Right cause 61 is broken, 62 is pending approval, get 62 from http://cdn.afterlifelochie.net/mods/lanteacraft/ until CF Approves it. I figure the delay is cause it's Christmas so can't get upset.. heh.
No problem at all. Out of curiosity, what was wrong with it?
Hey!
I saw the Pegasus gate with shield on wiki's screenshot. Is that planned feature(how on screenshot?), pre-Alpha, or photoshop "feature".
Is naquadah generator generating MJ(now RF) on Buildcraft 6.2.2. My Quarry won't run on it. I connected it directly(opposite to quarry) or through emerald and golden kinesis pipe. I noticed that it generates only EU(tried RF with EnderIO Capacitor). Is that expected behavior?
It's not a photoshop, it's the still unreleased Iris.
And this is why the Naquadah generator isn't ready for general use.
Wow I haven't been on here for a while. I looked at the energy crystal page on the lanteacraft wiki, and it still doesn't say specifically how to charge it. I know you can't get a naquadah generator without spawning one in, but since i have only mods that are super cool (i.e lanteacraft) or go well with vanilla, like the pet bat mod, i'd just spawn one in. Just put it in there that you put redstone in the bottom slot and the crystal in the top to charge it, it'll take like 20 seconds if you're fast at typing.
Ah right.. someone said they had an issue with 1264..
i'd say blame Optifine, but I'm using the latest Optifine for 1.7.10 with LC and having no drama or issues at all.
I do know that ColouredLightsCore causes issues with Stargate rendering and had to axe that mod otherwise my gates looked like plain grey circles, with no glyphs, chevrons or anything.
I like the way the Pegasus gates look, BTW. I do still think gate dialling should align glyphs with the chevron to be locked, rather than aligning all glyphs to the same point, so that even dialling to AAAAAAAAA will produce ring movement.
Hopefully in the 2.0 version. Or just so a letter cannot be next to itself, just to ensure each time a chevron locks, the ring will rotate. From what I remember the pegasus gates, unlike the normal ones, are random with the symbols that get locked. And luckily they are now craftable. I just can't use the normal ones bearing in mind that generated addresses, for some reason, really like a's, and quite often will not rotate when dialed to.
I just went to investigate a texture mismatch in my world, and found that the XML configuration file used by current LanteaCraft builds (I'm using build 62) no longer includes a directive to set the default texture resolution. It's defaulting to 32x, which causes it to not pick up my own 64x replacement ore textures (which blend your ores into LB PhotoRealism's stone texture).
I can see where I'm guessing such a directive would presumably go; my guess is it should be under <Module enabled="true" name="DECOR"/>. But DECOR is empty.
Is there currently a configuration directive to set the texture resolution, and if so, what, and where should it go?
What's up with the decorator tool? AfterLifeNochie showed it off in a video, but it's not in build 63. If that's really the case, please tell him to not be so mis-leading when he tells us he's "added it to lanteacraft", but rather his dev. build. BUT, i suppose when he showed case off the lantean doors, he did fix his wording by saying it was a demo for an upcoming feature. Oh well you can tell him I was disappointed to find the decorator tool wasn't in build 63, lol.
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iceman11a
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I just started using your mod and I just completed 2 gates. How ever when I try and dial out to the 2nd gate from the 1st gate. The gate seems to just close and doesn't stay open. I'm using version 1.7.10-63. From what I have seen on mod spotlights. The ones I did find. That your plans are to add an option for power. Well I didn't see any info on that. So I'm not sure if the gate requires power or how to connect it up to a power source sense you didn't have one in the mod other the the Naquadah Generator and there's no cables to connect any thing to it. So any help from any one would be great.
You have to power the Stargates in order for them to stay open. To do this you can hook it up to any generator that generates Redstone Flux (such as a big reactor) or and I'm not sure if this last part is outdated info on my part but, you can hook it into Industrial Craft 2 power.
I just started using your mod and I just completed 2 gates. How ever when I try and dial out to the 2nd gate from the 1st gate. The gate seems to just close and doesn't stay open. I'm using version 1.7.10-63. From what I have seen on mod spotlights. The ones I did find. That your plans are to add an option for power. Well I didn't see any info on that. So I'm not sure if the gate requires power or how to connect it up to a power source sense you didn't have one in the mod other the the Naquadah Generator and there's no cables to connect any thing to it. So any help from any one would be great.
Joe
You have to power the Stargates in order for them to stay open. To do this you can hook it up to any generator that generates Redstone Flux (such as a big reactor) or and I'm not sure if this last part is outdated info on my part but, you can hook it into Industrial Craft 2 power. Also, you can use any cable from any other mod I think, just remember, the gate can use a large amount of power.
No problem at all. Out of curiosity, what was wrong with it?
Coudn't build non-Milky way gates due to metadata issues in the recipes.
It's not a photoshop, it's the still unreleased Iris.
And this is why the Naquadah generator isn't ready for general use.
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http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292427-lanteacraft
Donate with Patreon:
https://www.patreon.com/Michiyo?ty=h
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292427-lanteacraft
Donate with Patreon:
https://www.patreon.com/Michiyo?ty=h
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292427-lanteacraft
i'd say blame Optifine, but I'm using the latest Optifine for 1.7.10 with LC and having no drama or issues at all.
I do know that ColouredLightsCore causes issues with Stargate rendering and had to axe that mod otherwise my gates looked like plain grey circles, with no glyphs, chevrons or anything.
I just went to investigate a texture mismatch in my world, and found that the XML configuration file used by current LanteaCraft builds (I'm using build 62) no longer includes a directive to set the default texture resolution. It's defaulting to 32x, which causes it to not pick up my own 64x replacement ore textures (which blend your ores into LB PhotoRealism's stone texture).
I can see where I'm guessing such a directive would presumably go; my guess is it should be under <Module enabled="true" name="DECOR"/>. But DECOR is empty.
Is there currently a configuration directive to set the texture resolution, and if so, what, and where should it go?
Donate with Patreon:
https://www.patreon.com/Michiyo?ty=h
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292427-lanteacraft
Joe
You have to power the Stargates in order for them to stay open. To do this you can hook it up to any generator that generates Redstone Flux (such as a big reactor) or and I'm not sure if this last part is outdated info on my part but, you can hook it into Industrial Craft 2 power. Also, you can use any cable from any other mod I think, just remember, the gate can use a large amount of power.