affs nao ta funcionando o meu ta dando esse erro aqui
---- Minecraft Crash Report ----
// I feel sad now
Time: 07/01/15 10:14
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: appeng.api.features.IRegistryContainer.wireless()Lappeng/api/features/IWirelessTermRegistry;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: appeng.api.features.IRegistryContainer.wireless()Lappeng/api/features/IWirelessTermRegistry;
at extracells.Extracells.init(Extracells.java:80)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
esse crashed da dando com os mods: modularpowersuits, modularpowersuitsaddons, numina, compactmachines, extra cells, appliedenergistics, sick.util, oggaudiodata. E alem disso voce nao consertou o bug do powerfirst e surgiu um novo bug, tenta instalar os acessorios no powerfirst, voce aperta para instalar um intem ai acaba instalando outro, tambem as vezes voce nem consegue instalar os intens
OMG it's out! And it is in fact a bulk release! Numina, Powersuits and Addons all in one page! Huzzah! -> Note Addons version now reflects Powersuits version.
Ezer Arch may want to note that it does in fact have the creative energy module.
Also, as for Destrondivel's issue with Powersuit colors: I did make a note of this in the "Known issues" section, I'll be looking further into this shortly.
I'm loving this. Apparently gets MSPA working with the new AE where it wasn't before, which I'm thrilled about. Certain rows' click detection in the upgrades seem to be a little "off", though. To click Special or Environment upgrades on the torso armor, for instance, I find I have to click slightly above them. Special upgrades on the power fist don't seem clickable at all.
Excuse me, I've been away for a while due to several events occurring plus getting our CI system properly set up.
Quote from Tener_PVP »
affs nao ta funcionando o meu ta dando esse erro aqui
I cannot translate this wording properly, but according to the crash dump you're using AE2 rv1-stable-1, please use rv2-beta-7.
Eu não posso traduzir este texto corretamente, mas de acordo com o despejo de memória que você está usando AE2 rv1-stable-1 , utilize o rv2-beta-7.
Quote from Tener_PVP »
esse crashed da dando com os mods: modularpowersuits, modularpowersuitsaddons, numina, compactmachines, extra cells, appliedenergistics, sick.util, oggaudiodata. E alem disso voce nao consertou o bug do powerfirst e surgiu um novo bug, tenta instalar os acessorios no powerfirst, voce aperta para instalar um intem ai acaba instalando outro, tambem as vezes voce nem consegue instalar os intens
Quote from Tener_PVP (translated) »
that of giving crashed with the mods : modularpowersuits , modularpowersuitsaddons , Numina , compactmachines , extra cells , appliedenergistics , sick.util , oggaudiodata . And moreover you do not fixed the bug powerfirst and emerged a new bug , try to install the accessories in powerfirst , you press to install a intem al finishes installing another , also sometimes you can not even install the intens
I already said it didn't fix anything to do with custom colors in the Powerfist, moreover the bug you seem to be describing is a pre-existing bug dealing with cursor tracking in MuseUI, which is something I am trying to solve with this next build...
Eu já disse que não corrigir alguma coisa a ver com cores personalizadas no Powerfist , além disso, o bug você parece estar descrevendo é um bug pré-existente lidar com rastreamento em MuseUI cursor , que é algo que eu estou tentando resolver com este próximo construir ...
Quote from ShEsHy0 »
Thank you, will test it out tomorrow (or when I'm done with Far Cry 4, finally got it running after the last patch).
Yes, this would indeed be the issue. These versions will not work with RV2 at all due to major identifier changes.
Quote from EzerArch »
Creative energy module, what is that? Am I missing something?
Uhh... whoops...
Quote from lare290 »
Got idea.. what if there was thing called Creative Generator, that would be only obtainable in Creative mode or cheats, and it would produce infinite energy? For testing out capabilities of modules and stuff, or being OP admin in server
I added a module that can only work or be installed within Creative which sets the PowerSuit's current energy level to 100%, though I thought it was you, EzerArch, who gave me the idea xD
Seu mod esta bom, mas como eu disse tem um novo problema com o power first: ao instalar um acessório, ele instala o acessório de baixo, exemplo:vou instala canhão de plasma mais acaba instalando bateria avançada.Isso fora o ploblema das cores
Korynkai voce e um genio
continue melhorando o seu mod, parabéns
Quote from Tener_PVP (Translated) »
Korynkai you're a genius
continues to improve your mod , congratulations
Obrigado pelo elogio , eu estive fazendo o que posso .
Thank you for the compliment, I've been doing what I can.
Quote from Tener_PVP »
Seu mod esta bom, mas como eu disse tem um novo problema com o power first: ao instalar um acessório, ele instala o acessório de baixo, exemplo:vou instala canhão de plasma mais acaba instalando bateria avançada.Isso fora o ploblema das cores
Quote from Tener_PVP (Translated) »
Your mod this good, but as I said have a new problem with the power first : When installing an accessory , it installs the low accessory , eg 'll install plasma cannon more just installing avançada.Isso battery out ploblema colors
Na verdade, este soa como o MuseUI rastreamento cursor bug se eu estou entendendo corretamente, e , como tal, está na minha fila de questões.
