I've got a question about using the Integrated Circuits, also I'm running on version 1.6.4 of minecraft.
Below I've got a picture of one I was trying to make but get an error message saying that Repeater gates cannot be scanned in this version.
I made this for a train station on my server that used 16 buttons which will cycle which track the minecart will turn on. As you press one button the entire mechanism recycles all signals so that only one circuit is active at a time. I can't think
of anything to replace the repeaters with for this to still work and it's much too large compared to the normal redstone version I can make. I enjoy using the integrated circuits and saw many uses for this design.
Edit: It seems I found a fix to the problem, apparently Repeater gates do not work in the 1.6.4 version but normal repeaters do.
Edit 2: Well that didn't work and I've spaced out everything enough to use or gates and still get the same effect but even after getting the schematic, and fabricating the chip my inputs and outputs aren't working. Is there a limitation to how big this can be and how many gates and how much wire can be used?
I'm looking to make both very large and very complex wirings using this
Edit 3: So I've built this over and over and having read comments in the past 10 or so threads I've learned that I can't use freestanding wires in the IC's which caused my build to become 4 times larger and I've been forced to improvise. Also I've noticed using several Null gates side by side causes a massive spark of chunks being loaded. Not sure what is causing it but it has crashed mine and a buddies server several times just trying to reload the server.
This may sound like a dumb question, but what are the minimum size requirements for a cleanroom? I've been trying to make a simple circuit and the redstone digitizer gives a "no room demarcation found" message. If someone could tell me what that means and how to fix it, I would greatly appreciate it.
This may sound like a dumb question, but what are the minimum size requirements for a cleanroom? I've been trying to make a simple circuit and the redstone digitizer gives a "no room demarcation found" message. If someone could tell me what that means and how to fix it, I would greatly appreciate it.
I don't think there's a minimum size requirement. Post a screenshot of your room.
I've got a question about using the Integrated Circuits, also I'm running on version 1.6.4 of minecraft.
Below I've got a picture of one I was trying to make but get an error message saying that Repeater gates cannot be scanned in this version.
I made this for a train station on my server that used 16 buttons which will cycle which track the minecart will turn on. As you press one button the entire mechanism recycles all signals so that only one circuit is active at a time. I can't think
of anything to replace the repeaters with for this to still work and it's much too large compared to the normal redstone version I can make. I enjoy using the integrated circuits and saw many uses for this design.
Edit: It seems I found a fix to the problem, apparently Repeater gates do not work in the 1.6.4 version but normal repeaters do.
Edit 2: Well that didn't work and I've spaced out everything enough to use or gates and still get the same effect but even after getting the schematic, and fabricating the chip my inputs and outputs aren't working. Is there a limitation to how big this can be and how many gates and how much wire can be used?
I'm looking to make both very large and very complex wirings using this
Edit 3: So I've built this over and over and having read comments in the past 10 or so threads I've learned that I can't use freestanding wires in the IC's which caused my build to become 4 times larger and I've been forced to improvise. Also I've noticed using several Null gates side by side causes a massive spark of chunks being loaded. Not sure what is causing it but it has crashed mine and a buddies server several times just trying to reload the server.
I managed to add full ComputerCraft support to RedLogic. I'll give it to you next time we see each other on IRC, better come online soon
It was actually very easy to do. I basically added two new classes and modified 3. Added about 33 lines of code in existing classes (including imports), so you see I didn't have to change much.
This is mainly to tell you that you won't have to do it, I hope you didn't start yet...
I tried to update my SMP server this weekend and had a similar problem as above.
My lumar buttons were not rendering. I had red and green lumar buttons, but when I picked them up they stacked together in the same group. I think it identified them as "white" buttons as well.
Immibis Core 59.0.8 tp 59.1.0
RedLogic 59.1.8 to 59.1.10
I am running a newer version of Forge 10.13.3.1391. I am not running Optifine, Fastcraft or CoFH Tweaks.
Update to Immibis Core 59.1.1 to fix the invisible wires. Sorry again for taking a week to get around to fixing that, it turned out to be a really simple mistake.
Update to Immibis Core 59.1.1 to fix the invisible wires. Sorry again for taking a week to get around to fixing that, it turned out to be a really simple mistake.
