Well Read the wiki and did everything it told me to do. Even adding a life crystal to automate it. It doesn't want to complete the infusion for the SwiftArm potion. Are you guys sure that its 100% bug proof? Or am I doing something wrong? Like I did the Azuwynn, Dayuniis, Yeowunn and the Ordaniis. I stir them until it change the color to purple then I added the life crystal, and it will not do the infusion that I wanted.
The recipe is Azuwynn + Dayuniis + Yunugaz + Ordaniis. You probably used Yeowynn instead of Yunugaz.
I got this crash from eating a blue petal i found from breaking a flower
---- Minecraft Crash Report ----
// My bad.
Time: 4/6/16 12:16 AM
Description: Ticking entity
java.lang.ArrayIndexOutOfBoundsException: -32
at net.minecraft.potion.PotionEffect.func_76455_a(PotionEffect.java:105)
at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:524)
at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:293)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1561)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2006)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.potion.PotionEffect.func_76455_a(PotionEffect.java:105)
at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:524)
at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:293)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1561)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: null (net.minecraft.client.entity.EntityClientPlayerMP)
Entity ID: 517
Entity Name: Kaiser_will
Entity's Exact location: 469.48, 82.62, 1142.29
Entity's Block location: World: (469,82,1142), Chunk: (at 5,5,6 in 29,71; contains blocks 464,0,1136 to 479,255,1151), Region: (0,2; contains chunks 0,64 to 31,95, blocks 0,0,1024 to 511,255,1535)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D3
Render Distance Chunks: 8
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 4.3.0 - Build 10.18.15.4281
OpenGlRenderer: Intel(R) HD Graphics 4400
OpenGlVendor: Intel
CpuCount: 4
That's caused by an invalid potion ID. There were probably no free IDs left anymore because of the other mods you have installed that also add potions.
OK I will keep looking but it really seems like they are not spawning.
At what height does that biome generate? The Druid Circles currently only generate between Y 54 - 74, if your biome generates at a height higher or lower than that they can't generate. I already changed that, but you'll have to wait for the next update (probably this weekend).
always when I enter the portal, appears: shutting down internal server! Minecraft and then back to the menu. I try to enter the world again and my minecraft off! what this avendo? help me. ;-;
The Meaning of Life, the Universe, and Everything.
Join Date:
7/2/2013
Posts:
217
Member Details
trying to make the Mummy Bait, it will not let me craft one. And I am guessing it has something to do with the Armaniis. 2hat does it mean that I need 1.0 amount of it?
trying to make the Mummy Bait, it will not let me craft one. And I am guessing it has something to do with the Armaniis. 2hat does it mean that I need 1.0 amount of it?
You can see in the aspect vial tooltip that there is a decimal value, which is the 'amount'. You will need to brew the Armaniis vial with more of that ingredient to obtain a higher value.
You can see in the aspect vial tooltip that there is a decimal value, which is the 'amount'. You will need to brew the Armaniis vial with more of that ingredient to obtain a higher value.
Oh ok, I though the recipe was broken so I spawn in Mummy Bait then deleted the ingredients used to make it. You should add that info to the wiki cause I couldn't find the info about that. So anyway, what do i do now that I cleared both bosses, explored and conquered all dungeons and got alot of rare loot. The only thing I could think of doing is building a giant house and find all of the music discs.
Oh ok, I though the recipe was broken so I spawn in Mummy Bait then deleted the ingredients used to make it. You should add that info to the wiki cause I couldn't find the info about that. So anyway, what do i do now that I cleared both bosses, explored and conquered all dungeons and got alot of rare loot. The only thing I could think of doing is building a giant house and find all of the music discs.
It's on the wiki but it might have been a bit obscure so I have changed it. Have you tried the Volarkite or the Ring of Ascent? Just two cool things you might want to see in action.
Rollback Post to RevisionRollBack
Support the Betweenlands today!
Check out some other cool mods from some awesome people:
It's caused by an incompatibility with another mod in your modpack. If you want the play the BL now you can play it whithout a huge modpack and it should work fine. We might be able to find a fix for it for the next update.