Indeed, this does sound like the MuseUI cursor tracking bug if I'm understanding you correctly, and as such it's on my issues queue.
I'm loving this. Apparently gets MSPA working with the new AE where it wasn't before, which I'm thrilled about. Certain rows' click detection in the upgrades seem to be a little "off", though. To click Special or Environment upgrades on the torso armor, for instance, I find I have to click slightly above them. Special upgrades on the power fist don't seem clickable at all.
...
In addition to the earlier issues I mentioned, I can't seem to find the flight control module in Korynkai's MPSA version either.
Sorry I seem to have missed your issue in the last post (precisely why I'd prefer if people start posting issues to our Bugzilla, or, preferably only until 0.11.0.6-QMX, continue posting to GitHub)... The cursor position issue is a known issue regarding MPS's own internal UI handler, it's flagged for fix in 0.11.0.6-QMX. Also Flight Control is not in MPSA but in MPS itself on the helmet, I'll double check though to ensure this is accessable with MPSA installed (as I don't currently have it installed in my test pack...), when I get the current issues I am working on within MPS itself taken care of, to ensure there is nothing actually breaking this within MPSA.
Korynkai o erro que eu mencionei pode estar na ordem de instalação de acessórios do power first, poque você não da uma olha nos arquivos dos acessórios e do power first
Korynkai o erro que eu mencionei pode estar na ordem de instalação de acessórios do power first, poque você não da uma olha nos arquivos dos acessórios e do power first
Quote from Tener_PVP (translated) »
Korynkai the error I mentioned can be in the first power accessory installation order, poque you not the one looking in the archives of accessories and power first
* Confuso *
Tem certeza que isso não é o rastreamento de bugs cursor posição mencionei anteriormente ? Quase é o positivo que distorce a posição atual do cursor , fazendo com que o clique para registrar fora da área de seleção pretendida ... Eu venho fazendo testes completos em PowerSuits cada compilação instantâneo e não vi quaisquer problemas de "ordem de instalação " per-se , o que seria verdade Caracterizada por módulos em falta de corrente após a instalação. Além disso, se você quer dizer que você quer ser capaz de controlar a ordem módulo do powerfist .... Bem, eu não tenho nenhuma intenção de adicionar um recurso de tal peculiaridade , a menos que as opções mais pessoas solicitá-lo (e em Que eu provavelmente faria a interface do usuário das sortes para encomendá-los ... )
*confused*
Are you sure this isn't the cursor position tracking bug I mentioned earlier? Almost positive it is as it skews the actual position of the cursor, causing the click to register outside of the intended selection area... I've been doing thorough tests on PowerSuits every snapshot build and haven't seen any "installation order" issues per-se, which would actually be characterized by actual missing modules after installation. Also if you mean you want to be able to control the module order of the powerfist.... Well, I have no intention of adding such a quirk feature unless more people request it (and at that I'd probably make a UI of sorts to order them...)
I just got a (probably) unique idea: Horse Power Armor. It can be outfitted with mobility bonuses, armor, or could have an accessible inventory that could store items and (if the suit has full energy) charge items that use energy held inside. The horses could also hold more weight before slowing down, due to being horses.
Besides my comment here, you could try Flan's mod with FutureCraft content pack. It has a pretty nice bike that fits perfectly with MPS.
Sorry I seem to have missed your issue in the last post (precisely why I'd prefer if people start posting issues to our Bugzilla, or, preferably only until 0.11.0.6-QMX, continue posting to GitHub)... The cursor position issue is a known issue regarding MPS's own internal UI handler, it's flagged for fix in 0.11.0.6-QMX. Also Flight Control is not in MPSA but in MPS itself on the helmet, I'll double check though to ensure this is accessable with MPSA installed (as I don't currently have it installed in my test pack...), when I get the current issues I am working on within MPS itself taken care of, to ensure there is nothing actually breaking this within MPSA.
My sincere apologies. It looks like you can ignore BOTH my reports, actually - one since it's already known and the other because it's user error. Thank you again for your great work!
Besides my comment here, you could try Flan's mod with FutureCraft content pack. It has a pretty nice bike that fits perfectly with MPS.