Was that a problem with all items? I get no visuals on anything but the little spinner on top of the timer. Everything seems to work, I just can't see them. Also, when I try to right click the timer and have it open the gui to change the speed it crashes. I'll try the core update while waiting on a reply
update: Alright, the new Immibis core does show the items placed now, but I'm still getting a crash when trying to access the timer. It flashes the gui for a split second, flashes "closing server" for a split second, and states "Connection Lost. A fatal error has occured, this connection is terminated." (hmm...never noticed it before, but they spelled occurred wrong) Tested this with only core 59.1.1 and red logic 59.1.10 installed on forge 10.13.2.1230.
Strangely, I get no crash reports so I have nothing to provide. What else might help you track this?
I'm glad I'm not the only one who is having an issue with the gui for the timer (and counter) . . . I do have a crash log, hopefully this is the information needed to track it down. And hopefully it is the same issue for both of us. I'll try to check back regularly in case more information is needed.
-edit- The error still occurs when fastcraft is removed.
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 5/15/15 5:47 PM
Description: Ticking screen
java.lang.NullPointerException: Ticking screen
at net.minecraft.client.gui.inventory.GuiContainer.func_73876_c(GuiContainer.java:698)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1661)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.inventory.GuiContainer.func_73876_c(GuiContainer.java:698)
I encountered a minor few bugs. One, whenever I place down a wire on a block it makes the sound of the block breaking. (ie. sound glowstone breaking when placing wire on glowstone block) This is not true when there is already a wire in the same air block.
I also have trouble placing down the wires when there are other wires in the same air block. I have found it impossible to place down a second wire directly across from the first. Also sometimes I cannot place a wire on the top part of the air block when there is a wire already placed on the side of that air block.
59.1.11 should fix the GUI crashes. (Sorry about that!)
You can't place wires in opposite parts of the same block unless they're connected - that's "intentional" (or a design flaw) since each wire block can only have one signal strength. RedPower 2 worked the same way.
I'll look into the other placing issue and the block break sound issue.
So found a bug with integrated circuits, they seem to be screwing up with vanilla redstone, tested with automagy's redstone crystals as well which gave some extra info which I've mentioned.
First the clean room setup, just a simple half adder.
Secondly the test setup, it uses redcrystal from automagy but that was just for testing as WAILA displays the redstone strength in them, the exact same thing seems to occur with vanilla redstone.
What should happen and what does happen with red alloy wire is that that block acts as a half adder with the top output being XOR and the right being AND. What actually happens is that you get a horrible mess of variable results based off which order you turn the levers on and they send redstone out the inputs and not the outputs when receiving it, based off the redcrystal WAILA info they also emit redstone signal at 255 strength and they can form stable loops where they'll output a signal through an input before grabbing it again the next tick and so on to create a bizarre oscillator.
Looks like for vanilla redstone (i.e. everything except RedLogic wires) directions are rotated 180 degrees. Reproducible with as simple setup as in-wire-out.
Edit: Only outputs are rotated. Inputs are fine. Only ICs are affected.
@immibis By the way, are RedLogic sources available anywhere in the open? I know license allows me to decompile it, but original sources are better, and even more so if they contain some documentation.
Looks like for vanilla redstone (i.e. everything except RedLogic wires) directions are rotated 180 degrees. Reproducible with as simple setup as in-wire-out.
Edit: Only outputs are rotated. Inputs are fine. Only ICs are affected.
That would explain the weird behaviour as if you rotated the outputs 180 degrees but not the inputs with my test the inputs and the outputs would be on the same sides which could lead to oscillation. Red crystal would use the same method as vanilla redstone in that case as it behaved the same, it'd make sense it acts the same though.
This mod should be called "PROJECT RED 2: LIGHT" - its so cool its like a 'light' version of PR2 i´ve been using it for sometime but to be honest there are to many features i never use and i think all i need is on this one (since i can make my own textures, the 'looks' dont matter to me), in any case congratZ!!! like your mod, but plz give credit to the project red author if you use it as base mod, its a chivalry thing and we need to credit each other
I couldn't see this reported before, then again the search on this forum leaves a bit to be desired... Then again if it had been reported I'd really hope this had have been fixed
Using MC1.7.10, Forge 1448, immibis-core-59.1.2, immibis-microblocks-59.1.1 and redlogic-59.1.11 if you have a lumar button or lumar plate in your inventory and then try to pick up a different button or plate (colour or type) the stacks will merge.
