So I'm assuming this isn't an issue of yours and already posted it to the gregtech forum, but greg adds a couple items based on AM2, which is awesome, but he also adds his own version of vinteum dusts(normal, small and tiny), which doesn't work for crafting.
If this is actually something you can(or should) fix that'd be great, if not I already asked Greg to fix it which I assume is the proper solution anyway.
...later on, you can get into the complex thing known as spell grammar. For example, I have a spell that costs 15 mana and generates a massive lightning storm in all directions, which lasts for about 20 seconds. Or the spell that costs 150 mana and one-shots the Winter Guardian. AM2 is sort of dependent on how clever you are and what you do with what you have.
How is sometime like this remotely possible? I thought I understood basic grammar but apparently not even close...?
How is sometime like this remotely possible? I thought I understood basic grammar but apparently not even close...?
Technically, it shouldn't even be possible, but the trick is that certain spell shapes can be repeated in a spell.
For example, the first spell is actually pretty simple; Wallx3, Channel: Storm. The only hitch is that you need to have an entity pass through the wall to make it work. The idea is that an entity walks through the wall and is forced to do Channel: Storm, and since they don't have a specified pool of mana, this spell goes as long as the three walls go.
The second spell is even simpler; Zonex3, Touch: Firestorm. Cast it where the Winter Guardian stands and watch the magic happen.
You can force other entities to cast spells despite them having no mana? Even if they did have mana, it sounds like it should cost something (like some fraction of the mana cost) to subvert their will.
You can force other entities to cast spells despite them having no mana? Even if they did have mana, it sounds like it should cost something (like some fraction of the mana cost) to subvert their will.
Bug?
Well, no. The same thing would happen if I did Zone, Projectile: Damage. Anything standing in the zone would cast a projectile:damage spell whenever the zone procs. I believe it was one of the techniques for a rather well-done quarrying spell. It's not really subverting their will, it's just how the shape works.
Seems to be working fine from my copy. Check your keybinds - maybe it's unbound?
It's bound, Next is my C key, Previous is my Z key and cast mode is B, doesn't seem to want to move previously, also; My Compemendium has the update alert even though I already have .006 >_>
Wish for some updates
Dmg Spells are not working (((
Experience from mobs
Crafting altar from wood (not oak) altar is not working
Soulbound on spellbook not working
Wish for some updates
Dmg Spells are not working (((
Experience from mobs
Crafting altar from wood (not oak) altar is not working
Soulbound on spellbook not working
These are just few .. futher i haven't tested
1. There is ONE final update. After that no updates unless he passes it on or someone manages to port the updates.
2. Damage spells somewhat work depending on how you make them.
3. I am getting xp from mobs you might have another mod that is preventing it.
4. Wood Altars work, you have to build them as it says in the book, minding the tips of the altar.
5. Haven't used the enchants but I am sure it does not work on the spellbook, only armor and swords and what not.
So, what does Storm/Thunerstorm actually do besides make it rain/storm? I was fidling with it in creative and got a lightning strike on something but only once...
Hey there, Im sure this has been asked a thousand times by now, but what do I need to run this for MC 1.8/1.8.1? Every time I run it with the 1.8 forge the mod wont load, and it may be simply that I dont know which version of AnimationAPI to use with it. Please reply with the downloads I need?
1. There is ONE final update. After that no updates unless he passes it on or someone manages to port the updates.
2. Damage spells somewhat work depending on how you make them.
3. I am getting xp from mobs you might have another mod that is preventing it.
4. Wood Altars work, you have to build them as it says in the book, minding the tips of the altar.
5. Haven't used the enchants but I am sure it does not work on the spellbook, only armor and swords and what not.
Soulbound was originally specifically for Spellbooks, and was normally only obtained by enchanting a Spellbook. However, Ender IO has now added their own version of the Soulbound enchantment that works almost exactly the same, but can be obtained on any enchantable item. Not entirely sure how much more reliable it is, though. I don't like using the enchant at all anymore, myself. Too risky for me.
So, what does Storm/Thunerstorm actually do besides make it rain/storm? I was fidling with it in creative and got a lightning strike on something but only once...
That's what it does, summons a thunderstorm. It seems like it's meant to be channeled, try that... :3
Incidentally, this is probably my favorite offensive/utiliy spell available, if set up right. The only downside is that lightning strikes are not considered a player attack, so no Mage EXP from Storm kills.
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
It's bound, Next is my C key, Previous is my Z key and cast mode is B, doesn't seem to want to move previously, also; My Compemendium has the update alert even though I already have .006 >_>
I have this exact same issue. I even tried binding both to different keys, didn't help.
Well, no. The same thing would happen if I did Zone, Projectile: Damage. Anything standing in the zone would cast a projectile:damage spell whenever the zone procs. I believe it was one of the techniques for a rather well-done quarrying spell. It's not really subverting their will, it's just how the shape works.