These all sound interesting. I seem to have my hands full at the moment, but I'll keep them in mind... perhaps even, if at all possible, extensions to FlansMod bikes? Probably heavy NBT work involved with that, and maybe a few models... But the hoverbike mod is not a bad idea and it sounds like a more interesting endeavor when other things are taken care of.. Regardless, I'll see what I can do after these major bugs are taken care of and I have some breathing room to work on feature requests
Quote from Tener_PVP »
Korynkai no meu minecraft ta dando esse erro com o power first ao instalar um item acaba instalando o de baixo, faça um teste para você ver
Quote from Tener_PVP (translated) »
Korynkai in my minecraft ta giving this error with the power first to install an item just installing low , then test to see you
Ainda não me convencer de que não é o problema de rastreamento cursor ... A menos que você está falando apenas adicionando um único módulo ou dois módulos para o PowerFist , que , desde 3 slots de módulo são apresentadas , esse é um problema muito difícil de resolver e eu não vou cuidar disso agora porque é muito menor ... MachineMuse -se ainda disse que ela provavelmente não iria nunca corrigir esse bug ...
Still not convincing me that it's not the cursor tracking issue... Unless you're talking about just adding a single module or two modules to the PowerFist, which, since 3 module slots are shown, this is a very difficult bug to fix and I will not take care of this now because it is very minor... MachineMuse herself even said she probably wouldn't ever fix that bug...
Também...
Also...
Quote from Tener_PVP (pm) »
Korynkai você pode criar um mod de usar duas armar uma em cada mão para o meu modpack(não quero o mod "mine and blade")por favor, eu sei que você é capaz, obrigado
Quote from Tener_PVP (pm, translated) »
Korynkai you can create a mod to use two arm one in each hand for my modpack ( do not want the mod "mine and blade" ) Please , I know you can , thank you
Isso definitivamente vai ser um toughie , especialmente olhando para a forma em si Minecraft manipula objetos mantidos eo caminho Powersuits lida tanto com o módulo de controlo e selecção do Powerfist .... Desculpe dizer , eu não sei se é mesmo uma possibilidade de esse assunto. Eu vou olhar para ele , mas por favor postar isso (e todas as futuras solicitações de recursos e relatórios de bugs -> incluindo todos) para https://bugzilla.qmxtech.com
That's definitely going to be a toughie, especially looking at the way Minecraft itself handles held objects and the way Powersuits handles both the module control and selection of the Powerfist.... Sorry to say, I do not know if it's even a possibility for that matter. I'll look into it, but please post this (and all future feature requests & bug reports -> including everybody) to https://bugzilla.qmxtech.com
Quote from Venicus »
My sincere apologies. It looks like you can ignore BOTH my reports, actually - one since it's already known and the other because it's user error. Thank you again for your great work!
It's perfectly fine, and you're most certainly welcome!
I used your updated versions(MPS,MPSA,slick-util and Numima) but the MPS and MPSA do not appear at the mod lists and the items and blocks do not appear
EDIT:Nevermind,its just a corrupted download,i redownloaded it
EDIT:The new update works,but the pt-BR translation is a bit buggy(the item names) and when i try to click the power hand at the tinker table,it crash the game http://openeye.openmods.info/crashes/0f396414ce772a395a68798fb4f64bd1
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 27/01/15 15:32
Description: Updating screen events
java.lang.NoClassDefFoundError: com/qmxtech/oggaudiodata/OggAudioData
at net.machinemuse.numina.sound.proxy.MusiqueClient.clientSound(Musique.scala:133)
at net.machinemuse.numina.sound.proxy.Musique$.clientSound(Musique.scala:283)
at net.machinemuse.numina.sound.proxy.Musique.clientSound(Musique.scala)
at net.machinemuse.general.gui.frame.ItemSelectionFrame.onMouseDown(ItemSelectionFrame.java:121)
at net.machinemuse.general.gui.MuseGui.func_73864_a(MuseGui.java:225)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1629)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.qmxtech.oggaudiodata.OggAudioData
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 17 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 19 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.machinemuse.numina.sound.proxy.MusiqueClient.clientSound(Musique.scala:133)
at net.machinemuse.numina.sound.proxy.Musique$.clientSound(Musique.scala:283)
at net.machinemuse.numina.sound.proxy.Musique.clientSound(Musique.scala)
at net.machinemuse.general.gui.frame.ItemSelectionFrame.onMouseDown(ItemSelectionFrame.java:121)
at net.machinemuse.general.gui.MuseGui.func_73864_a(MuseGui.java:225)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
-- Affected screen --
Details:
Screen name: net.machinemuse.general.gui.GuiTinkerTable
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['joaoh1'/211, l='MpServer', x=-292,50, y=57,62, z=-1831,50]]
Chunk stats: MultiplayerChunkCache: 961, 970
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-287,4,-1826), Chunk: (at 1,0,14 in -18,-115; contains blocks -288,0,-1840 to -273,255,-1825), Region: (-1,-4; contains chunks -32,-128 to -1,-97, blocks -512,0,-2048 to -1,255,-1537)
Level time: 921 game time, 921 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 3 total; [EntityClientPlayerMP['joaoh1'/211, l='MpServer', x=-292,50, y=57,62, z=-1831,50], EntityHat['desconhecido'/213, l='MpServer', x=-292,50, y=57,62, z=-1831,50], EntityTrail['desconhecido'/214, l='MpServer', x=-292,50, y=57,62, z=-1831,50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:908)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 262869200 bytes (250 MB) / 712302592 bytes (679 MB) up to 3199205376 bytes (3051 MB)
