Plus you got that Purifying Fluid and Soap. So you can relax in that for 10 minutes in order to remove a even better amount of Warp
The soap is what I was talking about as "washing away... the warp". Specifically, sanitizing soap will remove all temporary warp immediately, and repeated use will eventually remove all your normal (formerly "sticky") warp. The Purifying Fluid is handy to avoid embarrassing incidents at delicate moments (or while AFKing).
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
hello and I found a bug can not create saxum
Healthy and others are on the table please research Change it
You are way behind the times... Saxum and Granum got removed (and other aspects changed) back in 4.1. More recently, in the current release, Cognito and Telum both got changed.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Saxum was removed long ago. It was a garbage aspect that had absolutely no use.
Of course, for crafting and enchanting purposes it appears quite a lot of the aspects have very little, if any, use other than being spun down into their components in the essentia centrifuge. It seems the aspect that is in the greatest shortage relative to its usefulness is Ordo. I am perpetually in short supply of Ordo essentia and having to ration it for only the most important uses, unless I'm willing to throw away two points of Ignis or Terra for every point of Ordo. Rubber used to have Motus, which was the best-ratio source of Ordo — 50% yield, discarding only one Aer per Ordo — but it no longer has any aspects at all.
Of course, for crafting and enchanting purposes it appears quite a lot of the aspects have very little, if any, use other than being spun down into their components in the essentia centrifuge. It seems the aspect that is in the greatest shortage relative to its usefulness is Ordo. I am perpetually in short supply of Ordo essentia and having to ration it for only the most important uses, unless I'm willing to throw away two points of Ignis or Terra for every point of Ordo. Rubber used to have Motus, which was the best-ratio source of Ordo — 50% yield, discarding only one Aer per Ordo — but it no longer has any aspects at all.
Try Silverwood logs, if you're near/in a decent sized Magical Forest, they aren't hard to come by. With the Hoe of Growth it is possible to grow more Silverwood trees with saplings from the ones cut down. With a bit of luck, you can have an entire chest filled with logs if you keep at it. You may also get some essence out of it.
Try Silverwood logs, if you're near/in a decent sized Magical Forest, they aren't hard to come by. With the Hoe of Growth it is possible to grow more Silverwood trees with saplings from the ones cut down. With a bit of luck, you can have an entire chest filled with logs if you keep at it. You may also get some essence out of it.
also use a axe of the stream saplings more often
(untested)
Rollback Post to RevisionRollBack
-the unknown and unexplored are our greatest dangers
my modpack
Try Silverwood logs, if you're near/in a decent sized Magical Forest, they aren't hard to come by. With the Hoe of Growth it is possible to grow more Silverwood trees with saplings from the ones cut down. With a bit of luck, you can have an entire chest filled with logs if you keep at it. You may also get some essence out of it.
Yup, silverwood logs are the best currently existing renewable Ordo source. One Ordo, one Praecantatio, four Arbor per log. You can make doors, from any wood, and burn those, but those yield only three Ordo per door out of 25 total essentia by the time you spin everything down to primals. Three Ordo and six other primals, mostly Aer and Terra, if you discard the Arbor. If you run an Arcane Bore you have a use for some of the Terra, and if you have Lamps of Growth you can spin down all the excess Arbor for more Herba than you'll use in your lifetime.
Some of you may have noticed the polls I put up. Let me give a bit of background.
I finally started fiddling with the 1.8 update and let me tell you: its going to be a nightmare. I started with some of the simple, purely cosmetic blocks and that took me most of a day. With the current capabilities of forge and the limits of the new json block system I already had to make some sacrifices: infused ore won't glow in the dark anymore for one - the 1.8 block system simply doesn't allow stuff like that.
Anyway, before I bore you with the details it looks like it's going to end up being a complete rewrite again. *sigh* I feel sorry for all the addon authors. Sorry guys.
BUT since I'm going to have rewrite so much stuff I might as well clean some house and fiddle with things. Thus the polls.
I have had several ideas to streamline both the research and aspect resource system that makes sense from a gameplay point of view, but probably won't be popular with some people. I'd rather get a general feel for the crowd before I even mention what those are.
Some of you may have noticed the polls I put up. Let me give a bit of background.