So I can have a white plate in my inventory and pick up a blue button and the white plate stack will go to 2 and the button will "disappear".
Below I've got a picture of one I was trying to make but get an error message saying that Repeater gates cannot be scanned in this version.
I made this for a train station on my server that used 16 buttons which will cycle which track the minecart will turn on. As you press one button the entire mechanism recycles all signals so that only one circuit is active at a time. I can't think
of anything to replace the repeaters with for this to still work and it's much too large compared to the normal redstone version I can make. I enjoy using the integrated circuits and saw many uses for this design.
Edit: It seems I found a fix to the problem, apparently Repeater gates do not work in the 1.6.4 version but normal repeaters do.
Edit 2: Well that didn't work and I've spaced out everything enough to use or gates and still get the same effect but even after getting the schematic, and fabricating the chip my inputs and outputs aren't working. Is there a limitation to how big this can be and how many gates and how much wire can be used?
I'm looking to make both very large and very complex wirings using this
Edit 3: So I've built this over and over and having read comments in the past 10 or so threads I've learned that I can't use freestanding wires in the IC's which caused my build to become 4 times larger and I've been forced to improvise. Also I've noticed using several Null gates side by side causes a massive spark of chunks being loaded. Not sure what is causing it but it has crashed mine and a buddies server several times just trying to reload the server.
Fixed now - update Immibis Core to 59.0.8 or later.
RedLogic timers are not disabled by redstone signals on the sides.
I don't think there's a minimum size requirement. Post a screenshot of your room.
With any luck, the entire modding community will shun 1.8. Updating mods is mostly a waste of effort for everyone involved.
1.6.4 versions are no longer supported.
Hey immibis,
I managed to add full ComputerCraft support to RedLogic. I'll give it to you next time we see each other on IRC, better come online soon
It was actually very easy to do. I basically added two new classes and modified 3. Added about 33 lines of code in existing classes (including imports), so you see I didn't have to change much.
This is mainly to tell you that you won't have to do it, I hope you didn't start yet...
I'll hopefully get around to handling the unread posts in this thread in the next few days (including Vexatos' ComputerCraft integration thing)
Do you have Optifine, Fastcraft and/or CoFH Tweaks?
I have the exact same issue on my SMP server I run in my house. I do have Optifine installed.
I tried to update my SMP server this weekend and had a similar problem as above.
My lumar buttons were not rendering. I had red and green lumar buttons, but when I picked them up they stacked together in the same group. I think it identified them as "white" buttons as well.
Immibis Core 59.0.8 tp 59.1.0
RedLogic 59.1.8 to 59.1.10
I am running a newer version of Forge 10.13.3.1391. I am not running Optifine, Fastcraft or CoFH Tweaks.
Update to Immibis Core 59.1.1 to fix the invisible wires. Sorry again for taking a week to get around to fixing that, it turned out to be a really simple mistake.
Was that a problem with all items? I get no visuals on anything but the little spinner on top of the timer. Everything seems to work, I just can't see them. Also, when I try to right click the timer and have it open the gui to change the speed it crashes. I'll try the core update while waiting on a reply
update: Alright, the new Immibis core does show the items placed now, but I'm still getting a crash when trying to access the timer. It flashes the gui for a split second, flashes "closing server" for a split second, and states "Connection Lost. A fatal error has occured, this connection is terminated." (hmm...never noticed it before, but they spelled occurred wrong) Tested this with only core 59.1.1 and red logic 59.1.10 installed on forge 10.13.2.1230.
Strangely, I get no crash reports so I have nothing to provide. What else might help you track this?
I'm glad I'm not the only one who is having an issue with the gui for the timer (and counter) . . . I do have a crash log, hopefully this is the information needed to track it down. And hopefully it is the same issue for both of us. I'll try to check back regularly in case more information is needed.
-edit- The error still occurs when fastcraft is removed.