JVM Flags: 5 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:-UseAdaptiveSizePolicy -Xmn210M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 12
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 Optifine OptiFine_1.7.10_HD_U_B4 58 mods loaded, 58 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FR-CORE{1.0.3} [Floatable Rails] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OldModelLoader{1.0} [OldModelLoader] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SomniaCore{1.3.0.15} [SomniaCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
modJ_StarMinerCore{0.9.7} [StarMinerCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
sapmanpack{2.1.0} [SanAndreasPs Manager Pack CORE edition] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
advancedgenetics{1.5.7} [Advanced Genetics] (advancedgenetics-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AnimationAPI{1.2.3} [AnimationAPI] (AnimationAPI-1.7.10-1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
antiqueatlas{4.0.1a-1.7.10} [Antique Atlas] (antiqueatlas-4.0.1a-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppleCore{1.0.1} [AppleCore] (AppleCore-mc1.7.10-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Grinder{4.0.0} [Grinder] (AttachableGrinder-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
B0bGrowsOre{1.9.3} [B0bGary's Growable Ores] (B0bGary's Growable Ores-2.0.0 for 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
blocklings{2.1.1} [Blocklings] (Blocklings-v2.1.1-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.3.3} [Carpenter's Blocks] (Carpenter's Blocks v3.3.3 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
claysoldiers{2.0.0b} [Clay Soldiers Mod] (ClaySoldiersMod-1.7.10-2.0.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.65} [ComputerCraft] (ComputerCraft1.65.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{1.7.10b} [CustomNpcs] (CustomNPCs_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lootablebodies{1.3.2} [DrCyano's Lootable Bodies] (CyanosLootableBodies-1.3.2-backport.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
jawser{1.0.0} [Decorative Videogame Systems] (Decorative Game Systems mod v1.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
festivities3{3.1.2.2} [Festivities3] (festivities3-3.1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FNAF{1.5.1} [FNAF] (FiveNightsatFreddysModv1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
foxlib{1.7.10-0.6.0} [FoxLib] (FoxLib-1.7.10-0.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ModGeochests{1.0.7} [§aGeochests] (geochests-1.7.10-v1.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HardcoreEnderExpansion{1.6.6} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.6.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HatStand{4.0.0} [HatStand] (HatStand-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InfernalMobs{1.5.9} [Infernal Mobs] (InfernalMobs-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_Invasion{1.1.2} [Invasion] (Invasion_1.1.2_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ItFellFromTheSky{4.0.0} [ItFellFromTheSky] (ItFellFromTheSky-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lmmx{1.0} [lmmx] (littleMaidMobX-1.7.10_0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MMMLibX{1.7.x-srg-1} [MMMLibX] (littleMaidMobX-1.7.10_0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zabuton{1.0} [zabuton] (littleMaidMobX-1.7.10_0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
is_mtc{1.2B} [Mine Trading Cards] (Mine Trading Cards-1.7.10-1.2B.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
numina{0.4.0.5-QMX} [Numina] (Numina-0.4.0.5-QMX.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
powersuits{0.11.0.5-QMX} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.11.0.5-QMX.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
powersuitaddons{0.11.0} [Modular Powersuit Addons] (ModularPowersuitsAddons-0.11.0.5-QMX.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mwaw{1.7.10-0.0.4} [Elemental Witch Mod] (mwaw-1.7.10-0.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
primitivemobs{1.0} [Primitive Mobs] (primitivemobs-1.0c-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Somnia{-au} [Somnia] (Somnia-1.3.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
modJ_StarMiner{0.9.7} [Starminer Mod] (Starminer1710-0.9.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StuffedAnimals{1.7.10v1} [Stuffed Animals] (Stuffed Animals-1.7.10v1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Sync{4.0.0} [Sync] (Sync-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Tabula{4.1.1} [Tabula] (Tabula-4.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Tails{1.7.10-1.2.3} [Tails] (Tails-1.7.10-1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
kitchen{1.3.8} [The Kitchen Mod] (TheKitchenMod-1.3.8-1.7.2-10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TrailMix{4.0.0} [TrailMix] (TrailMix-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
universalcoins{1.7.10-1.5.8} [Universal Coins] (UniversalCoins-1.7.10-1.5.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VillagersNose{1.3a} [Villager's Nose] (VillagersNose-1.7.10-1.3c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Wintercraft{1.1.2} [Wintercraft] (Wintercraft-1.7.10-1.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zeldaswordskills{1.7.10-beta-0.1.7.1} [Zelda Sword Skills] (zeldaswordskills-1.7.10-beta-0.1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zssaddon{1.7.10-alpha-0.0.1} [Zelda Sword Skills Addon] (zeldaswordskillsaddon-v0.0.3a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.2.1230
LWJGL: 2.9.1
OpenGL: GeForce GT 240/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: Português (Brasil)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
As for the translations, if you wish to help translate, please create a Pull Request on GitHub updating only the file in question as there are few languages I am fluent in (besides English) and, as such, cannot be held accountable for any incorrect translations.