I finally started fiddling with the 1.8 update and let me tell you: its going to be a nightmare. I started with some of the simple, purely cosmetic blocks and that took me most of a day. With the current capabilities of forge and the limits of the new json block system I already had to make some sacrifices: infused ore won't glow in the dark anymore for one - the 1.8 block system simply doesn't allow stuff like that.
Anyway, before I bore you with the details it looks like it's going to end up being a complete rewrite again. *sigh* I feel sorry for all the addon authors. Sorry guys.
BUT since I'm going to have rewrite so much stuff I might as well clean some house and fiddle with things. Thus the polls.
I think we will survive not having glowing ores Azanor
Is there anything lore related you could give us a spoiler for? Im dying to know more about the eldritch! Reading about everything is almost better then playing with all the fun stuff in the mod
Some of you may have noticed the polls I put up. Let me give a bit of background.
I finally started fiddling with the 1.8 update and let me tell you: its going to be a nightmare. I started with some of the simple, purely cosmetic blocks and that took me most of a day. With the current capabilities of forge and the limits of the new json block system I already had to make some sacrifices: infused ore won't glow in the dark anymore for one - the 1.8 block system simply doesn't allow stuff like that.
Anyway, before I bore you with the details it looks like it's going to end up being a complete rewrite again. *sigh* I feel sorry for all the addon authors. Sorry guys.
BUT since I'm going to have rewrite so much stuff I might as well clean some house and fiddle with things. Thus the polls.
That sounds like a royal pain. I will miss the glow of infused stone. (I assume this means silver ore will no longer illuminate its vicinity either. What about vanilla redstone ore, I wonder...? And how will this affect things like lamps?)
Just voted in the polls; the one answer I would expand upon is that while I think there are probably about the right number of aspects, quite a number of them aren't really very useful, and I end up throwing away ludicrous quantities of Aer and Arbor (Aer because there are no real uses for it in large quantities, Arbor because it isn't useful for anything directly and doesn't break down to anything for which there are sufficient uses in that quantity).
I have had several ideas to streamline both the research and aspect resource system that makes sense from a gameplay point of view, but probably won't be popular with some people. I'd rather get a general feel for the crowd before I even mention what those are.
That sounds like a royal pain. I will miss the glow of infused stone. (I assume this means silver ore will no longer illuminate its vicinity either. What about vanilla redstone ore, I wonder...? And how will this affect things like lamps?)
Redstone ore is a block that emits light. Infused ore doesn't actually give off light, it simply glows in the dark. I guess if we're going to lose the glowing "eyes" in fibrous taint too... I'm going to miss those little effects =/
Some of you may have noticed the polls I put up. Let me give a bit of background.
I finally started fiddling with the 1.8 update and let me tell you: its going to be a nightmare.
Two things. One, I thought you were going to skip 1.8. We really don't want you having nightmares.
Two, one thing about polls is that the people most likely to respond are your regular users who already love everything about the mod. You're less likely to get people to vote who've tried the mod briefly and found it too <whatever> and left. Therefore, your polls are going to be skewed heavily toward the status quo.
I voted "too many aspects" though the actual number of them isn't a problem, but there are several with very little use. There are a few that are difficult to come by. There are a few that are over-used in research or over-used in building higher tiers of research points. (Humanis anyone?)
The research process can get tedious. The first time I did it it was fun. The second time it was ok. After that, even though it uses more research points, I tend to choose "easy" on the research difficulty.
The soap is what I was talking about as "washing away... the warp". Specifically, sanitizing soap will remove all temporary warp immediately, and repeated use will eventually remove all your normal (formerly "sticky") warp. The Purifying Fluid is handy to avoid embarrassing incidents at delicate moments (or while AFKing).
Ever looked up how real soap is made? The original soaps, not the fancified perfumed stuff sold in supermarkets today?
-the unknown and unexplored are our greatest dangers
my modpack
<!--StartFragment--> http://www.technicpack.net/modpack/killerguuys-custom-pack.563124<!--EndFragment-->
You mean java examples?
-the unknown and unexplored are our greatest dangers
my modpack
<!--StartFragment--> http://www.technicpack.net/modpack/killerguuys-custom-pack.563124<!--EndFragment-->
Healthy and others are on the table please research Change it
-the unknown and unexplored are our greatest dangers
my modpack
<!--StartFragment--> http://www.technicpack.net/modpack/killerguuys-custom-pack.563124<!--EndFragment-->
Saxum was removed long ago. It was a garbage aspect that had absolutely no use.
