alright fair enough atm it works just fine with what I'm using it for in conjunction with another mod but sometimes they get pushed out of the range but its not a huge deal for the most part
I am having a bit a recurring issue. My z-target does not work when visiting the Nether. Seems fine in the overworld. But every time I visit the Nether it breaks. It does not correct itself when I return to the overworld.
I am having a bit a recurring issue. My z-target does not work when visiting the Nether. Seems fine in the overworld. But every time I visit the Nether it breaks. It does not correct itself when I return to the overworld.
Am I doing something wrong?
I could not reproduce the issue using the current version for 1.8 - what version are you using?
You need to update to a more recent version. See the change log notes for v1.6.1 - it fixed this issue; and no, it has nothing to do with your key mappings, it was a bug in the code.
Tinker Construct weapons weems to be fully supported now.
You should thank the TC team for that - they implemented both ZSS and DSS interfaces to be compatible. I still plan to make a better API in the future, but I just don't have much time right now.
Is this mod adding random bases with jack-o-lanterns and beds? I am finding a lot of these and they have chests filled with the orbs and swords. Is this the only place I would find the orbs? They are very common in my world, I wonder if there is a way to adjust how close together they spawn. Can there be alternatives to where the orbs and swords are found?
Is this mod adding random bases with jack-o-lanterns and beds? I am finding a lot of these and they have chests filled with the orbs and swords. Is this the only place I would find the orbs? They are very common in my world, I wonder if there is a way to adjust how close together they spawn. Can there be alternatives to where the orbs and swords are found?
This mod doesn't add any world generation, it simply hooks into existing chest loot tables.
Sounds like one of your other mods adds those chests and is using a vanilla loot table such as the nether fortress or stronghold (both of which have a higher chance of generating orbs and swords).
In the config file for DSS, you should find settings to reduce the frequency ('weight') of chest loot, or even disable it entirely (they can still drop from mobs, the settings for which are separate).
Note, however, that chests that have already generated their loot will not be affected, so you may want to start a new world for best results.
This mod doesn't add any world generation, it simply hooks into existing chest loot tables.
Sounds like one of your other mods adds those chests and is using a vanilla loot table such as the nether fortress or stronghold (both of which have a higher chance of generating orbs and swords).
In the config file for DSS, you should find settings to reduce the frequency ('weight') of chest loot, or even disable it entirely (they can still drop from mobs, the settings for which are separate).
Note, however, that chests that have already generated their loot will not be affected, so you may want to start a new world for best results.
Cool, thanks. I didn't think your mod did but thought maybe it was something from the Zelda Sword Skills mod, the structures made me think of Wind Waker.
Can you add some kind of different animation when your hitting and for different combos? it would be so cool, and like a hack and slash game like DMC where if you jump hit them and keep hitting them you would go higher and you could do a finisher when you would slam them into the ground
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I've come across two issues:
1. Dodge sends you flying in the direction you tapped upon use, sometimes over thirty blocks in distance. It's too unpredictable to safely use, especially with steep drops nearby.
2. Basic Technique is the only skill orb that appears in dungeons. I've tested this with well over fifty dungeons and it's the only one I've managed to find(It appeared several times, sometimes with two in the same chest). This doesn't affect mob drops.
Tested with 1.7.10, Forge 10.13.2.1291 and 10.13.3.1370, with and without other mods installed.
1. Dodge sends you flying in the direction you tapped upon use, sometimes over thirty blocks in distance. It's too unpredictable to safely use, especially with steep drops nearby.
2. Basic Technique is the only skill orb that appears in dungeons. I've tested this with well over fifty dungeons and it's the only one I've managed to find(It appeared several times, sometimes with two in the same chest). This doesn't affect mob drops.
Tested with 1.7.10, Forge 10.13.2.1291 and 10.13.3.1370, with and without other mods installed.
#1 has been reported before, and I'll look into it when I have time. I have never personally been able to replicate it, and I suspect it has something to do with differing frame rates.
