You do not understand. This is about the loooooore
Yeah I kinda doubt you could'nt use something like brass or gold to cover the top of the manipulator, methinks the one who crafted just thought some rusty metal would give it a rustic look. *badum-pst*
Yeah I kinda doubt you could'nt use something like brass or gold to cover the top of the manipulator, methinks the one who crafted just thought some rusty metal would give it a rustic look. *badum-pst*
Or it's Sanity Checker logic "I'll make it look crude, so other thaumaturges won't take me seriously", but I guess when you use focal manipulators for the first time it's a bit too early for that.
Yeah I kinda doubt you could'nt use something like brass or gold to cover the top of the manipulator, methinks the one who crafted just thought some rusty metal would give it a rustic look. *badum-pst*
Unless brass is too soft or light to hold it anchored and thaumium is too conductive and ends up leading the magical charge away from where you need it.
Unless brass is too soft or light to hold it anchored and thaumium is too conductive and ends up leading the magical charge away from where you need it.
[21/2/2017 08:50:02 AM] [main/WARN] [FML]: The coremod thaumcraft.codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version pis fix 1.7.10
I am lately getting a huge amount of people complaining about endless errors and all they show are regular logs.
Do you people even read?
Though in this case, even though literally every modpack ever throws this every time, it DOES look like an error.
Here I must differ. If there is something tagged as a warning - or a log - in the "regular log" then it SHOULD be fixed. In fact, most of what ends up in the log is meaningless noise that the developer should have tagged as debug level logging and excluded from their distribution build.
If (HA!) I was in charge of a popular modpack launcher such as FTB I would put a policy in place that would automatically disqualify mods that have unfixed error or warning messages, and put strict limits on the amount of informational spam. we DON'T need to see every bloody item you create or potion you register. Informational logging should by default use no more than ~20 lines per mod on startup.
Here I must differ. If there is something tagged as a warning - or a log - in the "regular log" then it SHOULD be fixed. In fact, most of what ends up in the log is meaningless noise that the developer should have tagged as debug level logging and excluded from their distribution build.
If (HA!) I was in charge of a popular modpack launcher such as FTB I would put a policy in place that would automatically disqualify mods that have unfixed error or warning messages, and put strict limits on the amount of informational spam. we DON'T need to see every bloody item you create or potion you register. Informational logging should by default use no more than ~20 lines per mod on startup.
Yeah, ignoring warning is always a sign of bad style/design, even if the warnings are menaingless. It really annoys the everlasting warp outta me that my university sometimes gives out code exercises, in which the predefined(you may not alter this) code has warnings.
Though I was really talking about logs that DID NOT EVEN CONTAIN A WARNING. Just people are like "hurr durr my minecraft has crashed. Here's an error log" and it's seriously just random mods announcing their presence.
I fear if we want to fix intense log spamming we need an entire new system for this. Because we would need some centralized system to adjust log spamming for individual mods and that is impossible if our idea of mod structure is just a huge number of mods thrown into a folder without system.
I sent you a private message regarding questions I had about versions. If you could respond to it when you get a chance, that would be greatly appreciated.
I sent you a private message regarding questions I had about versions. If you could respond to it when you get a chance, that would be greatly appreciated.
But why would you post this here... And why message him, who's busy enough instead of just dropping it here in the forum, where people can answer or keep the topic alive if people care enough?
Has it been stated or definitively decided whether gauntlets have any inherent vis storage? If not, are we going to need to keep Vis Stones/Vis Storage Amulets? They seem a little. . weird thematically, to keep all that power in just a rock. I hope we get some more resilient/capacious battery, as a whole Vis Storage Amulet could only store 250, which, while the cap of a silverwood-thaumium staff, I imagine can drain surprisingly fast if you're in an area that doesn't automatically recharge vis.
Is it, "be near node -> gauntlet charges -> use gauntlet now or later", or "be near node -> use gauntlet now -> can't use gauntlet in a no-vis zone later"?
Has it been stated or definitively decided whether gauntlets have any inherent vis storage? If not, are we going to need to keep Vis Stones/Vis Storage Amulets? They seem a little. . weird thematically, to keep all that power in just a rock.
I hardly find it strange. We've already seen proof that certain structures can hold vis efficiently from the natural Vis crystals, It actually makes more sense to me that we learn how to carry and channel Vis around with us in a similar form.
Wands channeled the aura directly, A feature stemming from its simple design. Gauntlets, While more sophisticated, Are too complex to directly channel the aura and therefore requires a secondhand medium to absorb and channel Vis from the aura. As a side-effect, It allows increased control with how you absorb and channel Vis through the gauntlet to the focus, Different methods becoming available as a result.
Hey, guys, just realized something... The Crimson Mages have never carried wands, yet they've always done magic... And types of magic a player could never do, too. The simple reason: They've been using gauntlets the entire time, while we were stuck with wands because we were "unenlightened"!
Rollback Post to RevisionRollBack
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
I hardly find it strange. We've already seen proof that certain structures can hold vis efficiently from the natural Vis crystals, It actually makes more sense to me that we learn how to carry and channel Vis around with us in a similar form.
Wands channeled the aura directly, A feature stemming from its simple design. Gauntlets, While more sophisticated, Are too complex to directly channel the aura and therefore requires a secondhand medium to absorb and channel Vis from the aura. As a side-effect, It allows increased control with how you absorb and channel Vis through the gauntlet to the focus, Different methods becoming available as a result.
I just think it'd be cool to store Vis in some form of magitech battery, maybe still made of crystals, but something that suggested a slightly hardier design than a bauble on a string.
