Flaxbeard is there an ETA on when the new release will be coming out by any chance? Like can it be expect in the next day or two?
Whenever I actually have time, or Zen has a break in his work, and bugs will be fixed. Right now it's content complete but I can't for the life of me fix the last few bugs.
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I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
Whenever I actually have time, or Zen has a break in his work, and bugs will be fixed. Right now it's content complete but I can't for the life of me fix the last few bugs.
Ah okay then! That makes sense. Well I will check back then periodically for an update. Thank you so much for the quick reply!
This is an Idea that I thought of, a sort of a steam golem made from a steam tank and some other fancy stuff, I think the idea is kinda cool but it's up to you if it's suitable for your mod.
Blitzcrank :3
(especially if you can equip the new extendo fist to it!)
Whenever I actually have time, or Zen has a break in his work, and bugs will be fixed. Right now it's content complete but I can't for the life of me fix the last few bugs.
Can I use steam made from the steam dynemo from TE ?
I registered on the forums to tell you how much I love this mod! Thank you thank you! I just started a survival game on hard with the zombie awareness mod(makes the battles so much better, and all the new inventions are gonna come in handy). So far I've only crafted a couple weapons. I have a question about the flintlock and blunder bus. After you reload, and you're 'charging the weapon', is the charging actually increasing the weapons damage in that charge up time, or is it increasing the accuracy? It seems like accuracy but I wasn't certain. I wish the flintlock could one shot a zombie, but I noticed it will a skeleton and creeper.
Also one minor suggestion: add a little puff of smoke or dirt where the bullet hits. Just so you can see if your aim was off. Maybe like the dirt animation that explodes at your feet when you drop off of a high place.
I registered on the forums to tell you how much I love this mod! Thank you thank you! I just started a survival game on hard with the zombie awareness mod(makes the battles so much better, and all the new inventions are gonna come in handy). So far I've only crafted a couple weapons. I have a question about the flintlock and blunder bus. After you reload, and you're 'charging the weapon', is the charging actually increasing the weapons damage in that charge up time, or is it increasing the accuracy? It seems like accuracy but I wasn't certain. I wish the flintlock could one shot a zombie, but I noticed it will a skeleton and creeper.
Also one minor suggestion: add a little puff of smoke or dirt where the bullet hits. Just so you can see if your aim was off. Maybe like the dirt animation that explodes at your feet when you drop off of a high place.
Anyway, amazing mod! love it!
You're right, it is accuracy =)
The dirt animation is a smart idea! I have to remember to implement that soon.
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I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
The dirt animation is a smart idea! I have to remember to implement that soon.
O_o can't wait for that along with all the other features.Will the dirt animation something like when you fall so it's different to each block you shoot at?
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Press that button if i'm helpful
Quick question, we are using Metallurgy 4. That has both copper and Zinc in it already, will this mod recognize those as such and allow them to be used? Also is there a regen option to include the metals this mod needs on a server that has already been gened? Thanks!
Quick question, we are using Metallurgy 4. That has both copper and Zinc in it already, will this mod recognize those as such and allow them to be used? Also is there a regen option to include the metals this mod needs on a server that has already been gened? Thanks!
Yes and no. FSP uses oredictionary so Metallurgy ores should be fine. There is sadly no retrogen capability at the moment, so ores will only spawn in new chunks.
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I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
Yes and no. FSP uses oredictionary so Metallurgy ores should be fine. There is sadly no retrogen capability at the moment, so ores will only spawn in new chunks.
That is not a huge deal actually. As we had Metal since the world was gened. So there are still copper and Zinc available to us. Perfect time to plug it into our server! Thanks!
Quick question, we are using Metallurgy 4. That has both copper and Zinc in it already, will this mod recognize those as such and allow them to be used? Also is there a regen option to include the metals this mod needs on a server that has already been gened? Thanks!
You can always use MCEdits repopulate tool if you really want to get stuff to show up in already visited areas. if you dont mind cheating
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Nein, nyet, non and in at least three languages at once, no.
It's not happening. There are things that Flaxbeard does with this mod that are simply not possible in 1.6.4. Not to mention that asking for a backport in general is just plain rude.
if there is going to be a third version of this mod, it will be for new versions of the game, like 1.8. Go ask the mod makers of the mods you use that are stuck on 1.6.4 to make new versions instead!
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0.26.0 is released! This was one of my favorite FSP updates to develop, it adds a ton of fun exosuit and weapon content, as well as some awesome mod integration.
Beta 0.26.0
ADDITION: Acoustic Dampener
ADDITION: Added 'Vanity Slot' to all exosuit pieces.
