By all means, a world in which aura is limited to inside tangible nodes is not compatible with one in which aura is omnipresent and nodes are merely portals of it that float around freely.
So I assume, but does it mean it is a different world, or did some thaumaturge discover secrets that were so deep in the core of thaumaturgical physics that his meddling broke magic and it turned into the system we have now, or did the nodes just slowly start to unravel, leaking vis into the envioronment over time, turning themselves intangible in the process?
So I assume, but does it mean it is a different world, or did some thaumaturge discover secrets that were so deep in the core of thaumaturgical physics that his meddling broke magic and it turned into the system we have now, or did the nodes just slowly start to unravel, leaking vis into the envioronment over time, turning themselves intangible in the process?
To be fair, we never got very far in the past versions of Thaumcraft if you are talking about that.
So I assume, but does it mean it is a different world, or did some thaumaturge discover secrets that were so deep in the core of thaumaturgical physics that his meddling broke magic and it turned into the system we have now, or did the nodes just slowly start to unravel, leaking vis into the envioronment over time, turning themselves intangible in the process?
Or a certain deity just decided that the inner workings of the world weren't fully representing the concepts he envisioned again and altered the way the world works.
Hiddenlorophilia aside, I personally feel like the default state of a Minecraft world should represent the untouched nature, so I am not very keen on the idea of random thaumaturges randomly changing basic forces of nature.
By all means, a world in which aura is limited to inside tangible nodes is not compatible with one in which aura is omnipresent and nodes are merely portals of it that float around freely.
Actually i'd disagree with you on that.
The reason the aura exists in the first place is because nodes have been slowly leaking out magic over the course of centuries and millennia. In fact it wasn't always there, as shown by vanilla minecraft. only in the beginning of Age of the Thaumaturge does the rifts in spacetime we call nodes appear.
In TC1 people were still fibbing around with simple crystals, Using them to energetically catalyze matter into a magically conductive goop that held the aural magic of a object that had been suffused with Vis from the aura.
TC2 Were later down the road, when they were first discovering flux and still refining their methods and reach. The Aura was still plentiful, With no hurry to find its source, Magic being still ever-present enough to just draw out of the air without worry or issues.
It's only once in TC3 that nodes are discovered, Either from becoming more aware of the mechanisms of the aura, Or because the Aura became so drained by the antics of TC2 Thaumaturges, which were known to drain a lot of it or even experiment with careless flux generators and bombs (Not that TC3 'turges were any better), That the nodes which were previously undetectable in the backdrop of the aura, Became visible as the aura thinned in substance.
In fact, It seems that its only up until TC6 that the Aura has been missing. I wonder what happened that caused enough of a rest to allow it to recuperate.
Was there a catastrophe that rendered the knowledge of Thaumaturgy lost for ages? Or did our methods merely refine themselves to such a fine point that our presence no longer drained too much from it, Reducing our footprint enough for it to fill itself back up?
I guess we will see soon.
Edit:
I've been thinking.
What if you could find old Thaumaturge equipment in the world? Just the models and decayed textures of stuff from TC1 through TC3/5(?). Broken and decayed from all the years of abandoned and unusable of course, but you could perhaps scan them for a little bit of insight into the old ways.
TC1 stuff most often found around caves or forest glades/magical forests. Nearly unrecognizable and overgrown by vines and moss. Materials from TC2 could spawn sometimes within 'natural' tainted areas. In concordance with the path most often taken back in those days. While TC3, 4 (and 5?) being spread out in their own little houses, Huts and abandoned laboratories around the world.
I think something like that could really bring about some life to the world as well. To sprinkle in some history of ages past, Their knowledge long lost. Just imagine finding some old hovel or broken down lab in your journeys. Perhaps a ruined building in the tainted lands, Containing broken old TC2 warded tanks. Simple things that tells the player a story.
The items themselves can not be picked up, Having become too old and fragile. But you could scan them to better understand, and perhaps avoid the same fate, As the past.
So will there only be one of the gauntlets (idk the name for em' ) the wands obviously had tiers, so will the glove (can someone tell me what it will be called?) have multiple crafting materials it can be made out of?
