When you have multiple super magic meter potion. (the ones that upgrade the meter) do they stack like when you use them so you can extnd the meter more than once?
Yep - I believe the max is 500 or so, there may be a config option to set it to whatever you want, and I believe once you reach the limit you won't be able to drink any more of those potions.
EDIT: Keep in mind the magic meter increment value - if it is at 2 (which I believe is the default), you only need 100 MP to make the meter appear to be maxed out. If you put the value too high above your current meter level, your meter will appear tiny. It's a fine balance.
Yep - I believe the max is 500 or so, there may be a config option to set it to whatever you want, and I believe once you reach the limit you won't be able to drink any more of those potions.
EDIT: Keep in mind the magic meter increment value - if it is at 2 (which I believe is the default), you only need 100 MP to make the meter appear to be maxed out. If you put the value too high above your current meter level, your meter will appear tiny. It's a fine balance.
its just that i noticed that I can drink more bottles regardless of the length of the meter.
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its just that i noticed that I can drink more bottles regardless of the length of the meter.
Then either you're not at the max yet or I didn't make it so they are undrinkable once you reach the max (or you might be in creative mode?). Check your config settings for max MP and magic meter increment.
EDIT: Just checked the code and you can also drink them if you have less than full mana, i.e. to replenish spent mana. Doing so will also increase your max as normal if it can be increased further.
Then either you're not at the max yet or I didn't make it so they are undrinkable once you reach the max (or you might be in creative mode?). Check your config settings for max MP and magic meter increment.
EDIT: Just checked the code and you can also drink them if you have less than full mana, i.e. to replenish spent mana. Doing so will also increase your max as normal if it can be increased further.
this was pure survival. I also realised that too, cos I was abusing the Deku Leaf to blow away those cobwebs (really useful!) and it brought it all the way back. I'll leave the config anyways to default cos I don't care much about toying with it lol
also a suggestion regarding yellow chus and electric keese?
i find it annoying that they keep using their electrical field so what if we can kill them safely with a Wooden Sword? Naturally, they don't conduct electricity so maybe add some code to allow that to happen. The sword can be weak but it will allow the player to hurt those enemies wether electricifed or not.
Those 4 words just made me go into a shock that made me remember that hardly anyone does an up to date survival series with this mod....let alone a server...Maybe that should be something I should do in the future.(The series I mean XD I doubt I'm capable of running a 24/7 server, even paying for it XD)
also a suggestion regarding yellow chus and electric keese?
i find it annoying that they keep using their electrical field so what if we can kill them safely with a Wooden Sword? Naturally, they don't conduct electricity so maybe add some code to allow that to happen. The sword can be weak but it will allow the player to hurt those enemies wether electricifed or not.
That... is a brilliant idea. I'll add it to my list!
EDIT: Until then, however, a little tip - deku nuts, boomerangs, explosions, even the hookshot can all stun an electrified mob out of its shocking state. Furthermore, magic damage bypasses their damage immunity while in that state, but does not end their electrification.
A problem I'm having in the 1.8 version is that I'm trying to get a villager to upgrade my master sword to the tempered sword, but none of them seem to be able to do it, I might just be dumb, but I got the two master ore and the master sword so I'm not sure what the issue is.
A problem I'm having in the 1.8 version is that I'm trying to get a villager to upgrade my master sword to the tempered sword, but none of them seem to be able to do it, I might just be dumb, but I got the two master ore and the master sword so I'm not sure what the issue is.
has to be a friendly blacksmith. trade with the blacksmith enough to unlock 6 trade options.
Not entirely true. A few months ago we had talked about reviving an addon of some sort, but life kinda happened for Robijn, cool, and myself. Just kinda dropped out of the programming loop for awhile but I'm working on some ZSS stuff, maybe possibly get to looking at that addon bug soon. If I can get cool online for a second at some point I'll see what's plausible
It's a cauldron server it's the one that came with it. I'm not sure how to update it, I think you might have to change the server file to the server one from the forge website.
If if any one could explain how in more detail than me that would be helpful.
It looks like you are also using ZSS version 2.4 - the latest for 1.7.10 is 2.5.1 in which that bug should have been fixed.
Yep - I believe the max is 500 or so, there may be a config option to set it to whatever you want, and I believe once you reach the limit you won't be able to drink any more of those potions.
EDIT: Keep in mind the magic meter increment value - if it is at 2 (which I believe is the default), you only need 100 MP to make the meter appear to be maxed out. If you put the value too high above your current meter level, your meter will appear tiny. It's a fine balance.
its just that i noticed that I can drink more bottles regardless of the length of the meter.
Then either you're not at the max yet or I didn't make it so they are undrinkable once you reach the max (or you might be in creative mode?). Check your config settings for max MP and magic meter increment.
EDIT: Just checked the code and you can also drink them if you have less than full mana, i.e. to replenish spent mana. Doing so will also increase your max as normal if it can be increased further.
this was pure survival. I also realised that too, cos I was abusing the Deku Leaf to blow away those cobwebs (really useful!) and it brought it all the way back. I'll leave the config anyways to default cos I don't care much about toying with it lol
also a suggestion regarding yellow chus and electric keese?
i find it annoying that they keep using their electrical field so what if we can kill them safely with a Wooden Sword? Naturally, they don't conduct electricity so maybe add some code to allow that to happen. The sword can be weak but it will allow the player to hurt those enemies wether electricifed or not.
Those 4 words just made me go into a shock that made me remember that hardly anyone does an up to date survival series with this mod....let alone a server...Maybe that should be something I should do in the future.(The series I mean XD I doubt I'm capable of running a 24/7 server, even paying for it XD)
That... is a brilliant idea. I'll add it to my list!
EDIT: Until then, however, a little tip - deku nuts, boomerangs, explosions, even the hookshot can all stun an electrified mob out of its shocking state. Furthermore, magic damage bypasses their damage immunity while in that state, but does not end their electrification.
Well, I'll just wait till they lift their field and then strike.
a bit of a request.
any way we can get a boomerang that, instead of stunning, has a flame that damages foes?
Isn't that possible by throwing the boomerang through a fire block? Much arrows do.
Anyways, im going around Villages to abduct a Librarian so I can have a potion shop back home. owo
A problem I'm having in the 1.8 version is that I'm trying to get a villager to upgrade my master sword to the tempered sword, but none of them seem to be able to do it, I might just be dumb, but I got the two master ore and the master sword so I'm not sure what the issue is.
has to be a friendly blacksmith. trade with the blacksmith enough to unlock 6 trade options.
Ah, okay, thank you for clearing that up.
1. spoiler tag not code tag
2. it is the ZSS add-on. it hasn't been updated in a while and will cause that.
ZSS add-on is currently no longer in development.
Not entirely true. A few months ago we had talked about reviving an addon of some sort, but life kinda happened for Robijn, cool, and myself. Just kinda dropped out of the programming loop for awhile but I'm working on some ZSS stuff, maybe possibly get to looking at that addon bug soon. If I can get cool online for a second at some point I'll see what's plausible
That's actually true. Would be worth the look still, but that would explain the error
It looks like you are also using ZSS version 2.4 - the latest for 1.7.10 is 2.5.1 in which that bug should have been fixed.
How soon are we gonna see the next version of zelda Sword skills?
When it comes out.
They're in the secret rooms. Check for rooms that require things like the gauntlets and hammer to access. That's where I usually find them.