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 5/15/15 5:47 PM
Description: Ticking screen
java.lang.NullPointerException: Ticking screen
at net.minecraft.client.gui.inventory.GuiContainer.func_73876_c(GuiContainer.java:698)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1661)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.inventory.GuiContainer.func_73876_c(GuiContainer.java:698)
-- Affected screen --
Details:
Screen name: mods.immibis.redlogic.gates.CounterGui
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Caylian'/580, l='MpServer', x=421.13, y=73.62, z=-97.37]]
Chunk stats: MultiplayerChunkCache: 582, 582
Level seed: 0
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (437,75,-139), Chunk: (at 5,4,5 in 27,-9; contains blocks 432,0,-144 to 447,255,-129), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 16898 game time, 24953 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 115 total; [EntityZombie['Zombie'/1043, l='MpServer', x=-36.13, y=-22.62, z=-3.63], EntityArmorCreeper['Armor Creeper'/286, l='MpServer', x=410.50, y=32.00, z=-116.50], EntityPech['Pech Forager'/287, l='MpServer', x=403.50, y=33.00, z=-108.50], EntityPech['Pech Stalker'/288, l='MpServer', x=414.25, y=32.00, z=-107.34], EntityPech['Pech Forager'/289, l='MpServer', x=410.88, y=32.00, z=-103.53], EntityBat['Bat'/290, l='MpServer', x=415.93, y=46.58, z=-104.08], EntityBat['Bat'/291, l='MpServer', x=430.46, y=25.62, z=-78.71], EntityBat['Bat'/322, l='MpServer', x=433.67, y=37.39, z=-177.67], EntityBat['Bat'/323, l='MpServer', x=432.79, y=36.00, z=-173.45], EntityItem['item.tile.blockCustomPlant.0'/324, l='MpServer', x=431.19, y=75.13, z=-124.69], EntityClientPlayerMP['Caylian'/580, l='MpServer', x=421.13, y=73.62, z=-97.37], EntitySkeleton['Skeleton'/325, l='MpServer', x=428.16, y=71.00, z=-113.50], EntityItem['item.tile.blockCustomPlant.1'/326, l='MpServer', x=420.13, y=85.13, z=-119.97], EntityPech['Pech Stalker'/327, l='MpServer', x=431.38, y=73.00, z=-94.75], EntityBat['Bat'/328, l='MpServer', x=429.25, y=14.02, z=-79.75], EntityBat['Bat'/339, l='MpServer', x=428.91, y=36.00, z=-171.67], EntityBat['Bat'/340, l='MpServer', x=451.73, y=35.00, z=-165.43], EntityBat['Bat'/341, l='MpServer', x=429.46, y=46.51, z=-115.84], EntitySkeleton['Skeleton'/342, l='MpServer', x=440.47, y=48.00, z=-97.97], EntityWisp['Wisp'/343, l='MpServer', x=435.06, y=45.00, z=-94.94], EntityFishingZombie['Fishing Zombie'/344, l='MpServer', x=433.50, y=30.00, z=-84.50], EntityCreeper['Creeper'/345, l='MpServer', x=433.50, y=27.00, z=-91.50], EntityWisp['Wisp'/346, l='MpServer', x=431.56, y=35.75, z=-79.47], EntityBat['Bat'/347, l='MpServer', x=431.43, y=32.57, z=-84.08], EntityBat['Bat'/348, l='MpServer', x=438.10, y=36.00, z=-79.48], EntitySkeleton['Skeleton'/349, l='MpServer', x=434.94, y=35.00, z=-78.47], EntityItem['item.item.bone'/350, l='MpServer', x=443.19, y=74.13, z=-53.19], EntityZombie['Zombie'/351, l='MpServer', x=440.47, y=28.06, z=-33.22], EntitySkeleton['Skeleton'/352, l='MpServer', x=446.09, y=29.00, z=-31.44], EntitySkeleton['Skeleton'/362, l='MpServer', x=453.50, y=40.00, z=-97.50], EntityMiniCreeper['Mini Creeper'/363, l='MpServer', x=454.50, y=40.00, z=-96.50], EntityBrutishSkeleton['Brutish Skeleton'/364, l='MpServer', x=448.88, y=50.00, z=-108.31], EntityItem['item.item.arrow'/365, l='MpServer', x=455.44, y=39.13, z=-94.25], EntityItem['item.item.bone'/366, l='MpServer', x=455.56, y=39.13, z=-93.13], EntityCreeper['Creeper'/367, l='MpServer', x=462.50, y=73.00, z=-65.50], EntityItem['item.item.feather'/368, l='MpServer', x=451.84, y=69.13, z=-59.81], EntityChicken['Chicken'/369, l='MpServer', x=448.38, y=77.00, z=-56.44], EntityCreeper['Creeper'/373, l='MpServer', x=467.94, y=30.00, z=-177.63], EntityCreeper['Creeper'/377, l='MpServer', x=483.03, y=38.00, z=-158.59], EntityItem['item.tile.mushroom'/378, l='MpServer', x=469.41, y=99.13, z=-96.38], EntityChicken['Chicken'/380, l='MpServer', x=468.50, y=70.00, z=-65.50], EntitySquid['Squid'/381, l='MpServer