If you're finding yourself having to use the deconstruction table frequently (or at all), you're doing one or more of several things wrong:
* Playing with research on "easy mode" (easy mode research uses up many more research points total; that's the cost for not having to deal with the puzzles)
* Being really inefficient with your research-puzzling (e.g., using high-tier aspects instead of primals to make chains across the board)
* Not scanning every new thing you've learned how to craft (including any intermediate-step objects)
* Playing a skyblock world...
Red added is mine. Running around exploring to find new nodes is literally impossible on a skyblock world. I invariably have to resort to the deconstruction table even on normal mode. (I haven't tried hard mode, but am assuming I'd still need the deconstruction table due to the large number of points expended researching the various wands)
Farproc's idea sounds reasonable to me. Though, isn't research completely changing in Thaumcraft 5?
I tried but when he jumps down to plant he just goes into head noddy mode again
I'm using a Straw Golem - should it be another type? And should he have an upgrade?
i doubt this is it, but if you can make the intelligence upgrade (i forget what it's called) that should make harvest golems replant when they harvest, it'd be something to try at least, not sure it helps with magic beans though.
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24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
i doubt this is it, but if you can make the intelligence upgrade (i forget what it's called) that should make harvest golems replant when they harvest, it'd be something to try at least, not sure it helps with magic beans though.
Yes, the Order upgrade makes the Harvest Golem replant, but I'm using Water on him so he goes further. I guess if I can't get the Use Golem working right I'll just have to have 2 Harvest Golems with Order. I need to make the farm bigger anyway so maybe that's what I'll do.
You don't want empty space, you want block, right click, not sneaking, and you want to make sure you click the underside of the log, not the "space" where a mana bean previously was. Also make sure it's actually a magical biome in that square.
I don't understand why Block instead of Empty - he can't plant on the block unless it is empty i.e. bean harvested. Confused
But that's nothing new. I'll give it a go
Yep - is a Magical Forest Biome - beans growing there just fine.
I'll keep at it Justice, then when it works, I'll try to understand why.
for cocoa beans jungle tree logs are the equivalent of tilled soil, maybe not the best way to say that, but it works.... i hope!
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Red added is mine. Running around exploring to find new nodes is literally impossible on a skyblock world. I invariably have to resort to the deconstruction table even on normal mode. (I haven't tried hard mode, but am assuming I'd still need the deconstruction table due to the large number of points expended researching the various wands)
One of the points he made in favor of his idea was that it would "encourage exploration", so I was assuming encouraging exploration was the point. For skyblock I can see how something like that might be useful.
I mean, fix this thing faster, please. Those tabs really goes nowhere. Maybe I can do search to get into the hidden tabs... but that's just way too complicated.
Red added is mine. Running around exploring to find new nodes is literally impossible on a skyblock world. I invariably have to resort to the deconstruction table even on normal mode. (I haven't tried hard mode, but am assuming I'd still need the deconstruction table due to the large number of points expended researching the various wands)
Farproc's idea sounds reasonable to me. Though, isn't research completely changing in Thaumcraft 5?
Hard mode is a pretty huge savings, both in terms of total points and in freedom to use the aspects you can most easily spare. Wand and staff cores are actually where the savings are greatest. You pay for it in inconvenience though, all those puzzles.
The current form of the puzzles is AFAIK staying the same in TC5, what's changing is the way you get points for them.
I mean, fix this thing faster, please. Those tabs really goes nowhere. Maybe I can do search to get into the hidden tabs... but that's just way too complicated.
--pic snip--
There's a fix planned in TC5, with pages of tabs similar to how creative inventory handles mod items, but for now the only solution is to limit your number of add-ons.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Recently upon updating Tinker's Construct, (yes I am using Thaumic Tinkerer) it seems all of my aspect discovery and research credits for aspects (not my actual Thaumonomicon research) in Thaumcraft reset completely to primals only. I don't know why this happened, but it happened. The odd thing is, I still have all the blocks and items I had scanned with the Thaumometer before. Before I explore other solutions, is there any way I can restore my aspects to the way they were previously? I have made incremental backups of this world so if my Thaumcraft knowledge is contained in a specific file or files I can hopefully just plop the older one back in.
1.7.10 is total cake , nocakeing any caked recipe work , tried to make el steel now furnace kick coal out , srsly all mods that was upraded to 1.7.10 is stink cake
just delete this caking mod and install 1.6.4 they work at least or make your own mod without caking yourself all day and night because there is some caked recipe that dont caked work
I was looking around and didn't find this info anywhere... but do hungry nodes spit out everything they eat or something?
I've been finding cobble stone and dirt (as if someone had just tossed it out of their inventory) floating around in random places in the woods near the hungry node that's close-ish to me.. They're always sorta 20-75 block radius around the area where the hungry node is and the closer to it the more I find. Pretty sure it's not a mob dropping them because I've found chisel limestone too.