Perhaps I should add an FML loading exception to ensure the user is aware that OggAudioData is required....
As for the translations, if you wish to help translate, please create a Pull Request on GitHub updating only the file in question as there are few languages I am fluent in (besides English) and, as such, cannot be held accountable for any incorrect translations.
Perhaps I should add an FML loading exception to ensure the user is aware that OggAudioData is required....
Thank you
i will fix the translation later(i'm working at a expansion for another mod at the moment)
---- Minecraft Crash Report ----
// I feel sad now
Time: 07/01/15 10:14
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: appeng.api.features.IRegistryContainer.wireless()Lappeng/api/features/IWirelessTermRegistry;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: appeng.api.features.IRegistryContainer.wireless()Lappeng/api/features/IWirelessTermRegistry;
at extracells.Extracells.init(Extracells.java:80)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 45035528 bytes (42 MB) / 190406656 bytes (181 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1264 Minecraft Forge 10.13.2.1264 10 mods loaded, 10 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{7.10.85.1264} [Forge Mod Loader] (forge-1.7.10-10.13.2.1264.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{10.13.2.1264} [Minecraft Forge] (forge-1.7.10-10.13.2.1264.jar) Unloaded->Constructed->Pre-initialized->Initialized
appliedenergistics2-core{rv1-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
appliedenergistics2{rv1-stable-1} [Applied Energistics 2] (appliedenergistics2-rv1-stable-1.jar) Unloaded->Constructed->Pre-initialized->Initialized
CompactMachines{1.7.10-1.13} [Compact Machines] (compactmachines-1.7.10-1.13.jar) Unloaded->Constructed->Pre-initialized->Initialized
extracells{2.2.25} [ExtraCells] (ExtraCells-1.7.10-2.2.25b45.jar) Unloaded->Constructed->Pre-initialized->Errored
numina{0.4.0.5-QMX} [Numina] (Numina-0.4.0.5-QMX.jar) Unloaded->Constructed->Pre-initialized->Initialized
powersuits{0.11.0.5-QMX} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.11.0.5-QMX.jar) Unloaded->Constructed->Pre-initialized->Initialized
ModularPowersuitAddons{0.11.0} [Modular Powersuit Addons] (ModularPowersuitAddons-0.11.0.5-QMX.jar) Unloaded->Constructed->Pre-initialized->Errored
AE2 Version: stable rv1-stable-1 for Forge 10.13.0.1187
1-eu tenho uma textura de raio para sair do powerfirst em vez de cair do céu, fica mais legal nao é?
2-tenho so mais um erro no seu mod, quando voce voa com o smartmoving o powerfirst fica ao contrario, e um erro simples e facil de consertar
I'm loving this. Apparently gets MSPA working with the new AE where it wasn't before, which I'm thrilled about. Certain rows' click detection in the upgrades seem to be a little "off", though. To click Special or Environment upgrades on the torso armor, for instance, I find I have to click slightly above them. Special upgrades on the power fist don't seem clickable at all.
Creative energy module, what is that? Am I missing something?
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
I cannot translate this wording properly, but according to the crash dump you're using AE2 rv1-stable-1, please use rv2-beta-7.
Eu não posso traduzir este texto corretamente, mas de acordo com o despejo de memória que você está usando AE2 rv1-stable-1 , utilize o rv2-beta-7.
I already said it didn't fix anything to do with custom colors in the Powerfist, moreover the bug you seem to be describing is a pre-existing bug dealing with cursor tracking in MuseUI, which is something I am trying to solve with this next build...
Eu já disse que não corrigir alguma coisa a ver com cores personalizadas no Powerfist , além disso, o bug você parece estar descrevendo é um bug pré-existente lidar com rastreamento em MuseUI cursor , que é algo que eu estou tentando resolver com este próximo construir ...
Yes, this would indeed be the issue. These versions will not work with RV2 at all due to major identifier changes.
Uhh... whoops...
I added a module that can only work or be installed within Creative which sets the PowerSuit's current energy level to 100%, though I thought it was you, EzerArch, who gave me the idea xD
-- Korynkai : Developer, QMX Technologies
Bugzilla: https://bugzilla.qmxtech.com
Official Builds: https://jenkins.qmxtech.com
GitHub (official release source code): http://github.com/QMXTech
GitLab (snapshot source code): https://git.qmxtech.com/open-source
Patreon: http://patreon.com/QMXTech
continue melhorando o seu mod, parabéns
Obrigado pelo elogio , eu estive fazendo o que posso .