', x=476.31, y=60.00, z=-51.50], EntityChicken['Chicken'/125, l='MpServer', x=347.53, y=68.00, z=-101.47], EntitySquid['Squid'/382, l='MpServer', x=475.53, y=59.91, z=-47.66], EntitySquid['Squid'/383, l='MpServer', x=473.97, y=62.34, z=-53.22], EntityChicken['Chicken'/384, l='MpServer', x=468.50, y=69.00, z=-62.50], EntityChicken['Chicken'/385, l='MpServer', x=466.50, y=65.00, z=-58.50], EntitySquid['Squid'/386, l='MpServer', x=479.94, y=61.06, z=-39.56], EntitySquid['Squid'/387, l='MpServer', x=477.56, y=60.03, z=-42.50], EntitySquid['Squid'/388, l='MpServer', x=481.28, y=62.28, z=-47.88], EntitySquid['Squid'/389, l='MpServer', x=481.50, y=60.00, z=-41.50], EntityCreeper['Creeper'/397, l='MpServer', x=492.50, y=19.00, z=-176.50], EntityMiniCreeper['Mini Creeper'/1421, l='MpServer', x=419.55, y=38.00, z=-118.26], EntitySkeleton['Skeleton'/142, l='MpServer', x=366.66, y=62.00, z=-104.34], EntityCreeper['Creeper'/399, l='MpServer', x=483.56, y=38.00, z=-159.50], EntityChicken['Chicken'/143, l='MpServer', x=362.56, y=72.00, z=-107.34], EntityFireCreeper['Fire Creeper'/400, l='MpServer', x=482.50, y=38.00, z=-156.50], EntityChicken['Chicken'/144, l='MpServer', x=353.88, y=69.00, z=-96.09], EntityBat['Bat'/401, l='MpServer', x=496.70, y=19.00, z=-95.77], EntitySkeleton['Skeleton'/145, l='MpServer', x=363.50, y=72.00, z=-96.16], EntityChicken['Chicken'/402, l='MpServer', x=485.50, y=74.00, z=-95.50], EntityItem['item.item.rottenFlesh'/146, l='MpServer', x=361.53, y=72.13, z=-96.22], EntityChicken['Chicken'/403, l='MpServer', x=485.50, y=74.00, z=-95.50], EntityChicken['Chicken'/147, l='MpServer', x=357.53, y=70.00, z=-97.41], EntityChicken['Chicken'/404, l='MpServer', x=487.34, y=78.00, z=-98.47], EntityCow['Cow'/148, l='MpServer', x=366.41, y=71.00, z=-83.63], EntityChicken['Chicken'/405, l='MpServer', x=490.38, y=81.00, z=-93.59], EntityCreeper['Creeper'/406, l='MpServer', x=483.22, y=64.00, z=-65.50], EntitySkeleton['Skeleton'/150, l='MpServer', x=355.44, y=69.00, z=-87.06], EntityCreeper['Creeper'/407, l='MpServer', x=484.50, y=64.00, z=-61.50], EntityCow['Cow'/151, l='MpServer', x=358.78, y=69.00, z=-74.19], EntitySquid['Squid'/408, l='MpServer', x=484.50, y=61.00, z=-45.16], EntityCow['Cow'/152, l='MpServer', x=353.41, y=69.00, z=-74.53], EntitySquid['Squid'/409, l='MpServer', x=484.19, y=61.00, z=-46.50], EntityCow['Cow'/153, l='MpServer', x=354.53, y=69.00, z=-74.53], EntityChicken['Chicken'/410, l='MpServer', x=494.69, y=77.00, z=-30.47], EntityChicken['Chicken'/411, l='MpServer', x=484.66, y=77.00, z=-32.59], EntityChicken['Chicken'/413, l='MpServer', x=496.69, y=77.00, z=-37.53], EntityChicken['Chicken'/414, l='MpServer', x=490.50, y=79.00, z=-31.50], EntityZombie['Zombie'/1439, l='MpServer', x=409.50, y=47.00, z=-109.50], EntityBat['Bat'/423, l='MpServer', x=492.63, y=22.78, z=-93.25], EntityOcelot['Ocelot'/174, l='MpServer', x=385.09, y=65.00, z=-160.50], EntityEnderman['Enderman'/175, l='MpServer', x=382.53, y=46.00, z=-117.41], EntitySkeleton['Skeleton'/176, l='MpServer', x=378.63, y=63.00, z=-113.28], EntityDeathCreeper['Death Creeper'/177, l='MpServer', x=383.50, y=49.00, z=-121.50], EntitySkeleton['Skeleton'/178, l='MpServer', x=381.50, y=61.00, z=-112.50], EntityBrainyZombie['Angry Zombie'/179, l='MpServer', x=377.50, y=63.00, z=-118.09], EntityEnderman['Enderman'/180, l='MpServer', x=383.41, y=61.00, z=-119.97], EntitySkeleton['Skeleton'/181, l='MpServer', x=380.84, y=68.00, z=-120.44], EntityItem['item.item.rottenFlesh'/182, l='MpServer', x=383.91, y=69.13, z=-115.13], EntitySniperSkeleton['Sniper