You're right, I went through the console and found this line:
"
[13:29:44] [main/ERROR] [FML/]: Unable to read the jar file Enhanced Biomes 2.2 for MC 1.7.2.jar - ignoring
"
Also, manually attempting to open the "Enhanced Biomes pre-2.4a for MC 1.7.10.jar" with 7zip gives me this error "Cannot open file as archive". For whatever reason no matter how many times I downloaded it I got that error ... UNTIL I downloaded it and forgot to delete the previous attempt, thus generating a "Enhanced Biomes pre-2.4a for MC 1.7.10 (1).jar" file. That time it worked.
No clue man, but thanks for giving a point to an obvious direction that lead to success :-)
1. Error:
The error from the console output states that you are trying to use a EB version for MC 1.7.2 (Enhanced Biomes 2.2 for MC 1.7.2.jar).
-> Wrong EB version!2. Error:
By trying to open Enhanced Biomes pre-2.4a for MC 1.7.10.jar with 7zip I assume, that you have both versions in your mods folder.
-> File coruppt? Old EB-version present? Redownload
3. Error:
7zip gives you the Error "Cannot open file as archive". So the file archive was coruppted.
-> File coruppt? Redownload
So you've done right to redownload it. Next always check your "mods" folder if an older version is present. If so, delete the older one.
Good to see that the issue has been resolved. I'm not fully sure what happened, it seems almost as if Minecraft combined the two .jars, hence the corruption... As I said, I'm not sure.
Something that I do whenever Minecraft simply won't work is create a new profile in another directory and download the mods from scratch. That may help if you're getting corrupted .jars.
This time an error report from my side.
By using EB pre-2.4a for MC 1.7.10 together with NotEnoughItems-1.7.10-1.0.2.36-universal on Forge 10.13.0.1180 I get this when I entered the world and open my inventory (only one time, if i reopen it later the error doesn't show again):
[20:35:33] [NEI Item Loading/ERROR] [NotEnoughItems/]: Ommiting enhancedbiomes.items.ItemSlabS@73cfcdd7:6 ItemSlabS
java.lang.ArrayIndexOutOfBoundsException: 6
at enhancedbiomes.blocks.BlockHalfSlabSEB.func_149691_a(BlockHalfSlabSEB.java:47) ~[BlockHalfSlabSEB.class:?]
at net.minecraft.item.ItemSlab.func_77617_a(SourceFile:27) ~[aeg.class:?]
at net.minecraft.item.Item.func_77650_f(Item.java:438) ~[adb.class:?]
at codechicken.nei.ItemList$1.damageSearch(ItemList.java:108) [ItemList$1.class:?]
at codechicken.nei.ItemList$1.execute(ItemList.java:148) [ItemList$1.class:?]
at codechicken.nei.RestartableTask$1.run(RestartableTask.java:24) [RestartableTask$1.class:?]
[20:35:33] [NEI Item Loading/ERROR] [NotEnoughItems/]: Ommiting enhancedbiomes.items.ItemSlabS@73cfcdd7:7 ItemSlabS
java.lang.ArrayIndexOutOfBoundsException: 7
at enhancedbiomes.blocks.BlockHalfSlabSEB.func_149691_a(BlockHalfSlabSEB.java:47) ~[BlockHalfSlabSEB.class:?]
at net.minecraft.item.ItemSlab.func_77617_a(SourceFile:27) ~[aeg.class:?]
at net.minecraft.item.Item.func_77650_f(Item.java:438) ~[adb.class:?]
at codechicken.nei.ItemList$1.damageSearch(ItemList.java:108) [ItemList$1.class:?]
at codechicken.nei.ItemList$1.execute(ItemList.java:148) [ItemList$1.class:?]
at codechicken.nei.RestartableTask$1.run(RestartableTask.java:24) [RestartableTask$1.class:?]
I've fixed it. It shouldn't happen in the next update. As it's not game-breaking, I won't release an update for it now though.