After adding The Betweenlands to an existing world I am unable to switch wand focus cores for wands from Thaumcraft 4. Hitting F to open the ring menu opens the ring, but no cores show up as options to switch to. Anyone have any ideas as to why this might be occurring? Haven't had much luck and nothing else has changed as far as I can tell.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/2/2013
Posts:
217
Member Details
I made a list of things that could be immersive enough to be in the Betweenlands. Also to give other modders ideas for making addons that is mostly immersive for this mod:
Peat Mummy Tribal Armor: Same as Bone Armor
Witch Doctor's Clothes: Increase the chance of making better Brews
Lurker HeadPiece: Hat rarely obtained from a Lurker
Angler Head Lamp: Wearable Light Source
WeedWood Goggles: Made to see clear underwater, but turns Foggy after a while.
Lurker Meat: Dropped from Lurker
Angler Claws: Deals extra damage to all Anglers
FireFly Flash Light: Better then Sulfer Torches
Old Scroll
Gecko Meat
Peat Mummy Bones
Pirce Arrow
Silt Crab Leg
Silt Crab Shell Piece
Swamp Hag Mushroom
Moss Fish
Crimson Fish
Baby Angler and Blind Cave Fishes
Peat Mummy Effigies: Decoration
Potion Rack: Stores four potions
Potion Container: Stores a single potion
Betweenstone Pedestal: Showcase Items
Limestone Pedestal: Showcase Items
Pitstone Pedestal: Showcase Items
Cragrock Pedestal: Showcase Items
Weedwood Arrow Rack: Stores Two Types of Arrows
Angler Fish Trophies: Rewarded for killing Angler Fishes
Peat Mummy Trophies: Rewarded for killing Peat Mummies
Weedwood Grounds Containers: Store Grounds Items
Aspect Tanks: Store a single Aspect
Weedwood Baskets: Stores any Items or Blocks per Basket
Sulfer Torch Holders: Decoration Lighting
Sulfer Chandelier: Decoration Lighting
Mud Pot of Chances: Decoration
Hanger Basket: Stores any Items per Basket
Weedwood Chairs: House Decoration
Weedwood Tables: House Decoration
Sword Pedestal: Store Swords
Bow Hanger: Store Bows
Food Basket: Store Food
Angler Trap: Works in the same way as a Bear Trap
Lurker Carpet: Decoration
Weedwood Spikes: Goes on top of Weedwood Logs for Decorations
Underground Glowing Mushroom Biome: Where the Mushroom Grows
The Tar Pits Biome: Home to the Tar Creatures
The Mossy Swamp Biome: Giant Tall Fin Trees with lots of Moss and Algae.
Moss People: Mummified remains of the ones that lived before. They can be found completely covered in moss on shallow waters.
Silt Crab Nest: Home to the Silt Crabs
Sunken Tug Boat: A Tug Boat that once served as a way to travel the deep waters. Now its a home to Angler Fishes.
The Witch Doctor's Hut: Home to the fearsome Witch Doctor
Hermit Crab: Pet that can wear any shells. This includes MireSnail and BloodSnail Shells.
Silt Crab Queen: Larger and Stronger Version of a Silt Crab. Spawns more Silt Crabs when attacked.
The Suffocater: Disguise as a Mud Block, once a player steps on them they will pull the player down into the mud to try to kill. Unless the player kills it as quickly as possible.
The Decay Frog: A rare creature that is made out of Stananted Water and will leave a trail of it which goes away over time. If it being attacked, it will try to Drown the player by being right on top of the player, making the player lose decay and drowns.
The Tar Slime: Just like the Sludges, they jump around and hides in Tar until player approaches. But they will jump onto the player head and tries to suffocate until killed.
Snapping Swamp Turtle: Drops their Shells when killed. Will attack the player if attacked.
Mutant Swamp Hag: A giant version of it's kind, Charges at players.
The Awful Shroom: A rare creature that spreads toxic spores and corrupts Sporelings into attacking the player.
The Gem Thief: A Mob that steals Middle Gems from the Players. Drops any type of Middle Gems when killed.
The Witch Doctor: A Mob that throws potions at the player, (Just like Minecraft's Witches).
Brew of Summon: Increases the spawn rate of all mobs.
Brew of Peace: Decreases the spawn rate of all mobs.
Balkon's Weapon Mod Betweenland Edition: Make Versions of all of the weapons with all of the BL's Ores, (But Don't add the Musket, Flintlock, Cannons, Dynamite, and Blunderbuss. Cause those are not immersive. And also because there are no Gun Powders in BL).
I hope this gets other modders ideas to make addons for this mod instead of trying to make a ton of other mods be compatible together. I would want to do these ideas too, but I am not a good modder yet. I just make ideas.