Skeleton'/183, l='MpServer', x=383.47, y=63.00, z=-109.91], EntityZombie['Zombie'/184, l='MpServer', x=379.50, y=50.00, z=-106.50], EntityItem['item.item.arrow'/185, l='MpServer', x=380.22, y=71.13, z=-105.19], EntityItem['item.item.rottenFlesh'/186, l='MpServer', x=369.81, y=73.13, z=-89.69], EntityZombie['Zombie'/187, l='MpServer', x=373.75, y=69.00, z=-45.50], EntityCreeper['Creeper'/1486, l='MpServer', x=389.50, y=48.00, z=-116.50], EntityItem['item.tile.sapling.oak'/237, l='MpServer', x=392.34, y=85.13, z=-160.88], EntityRosester['Rosester'/238, l='MpServer', x=390.47, y=63.00, z=-152.47], EntityItem['item.item.feather'/239, l='MpServer', x=390.88, y=63.13, z=-150.53], EntityRosester['Rosester'/240, l='MpServer', x=398.66, y=65.00, z=-146.53], EntityItem['item.tile.sapling.oak'/241, l='MpServer', x=392.88, y=84.13, z=-158.34], EntityRosester['Rosester'/242, l='MpServer', x=393.25, y=74.00, z=-135.47], EntityRosester['Rosester'/243, l='MpServer', x=384.41, y=72.00, z=-139.41], EntityDeathCreeper['Death Creeper'/244, l='MpServer', x=394.00, y=74.00, z=-135.50], EntitySkeleton['Skeleton'/245, l='MpServer', x=390.16, y=62.00, z=-112.50], EntityZombie['Zombie'/246, l='MpServer', x=385.50, y=49.00, z=-115.50], EntityBat['Bat'/247, l='MpServer', x=405.03, y=47.57, z=-107.53], EntityCreeper['Creeper'/248, l='MpServer', x=385.69, y=61.00, z=-120.94], EntityCreeper['Creeper'/249, l='MpServer', x=390.44, y=63.00, z=-122.03], EntityEnderman['Enderman'/250, l='MpServer', x=385.22, y=61.00, z=-121.78], EntityGravityCreeper['Gravity Creeper'/251, l='MpServer', x=388.50, y=61.00, z=-119.50], EntityZombie['Zombie'/252, l='MpServer', x=384.34, y=61.00, z=-111.50], EntitySkeleton['Skeleton'/253, l='MpServer', x=386.47, y=52.00, z=-110.06], EntitySkeleton['Skeleton'/254, l='MpServer', x=385.34, y=52.00, z=-110.69], EntityBat['Bat'/255, l='MpServer', x=392.49, y=41.52, z=-101.28]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 418192040 bytes (398 MB) / 1664995328 bytes (1587 MB) up to 2040135680 bytes (1945 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 92
FML: MCP v9.05 FML v7.10.141.1403 Minecraft Forge 10.13.3.1403 60 mods loaded, 60 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.141.1403} [Forge Mod Loader] (forge-1.7.10-10.13.3.1403-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1403} [Minecraft Forge] (forge-1.7.10-10.13.3.1403-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2-core{rv2-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.6.43} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MobiusCore{1.2.5} [MobiusCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.4.106} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.106-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
<CoFH ASM>{000} [CoFH ASM] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AgriCraft{1.7.10-1.3.1} [AgriCraft] (AgriCraft-1.7.10-1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppleCore{1.1.0} [AppleCore] (AppleCore-mc1.7.10-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2{rv2-stable-1} [Applied Energistics 2] (appliedenergistics2-rv2-stable-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.10.4} [BiblioCraft] (BiblioCraft[v1.10.4][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{1.7.10R3.0.2} [CoFH Core] (CoFHCore-[1.7.10]3.0.2-262.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalFoundation{1.7.10R1.0.0} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0-81.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{1.7.10R4.0.1} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.1-182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1274-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Botania{r1.6-187} [Botania] (Botania r1.6-187.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.3.6} [Carpenter's Blocks] (Carpenter's Blocks v3.3.6 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{9.6.1.0} [Railcraft] (Railcraft_1.7.10-9.6.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
chisel{2.3.10.37} [Chisel 2] (Chisel2-2.3.10.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
menagerie{1.0} [menagerie] (dark_menagerie-1.7.10-beta-3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