Hi. I would like permission to use this mod in a modpack I am considering making. I'm not sure if I'm going to make the pack public or just keep it for my own personal use. Thanks!
Oh and btw, the mod looks amazing. Better than ExtraBiomesXL and Biomes O'Plenty imo.
Hi. I would like permission to use this mod in a modpack I am considering making. I'm not sure if I'm going to make the pack public or just keep it for my own personal use. Thanks!
Oh and btw, the mod looks amazing. Better than ExtraBiomesXL and Biomes O'Plenty imo.
If it's private you don't even have to ask. If you want to release it publicly you just have to follow the rules in the OP. That is:
Get my permission, which you have.
Credit me in your modpack's thread as the author of Enhanced Biomes.
Provide a link to this thread in your modpack's thread.
Send me a link to your modpack so that I can keep track of it.
You can avoid double registering (if that is what causes the problem) by checking to see if regular dirt/grass is in the oredictionary.
That's not the issue, unfortunately. The problem is that even though I register them the recipes don't work with the other items that I register under the same name.
It's as simple as I said, they just don't work.
One specific one I tried was adding new feathers, registering them and the default feather with the OreDictionary, then trying to craft arrows (for a WIP mod that I'll probably never release). Nothing happened. No crashes, no obvious glitches, the arrows just didn't appear in the output slot.
I'll figure it out once I find the time - real life means that getting modding done at the moment is a little tricky.
Hey looking at the config I see that villages can spawn in any of EB Biomes, which we will be changing (they don't do so hot in the mountains lol..)
However I noticed the Generation Frequency is 10 across the board. Can someone explain the vale of 10 to me? is that the highest? 10%?
We want to bring the Generation Frequency in line with vanilla gens, so some of the newer Biomes are more rare and we can actually find a firggin desert with cactus in it lol.
That being said what are the Generation Frequency of vanilla Biomes? Thanks!
Also which of the Biomes in the configs are sub Biomes?
If you need screen shots we have been taking beauty shots of each Biome, if you need them, let us know!
Hey looking at the config I see that villages can spawn in any of EB Biomes, which we will be changing (they don't do so hot in the mountains lol..)
However I noticed the Generation Frequency is 10 across the board. Can someone explain the vale of 10 to me? is that the highest? 10%?
We want to bring the Generation Frequency in line with vanilla gens, so some of the newer Biomes are more rare and we can actually find a firggin desert with cactus in it lol.
That being said what are the Generation Frequency of vanilla Biomes? Thanks!
Also which of the Biomes in the configs are sub Biomes?
If you need screen shots we have been taking beauty shots of each Biome, if you need them, let us know!
Generation frequency: The way biome selection works is by taking a list of biomes and selecting a random position in the list. The generation frequency is how many times the biome will occur in the list. For vanilla biomes:
As you can see, my biome weights are actually lower than a number of the vanilla biomes, as they appear in multiple categories.
Sub-biomes: It shouldn't make a difference. Only rare biomes IDs do, and they're the ones above 128. If you have to check though, you won't find a generation frequency option for them.
I'm fine at the moment, screenshots wise. I'd prefer to set them up myself.
Generation frequency: The way biome selection works is by taking a list of biomes and selecting a random position in the list. The generation frequency is how many times the biome will occur in the list. For vanilla biomes:
Desert biomes Desert - 30
Savanna - 20
Plains - 10 Warm biomes Forest - 10
Roofed Forest - 10
Extreme Hills - 10
Plains - 10
Birch Forest - 10
Swampland - 10 Cool biomes Forest - 10
Extreme Hills - 10
Taiga - 10
Plains - 10 Icy biomes Ice Plains - 30
Cold Taiga - 10
As you can see, my biome weights are actually lower than a number of the vanilla biomes, as they appear in multiple categories.
Sub-biomes: It shouldn't make a difference. Only rare biomes IDs do, and they're the ones above 128. If you have to check though, you won't find a generation frequency option for them.
I'm fine at the moment, screenshots wise. I'd prefer to set them up myself.