Thank you for the compliment, I've been doing what I can.
Na verdade, este soa como o MuseUI rastreamento cursor bug se eu estou entendendo corretamente, e , como tal, está na minha fila de questões.
Indeed, this does sound like the MuseUI cursor tracking bug if I'm understanding you correctly, and as such it's on my issues queue.
-- Korynkai : Developer, QMX Technologies
Bugzilla: https://bugzilla.qmxtech.com
Official Builds: https://jenkins.qmxtech.com
GitHub (official release source code): http://github.com/QMXTech
GitLab (snapshot source code): https://git.qmxtech.com/open-source
Patreon: http://patreon.com/QMXTech
Sorry I seem to have missed your issue in the last post (precisely why I'd prefer if people start posting issues to our Bugzilla, or, preferably only until 0.11.0.6-QMX, continue posting to GitHub)... The cursor position issue is a known issue regarding MPS's own internal UI handler, it's flagged for fix in 0.11.0.6-QMX. Also Flight Control is not in MPSA but in MPS itself on the helmet, I'll double check though to ensure this is accessable with MPSA installed (as I don't currently have it installed in my test pack...), when I get the current issues I am working on within MPS itself taken care of, to ensure there is nothing actually breaking this within MPSA.
-- Korynkai : Developer, QMX Technologies
Bugzilla: https://bugzilla.qmxtech.com
Official Builds: https://jenkins.qmxtech.com
GitHub (official release source code): http://github.com/QMXTech
GitLab (snapshot source code): https://git.qmxtech.com/open-source
Patreon: http://patreon.com/QMXTech
* Confuso *
Tem certeza que isso não é o rastreamento de bugs cursor posição mencionei anteriormente ? Quase é o positivo que distorce a posição atual do cursor , fazendo com que o clique para registrar fora da área de seleção pretendida ... Eu venho fazendo testes completos em PowerSuits cada compilação instantâneo e não vi quaisquer problemas de "ordem de instalação " per-se , o que seria verdade Caracterizada por módulos em falta de corrente após a instalação. Além disso, se você quer dizer que você quer ser capaz de controlar a ordem módulo do powerfist .... Bem, eu não tenho nenhuma intenção de adicionar um recurso de tal peculiaridade , a menos que as opções mais pessoas solicitá-lo (e em Que eu provavelmente faria a interface do usuário das sortes para encomendá-los ... )
*confused*
Are you sure this isn't the cursor position tracking bug I mentioned earlier? Almost positive it is as it skews the actual position of the cursor, causing the click to register outside of the intended selection area... I've been doing thorough tests on PowerSuits every snapshot build and haven't seen any "installation order" issues per-se, which would actually be characterized by actual missing modules after installation. Also if you mean you want to be able to control the module order of the powerfist.... Well, I have no intention of adding such a quirk feature unless more people request it (and at that I'd probably make a UI of sorts to order them...)
-- Korynkai : Developer, QMX Technologies
Bugzilla: https://bugzilla.qmxtech.com
Official Builds: https://jenkins.qmxtech.com
GitHub (official release source code): http://github.com/QMXTech
GitLab (snapshot source code): https://git.qmxtech.com/open-source
Patreon: http://patreon.com/QMXTech
Besides my comment here, you could try Flan's mod with FutureCraft content pack. It has a pretty nice bike that fits perfectly with MPS.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
My sincere apologies. It looks like you can ignore BOTH my reports, actually - one since it's already known and the other because it's user error. Thank you again for your great work!
These all sound interesting. I seem to have my hands full at the moment, but I'll keep them in mind... perhaps even, if at all possible, extensions to FlansMod bikes? Probably heavy NBT work involved with that, and maybe a few models... But the hoverbike mod is not a bad idea and it sounds like a more interesting endeavor when other things are taken care of.. Regardless, I'll see what I can do after these major bugs are taken care of and I have some breathing room to work on feature requests
Ainda não me convencer de que não é o problema de rastreamento cursor ... A menos que você está falando apenas adicionando um único módulo ou dois módulos para o PowerFist , que , desde 3 slots de módulo são apresentadas , esse é um problema muito difícil de resolver e eu não vou cuidar disso agora porque é muito menor ... MachineMuse -se ainda disse que ela provavelmente não iria nunca corrigir esse bug ...
Still not convincing me that it's not the cursor tracking issue... Unless you're talking about just adding a single module or two modules to the PowerFist, which, since 3 module slots are shown, this is a very difficult bug to fix and I will not take care of this now because it is very minor... MachineMuse herself even said she probably wouldn't ever fix that bug...
Também...
Also...