ADDITION: Added Entrepreneur's Top Hat
ADDITION: Added Floral Laurel
ADDITION: Added several exosuit plates (Iron, Gold, Copper, Brass, Lead, Enderium, Vibrant, Thaumium, Elementium, Terrasteel, Fiery, Yeti Hide, Sadist's)
ADDITION: Added Top Hat
ADDITION: Added two new exosuit-only tanks, with 2x and 4x capacity of base
ADDITION: Blazing Barrel
ADDITION: Bolt Action
ADDITION: Breech
ADDITION: Canisters
ADDITION: Canning Machine
ADDITION: Clicking on an item in 'Esteemed Innovation' will take you to its page
ADDITION: Ctrl+clicking on a FSP item in your inventory will take you to its page
ADDITION: Ender Shroud
ADDITION: Extendo-Fist
ADDITION: Filling Pad
ADDITION: Leap Actuator
ADDITION: Makeshift Suppressor
ADDITION: Modular Accelerator
ADDITION: Particles where musket balls land
ADDITION: Piton Deployer
ADDITION: Pulse Nozzle
ADDITION: Recoil Pad
ADDITION: Revolver Chamber
ADDITION: Right clicking on an FSP block with Esteemed Innovation will go to its page
ADDITION: Search bar in FSP tab
ADDITION: Tinkerer's Goggles and Tinkerer's Monocle
ADDITION: Wearing the full exosuit grants step assist
CHANGE: Doubled capacity of exosuit tank
CHANGE: Engineering table GUI changed to more effectively display what goes where
CHANGE: Exosuit only consumes steam while moving
CHANGE: Exosuit plates now have various effects
CHANGE: Halved cost to fill exosuit tank
BUGFIX: Boilers no longer cause excess amounts of chunk updates while not burning
BUGFIX: NPE with steam heaters
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I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
0.26.0 is released! This was one of my favorite FSP updates to develop, it adds a ton of fun exosuit and weapon content, as well as some awesome mod integration.
Beta 0.26.0
ADDITION: Acoustic Dampener
ADDITION: Added 'Vanity Slot' to all exosuit pieces.
ADDITION: Added Entrepreneur's Top Hat
ADDITION: Added Floral Laurel
ADDITION: Added several exosuit plates (Iron, Gold, Copper, Brass, Lead, Enderium, Vibrant, Thaumium, Elementium, Terrasteel, Fiery, Yeti Hide, Sadist's)
ADDITION: Added Top Hat
ADDITION: Added two new exosuit-only tanks, with 2x and 4x capacity of base
ADDITION: Blazing Barrel
ADDITION: Bolt Action
ADDITION: Breech
ADDITION: Canisters
ADDITION: Canning Machine
ADDITION: Clicking on an item in 'Esteemed Innovation' will take you to its page
ADDITION: Ctrl+clicking on a FSP item in your inventory will take you to its page
ADDITION: Ender Shroud
ADDITION: Extendo-Fist
ADDITION: Filling Pad
ADDITION: Leap Actuator
ADDITION: Makeshift Suppressor
ADDITION: Modular Accelerator
ADDITION: Particles where musket balls land
ADDITION: Piton Deployer
ADDITION: Pulse Nozzle
ADDITION: Recoil Pad
ADDITION: Revolver Chamber
ADDITION: Right clicking on an FSP block with Esteemed Innovation will go to its page
ADDITION: Search bar in FSP tab
ADDITION: Tinkerer's Goggles and Tinkerer's Monocle
ADDITION: Wearing the full exosuit grants step assist
CHANGE: Doubled capacity of exosuit tank
CHANGE: Engineering table GUI changed to more effectively display what goes where
CHANGE: Exosuit only consumes steam while moving
CHANGE: Exosuit plates now have various effects
CHANGE: Halved cost to fill exosuit tank
BUGFIX: Boilers no longer cause excess amounts of chunk updates while not burning
BUGFIX: NPE with steam heaters
Yes downloading now!
Rollback Post to RevisionRollBack
It's a me MetaMeow!
Press that button if i'm helpful
Whenever I actually have time, or Zen has a break in his work, and bugs will be fixed. Right now it's content complete but I can't for the life of me fix the last few bugs.
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
Ah okay then! That makes sense. Well I will check back then periodically for an update. Thank you so much for the quick reply!
Blitzcrank :3
(especially if you can equip the new extendo fist to it!)
Adding modules to a golem like you would to your modular armor. That'd be neato!
Maybe it could regenerate health by standing on a filling pad!
-Epicactus
Can I use steam made from the steam dynemo from TE ?
Also one minor suggestion: add a little puff of smoke or dirt where the bullet hits. Just so you can see if your aim was off. Maybe like the dirt animation that explodes at your feet when you drop off of a high place.
Anyway, amazing mod! love it!
You're right, it is accuracy =)
The dirt animation is a smart idea! I have to remember to implement that soon.
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
O_o can't wait for that along with all the other features.Will the dirt animation something like when you fall so it's different to each block you shoot at?
Press that button if i'm helpful
Yes and no. FSP uses oredictionary so Metallurgy ores should be fine. There is sadly no retrogen capability at the moment, so ores will only spawn in new chunks.
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
That is not a huge deal actually. As we had Metal since the world was gened. So there are still copper and Zinc available to us. Perfect time to plug it into our server! Thanks!
You can always use MCEdits repopulate tool if you really want to get stuff to show up in already visited areas. if you dont mind cheating
^^___________________Click the banner to check us out!___________________^^
Nein, nyet, non and in at least three languages at once, no.
It's not happening. There are things that Flaxbeard does with this mod that are simply not possible in 1.6.4. Not to mention that asking for a backport in general is just plain rude.
^^___________________Click the banner to check us out!___________________^^
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
Profile pic by Cheshirette c:
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
Yes downloading now!
Press that button if i'm helpful