Broke the quote somehow....
When we looked in the config the generation frequency was 10 across the board, but now that you explained why that makes sense!
Excellent so you already have this sorted out! Saved us some work then digging through configs! Keep up the good work man!
This mountain range the spawn was seriously epic, we all just stopped and looked up. As the sun set we made camp in the massive shadow it threw over us, getting ready for a mining expedition the next day. Just a random moment thanks to your mod. I believe this was the Mountainous Archipelago Biome. I love how the different dirts and stone give it a play of colors as oppose to just grey! Excellent!
EDIT
Oh also poking around the config:
Distance between villages, is the 32 value the vanilla default or just Enhanced Biomes Default? I noticed many more villages in Enhanced Biomes which is very helpful!
Village size is 0, is this a static number? we also noticed all the villages we found tended to be pretty much the same size and varied by a house or two.
Rare Biomes ID, will this interfere with Biomes added by other mods? (such as buildcraft oil fields or Twilight Forest Biomes which tended to be listed at more than 128). I don't think it will because you description text leads me to believe the Biomes have to be EB Biomes and be above 128 to be "rare".
Default in the config for villages means the vanilla default, I haven't changed them.
Village size doesn't directly set the number of buildings in a village. It is used to set a minimum and maximum limit to the number of a certain building in a village.
As long as you have the config option to use EB's rare biome code on, changing those IDs shouldn't matter. If you don't, then you'll get weird problems like non-EB biomes generating as rare biomes in EB biomes, etc.
Hey, i have a crash report for u:) when trying to go to mining world dimension from aroma1997 u get that:
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 29.08.14 00:13
Description: Exception generating new chunk
java.lang.NullPointerException: Exception generating new chunk
at enhancedbiomes.handlers.ReplaceBiomeBlocksHandler.replaceBlocksForBiome(ReplaceBiomeBlocksHandler.java:42)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_22_ReplaceBiomeBlocksHandler_replaceBlocksForBiome_ReplaceBiomeBlocks.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at aroma1997.world.ChunkProviderMiningNew.func_147422_a(ChunkProviderMiningNew.java:43)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73154_d(ChunkProviderGenerate.java:214)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:172)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:416)
at net.minecraft.world.World.func_147439_a(World.java:342)
at aroma1997.world.TeleporterMining.func_77184_b(TeleporterMining.java:284)
at aroma1997.world.TeleporterMining.func_77185_a(TeleporterMining.java:424)
at net.minecraft.server.management.ServerConfigurationManager.transferEntityToWorld(ServerConfigurationManager.java:584)
at net.minecraft.server.management.ServerConfigurationManager.transferPlayerToDimension(ServerConfigurationManager.java:491)
at aroma1997.world.MiningPortal.func_149670_a(MiningPortal.java:36)
at net.minecraft.entity.Entity.func_145775_I(Entity.java:870)
at net.minecraft.entity.Entity.func_70091_d(Entity.java:803)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:341)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at enhancedbiomes.handlers.ReplaceBiomeBlocksHandler.replaceBlocksForBiome(ReplaceBiomeBlocksHandler.java:42)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_22_ReplaceBiomeBlocksHandler_replaceBlocksForBiome_ReplaceBiomeBlocks.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at aroma1997.world.ChunkProviderMiningNew.func_147422_a(ChunkProviderMiningNew.java:43)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73154_d(ChunkProviderGenerate.java:214)
-- Chunk to be generated --
Details:
Location: -44,-51
Position hash: -214748364844
Generator: RandomLevelSource
Stacktrace:
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:172)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:416)
-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (-692,255,-808), Chunk: (at 12,15,8 in -44,-51; contains blocks -704,0,-816 to -689,255,-801), Region: (-2,-2; contains chunks -64,-64 to -33,-33, blocks -1024,0,-1024 to -513,255,-513)
Stacktrace:
at net.minecraft.world.World.func_147439_a(World.java:342)