#2 is simply bad luck - the other orbs most certainly do generate, but it's totally random and part of random distribution is finding the same thing multiple times (RNGs commonly produce the same number up to 7 times in a row).
One problem I cam across is that the mod made me crash on the Mojang screen, is there a way to fix the crash if this happens?
If you mean you tried to load a world and instead of loading you got kicked back to the main screen, just try loading the world again. That's not a problem particular to my mod, but just kind of happens in general with Minecraft.
If you mean that the game actually crashed and you are sure it is due to my mod, send or post the crash log and I will take a look.
Not at this time, but perhaps in a future update.
alright fair enough atm it works just fine with what I'm using it for in conjunction with another mod but sometimes they get pushed out of the range but its not a huge deal for the most part
should add tconstruct support
It is. I don't use the arrow keys at all, just mouse + WASD, jump, and sneak.
Is the 'Basic Controls' section on the front page not clear enough that you do not need to use the arrow keys?
Am I doing something wrong?
I could not reproduce the issue using the current version for 1.8 - what version are you using?
I realize that this is old.
I also remapped the controls. Is this a problem?
You need to update to a more recent version. See the change log notes for v1.6.1 - it fixed this issue; and no, it has nothing to do with your key mappings, it was a bug in the code.
You should thank the TC team for that - they implemented both ZSS and DSS interfaces to be compatible. I still plan to make a better API in the future, but I just don't have much time right now.
I love this mod. It is so well done, im suprised it takes no other API to make it able to work.
Is this mod adding random bases with jack-o-lanterns and beds? I am finding a lot of these and they have chests filled with the orbs and swords. Is this the only place I would find the orbs? They are very common in my world, I wonder if there is a way to adjust how close together they spawn. Can there be alternatives to where the orbs and swords are found?
This mod doesn't add any world generation, it simply hooks into existing chest loot tables.
Sounds like one of your other mods adds those chests and is using a vanilla loot table such as the nether fortress or stronghold (both of which have a higher chance of generating orbs and swords).
In the config file for DSS, you should find settings to reduce the frequency ('weight') of chest loot, or even disable it entirely (they can still drop from mobs, the settings for which are separate).
Note, however, that chests that have already generated their loot will not be affected, so you may want to start a new world for best results.
Cool, thanks. I didn't think your mod did but thought maybe it was something from the Zelda Sword Skills mod, the structures made me think of Wind Waker.
Can you add some kind of different animation when your hitting and for different combos? it would be so cool, and like a hack and slash game like DMC where if you jump hit them and keep hitting them you would go higher and you could do a finisher when you would slam them into the ground
would be cool to see
If you cant implement thats ok
I've come across two issues:
1. Dodge sends you flying in the direction you tapped upon use, sometimes over thirty blocks in distance. It's too unpredictable to safely use, especially with steep drops nearby.
2. Basic Technique is the only skill orb that appears in dungeons. I've tested this with well over fifty dungeons and it's the only one I've managed to find(It appeared several times, sometimes with two in the same chest). This doesn't affect mob drops.
Tested with 1.7.10, Forge 10.13.2.1291 and 10.13.3.1370, with and without other mods installed.
#1 has been reported before, and I'll look into it when I have time. I have never personally been able to replicate it, and I suspect it has something to do with differing frame rates.
#2 is simply bad luck - the other orbs most certainly do generate, but it's totally random and part of random distribution is finding the same thing multiple times (RNGs commonly produce the same number up to 7 times in a row).
One problem I cam across is that the mod made me crash on the Mojang screen, is there a way to fix the crash if this happens?
I <3 Mods
If you mean you tried to load a world and instead of loading you got kicked back to the main screen, just try loading the world again. That's not a problem particular to my mod, but just kind of happens in general with Minecraft.
If you mean that the game actually crashed and you are sure it is due to my mod, send or post the crash log and I will take a look.