Recently upon updating Tinker's Construct, (yes I am using Thaumic Tinkerer) it seems all of my aspect discovery and research credits for aspects (not my actual Thaumonomicon research) in Thaumcraft reset completely to primals only. I don't know why this happened, but it happened. The odd thing is, I still have all the blocks and items I had scanned with the Thaumometer before. Before I explore other solutions, is there any way I can restore my aspects to the way they were previously? I have made incremental backups of this world so if my Thaumcraft knowledge is contained in a specific file or files I can hopefully just plop the older one back in.
This question gets asked about once per week so one gets the impression that you did not search the thread at all... Anyways, a compressed answer is available in this FAQ: http://thaumcraft4.wikia.com/wiki/FAQs#Research_Loss
You will want to use the "/tc aspect" sub command if you are out of luck with the backups.
I was looking around and didn't find this info anywhere... but do hungry nodes spit out everything they eat or something?
I've been finding cobble stone and dirt (as if someone had just tossed it out of their inventory) floating around in random places in the woods near the hungry node that's close-ish to me.. They're always sorta 20-75 block radius around the area where the hungry node is and the closer to it the more I find. Pretty sure it's not a mob dropping them because I've found chisel limestone too.
That is just when the node has destroy blocks but not sucked them in (yet?). They do not spit anything out.
Exploration is already the second-best way to get research points, via scanning new nodes. (Scanning everything you learn how to craft is the first.) If you're finding yourself having to use the deconstruction table frequently (or at all), you're doing one or more of several things wrong:
* Playing with research on "easy mode" (easy mode research uses up many more research points total; that's the cost for not having to deal with the puzzles)
* Being really inefficient with your research-puzzling (e.g., using high-tier aspects instead of primals to make chains across the board)
* Not scanning every new thing you've learned how to craft (including any intermediate-step objects)
Having run through all the Thaumcraft research (on normal) from scratch multiple times, the only consistent spot where I run low on research points is the pile of Instrumentum needed for all the elemental wand cores/staff cores. It's rare that I even get low enough on primals to make use out of the "ghost points" you can get from having crystal clusters / bookshelves nearby.
Then again, I might be spoiled because I don't run with Thaumcraft by itself--having any extra mods that also add items with Thaumcraft aspects adds a ton of potential research points (though Thaumcraft addons balance that out a bit by also adding more research for you to do). I do remember occasionally running low on primals when I played a world with Thaumcraft by itself, but that was also my very first Thaumcraft world, so I might not have been thoroughly scanning / using the puzzle efficiently.
First, I am playing on "easy" mode. It was added by Azanor to answer his own frustration at having to play the mini game multiple times. So I think it is completely fair to comment on its balance relative to that.
Next, Scanning everything you craft really doesn't seem to cut it. Crafted items ironically are great sources of the more complex aspects, but you quickly find that aspects as simple as Ordo are in VERY short supply.
There are a bunch of reasons that scanning nodes to make up research point shortfalls is less than ideal as well:
Low default RP caps means that I'll waste potential ignis / aer RPs if I am forced by a lack of ordo to go exploring. Alternatively running past nodes one doesn't need RPs for now means managing loads of waypoints and necessitates the repeated re-exploreation of areas. Also, exploring too far increases the size of the savegame, and slows things down - lots of servers have policies against that.
So, the research points available from scanning items is actually rather limited in comparison to the total research requirements. Scanning nodes is a nice supplementary research point source, but is inappropriate when your research is blocked by a focused requirement such as (I need 8 ordo RP now). Which leaves the deconstruction table.
This question gets asked about once per week so one gets the impression that you did not search the thread at all... Anyways, a compressed answer is available in this FAQ: http://thaumcraft4.wikia.com/wiki/FAQs#Research_Loss
You will want to use the "/tc aspect" sub command if you are out of luck with the backups.
I admit I skimmed through the last few pages but no, I did not search the entire thread. Thank you for pointing me to the FAQ.
1.7.10 is total cake , nocakeing any caked recipe work , tried to make el steel now furnace kick coal out , srsly all mods that was upraded to 1.7.10 is stink cake
just delete this caking mod and install 1.6.4 they work at least or make your own mod without caking yourself all day and night because there is some caked recipe that dont caked work
First, I am playing on "easy" mode. It was added by Azanor to answer his own frustration at having to play the mini game multiple times.
Does this relate to the usual game modes, Peaceful, Easy, Hard etc., or is there a setting specifically for Thaumcraft that I have totally ovelooked? "It was added by Azanor" sounds like there are.