at aroma1997.world.TeleporterMining.func_77184_b(TeleporterMining.java:284)
at aroma1997.world.TeleporterMining.func_77185_a(TeleporterMining.java:424)
at net.minecraft.server.management.ServerConfigurationManager.transferEntityToWorld(ServerConfigurationManager.java:584)
at net.minecraft.server.management.ServerConfigurationManager.transferPlayerToDimension(ServerConfigurationManager.java:491)
at aroma1997.world.MiningPortal.func_149670_a(MiningPortal.java:36)
-- Block being collided with --
Details:
Block type: ID #165 (tile.aroma1997sdimension:miningPortal // aroma1997.world.MiningPortal)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-1129,66,-1361), Chunk: (at 7,4,15 in -71,-86; contains blocks -1136,0,-1376 to -1121,255,-1361), Region: (-3,-3; contains chunks -96,-96 to -65,-65, blocks -1536,0,-1536 to -1025,255,-1025)
Stacktrace:
at net.minecraft.entity.Entity.func_145775_I(Entity.java:870)
-- Entity being checked for collision --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 227
Entity Name: Piron1991
Entity's Exact location: -564,00, 66,00, -680,00
Entity's Block location: World: (-564,66,-680), Chunk: (at 12,4,8 in -36,-43; contains blocks -576,0,-688 to -561,255,-673), Region: (-2,-2; contains chunks -64,-64 to -33,-33, blocks -1024,0,-1024 to -513,255,-513)
Entity's Momentum: 0,00, 0,25, 0,00
Stacktrace:
at net.minecraft.entity.Entity.func_70091_d(Entity.java:803)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:341)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@41fd273f
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 330558656 bytes (315 MB) / 839782400 bytes (800 MB) up to 1829699584 bytes (1744 MB)
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:MaxHeapSize=1768m -XX:MaxPermSize=160m -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:ParallelGCThreads=5 -XX:+CMSIncrementalPacing -XX:+UseAdaptiveGCBoundary -XX:SurvivorRatio=16
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 98
FML: MCP v9.05 FML v7.10.25.1208 Minecraft Forge 10.13.0.1208 9 mods loaded, 9 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.25.1208} [Forge Mod Loader] (forge-1.7.10-10.13.0.1208.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.0.1208} [Minecraft Forge] (forge-1.7.10-10.13.0.1208.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Aroma1997Core{1.0.2.8} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.3.23} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.3.48} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.48-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Aroma1997CoreHelper{1.0.2.8} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Aroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.7.2-1.0.2.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
enhancedbiomes{2.3.1 for MC 1.7.10} [Enhanced Biomes] (Enhanced Biomes pre-2.4a for MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; ['Piron1991'/227, l='Copy of New World', x=-564,00, y=66,00, z=-680,00]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
It is amazing that this crash occurred. I'll have to load the mod and try it myself, but it appears that my checks that the stone I was generating was in the Overworld have failed.
First check: there's a list of biomes. I can understand that he passed this one because most dimensions have biomes.
Second check: the ChunkProvider the dimension uses is an instance of ChunkProviderGenerate. NO, BAD. He shouldn't be extending that for his own dimension, he should be implementing IChunkProvider.
Third check. It should never reach this one, but it's there just in case someone does something stupid: the dimension ID is 0. Here, the game crashed, because either the World or the WorldProvider doesn't exist. He wouldn't be able to do anything without the World, so it must be the WorldProvider. Why hasn't his dimension got one...?
I'll see what I can do, but it appears to be a series of mistakes at his end.
[quote=KaosRitual;/members/KaosRitual;/forums/mapping-and-modding/minecraft-mods/1294692-enhanced-biomes-pre-2-4a-nearly-100-new-biomes-15?comment=394]Could you maybe add the different types of dirt you add to the oredictionary, or at least give them a use other than decorative?
I will be adding them to the OreDictionary. I haven't done so already because standard dirt and grass aren't there.
I'm just curious... does this mod have any new mobs?
Rollback Post to RevisionRollBack
Astrohamster out!!