props{1.12} [Decocraft] (Decocraft-v1.12b_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{59.1.1} [Immibis Core] (immibis-core-59.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dungeonpack{1.7.10-1.0} [Dungeon Pack] (dungeonpack-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.7.36} [EnderStorage] (EnderStorage-1.7.10-1.4.7.36-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.2.4b} [Extra Utilities] (extrautilities-1.2.4b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{3.5.4.13} [Forestry for Minecraft] (forestry_1.7.10-3.5.4.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
funkylocomotion{1.0} [Funky Locomotion] (funky-locomotion-1.7.10-beta-5a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.7.10-1.8.4.build939} [Tinkers' Construct] (TConstruct-1.7.10-1.8.4a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MagicBees{@VERSION@} [Magic Bees] (magicbees-1.7.10-2.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineTweaker3{3.0.9B} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9C.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MTRM{1.0} [MineTweakerRecipeMaker] (MineTweakerRecipeMaker-1.7.10-1.1.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons{1.12.7.21} [NEI Addons] (neiaddons-mc1710-1.12.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|AppEng{1.12.7.21} [NEI Addons: Applied Energistics 2] (neiaddons-mc1710-1.12.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|Botany{1.12.7.21} [NEI Addons: Botany] (neiaddons-mc1710-1.12.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|Forestry{1.12.7.21} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|CraftingTables{1.12.7.21} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|ExNihilo{1.12.7.21} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
neiintegration{1.0.9} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
opengrave{1.7.10-1.3} [Open Grave] (OpenGrave-1.7.10-1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MapWriter{2.1.2} [MapWriter] (Opis-1.2.5_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Opis{1.2.5} [Opis] (Opis-1.2.5_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
harvestcraft{1.7.10g} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10h.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedLogic{59.1.10} [RedLogic] (redlogic-59.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedstoneArsenal{1.7.10R1.1.0} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.0-80.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
rftools{2.83} [RFTools] (rftools-2.83.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simplyjetpacks{1.4.1} [Simply Jetpacks] (SimplyJetpacks-MC1.7.10-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpecialMobs{3.1.1} [Special Mobs] (SpecialMobs-1.7.10-3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpiceOfLife{1.2.3} [The Spice of Life] (SpiceOfLife-mc1.7.10-1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalDynamics{1.7.10R1.0.0} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.0.0-122.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TMechworks{0.2.14.100} [Tinkers' Mechworks] (TMechworks-1.7.10-0.2.14.100.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HungerOverhaul{1.7.10-beta.6.jenkins70} [Hunger Overhaul] (HungerOverhaul-1.7.10-beta.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.3.0' Renderer: 'GeForce GTX 560 Ti/PCIe/SSE2'
AE2 Version: stable rv2-stable-1 for Forge 10.13.2.1291
CoFHCore: -[1.7.10]3.0.2-262
ThermalFoundation: -[1.7.10]1.0.0-81
ThermalExpansion: -[1.7.10]4.0.1-182
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
RedstoneArsenal: -[1.7.10]1.1.0-80
ThermalDynamics: -[1.7.10]1.0.0-122
Forestry : Info: The following plugins have been disabled in the config: energy, mail, equivelent.exchange, industrialcraft, natura
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:ON, BC:OFF, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
Launched Version: 1.7.10-Forge10.13.3.1403-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I encountered a minor few bugs. One, whenever I place down a wire on a block it makes the sound of the block breaking. (ie. sound glowstone breaking when placing wire on glowstone block) This is not true when there is already a wire in the same air block.