# 0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table)
I:research_difficulty=0
Red added is mine. Running around exploring to find new nodes is literally impossible on a skyblock world. I invariably have to resort to the deconstruction table even on normal mode. (I haven't tried hard mode, but am assuming I'd still need the deconstruction table due to the large number of points expended researching the various wands)
Farproc's idea sounds reasonable to me. Though, isn't research completely changing in Thaumcraft 5?
i doubt this is it, but if you can make the intelligence upgrade (i forget what it's called) that should make harvest golems replant when they harvest, it'd be something to try at least, not sure it helps with magic beans though.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Yes, the Order upgrade makes the Harvest Golem replant, but I'm using Water on him so he goes further. I guess if I can't get the Use Golem working right I'll just have to have 2 Harvest Golems with Order. I need to make the farm bigger anyway so maybe that's what I'll do.
I don't understand why Block instead of Empty - he can't plant on the block unless it is empty i.e. bean harvested. Confused
But that's nothing new. I'll give it a go
Yep - is a Magical Forest Biome - beans growing there just fine.
I'll keep at it Justice, then when it works, I'll try to understand why.
for cocoa beans jungle tree logs are the equivalent of tilled soil, maybe not the best way to say that, but it works.... i hope!
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Question, what kind of basic knowledge do I need to be a great thaumaturgist?
Good reading comprehension, ingenuity, and you'll definitely need to grow a few extra sets of nerves of steel along the way.
Thank you for your kind advice
I'll try this mod
One of the points he made in favor of his idea was that it would "encourage exploration", so I was assuming encouraging exploration was the point. For skyblock I can see how something like that might be useful.
I mean, fix this thing faster, please. Those tabs really goes nowhere. Maybe I can do search to get into the hidden tabs... but that's just way too complicated.
Hard mode is a pretty huge savings, both in terms of total points and in freedom to use the aspects you can most easily spare. Wand and staff cores are actually where the savings are greatest. You pay for it in inconvenience though, all those puzzles.
The current form of the puzzles is AFAIK staying the same in TC5, what's changing is the way you get points for them.
There's a fix planned in TC5, with pages of tabs similar to how creative inventory handles mod items, but for now the only solution is to limit your number of add-ons.
Recently upon updating Tinker's Construct, (yes I am using Thaumic Tinkerer) it seems all of my aspect discovery and research credits for aspects (not my actual Thaumonomicon research) in Thaumcraft reset completely to primals only. I don't know why this happened, but it happened. The odd thing is, I still have all the blocks and items I had scanned with the Thaumometer before. Before I explore other solutions, is there any way I can restore my aspects to the way they were previously? I have made incremental backups of this world so if my Thaumcraft knowledge is contained in a specific file or files I can hopefully just plop the older one back in.
I was looking around and didn't find this info anywhere... but do hungry nodes spit out everything they eat or something?
I've been finding cobble stone and dirt (as if someone had just tossed it out of their inventory) floating around in random places in the woods near the hungry node that's close-ish to me.. They're always sorta 20-75 block radius around the area where the hungry node is and the closer to it the more I find. Pretty sure it's not a mob dropping them because I've found chisel limestone too.
This question gets asked about once per week so one gets the impression that you did not search the thread at all... Anyways, a compressed answer is available in this FAQ: http://thaumcraft4.wikia.com/wiki/FAQs#Research_Loss
You will want to use the "/tc aspect" sub command if you are out of luck with the backups.
That is just when the node has destroy blocks but not sucked them in (yet?). They do not spit anything out.
First, I am playing on "easy" mode. It was added by Azanor to answer his own frustration at having to play the mini game multiple times. So I think it is completely fair to comment on its balance relative to that.
Next, Scanning everything you craft really doesn't seem to cut it. Crafted items ironically are great sources of the more complex aspects, but you quickly find that aspects as simple as Ordo are in VERY short supply.
There are a bunch of reasons that scanning nodes to make up research point shortfalls is less than ideal as well:
Low default RP caps means that I'll waste potential ignis / aer RPs if I am forced by a lack of ordo to go exploring. Alternatively running past nodes one doesn't need RPs for now means managing loads of waypoints and necessitates the repeated re-exploreation of areas. Also, exploring too far increases the size of the savegame, and slows things down - lots of servers have policies against that.
So, the research points available from scanning items is actually rather limited in comparison to the total research requirements. Scanning nodes is a nice supplementary research point source, but is inappropriate when your research is blocked by a focused requirement such as (I need 8 ordo RP now). Which leaves the deconstruction table.
I admit I skimmed through the last few pages but no, I did not search the entire thread. Thank you for pointing me to the FAQ.
Does this relate to the usual game modes, Peaceful, Easy, Hard etc., or is there a setting specifically for Thaumcraft that I have totally ovelooked? "It was added by Azanor" sounds like there are.
It's found in the Thaumcraft config files.
# 0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table)
I:research_difficulty=0