In BG2 right clicking doesn't work because it triggers your offhand, so items like boomerangs and hookshots won't work. As for bows, only quivers can be equipped, I mean have you ever seen an archer shoot a bow with one hand? Lol. The offhand is mainly for shields or a second weapon for duel wielding.
The Meaning of Life, the Universe, and Everything.
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this is a bit of a leap of faith here so sorry if this is the wrong place to ask this, but.... is this from this mod? if not does anyone know what mod it's from? I'm using a modpack and (sort of) narrowed it down to being apart of this mod, though I'm not entirely sure...what exactly is it and what does it do?
this is a bit of a leap of faith here so sorry if this is the wrong place to ask this, but.... is this from this mod? if not does anyone know what mod it's from? I'm using a modpack and (sort of) narrowed it down to being apart of this mod, though I'm not entirely sure...what exactly is it and what does it do?
It's a piece of power, it gives you tons of buffs. I suggest that you pick it up.
this is a bit of a leap of faith here so sorry if this is the wrong place to ask this, but.... is this from this mod? if not does anyone know what mod it's from? I'm using a modpack and (sort of) narrowed it down to being apart of this mod, though I'm not entirely sure...what exactly is it and what does it do?
Or, you could put it in a hopper and save it for later...
Rollback Post to RevisionRollBack
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
You should regular locked doors that use small keys, but they are only accessable from creative. This could be good for people making adventure maps using your mod, just a suggestion though.
You should regular locked doors that use small keys, but they are only accessable from creative. This could be good for people making adventure maps using your mod, just a suggestion though.
Totes to that. Been waiting for someone to ask that. So I'll just throw my idea out.
Zelda Sword Skills - Dungeon Creator Addon
====================================
-Small Key Doors
-Specially modeled "Big Chest"
-Floor Switches
--Small Switch (just stand on like a pressure plate and it activates indefenitely)
--Small Switch v2 (acts just like the first kind, but a blueish color and requires something to always be on it, like a pot or barrier)
--Rusted Switch (can only be activated with a megaton hammer)
--Big Switch (2x2 switch. not sure how it will be activated right now)
-Chests that can only be opened once then stay open
Rollback Post to RevisionRollBack
No. The ring of fire is not a "steal" from DarkWolfInsanity. We work together at Nilux Roleplay and it's the main logo.
Totes to that. Been waiting for someone to ask that. So I'll just throw my idea out.
Zelda Sword Skills - Dungeon Creator Addon
====================================
-Small Key Doors
-Specially modeled "Big Chest"
-Floor Switches
--Small Switch (just stand on like a pressure plate and it activates indefenitely)
--Small Switch v2 (acts just like the first kind, but a blueish color and requires something to always be on it, like a pot or barrier)
--Rusted Switch (can only be activated with a megaton hammer)
--Big Switch (2x2 switch. not sure how it will be activated right now)
-Chests that can only be opened once then stay open
Nice ideas! So the rusted switch is basically like a rusted peg that sends a redstone signal?
Rollback Post to RevisionRollBack
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
thanks you guys! I knew it played a sound and figured it buffed me somehow, but never knew for sure! speaking of which, is there a way to move/disable the icons on the upper right of the screen when I pick it up?
Usually using Steam/Discord nowadays, mostly actively searching around on curseforge for new mods.
Games on steam are usually Spiral Knights, TF2, SFM, and Paladins nowadays
I occasionally hop on minecraft to see what's new.
I think this was mentioned before, although I didn't die
In my bomb flower farm, I left for a bout five minutes and came back to find that a seed that had escaped the cage had mysteriously duplicated itself to look like this.
thanks you guys! I knew it played a sound and figured it buffed me somehow, but never knew for sure! speaking of which, is there a way to move/disable the icons on the upper right of the screen when I pick it up?
You should regular locked doors that use small keys, but they are only accessable from creative. This could be good for people making adventure maps using your mod, just a suggestion though.
2) The sphere switch (from a Link to the past/between worlds)
-The ability of pushing a block (like sand or gravel)
Small key locked doors have been on the list for some time, and pushable blocks would certainly be interesting. I'm not too keen on all of the different switch ideas because there are already quite a few switches in vanilla Minecraft that can fulfill most needs.
I do kind of like the idea for a floor switch that activates indefinitely, but if you just need that for an adventure map, you could already achieve similar effects with command blocks and a regular pressure plate (e.g. activating it causes blocks to be removed, permanently, opening up a new area).
Vanilla pressure plates also already constantly put out redstone signal as long as something is on them (e.g. a mob) - being able to do so with a block is an idea that I really like and think should be part of vanilla Minecraft. Right-click with any block on a pressure plate and a very slightly smaller version of the block appears on the pressure plate, with the pressure plate still visible underneath. That would be awesome.
Small key locked doors have been on the list for some time, and pushable blocks would certainly be interesting. I'm not too keen on all of the different switch ideas because there are already quite a few switches in vanilla Minecraft that can fulfill most needs.
I do kind of like the idea for a floor switch that activates indefinitely, but if you just need that for an adventure map, you could already achieve similar effects with command blocks and a regular pressure plate (e.g. activating it causes blocks to be removed, permanently, opening up a new area).
Vanilla pressure plates also already constantly put out redstone signal as long as something is on them (e.g. a mob) - being able to do so with a block is an idea that I really like and think should be part of vanilla Minecraft. Right-click with any block on a pressure plate and a very slightly smaller version of the block appears on the pressure plate, with the pressure plate still visible underneath. That would be awesome.
To expand on the push-able blocks, why not include the heavy blocks that need the gauntlets to access. Maybe in the future you can use the red/blue blocks for multi-block structures:
2x2x2 light barrier blocks make a "small" push-able block
2x2x2 heavy barrier blocks make a "large" push-able block
While you can't carry them, you can push them instead....