The recipe is Azuwynn + Dayuniis + Yunugaz + Ordaniis. You probably used Yeowynn instead of Yunugaz.
That's caused by an invalid potion ID. There were probably no free IDs left anymore because of the other mods you have installed that also add potions.
Firstly, *Faceplam*
Secondly, how do you guys make your custom block models? Cause I want to make neat way to make potions storage and other things.
Guys just dont use Botania along with Betweenlands.
OK I will keep looking but it really seems like they are not spawning.
40 Plus
At what height does that biome generate? The Druid Circles currently only generate between Y 54 - 74, if your biome generates at a height higher or lower than that they can't generate. I already changed that, but you'll have to wait for the next update (probably this weekend).
Hi.
always when I enter the portal, appears: shutting down internal server! Minecraft and then back to the menu. I try to enter the world again and my minecraft off! what this avendo? help me. ;-;
~I from Brazil
> Dragões de gelo e fogo Mod ♡
> Fósseis e Arqueologia Revival Mod ♡
> JurassicCraft Mod ♡
> Animania ♡
trying to make the Mummy Bait, it will not let me craft one. And I am guessing it has something to do with the Armaniis. 2hat does it mean that I need 1.0 amount of it?
You can see in the aspect vial tooltip that there is a decimal value, which is the 'amount'. You will need to brew the Armaniis vial with more of that ingredient to obtain a higher value.
Support the Betweenlands today!
Check out some other cool mods from some awesome people:
Oh ok, I though the recipe was broken so I spawn in Mummy Bait then deleted the ingredients used to make it. You should add that info to the wiki cause I couldn't find the info about that. So anyway, what do i do now that I cleared both bosses, explored and conquered all dungeons and got alot of rare loot. The only thing I could think of doing is building a giant house and find all of the music discs.
It's on the wiki but it might have been a bit obscure so I have changed it. Have you tried the Volarkite or the Ring of Ascent? Just two cool things you might want to see in action.
Support the Betweenlands today!
Check out some other cool mods from some awesome people:
It appears as though there are twilight forest biomes in the betweenlands. What should I do?
I only play QUALITY mods like Orespawn and Lucky Blocks. No AoA, Betweenlands, Twilight Forest, or LOTR. (Sarcasm is so fun when it offends people)
Change their IDs in the config, both TF and BTL have configs to change their biome IDs.
It's caused by an incompatibility with another mod in your modpack. If you want the play the BL now you can play it whithout a huge modpack and it should work fine. We might be able to find a fix for it for the next update.
There are some things that I notice and should be fixed or changed:
1. If using a life crystal that is 1-9% drained then used in the animator for a item scroll, it goes pass to the negative and lost it textures.
2. Mire Snails don't lay eggs when breed.
3. Silt Crab Claw textures should be more red. Looks like it been cooked rather then it being raw.
4. Craftable Weedwood Logs, (For building reasons).
5. Craftable Glowing Betweenland Tiles using Betweenland Tiles and Glowing Mushrooms.
6. Animator breaks with one punch and does not give back the item.
7. Duel Furnace does not work right with Hoppers, (pulls sulfur out of fuel slot).
8. Using the Shockwave Sword's ability's breaks blocks during the Wight Tower Boss Fight, (Don't know if that was meant to happen or not).
9. Trying to use Wight Hearts to refill life crystals does not work.
Ill find more bugs and stuff when I come across them.
Silt Crabs have orange claws.
That is, unless the textures accidentally got messed up.
Few other bugs:
1.Getting stuck on side pillars.
2. Item Cage should be able to be mined from all sides after being mined once.
3. Item Cage should be allow to store any items, or make it a cooler version of the Gecko Cages 😉
Also I got some decoration ideas if you wanna hear them. Mostly because I can't code as well as you guys.
After adding The Betweenlands to an existing world I am unable to switch wand focus cores for wands from Thaumcraft 4. Hitting F to open the ring menu opens the ring, but no cores show up as options to switch to. Anyone have any ideas as to why this might be occurring? Haven't had much luck and nothing else has changed as far as I can tell.
Ha! Discovered that the Betweenlands included an equipment hotkey that also keyed to F, switched it and it works fine now.