I am a member of Hamster Hideout Forums, known as SableHammyGirl there!
If you would like to check out my blog, Hammy Headlines, go here: http://hammyheadlines.blogspot.com
I am a member of Hamster Hideout Forums, known as SableHammyGirl there!
If you would like to check out my blog, Hammy Headlines, go here: http://hammyheadlines.blogspot.com
I'll let you know if i find any more weird happenings :L
I can't do anything about Thaumcraft, you'll have to report the issue to Azanor, and tell him to use "block.canSustainPlant" instead of "block == grass || block == dirt".
This means that the plant can grow on mod blocks set to sustain the type of plant that they are.
Because Forbidden Magic is open-source, I submitted a pull-request there (i.e. submitted code) that will fix the issue once accepted.
Thanks for notifying me of the issue.
EDIT: Yep, pull-request has been accepted. When the next version of Forbidden Magic is released, the issue should be fixed.
I can't do anything about Thaumcraft, you'll have to report the issue to Azanor, and tell him to use "block.canSustainPlant" instead of "block == grass || block == dirt".
This means that the plant can grow on mod blocks set to sustain the type of plant that they are.
Because Forbidden Magic is open-source, I submitted a pull-request there (i.e. submitted code) that will fix the issue once accepted.
Thanks for notifying me of the issue.
EDIT: Yep, pull-request has been accepted. When the next version of Forbidden Magic is released, the issue should be fixed.
Another mod with that issue is PneumaticCraft. None of the plants spawn unless it is vanilla grass. That means that there is very little you can do the the mod.
Another mod with that issue is PneumaticCraft. None of the plants spawn unless it is vanilla grass. That means that there is very little you can do the the mod.
I'll do what I can. Their plant code is set out rather unusually, so it might take a little while.
Good to see that the issue has been resolved. I'm not fully sure what happened, it seems almost as if Minecraft combined the two .jars, hence the corruption... As I said, I'm not sure.
Something that I do whenever Minecraft simply won't work is create a new profile in another directory and download the mods from scratch. That may help if you're getting corrupted .jars.
I've fixed it. It shouldn't happen in the next update. As it's not game-breaking, I won't release an update for it now though.
Oh and btw, the mod looks amazing. Better than ExtraBiomesXL and Biomes O'Plenty imo.
If it's private you don't even have to ask. If you want to release it publicly you just have to follow the rules in the OP. That is:
Thats all, Thanks in advance.
Dirt and grass themselves aren't in the OreDictionary, but I'll see what I can do. I've run into issues trying to register vanilla blocks before.
That's not the issue, unfortunately. The problem is that even though I register them the recipes don't work with the other items that I register under the same name.
Can't really help unless we know what's going on.
It's as simple as I said, they just don't work.
One specific one I tried was adding new feathers, registering them and the default feather with the OreDictionary, then trying to craft arrows (for a WIP mod that I'll probably never release). Nothing happened. No crashes, no obvious glitches, the arrows just didn't appear in the output slot.
I'll figure it out once I find the time - real life means that getting modding done at the moment is a little tricky.
However I noticed the Generation Frequency is 10 across the board. Can someone explain the vale of 10 to me? is that the highest? 10%?
We want to bring the Generation Frequency in line with vanilla gens, so some of the newer Biomes are more rare and we can actually find a firggin desert with cactus in it lol.
That being said what are the Generation Frequency of vanilla Biomes? Thanks!
Also which of the Biomes in the configs are sub Biomes?
If you need screen shots we have been taking beauty shots of each Biome, if you need them, let us know!
Generation frequency: The way biome selection works is by taking a list of biomes and selecting a random position in the list. The generation frequency is how many times the biome will occur in the list. For vanilla biomes:
Desert - 30
Savanna - 20
Plains - 10
Forest - 10
Roofed Forest - 10
Extreme Hills - 10
Plains - 10
Birch Forest - 10
Swampland - 10
Forest - 10
Extreme Hills - 10
Taiga - 10
Plains - 10
Ice Plains - 30
Cold Taiga - 10
Sub-biomes: It shouldn't make a difference. Only rare biomes IDs do, and they're the ones above 128. If you have to check though, you won't find a generation frequency option for them.