Or for the really big thinkers, 3x3x3 of heavy barriers could be used to fill in gaps in a floor ala the Spirit Temple!
Small key locked doors have been on the list for some time, and pushable blocks would certainly be interesting. I'm not too keen on all of the different switch ideas because there are already quite a few switches in vanilla Minecraft that can fulfill most needs.
I hope to see those key doors in the next update then. > ____ >
Rollback Post to RevisionRollBack
No. The ring of fire is not a "steal" from DarkWolfInsanity. We work together at Nilux Roleplay and it's the main logo.
Caused by: java.lang.ClassNotFoundException: zeldaswordskills.item.ItemHeroBow
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 40 more
Caused by: java.lang.NoClassDefFoundError: mods/battlegear2/api/quiver/ISpecialBow
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 42 more
Caused by: java.lang.ClassNotFoundException: mods.battlegear2.api.quiver.ISpecialBow
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Right here states that it's conflicting with something in Battlegear2. Make sure your Battlegear is updated or remove it all together.
Rollback Post to RevisionRollBack
No. The ring of fire is not a "steal" from DarkWolfInsanity. We work together at Nilux Roleplay and it's the main logo.
In BG2 right clicking doesn't work because it triggers your offhand, so items like boomerangs and hookshots won't work. As for bows, only quivers can be equipped, I mean have you ever seen an archer shoot a bow with one hand? Lol. The offhand is mainly for shields or a second weapon for duel wielding.
this is a bit of a leap of faith here so sorry if this is the wrong place to ask this, but.... is this from this mod? if not does anyone know what mod it's from? I'm using a modpack and (sort of) narrowed it down to being apart of this mod, though I'm not entirely sure...what exactly is it and what does it do?
Pick it up! Its an awesome power boost
It's a piece of power, it gives you tons of buffs. I suggest that you pick it up.
Or, you could put it in a hopper and save it for later...
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
You should regular locked doors that use small keys, but they are only accessable from creative. This could be good for people making adventure maps using your mod, just a suggestion though.
Totes to that. Been waiting for someone to ask that. So I'll just throw my idea out.
Zelda Sword Skills - Dungeon Creator Addon
====================================
-Small Key Doors
-Specially modeled "Big Chest"
-Floor Switches
--Small Switch (just stand on like a pressure plate and it activates indefenitely)
--Small Switch v2 (acts just like the first kind, but a blueish color and requires something to always be on it, like a pot or barrier)
--Rusted Switch (can only be activated with a megaton hammer)
--Big Switch (2x2 switch. not sure how it will be activated right now)
-Chests that can only be opened once then stay open
No. The ring of fire is not a "steal" from DarkWolfInsanity. We work together at Nilux Roleplay and it's the main logo.
Nice ideas! So the rusted switch is basically like a rusted peg that sends a redstone signal?
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
.
*cough* could be in the hyrule dimension if more people helped to work on it *cough*
thanks you guys! I knew it played a sound and figured it buffed me somehow, but never knew for sure! speaking of which, is there a way to move/disable the icons on the upper right of the screen when I pick it up?
Pushable Block for Big Switch or some kind of falling block like gravel or sand
Gauntlet: Dark Legacy forever.
Usually using Steam/Discord nowadays, mostly actively searching around on curseforge for new mods.
Games on steam are usually Spiral Knights, TF2, SFM, and Paladins nowadays
I occasionally hop on minecraft to see what's new.
Cool ideas 😃!! I also have some ideas:
-Item switches:
1) The bow/eye switch
2) The sphere switch (from a Link to the past/between worlds)
-The ability of pushing a block (like sand or gravel)
I think this was mentioned before, although I didn't die
In my bomb flower farm, I left for a bout five minutes and came back to find that a seed that had escaped the cage had mysteriously duplicated itself to look like this.
Kinda looks like a grenade though?
the blue is from my texture pack
causes intense lag
Yes, in the config
*cough* The Hyrule Dimension *cough*
Small key locked doors have been on the list for some time, and pushable blocks would certainly be interesting. I'm not too keen on all of the different switch ideas because there are already quite a few switches in vanilla Minecraft that can fulfill most needs.
I do kind of like the idea for a floor switch that activates indefinitely, but if you just need that for an adventure map, you could already achieve similar effects with command blocks and a regular pressure plate (e.g. activating it causes blocks to be removed, permanently, opening up a new area).
Vanilla pressure plates also already constantly put out redstone signal as long as something is on them (e.g. a mob) - being able to do so with a block is an idea that I really like and think should be part of vanilla Minecraft. Right-click with any block on a pressure plate and a very slightly smaller version of the block appears on the pressure plate, with the pressure plate still visible underneath. That would be awesome.
To expand on the push-able blocks, why not include the heavy blocks that need the gauntlets to access. Maybe in the future you can use the red/blue blocks for multi-block structures:
2x2x2 light barrier blocks make a "small" push-able block
2x2x2 heavy barrier blocks make a "large" push-able block
While you can't carry them, you can push them instead....
Or for the really big thinkers, 3x3x3 of heavy barriers could be used to fill in gaps in a floor ala the Spirit Temple!
I hope to see those key doors in the next update then. > ____ >
No. The ring of fire is not a "steal" from DarkWolfInsanity. We work together at Nilux Roleplay and it's the main logo.
Right here states that it's conflicting with something in Battlegear2. Make sure your Battlegear is updated or remove it all together.
No. The ring of fire is not a "steal" from DarkWolfInsanity. We work together at Nilux Roleplay and it's the main logo.
What is the syntax for mob entities? I'm trying to use the /summon command to spawn a darknut