So will there only be one of the gauntlets (idk the name for em' ) the wands obviously had tiers, so will the glove (can someone tell me what it will be called?) have multiple crafting materials it can be made out of?
I assume there will be, but it will probably only affect the efficiency of them (they would draw less vis when used).
Though maybe a "potency +1" gauntlet could be interesting too, but we already can modify the foci in that regard.
I can assure you that in any case people will add cosmetic variants of them in addons,
I reached the Outer Lands in my TC4 world and even with full diamond got 2-shot by an eldritch guardian who portal camped. Had to use an invisibility pot to get my stuff back.
Is there any way besides magnum torches and placing glass/slabs as the floor to stop them from spawning in a certain area? I took a quick look at deobfuscated code and it says that eldritch guardians can spawn at any light level, so...
Lower the ceiling so they can't spawn there, perhaps? Given that they're (3? 4?) blocks tall.
Rollback Post to RevisionRollBack
Praise be Ro-naza, greatest among the thaumaturges!
I reached the Outer Lands in my TC4 world and even with full diamond got 2-shot by an eldritch guardian who portal camped. Had to use an invisibility pot to get my stuff back.
Is there any way besides magnum torches and placing glass/slabs as the floor to stop them from spawning in a certain area? I took a quick look at deobfuscated code and it says that eldritch guardians can spawn at any light level, so...
I do not know of any ways to prevent them from spawning, however diamond armor will not cut it in the outer lands, at least take full void thaumaturge robes or thaumium fortress armor with full protection 4 or 3 before thinking about returning to the other lands.
I do not know of any ways to prevent them from spawning, however diamond armor will not cut it in the outer lands, at least take full void thaumaturge robes or thaumium fortress armor with full protection 4 or 3 before thinking about returning to the other lands.
Why Notch decided diamond would be the top tier of armor in the first place is beyond me. Diamond would actually be an awful, horrible, terrible material to try to make armor from.
Thaumium Fortress, on the other hand is the best Minecraft armor ever. There's a few ridiculously-high-end, near-god-level armors from other mods that offer better protection, but they don't even come close to looking as awesome.
Thanks, I am trying to build an enclosed tainted area that is blocked off my everblooms all around it so it can't spread, would that work for enough of a barrier? and how many items should be dropping into the crucible in order to keep the tainted area (around 4 chunks) tainted permanently?
Thanks, I am trying to build an enclosed tainted area that is blocked off my everblooms all around it so it can't spread, would that work for enough of a barrier? and how many items should be dropping into the crucible in order to keep the tainted area (around 4 chunks) tainted permanently?
I have yet to investigate if there is a natural reproducton mechanism of Taint, because my outbreaks have been too small to be stable.
To me it seems like Ethereal bloom can stop the spread of Taint, but has no effect on the Taint's source, which will just spread past them.
In early builds the bloom could not even stop Taint, only repel it once it has already invaded, not sure if that's still the case, because Taint wa smore aggressive back then.
Why Notch decided diamond would be the top tier of armor in the first place is beyond me. Diamond would actually be an awful, horrible, terrible material to try to make armor from.
Thaumium Fortress, on the other hand is the best Minecraft armor ever. There's a few ridiculously-high-end, near-god-level armors from other mods that offer better protection, but they don't even come close to looking as awesome.
Some things in Vanilla Minecraft don't make sense. Diamond swords are nonsense, too.
Thaumcraft armour makes you pretty much invincible as long as you stay within the influence of aura and don't get hit repeatedly for 80+ damage. I mena we can tank creepers, but maybe not a dozen of them.(That is advanced armour, not plain Thaumium Fortress, which is still by pure protection weaker than diamond, a side-grade)
Why Notch decided diamond would be the top tier of armor in the first place is beyond me. Diamond would actually be an awful, horrible, terrible material to try to make armor from.
Thaumium Fortress, on the other hand is the best Minecraft armor ever. There's a few ridiculously-high-end, near-god-level armors from other mods that offer better protection, but they don't even come close to looking as awesome.
