I have worked closely with members of the Pixelmon team, and the Pixelmon sidemod team, and from all of our tests, the mod is working as intended. You will need to have it installed on both the client and the server, and by default, you will need to press the sneak key for the information to show up.
Farewell everyone o/
Wawla 1.3.3 has been released. It includes a few new features. Get it here.
Added: LLibrary Support
Added: Block blast resistance, disabled by default.
Added: Block hardness, disabled by default.
Added: Block enchantment power.
As always, suggestions, bug reports and new mod support is always welcome.
Farewell everyone o/
Would it be too much to ask for a backport to 1.8? The mods that have updated to 1.8 are usually not updated to 1.8.8 yet.
I'm just a Minecraft player that likes to give my opinion. Nothing special to see here.
1.4.1has been released. This update removes the restriction on versions earlier than 1.8.8.
Farewell everyone o/
Forgot to post this here. Wawla 1.4.7 is now released. This update mainly includes bug fixes.
Farewell everyone o/
Hello Darkhax. First of all Im very thankful of your creation and had received a lot of help from it. But Im having a little bit of issue.
Im currently using the pixelmon 3.5.1, which is in 1.7.10. With Wawla, the pokemons would show just random IV/Nature/Abilities. But they change when I catch them and check. Is it an issue that can be fixed? Does it work correctly in different builds of Wawla?
Thanks for your time, I would look forward for your reply
Hello, a few people have reported this issue to me already, however I am not too sure what is going on. I have talked with the pixelmon team a lot about this particular feature, and they have said that it's good. The only thing I can think of, is that it might be some form of anti-cheat protection offered by Pixelmon or another pixelmon addon. The data displayed is always 100% accurate with what the data of that entity is, so the actual atributes are changing once the pokemon is caught. The best solution to this would be to hide those pieces of information until the pokemon is caught, however this information is still accurate before then, and can be useful for picking your battles.
Farewell everyone o/
I use the wawla1.4.7 on MC1.8,but I found it not available for pixelmon4.1.4?
And on the pixelmon mod website ,there's only wawla for 1.7.10.
I need your help
Wawla for 1.8 does not have support for pixelmon. It will be added again in the future.
Farewell everyone o/
Could you give a list with incomplicable mods, please?
There should be no incompatible mods.
Farewell everyone o/
Yes, the dependency for NEI was dropped some time ago.
Farewell everyone o/
Hi, Darkhax I have posted an issue in a Github. I noticed the last activity from the github is 25 days ago so just letting you know here just incase.
Would it be possible to add support for Minecraft Flight Simulator? Currently, the planes entity shows up as its non localized form (entity.mfs.ftflightsimulator....)