In my experience, a Zone>Projectile would cause me to fire a projectile in the direction I was facing every time the Zone activated. That's how the Zone>Channel one works too, as long as the Zone is casting, it's making you Channel. The cost just seems much lower than it should be.
Technically, it shouldn't even be possible, but the trick is that certain spell shapes can be repeated in a spell.
For example, the first spell is actually pretty simple; Wallx3, Channel: Storm. The only hitch is that you need to have an entity pass through the wall to make it work. The idea is that an entity walks through the wall and is forced to do Channel: Storm, and since they don't have a specified pool of mana, this spell goes as long as the three walls go.
The second spell is even simpler; Zonex3, Touch: Firestorm. Cast it where the Winter Guardian stands and watch the magic happen.
If you use Zone shapes instead of Wall shapes, you don't need an entity to activate the spell, the slight downside being it casts slightly slower. But it can be used much more freely. Also, try using AoE instead of Touch.
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
So i recently started playing modded MC again, and didnt want to miss AM2. When i started the world, i noticed that on every armor theres a tooltip for infused xp. At first i thought its Thaumcraft related cause there were so many updates to it, until just a bit earlier when i reached lvl10, the compendium entry for infused armor unlocked. I then noticed that none of my armor have any xp in it, and killed a mob to test it, still no xp. I used the searchfunktion in this thread, but nobody says anything than that it is released.
Did i miss something? Is there some kind of "ritual" to activate experience infusion?
Tutorial: How to create a server economy with Forge mods
If this is actually something you can(or should) fix that'd be great, if not I already asked Greg to fix it which I assume is the proper solution anyway.
How is sometime like this remotely possible? I thought I understood basic grammar but apparently not even close...?
Technically, it shouldn't even be possible, but the trick is that certain spell shapes can be repeated in a spell.
For example, the first spell is actually pretty simple; Wallx3, Channel: Storm. The only hitch is that you need to have an entity pass through the wall to make it work. The idea is that an entity walks through the wall and is forced to do Channel: Storm, and since they don't have a specified pool of mana, this spell goes as long as the three walls go.
The second spell is even simpler; Zonex3, Touch: Firestorm. Cast it where the Winter Guardian stands and watch the magic happen.
Bug?
Well, no. The same thing would happen if I did Zone, Projectile: Damage. Anything standing in the zone would cast a projectile:damage spell whenever the zone procs. I believe it was one of the techniques for a rather well-done quarrying spell. It's not really subverting their will, it's just how the shape works.
Seems to be working fine from my copy. Check your keybinds - maybe it's unbound?
It's bound, Next is my C key, Previous is my Z key and cast mode is B, doesn't seem to want to move previously, also; My Compemendium has the update alert even though I already have .006 >_>
Wish for some updates
Dmg Spells are not working (((
Experience from mobs
Crafting altar from wood (not oak) altar is not working
Soulbound on spellbook not working
These are just few .. futher i haven't tested
1. There is ONE final update. After that no updates unless he passes it on or someone manages to port the updates.
2. Damage spells somewhat work depending on how you make them.
3. I am getting xp from mobs you might have another mod that is preventing it.
4. Wood Altars work, you have to build them as it says in the book, minding the tips of the altar.
5. Haven't used the enchants but I am sure it does not work on the spellbook, only armor and swords and what not.
Soulbound was originally specifically for Spellbooks, and was normally only obtained by enchanting a Spellbook. However, Ender IO has now added their own version of the Soulbound enchantment that works almost exactly the same, but can be obtained on any enchantable item. Not entirely sure how much more reliable it is, though. I don't like using the enchant at all anymore, myself. Too risky for me.
That's what it does, summons a thunderstorm. It seems like it's meant to be channeled, try that... :3
Incidentally, this is probably my favorite offensive/utiliy spell available, if set up right. The only downside is that lightning strikes are not considered a player attack, so no Mage EXP from Storm kills.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
I have this exact same issue. I even tried binding both to different keys, didn't help.
In my experience, a Zone>Projectile would cause me to fire a projectile in the direction I was facing every time the Zone activated. That's how the Zone>Channel one works too, as long as the Zone is casting, it's making you Channel. The cost just seems much lower than it should be.
If you use Zone shapes instead of Wall shapes, you don't need an entity to activate the spell, the slight downside being it casts slightly slower. But it can be used much more freely. Also, try using AoE instead of Touch.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
2. Projectile light dmg, Magic dmg -> 0 mana cost, spell has animation, but no effect
3. I'll check it
4. I've said that it's not working for all the type of wood
Did i miss something? Is there some kind of "ritual" to activate experience infusion?
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
That could explain it ^^ thx