Because they're a 10/10 on the Moh's scale of hardness, and a lot of people take that to mean they're invincible.
Thanks, I am trying to build an enclosed tainted area that is blocked off my everblooms all around it so it can't spread, would that work for enough of a barrier? and how many items should be dropping into the crucible in order to keep the tainted area (around 4 chunks) tainted permanently?
I'm not sure ethereal blooms really hold back taint TC5, they might just destroy it; you might have to go with pure nodes, which might be a pain to set up depending on your silverwood supply.
Or you could put it on an island, I think.
Rollback Post to RevisionRollBack
Praise be Ro-naza, greatest among the thaumaturges!
Why Notch decided diamond would be the top tier of armor in the first place is beyond me. Diamond would actually be an awful, horrible, terrible material to try to make armor from.
Thaumium Fortress, on the other hand is the best Minecraft armor ever. There's a few ridiculously-high-end, near-god-level armors from other mods that offer better protection, but they don't even come close to looking as awesome.
Due to minecraft physics instead of materials having a hardness and toughness, they have mineability and blast resistance, so anything that is hard (like diamonds and obsidian) is automatically also tough, making it an ideal material for tools and don't shatter under stress like on earth (as you can notice you can smith diamonds on an anvil).
Why Notch decided diamond would be the top tier of armor in the first place is beyond me. Diamond would actually be an awful, horrible, terrible material to try to make armor from.
Thaumium Fortress, on the other hand is the best Minecraft armor ever. There's a few ridiculously-high-end, near-god-level armors from other mods that offer better protection, but they don't even come close to looking as awesome.
Yeah diamond would be way too heavy, plus its atomic structure would make it so that a proper attack would practically snap it in half, it would also be impossible to construct armor as see in the game in real life. Fortress armor however looks great and is composite just like armor is in reality.
So I assume, but does it mean it is a different world, or did some thaumaturge discover secrets that were so deep in the core of thaumaturgical physics that his meddling broke magic and it turned into the system we have now, or did the nodes just slowly start to unravel, leaking vis into the envioronment over time, turning themselves intangible in the process?
To be fair, we never got very far in the past versions of Thaumcraft if you are talking about that.
Or a certain deity just decided that the inner workings of the world weren't fully representing the concepts he envisioned again and altered the way the world works.
Hiddenlorophilia aside, I personally feel like the default state of a Minecraft world should represent the untouched nature, so I am not very keen on the idea of random thaumaturges randomly changing basic forces of nature.
I made a D flip-flop!
Actually i'd disagree with you on that.
The reason the aura exists in the first place is because nodes have been slowly leaking out magic over the course of centuries and millennia. In fact it wasn't always there, as shown by vanilla minecraft. only in the beginning of Age of the Thaumaturge does the rifts in spacetime we call nodes appear.
In TC1 people were still fibbing around with simple crystals, Using them to energetically catalyze matter into a magically conductive goop that held the aural magic of a object that had been suffused with Vis from the aura.
TC2 Were later down the road, when they were first discovering flux and still refining their methods and reach. The Aura was still plentiful, With no hurry to find its source, Magic being still ever-present enough to just draw out of the air without worry or issues.
It's only once in TC3 that nodes are discovered, Either from becoming more aware of the mechanisms of the aura, Or because the Aura became so drained by the antics of TC2 Thaumaturges, which were known to drain a lot of it or even experiment with careless flux generators and bombs (Not that TC3 'turges were any better), That the nodes which were previously undetectable in the backdrop of the aura, Became visible as the aura thinned in substance.
In fact, It seems that its only up until TC6 that the Aura has been missing. I wonder what happened that caused enough of a rest to allow it to recuperate.
Was there a catastrophe that rendered the knowledge of Thaumaturgy lost for ages? Or did our methods merely refine themselves to such a fine point that our presence no longer drained too much from it, Reducing our footprint enough for it to fill itself back up?
I guess we will see soon.
Edit:
I've been thinking.