Isso definitivamente vai ser um toughie , especialmente olhando para a forma em si Minecraft manipula objetos mantidos eo caminho Powersuits lida tanto com o módulo de controlo e selecção do Powerfist .... Desculpe dizer , eu não sei se é mesmo uma possibilidade de esse assunto. Eu vou olhar para ele , mas por favor postar isso (e todas as futuras solicitações de recursos e relatórios de bugs -> incluindo todos) para https://bugzilla.qmxtech.com
That's definitely going to be a toughie, especially looking at the way Minecraft itself handles held objects and the way Powersuits handles both the module control and selection of the Powerfist.... Sorry to say, I do not know if it's even a possibility for that matter. I'll look into it, but please post this (and all future feature requests & bug reports -> including everybody) to https://bugzilla.qmxtech.com
It's perfectly fine, and you're most certainly welcome!
-- Korynkai : Developer, QMX Technologies
Bugzilla: https://bugzilla.qmxtech.com
Official Builds: https://jenkins.qmxtech.com
GitHub (official release source code): http://github.com/QMXTech
GitLab (snapshot source code): https://git.qmxtech.com/open-source
Patreon: http://patreon.com/QMXTech
EDIT:Nevermind,its just a corrupted download,i redownloaded it
EDIT:The new update works,but the pt-BR translation is a bit buggy(the item names) and when i try to click the power hand at the tinker table,it crash the game
http://openeye.openmods.info/crashes/0f396414ce772a395a68798fb4f64bd1
// But it works on my machine.
Time: 27/01/15 15:32
Description: Updating screen events
java.lang.NoClassDefFoundError: com/qmxtech/oggaudiodata/OggAudioData
at net.machinemuse.numina.sound.proxy.MusiqueClient.clientSound(Musique.scala:133)
at net.machinemuse.numina.sound.proxy.Musique$.clientSound(Musique.scala:283)
at net.machinemuse.numina.sound.proxy.Musique.clientSound(Musique.scala)
at net.machinemuse.general.gui.frame.ItemSelectionFrame.onMouseDown(ItemSelectionFrame.java:121)
at net.machinemuse.general.gui.MuseGui.func_73864_a(MuseGui.java:225)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1629)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.qmxtech.oggaudiodata.OggAudioData
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 17 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 19 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.machinemuse.numina.sound.proxy.MusiqueClient.clientSound(Musique.scala:133)
at net.machinemuse.numina.sound.proxy.Musique$.clientSound(Musique.scala:283)
at net.machinemuse.numina.sound.proxy.Musique.clientSound(Musique.scala)
at net.machinemuse.general.gui.frame.ItemSelectionFrame.onMouseDown(ItemSelectionFrame.java:121)
at net.machinemuse.general.gui.MuseGui.func_73864_a(MuseGui.java:225)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
-- Affected screen --
Details:
Screen name: net.machinemuse.general.gui.GuiTinkerTable
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['joaoh1'/211, l='MpServer', x=-292,50, y=57,62, z=-1831,50]]
Chunk stats: MultiplayerChunkCache: 961, 970
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-287,4,-1826), Chunk: (at 1,0,14 in -18,-115; contains blocks -288,0,-1840 to -273,255,-1825), Region: (-1,-4; contains chunks -32,-128 to -1,-97, blocks -512,0,-2048 to -1,255,-1537)
Level time: 921 game time, 921 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 3 total; [EntityClientPlayerMP['joaoh1'/211, l='MpServer', x=-292,50, y=57,62, z=-1831,50], EntityHat['desconhecido'/213, l='MpServer', x=-292,50, y=57,62, z=-1831,50], EntityTrail['desconhecido'/214, l='MpServer', x=-292,50, y=57,62, z=-1831,50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:908)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 262869200 bytes (250 MB) / 712302592 bytes (679 MB) up to 3199205376 bytes (3051 MB)
JVM Flags: 5 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:-UseAdaptiveSizePolicy -Xmn210M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 12
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 Optifine OptiFine_1.7.10_HD_U_B4 58 mods loaded, 58 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FR-CORE{1.0.3} [Floatable Rails] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OldModelLoader{1.0} [OldModelLoader] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SomniaCore{1.3.0.15} [SomniaCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
modJ_StarMinerCore{0.9.7} [StarMinerCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
sapmanpack{2.1.0} [SanAndreasPs Manager Pack CORE edition] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
advancedgenetics{1.5.7} [Advanced Genetics] (advancedgenetics-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AnimationAPI{1.2.3} [AnimationAPI] (AnimationAPI-1.7.10-1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
antiqueatlas{4.0.1a-1.7.10} [Antique Atlas] (antiqueatlas-4.0.1a-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppleCore{1.0.1} [AppleCore] (AppleCore-mc1.7.10-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Grinder{4.0.0} [Grinder] (AttachableGrinder-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
B0bGrowsOre{1.9.3} [B0bGary's Growable Ores] (B0bGary's Growable Ores-2.0.0 for 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
blocklings{2.1.1} [Blocklings] (Blocklings-v2.1.1-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.3.3} [Carpenter's Blocks] (Carpenter's Blocks v3.3.3 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