I also have trouble placing down the wires when there are other wires in the same air block. I have found it impossible to place down a second wire directly across from the first. Also sometimes I cannot place a wire on the top part of the air block when there is a wire already placed on the side of that air block.
59.1.11 should fix the GUI crashes. (Sorry about that!)
You can't place wires in opposite parts of the same block unless they're connected - that's "intentional" (or a design flaw) since each wire block can only have one signal strength. RedPower 2 worked the same way.
I'll look into the other placing issue and the block break sound issue.
So found a bug with integrated circuits, they seem to be screwing up with vanilla redstone, tested with automagy's redstone crystals as well which gave some extra info which I've mentioned.
First the clean room setup, just a simple half adder.
Secondly the test setup, it uses redcrystal from automagy but that was just for testing as WAILA displays the redstone strength in them, the exact same thing seems to occur with vanilla redstone.
What should happen and what does happen with red alloy wire is that that block acts as a half adder with the top output being XOR and the right being AND. What actually happens is that you get a horrible mess of variable results based off which order you turn the levers on and they send redstone out the inputs and not the outputs when receiving it, based off the redcrystal WAILA info they also emit redstone signal at 255 strength and they can form stable loops where they'll output a signal through an input before grabbing it again the next tick and so on to create a bizarre oscillator.
Looks like for vanilla redstone (i.e. everything except RedLogic wires) directions are rotated 180 degrees. Reproducible with as simple setup as in-wire-out.
Edit: Only outputs are rotated. Inputs are fine. Only ICs are affected.
@immibis By the way, are RedLogic sources available anywhere in the open? I know license allows me to decompile it, but original sources are better, and even more so if they contain some documentation.
That would explain the weird behaviour as if you rotated the outputs 180 degrees but not the inputs with my test the inputs and the outputs would be on the same sides which could lead to oscillation. Red crystal would use the same method as vanilla redstone in that case as it behaved the same, it'd make sense it acts the same though.
Well, in fact I tried to reproduce that behavior and find what the real problem is.
Another problem (visual): NOT gate's torch stays off when center output is disabled.
This mod should be called "PROJECT RED 2: LIGHT" - its so cool its like a 'light' version of PR2 i´ve been using it for sometime but to be honest there are to many features i never use and i think all i need is on this one (since i can make my own textures, the 'looks' dont matter to me), in any case congratZ!!! like your mod, but plz give credit to the project red author if you use it as base mod, its a chivalry thing and we need to credit each other
love your buttons btw
I couldn't see this reported before, then again the search on this forum leaves a bit to be desired... Then again if it had been reported I'd really hope this had have been fixed
Using MC1.7.10, Forge 1448, immibis-core-59.1.2, immibis-microblocks-59.1.1 and redlogic-59.1.11 if you have a lumar button or lumar plate in your inventory and then try to pick up a different button or plate (colour or type) the stacks will merge.
So I can have a white plate in my inventory and pick up a blue button and the white plate stack will go to 2 and the button will "disappear".
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