What if you could find old Thaumaturge equipment in the world? Just the models and decayed textures of stuff from TC1 through TC3/5(?). Broken and decayed from all the years of abandoned and unusable of course, but you could perhaps scan them for a little bit of insight into the old ways.
TC1 stuff most often found around caves or forest glades/magical forests. Nearly unrecognizable and overgrown by vines and moss. Materials from TC2 could spawn sometimes within 'natural' tainted areas. In concordance with the path most often taken back in those days. While TC3, 4 (and 5?) being spread out in their own little houses, Huts and abandoned laboratories around the world.
I think something like that could really bring about some life to the world as well. To sprinkle in some history of ages past, Their knowledge long lost. Just imagine finding some old hovel or broken down lab in your journeys. Perhaps a ruined building in the tainted lands, Containing broken old TC2 warded tanks. Simple things that tells the player a story.
The items themselves can not be picked up, Having become too old and fragile. But you could scan them to better understand, and perhaps avoid the same fate, As the past.
A gauntlet crafted with the pearl? Oh my.
I assume there will be, but it will probably only affect the efficiency of them (they would draw less vis when used).
Though maybe a "potency +1" gauntlet could be interesting too, but we already can modify the foci in that regard.
I can assure you that in any case people will add cosmetic variants of them in addons,
Lower the ceiling so they can't spawn there, perhaps? Given that they're (3? 4?) blocks tall.
Praise be Ro-naza, greatest among the thaumaturges!
I do not know of any ways to prevent them from spawning, however diamond armor will not cut it in the outer lands, at least take full void thaumaturge robes or thaumium fortress armor with full protection 4 or 3 before thinking about returning to the other lands.
Why Notch decided diamond would be the top tier of armor in the first place is beyond me. Diamond would actually be an awful, horrible, terrible material to try to make armor from.
Thaumium Fortress, on the other hand is the best Minecraft armor ever. There's a few ridiculously-high-end, near-god-level armors from other mods that offer better protection, but they don't even come close to looking as awesome.
Thanks, I am trying to build an enclosed tainted area that is blocked off my everblooms all around it so it can't spread, would that work for enough of a barrier? and how many items should be dropping into the crucible in order to keep the tainted area (around 4 chunks) tainted permanently?
I have yet to investigate if there is a natural reproducton mechanism of Taint, because my outbreaks have been too small to be stable.
To me it seems like Ethereal bloom can stop the spread of Taint, but has no effect on the Taint's source, which will just spread past them.
In early builds the bloom could not even stop Taint, only repel it once it has already invaded, not sure if that's still the case, because Taint wa smore aggressive back then.
I made a D flip-flop!
Some things in Vanilla Minecraft don't make sense. Diamond swords are nonsense, too.
Thaumcraft armour makes you pretty much invincible as long as you stay within the influence of aura and don't get hit repeatedly for 80+ damage. I mena we can tank creepers, but maybe not a dozen of them.(That is advanced armour, not plain Thaumium Fortress, which is still by pure protection weaker than diamond, a side-grade)
I made a D flip-flop!
Because they're a 10/10 on the Moh's scale of hardness, and a lot of people take that to mean they're invincible.
I'm not sure ethereal blooms really hold back taint TC5, they might just destroy it; you might have to go with pure nodes, which might be a pain to set up depending on your silverwood supply.
Or you could put it on an island, I think.
Praise be Ro-naza, greatest among the thaumaturges!
Due to minecraft physics instead of materials having a hardness and toughness, they have mineability and blast resistance, so anything that is hard (like diamonds and obsidian) is automatically also tough, making it an ideal material for tools and don't shatter under stress like on earth (as you can notice you can smith diamonds on an anvil).
Powered Dark Iron <3
You don't need armour if you nuke the place to smithereens.
Its the only way to be sure.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Makes me wonder what would happen if i built an draconic reactor in there and made it detonate after filling it up.
I think we have enough holes in reality, but i imagine something similar to introducing a primordial pearl to node
Yeah diamond would be way too heavy, plus its atomic structure would make it so that a proper attack would practically snap it in half, it would also be impossible to construct armor as see in the game in real life. Fortress armor however looks great and is composite just like armor is in reality.