claysoldiers{2.0.0b} [Clay Soldiers Mod] (ClaySoldiersMod-1.7.10-2.0.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.65} [ComputerCraft] (ComputerCraft1.65.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{1.7.10b} [CustomNpcs] (CustomNPCs_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lootablebodies{1.3.2} [DrCyano's Lootable Bodies] (CyanosLootableBodies-1.3.2-backport.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
jawser{1.0.0} [Decorative Videogame Systems] (Decorative Game Systems mod v1.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
festivities3{3.1.2.2} [Festivities3] (festivities3-3.1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FNAF{1.5.1} [FNAF] (FiveNightsatFreddysModv1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
foxlib{1.7.10-0.6.0} [FoxLib] (FoxLib-1.7.10-0.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ModGeochests{1.0.7} [§aGeochests] (geochests-1.7.10-v1.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HardcoreEnderExpansion{1.6.6} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.6.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HatStand{4.0.0} [HatStand] (HatStand-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InfernalMobs{1.5.9} [Infernal Mobs] (InfernalMobs-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_Invasion{1.1.2} [Invasion] (Invasion_1.1.2_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ItFellFromTheSky{4.0.0} [ItFellFromTheSky] (ItFellFromTheSky-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lmmx{1.0} [lmmx] (littleMaidMobX-1.7.10_0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MMMLibX{1.7.x-srg-1} [MMMLibX] (littleMaidMobX-1.7.10_0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zabuton{1.0} [zabuton] (littleMaidMobX-1.7.10_0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
is_mtc{1.2B} [Mine Trading Cards] (Mine Trading Cards-1.7.10-1.2B.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
numina{0.4.0.5-QMX} [Numina] (Numina-0.4.0.5-QMX.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
powersuits{0.11.0.5-QMX} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.11.0.5-QMX.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
powersuitaddons{0.11.0} [Modular Powersuit Addons] (ModularPowersuitsAddons-0.11.0.5-QMX.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mwaw{1.7.10-0.0.4} [Elemental Witch Mod] (mwaw-1.7.10-0.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
primitivemobs{1.0} [Primitive Mobs] (primitivemobs-1.0c-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Somnia{-au} [Somnia] (Somnia-1.3.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
modJ_StarMiner{0.9.7} [Starminer Mod] (Starminer1710-0.9.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StuffedAnimals{1.7.10v1} [Stuffed Animals] (Stuffed Animals-1.7.10v1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Sync{4.0.0} [Sync] (Sync-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Tabula{4.1.1} [Tabula] (Tabula-4.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Tails{1.7.10-1.2.3} [Tails] (Tails-1.7.10-1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
kitchen{1.3.8} [The Kitchen Mod] (TheKitchenMod-1.3.8-1.7.2-10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TrailMix{4.0.0} [TrailMix] (TrailMix-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
universalcoins{1.7.10-1.5.8} [Universal Coins] (UniversalCoins-1.7.10-1.5.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VillagersNose{1.3a} [Villager's Nose] (VillagersNose-1.7.10-1.3c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Wintercraft{1.1.2} [Wintercraft] (Wintercraft-1.7.10-1.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zeldaswordskills{1.7.10-beta-0.1.7.1} [Zelda Sword Skills] (zeldaswordskills-1.7.10-beta-0.1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zssaddon{1.7.10-alpha-0.0.1} [Zelda Sword Skills Addon] (zeldaswordskillsaddon-v0.0.3a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.2.1230
LWJGL: 2.9.1
OpenGL: GeForce GT 240/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: Português (Brasil)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Click my Dragons or Click my Pokemons(http://pokefarm.com/zc?quickbuy=GNn|JD You can buy 100ZC for me)
Try my maps
Hug me!
and Meet the Roleplay Characters!
John
Young John
Informations about the Characters is at the profile!
As for the translations, if you wish to help translate, please create a Pull Request on GitHub updating only the file in question as there are few languages I am fluent in (besides English) and, as such, cannot be held accountable for any incorrect translations.
Perhaps I should add an FML loading exception to ensure the user is aware that OggAudioData is required....
-- Korynkai : Developer, QMX Technologies
Bugzilla: https://bugzilla.qmxtech.com
Official Builds: https://jenkins.qmxtech.com
GitHub (official release source code): http://github.com/QMXTech
GitLab (snapshot source code): https://git.qmxtech.com/open-source
Patreon: http://patreon.com/QMXTech
Thank you
i will fix the translation later(i'm working at a expansion for another mod at the moment)
Click my Dragons or Click my Pokemons(http://pokefarm.com/zc?quickbuy=GNn|JD You can buy 100ZC for me)
Try my maps
Hug me!
and Meet the Roleplay Characters!
John
Young John
Informations about the Characters is at the profile!