You are way behind the times... Saxum and Granum got removed (and other aspects changed) back in 4.1. More recently, in the current release, Cognito and Telum both got changed.
Of course, for crafting and enchanting purposes it appears quite a lot of the aspects have very little, if any, use other than being spun down into their components in the essentia centrifuge. It seems the aspect that is in the greatest shortage relative to its usefulness is Ordo. I am perpetually in short supply of Ordo essentia and having to ration it for only the most important uses, unless I'm willing to throw away two points of Ignis or Terra for every point of Ordo. Rubber used to have Motus, which was the best-ratio source of Ordo — 50% yield, discarding only one Aer per Ordo — but it no longer has any aspects at all.
Try Silverwood logs, if you're near/in a decent sized Magical Forest, they aren't hard to come by. With the Hoe of Growth it is possible to grow more Silverwood trees with saplings from the ones cut down. With a bit of luck, you can have an entire chest filled with logs if you keep at it. You may also get some essence out of it.
also use a axe of the stream saplings more often
(untested)
-the unknown and unexplored are our greatest dangers
my modpack
<!--StartFragment--> http://www.technicpack.net/modpack/killerguuys-custom-pack.563124<!--EndFragment-->
Yup, silverwood logs are the best currently existing renewable Ordo source. One Ordo, one Praecantatio, four Arbor per log. You can make doors, from any wood, and burn those, but those yield only three Ordo per door out of 25 total essentia by the time you spin everything down to primals. Three Ordo and six other primals, mostly Aer and Terra, if you discard the Arbor. If you run an Arcane Bore you have a use for some of the Terra, and if you have Lamps of Growth you can spin down all the excess Arbor for more Herba than you'll use in your lifetime.
I finally started fiddling with the 1.8 update and let me tell you: its going to be a nightmare. I started with some of the simple, purely cosmetic blocks and that took me most of a day. With the current capabilities of forge and the limits of the new json block system I already had to make some sacrifices: infused ore won't glow in the dark anymore for one - the 1.8 block system simply doesn't allow stuff like that.
Anyway, before I bore you with the details it looks like it's going to end up being a complete rewrite again. *sigh* I feel sorry for all the addon authors. Sorry guys.
BUT since I'm going to have rewrite so much stuff I might as well clean some house and fiddle with things. Thus the polls.
I have had several ideas to streamline both the research and aspect resource system that makes sense from a gameplay point of view, but probably won't be popular with some people. I'd rather get a general feel for the crowd before I even mention what those are.
I think we will survive not having glowing ores Azanor
Is there anything lore related you could give us a spoiler for? Im dying to know more about the eldritch! Reading about everything is almost better then playing with all the fun stuff in the mod
Keep up the awesome work.
That sounds like a royal pain. I will miss the glow of infused stone. (I assume this means silver ore will no longer illuminate its vicinity either. What about vanilla redstone ore, I wonder...? And how will this affect things like lamps?)
Just voted in the polls; the one answer I would expand upon is that while I think there are probably about the right number of aspects, quite a number of them aren't really very useful, and I end up throwing away ludicrous quantities of Aer and Arbor (Aer because there are no real uses for it in large quantities, Arbor because it isn't useful for anything directly and doesn't break down to anything for which there are sufficient uses in that quantity).
Nothing will ever be popular with everyone.
Redstone ore is a block that emits light. Infused ore doesn't actually give off light, it simply glows in the dark. I guess if we're going to lose the glowing "eyes" in fibrous taint too... I'm going to miss those little effects =/
Two things. One, I thought you were going to skip 1.8. We really don't want you having nightmares.
Two, one thing about polls is that the people most likely to respond are your regular users who already love everything about the mod. You're less likely to get people to vote who've tried the mod briefly and found it too <whatever> and left. Therefore, your polls are going to be skewed heavily toward the status quo.
I voted "too many aspects" though the actual number of them isn't a problem, but there are several with very little use. There are a few that are difficult to come by. There are a few that are over-used in research or over-used in building higher tiers of research points. (Humanis anyone?)
The research process can get tedious. The first time I did it it was fun. The second time it was ok. After that, even though it uses more research points, I tend to choose "easy" on the research difficulty.