Umm... Yea, how are you all actually getting the 1.7.10 versions to launch? No matter what I do I keep getting an IllegalAccessError crash. Even if I only have forge and dragonapi installed.
Umm... Yea, how are you all actually getting the 1.7.10 versions to launch? No matter what I do I keep getting an IllegalAccessError crash. Even if I only have forge and dragonapi installed.
Is there a way to 'type'/'activate' crystal pylons, the nodes of light above the structures, for testing purposes? As far as I can tell, that's the absolute source of all the structure's ability, but recreating its exact shape won't cause a pylon to exit its small, white, untyped state. I usually play classic Superflat, as you did in your demonstration video, for testing and lag-reduction purposes, and cannot get naturally spawning pylons as a result, locking me off from testing most of the features. How'd you 'turn them on' so to speak?
Umm... Yea, how are you all actually getting the 1.7.10 versions to launch? No matter what I do I keep getting an IllegalAccessError crash. Even if I only have forge and dragonapi installed.
Is there a way to 'type'/'activate' crystal pylons, the nodes of light above the structures, for testing purposes? As far as I can tell, that's the absolute source of all the structure's ability, but recreating its exact shape won't cause a pylon to exit its small, white, untyped state. I usually play classic Superflat, as you did in your demonstration video, for testing and lag-reduction purposes, and cannot get naturally spawning pylons as a result, locking me off from testing most of the features. How'd you 'turn them on' so to speak?
I did it with the code. There is not currently a way to do this ingame, but if you have an NBT editor, you can try.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Umm... Yea, how are you all actually getting the 1.7.10 versions to launch? No matter what I do I keep getting an IllegalAccessError crash. Even if I only have forge and dragonapi installed.
Not sure what you've done or not done, aside from trying other Forge versions.
I generally play modpacks, but have dabbled in assembling my own from scractch. To that effect, have run the Forge-1208.exe installer against my vanilla Minecraft, and try throw stuff at it occasionally. Also to troubleshoot mod bugs in a minimal environment.
After reading your post, I created a new instance, selected my Forge 10.13.0.1208 option, then launched and quit it. Dragged in unmodified V1b verions of:
DragonAPI
RotaryCraft
ElectriCraft
ExpRedstone
GeoStrata
ChromatiCraft
CritterPet
UsefulTNT
Fired it up, and it launched right into the game, no problems. I still need to find info on the Chromaticraft musical structures, as I have no idea what they do or what they're good for, other than killing me whenever I get close. But more importantly, his mods work fine with just Forge and various Dragon/Reika mods only.
I noticed getting killed by the musical structure didn't drop me from the game this time, so my prior issues in BTP likely an interaction with one of the many mods it contains. I captured the below information though.
On-screen error when killed by the structure, and crash out of the game:
Connection Lost
Client multipart @(572, 49, 58) not found
From my Forge log:
[23:32:26] [Server thread/INFO]: pjfranke was killed by magic
[23:32:26] [Client thread/INFO]: [CHAT] pjfranke was killed by magic
[23:32:29] [Server thread/INFO]: pjfranke lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[23:32:29] [Server thread/INFO]: pjfranke left the game
[23:32:29] [Server thread/INFO]: Stopping singleplayer server as player logged out
Umm... Yea, how are you all actually getting the 1.7.10 versions to launch? No matter what I do I keep getting an IllegalAccessError crash. Even if I only have forge and dragonapi installed.
Why on earth is there a .zip at the end of the jar's?
I believe it's a combination of Firefox and winRAR acting a little derpy together. Not entirely sure yet.
Edit: It actually looks like it's just Firefox guessing incorrectly as to the proper file association when downloading .jars from MediaFire.
Edit2: Evidently, it's a "feature", not a bug.
Right... who is this "hephinator"? I've seen him all the time on Lex's twitter and I know I've heard his name before... But... I can't figure out why/where and if there's a reason not to shove him in the "internet asshole" pile; specifically in the "narcissistic, self-important, intelligence overestimating moron" sub-pile.
Because anyone that's getting a HALF SECOND of lag using your mods is doing SOMETHING wrong/atypical. Especially not render lag.
I believe it's a combination of Firefox and winRAR acting a little derpy together. Not entirely sure yet.
Edit: It actually looks like it's just Firefox guessing incorrectly as to the proper file association when downloading .jars from MediaFire.
Edit2: Evidently, it's a "feature", not a bug.
I don't use winRAR so it's not that. I do use Firefox, though. Thanks for the info.
Note to self: extra extensions are still bad...