I made a list of things that could be immersive enough to be in the Betweenlands. Also to give other modders ideas for making addons that is mostly immersive for this mod:
Peat Mummy Tribal Armor: Same as Bone Armor
Witch Doctor's Clothes: Increase the chance of making better Brews
Lurker HeadPiece: Hat rarely obtained from a Lurker
Angler Head Lamp: Wearable Light Source
WeedWood Goggles: Made to see clear underwater, but turns Foggy after a while.
Lurker Meat: Dropped from Lurker
Angler Claws: Deals extra damage to all Anglers
FireFly Flash Light: Better then Sulfer Torches
Old Scroll
Gecko Meat
Peat Mummy Bones
Pirce Arrow
Silt Crab Leg
Silt Crab Shell Piece
Swamp Hag Mushroom
Moss Fish
Crimson Fish
Baby Angler and Blind Cave Fishes
Silt Crab Hermit Crab Shell
Silt Glass Hermit Crab Shell
Green Dentrothyst Glass Hermit Crab Shell
Yellow Dentrothyst Glass Hermit Crab Shell
Peat Mummy Effigies: Decoration
Potion Rack: Stores four potions
Potion Container: Stores a single potion
Betweenstone Pedestal: Showcase Items
Limestone Pedestal: Showcase Items
Pitstone Pedestal: Showcase Items
Cragrock Pedestal: Showcase Items
Weedwood Arrow Rack: Stores Two Types of Arrows
Angler Fish Trophies: Rewarded for killing Angler Fishes
Peat Mummy Trophies: Rewarded for killing Peat Mummies
Weedwood Grounds Containers: Store Grounds Items
Aspect Tanks: Store a single Aspect
Weedwood Baskets: Stores any Items or Blocks per Basket
Sulfer Torch Holders: Decoration Lighting
Sulfer Chandelier: Decoration Lighting
Mud Pot of Chances: Decoration
Hanger Basket: Stores any Items per Basket
Weedwood Chairs: House Decoration
Weedwood Tables: House Decoration
Sword Pedestal: Store Swords
Bow Hanger: Store Bows
Food Basket: Store Food
Angler Trap: Works in the same way as a Bear Trap
Lurker Carpet: Decoration
Weedwood Spikes: Goes on top of Weedwood Logs for Decorations
Underground Glowing Mushroom Biome: Where the Mushroom Grows
The Tar Pits Biome: Home to the Tar Creatures
The Mossy Swamp Biome: Giant Tall Fin Trees with lots of Moss and Algae.
Moss People: Mummified remains of the ones that lived before. They can be found completely covered in moss on shallow waters.
Silt Crab Nest: Home to the Silt Crabs
Sunken Tug Boat: A Tug Boat that once served as a way to travel the deep waters. Now its a home to Angler Fishes.
The Witch Doctor's Hut: Home to the fearsome Witch Doctor
Hermit Crab: Pet that can wear any shells. This includes MireSnail and BloodSnail Shells.
Silt Crab Queen: Larger and Stronger Version of a Silt Crab. Spawns more Silt Crabs when attacked.
The Suffocater: Disguise as a Mud Block, once a player steps on them they will pull the player down into the mud to try to kill. Unless the player kills it as quickly as possible.
The Decay Frog: A rare creature that is made out of Stananted Water and will leave a trail of it which goes away over time. If it being attacked, it will try to Drown the player by being right on top of the player, making the player lose decay and drowns.
The Tar Slime: Just like the Sludges, they jump around and hides in Tar until player approaches. But they will jump onto the player head and tries to suffocate until killed.
Snapping Swamp Turtle: Drops their Shells when killed. Will attack the player if attacked.
Mutant Swamp Hag: A giant version of it's kind, Charges at players.
The Awful Shroom: A rare creature that spreads toxic spores and corrupts Sporelings into attacking the player.
The Gem Thief: A Mob that steals Middle Gems from the Players. Drops any type of Middle Gems when killed.
The Witch Doctor: A Mob that throws potions at the player, (Just like Minecraft's Witches).
Brew of Summon: Increases the spawn rate of all mobs.
Brew of Peace: Decreases the spawn rate of all mobs.
Balkon's Weapon Mod Betweenland Edition: Make Versions of all of the weapons with all of the BL's Ores, (But Don't add the Musket, Flintlock, Cannons, Dynamite, and Blunderbuss. Cause those are not immersive. And also because there are no Gun Powders in BL).
I hope this gets other modders ideas to make addons for this mod instead of trying to make a ton of other mods be compatible together. I would want to do these ideas too, but I am not a good modder yet. I just make ideas.