I'm fine at the moment, screenshots wise. I'd prefer to set them up myself.
Generation frequency: The way biome selection works is by taking a list of biomes and selecting a random position in the list. The generation frequency is how many times the biome will occur in the list. For vanilla biomes:
Desert biomes
Desert - 30
Savanna - 20
Plains - 10
Warm biomes
Forest - 10
Roofed Forest - 10
Extreme Hills - 10
Plains - 10
Birch Forest - 10
Swampland - 10
Cool biomes
Forest - 10
Extreme Hills - 10
Taiga - 10
Plains - 10
Icy biomes
Ice Plains - 30
Cold Taiga - 10
As you can see, my biome weights are actually lower than a number of the vanilla biomes, as they appear in multiple categories.
Sub-biomes: It shouldn't make a difference. Only rare biomes IDs do, and they're the ones above 128. If you have to check though, you won't find a generation frequency option for them.
I'm fine at the moment, screenshots wise. I'd prefer to set them up myself.
Broke the quote somehow....
When we looked in the config the generation frequency was 10 across the board, but now that you explained why that makes sense!
Excellent so you already have this sorted out! Saved us some work then digging through configs! Keep up the good work man!
This mountain range the spawn was seriously epic, we all just stopped and looked up. As the sun set we made camp in the massive shadow it threw over us, getting ready for a mining expedition the next day. Just a random moment thanks to your mod. I believe this was the Mountainous Archipelago Biome. I love how the different dirts and stone give it a play of colors as oppose to just grey! Excellent!
EDIT
Oh also poking around the config:
Distance between villages, is the 32 value the vanilla default or just Enhanced Biomes Default? I noticed many more villages in Enhanced Biomes which is very helpful!
Village size is 0, is this a static number? we also noticed all the villages we found tended to be pretty much the same size and varied by a house or two.
Rare Biomes ID, will this interfere with Biomes added by other mods? (such as buildcraft oil fields or Twilight Forest Biomes which tended to be listed at more than 128). I don't think it will because you description text leads me to believe the Biomes have to be EB Biomes and be above 128 to be "rare".
Default in the config for villages means the vanilla default, I haven't changed them.
Village size doesn't directly set the number of buildings in a village. It is used to set a minimum and maximum limit to the number of a certain building in a village.
As long as you have the config option to use EB's rare biome code on, changing those IDs shouldn't matter. If you don't, then you'll get weird problems like non-EB biomes generating as rare biomes in EB biomes, etc.
I will be adding them to the OreDictionary. I haven't done so already because standard dirt and grass aren't there.
I am a member of Hamster Hideout Forums, known as SableHammyGirl there!
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No, it doesn't have new mobs. The only change it makes to mobs is having horses spawn in its plains type biomes.
I am a member of Hamster Hideout Forums, known as SableHammyGirl there!
If you would like to check out my blog, Hammy Headlines, go here: http://hammyheadlines.blogspot.com
Thuamcraft: Shimmerleaf , greatwood sappling, silverwood sappling
Forbidden Magic: Umbra Rose
I'll let you know if i find any more weird happenings :L
I can't do anything about Thaumcraft, you'll have to report the issue to Azanor, and tell him to use "block.canSustainPlant" instead of "block == grass || block == dirt".
This means that the plant can grow on mod blocks set to sustain the type of plant that they are.
Because Forbidden Magic is open-source, I submitted a pull-request there (i.e. submitted code) that will fix the issue once accepted.
Thanks for notifying me of the issue.
EDIT: Yep, pull-request has been accepted. When the next version of Forbidden Magic is released, the issue should be fixed.
Another mod with that issue is PneumaticCraft. None of the plants spawn unless it is vanilla grass. That means that there is very little you can do the the mod.
I'll do what I can. Their plant code is set out rather unusually, so it might take a little while.