Also, it would be great if we could beat up the Cultist Clerics and steal some of their magic for our own, if not for actual combat efficacy, then for thematic purposes to go with their robes. (Heck, maybe a full suit, gauntlet and focus would let you sneak past them.)
I just think it'd be cool to store Vis in some form of magitech battery, maybe still made of crystals, but something that suggested a slightly hardier design than a bauble on a string.
Also, it would be great if we could beat up the Cultist Clerics and steal some of their magic for our own, if not for actual combat efficacy, then for thematic purposes to go with their robes. (Heck, maybe a full suit, gauntlet and focus would let you sneak past them.)
I was always thinking of maybe finding some way to blend in or even join their forces and maybe even hire a couple knights to defend you from hostile mobs. Hmm, maybe even help the Clerics find a way into the Outerlands? Seems like that's what they're trying to accomplish from their chanting.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Refresh my memory, if you know it: Anyone know the specific chants the Crimson Cult were saying, and the rough translation of each? I'd like to know them, so I can at least understand what they're saying.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
This is a Eldritch Guardian, he is spawn in obelisks like this.
Ah thanks Jetpark, I like to know what i'm dealing with
Yeah I kinda doubt you could'nt use something like brass or gold to cover the top of the manipulator, methinks the one who crafted just thought some rusty metal would give it a rustic look. *badum-pst*
Or it's Sanity Checker logic "I'll make it look crude, so other thaumaturges won't take me seriously", but I guess when you use focal manipulators for the first time it's a bit too early for that.
I made a D flip-flop!
Unless brass is too soft or light to hold it anchored and thaumium is too conductive and ends up leading the magical charge away from where you need it.
We would coat it, though.
I made a D flip-flop!
Do you want to play Thaumcraft? It doesn't have to be Thaumcraft.
[21/2/2017 08:50:02 AM] [main/WARN] [FML]: The coremod thaumcraft.codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version pis fix 1.7.10
I am lately getting a huge amount of people complaining about endless errors and all they show are regular logs.
Do you people even read?
Though in this case, even though literally every modpack ever throws this every time, it DOES look like an error.
I made a D flip-flop!
Here I must differ. If there is something tagged as a warning - or a log - in the "regular log" then it SHOULD be fixed. In fact, most of what ends up in the log is meaningless noise that the developer should have tagged as debug level logging and excluded from their distribution build.
If (HA!) I was in charge of a popular modpack launcher such as FTB I would put a policy in place that would automatically disqualify mods that have unfixed error or warning messages, and put strict limits on the amount of informational spam. we DON'T need to see every bloody item you create or potion you register. Informational logging should by default use no more than ~20 lines per mod on startup.
Yeah, ignoring warning is always a sign of bad style/design, even if the warnings are menaingless. It really annoys the everlasting warp outta me that my university sometimes gives out code exercises, in which the predefined(you may not alter this) code has warnings.
Though I was really talking about logs that DID NOT EVEN CONTAIN A WARNING. Just people are like "hurr durr my minecraft has crashed. Here's an error log" and it's seriously just random mods announcing their presence.
I fear if we want to fix intense log spamming we need an entire new system for this. Because we would need some centralized system to adjust log spamming for individual mods and that is impossible if our idea of mod structure is just a huge number of mods thrown into a folder without system.
I made a D flip-flop!
Hi Azanor,
I sent you a private message regarding questions I had about versions. If you could respond to it when you get a chance, that would be greatly appreciated.
But why would you post this here... And why message him, who's busy enough instead of just dropping it here in the forum, where people can answer or keep the topic alive if people care enough?
I made a D flip-flop!
Has it been stated or definitively decided whether gauntlets have any inherent vis storage? If not, are we going to need to keep Vis Stones/Vis Storage Amulets? They seem a little. . weird thematically, to keep all that power in just a rock. I hope we get some more resilient/capacious battery, as a whole Vis Storage Amulet could only store 250, which, while the cap of a silverwood-thaumium staff, I imagine can drain surprisingly fast if you're in an area that doesn't automatically recharge vis.
Is it, "be near node -> gauntlet charges -> use gauntlet now or later", or "be near node -> use gauntlet now -> can't use gauntlet in a no-vis zone later"?
I hardly find it strange. We've already seen proof that certain structures can hold vis efficiently from the natural Vis crystals, It actually makes more sense to me that we learn how to carry and channel Vis around with us in a similar form.
Wands channeled the aura directly, A feature stemming from its simple design. Gauntlets, While more sophisticated, Are too complex to directly channel the aura and therefore requires a secondhand medium to absorb and channel Vis from the aura. As a side-effect, It allows increased control with how you absorb and channel Vis through the gauntlet to the focus, Different methods becoming available as a result.
Hey, guys, just realized something... The Crimson Mages have never carried wands, yet they've always done magic... And types of magic a player could never do, too. The simple reason: They've been using gauntlets the entire time, while we were stuck with wands because we were "unenlightened"!
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
I just think it'd be cool to store Vis in some form of magitech battery, maybe still made of crystals, but something that suggested a slightly hardier design than a bauble on a string.
Also, it would be great if we could beat up the Cultist Clerics and steal some of their magic for our own, if not for actual combat efficacy, then for thematic purposes to go with their robes. (Heck, maybe a full suit, gauntlet and focus would let you sneak past them.)
I was always thinking of maybe finding some way to blend in or even join their forces and maybe even hire a couple knights to defend you from hostile mobs. Hmm, maybe even help the Clerics find a way into the Outerlands? Seems like that's what they're trying to accomplish from their chanting.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Refresh my memory, if you know it: Anyone know the specific chants the Crimson Cult were saying, and the rough translation of each? I'd like to know them, so I can at least understand what they're saying.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Nice double post.
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.