Hi Raika, you don't seem to get a lot of people saying this, so i just wanted to let you know that i love your mods and to keep up the grate work I hope this brightened your day a lit all
1. Clicking on hydrokinetic engine in the handbook crashes the game.
2. Breaking RtC machines using TCon tools doesn't drop items.
3. Crash when clicking on "Redstone Control" in magnetostatic engine.
4. Outdated API files in DragonAPI for BC, IC and possibly others
I will look into these, but #2 may in fact not be a bug, seeing as hammers are supposed to not work.
Quote from TomeWyrm»Right... who is this "hephinator"? I've seen him all the time on Lex's twitter and I know I've heard his name before... But... I can't figure out why/where and if there's a reason not to shove him in the "internet asshole" pile; specifically in the "narcissistic, self-important, intelligence overestimating moron" sub-pile.
Because anyone that's getting a HALF SECOND of lag using your mods is doing SOMETHING wrong/atypical. Especially not render lag.
I first heard of him last September, where he was apparently stealing mods to port to 1.6, then often putting up a fight to re-relinquish ownership.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
first of all: i loved your mods (played the 1.6.4 version of it extensively). You've made my friends and me enjoy it immensely :-)
Thanks for all the nice work so far.
So we decided to trash our "old" 1.7.10 server and try out the newest version.
Latest forge with 1.7.10
I can't seem to get the server running though....
Our mods:
We want some additional ones, but i can't get it running with the basic setup.
It also crashes with the same error, if i just use the DragonAPI as the only mod.
Errormessage:
Any help is highly appreciated. We wanna play and see the new version ;-))
Cheers
These sorts of errors are fixed in v1c.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Yeah, but the last time I got on there you were in a private channel and the server wouldn't allow me to PM you.
If I initiate the conversation, it should work. What is your name there?
It's Techjar. My forum name is different because I lost access to my account in the move to Curse.
Crash: http://pastebin.com/AWXRL8ys
PS: What is with mcf's editor? They change it like once a month. >.>
Update to a newer version of Forge.
I tried with 1207, 1180, 1208, and 1212-new in that order. All of which give the same error.
I googled before I posted here.
The solution to your problem is to delete the extraneous .zip from the end of Reika's mods. They are .jar files, not .zip.
I did it with the code. There is not currently a way to do this ingame, but if you have an NBT editor, you can try.
Not sure what you've done or not done, aside from trying other Forge versions.
I generally play modpacks, but have dabbled in assembling my own from scractch. To that effect, have run the Forge-1208.exe installer against my vanilla Minecraft, and try throw stuff at it occasionally. Also to troubleshoot mod bugs in a minimal environment.
After reading your post, I created a new instance, selected my Forge 10.13.0.1208 option, then launched and quit it. Dragged in unmodified V1b verions of:
DragonAPI
RotaryCraft
ElectriCraft
ExpRedstone
GeoStrata
ChromatiCraft
CritterPet
UsefulTNT
Fired it up, and it launched right into the game, no problems. I still need to find info on the Chromaticraft musical structures, as I have no idea what they do or what they're good for, other than killing me whenever I get close. But more importantly, his mods work fine with just Forge and various Dragon/Reika mods only.
I noticed getting killed by the musical structure didn't drop me from the game this time, so my prior issues in BTP likely an interaction with one of the many mods it contains. I captured the below information though.
Connection Lost
Client multipart @(572, 49, 58) not found
From my Forge log:
[23:32:26] [Server thread/INFO]: pjfranke was killed by magic
[23:32:26] [Client thread/INFO]: [CHAT] pjfranke was killed by magic
[23:32:29] [Server thread/INFO]: pjfranke lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[23:32:29] [Server thread/INFO]: pjfranke left the game
[23:32:29] [Server thread/INFO]: Stopping singleplayer server as player logged out
Why on earth is there a .zip at the end of the jar's?
I believe it's a combination of Firefox and winRAR acting a little derpy together. Not entirely sure yet.
Edit: It actually looks like it's just Firefox guessing incorrectly as to the proper file association when downloading .jars from MediaFire.
Edit2: Evidently, it's a "feature", not a bug.
Because anyone that's getting a HALF SECOND of lag using your mods is doing SOMETHING wrong/atypical. Especially not render lag.
I hope this is all it is... User error! \o/
I don't use winRAR so it's not that. I do use Firefox, though. Thanks for the info.
Note to self: extra extensions are still bad...
1. Clicking on hydrokinetic engine in the handbook crashes the game.
2. Breaking RtC machines using TCon tools doesn't drop items.
3. Crash when clicking on "Redstone Control" in magnetostatic engine.
4. Outdated API files in DragonAPI for BC, IC and possibly others
Breaking TileEntities with Tcon tools is or was a TCon bug you might want to update Tcon .
I will look into these, but #2 may in fact not be a bug, seeing as hammers are supposed to not work.
I first heard of him last September, where he was apparently stealing mods to port to 1.6, then often putting up a fight to re-relinquish ownership.
These sorts of errors are fixed in v1c.