And I'm saying in the 1.9.4 the fire wasn't going out, even without a block beneath it. It's weird. Happened with belph fire, and there's a lot of it, had to smother it.
I recently installed the mod to my singleplayer game but one of the multi-segmented mobs started spawning in the spawners for the chocolate quest mod which is also my only dungeon mod for the overworld. This caused immense amounts of lag. Anyway i could disable multi-segmented mobs in all or just remove them from spawners? This is the only mod that adds a lot of difficulty ( but not too much of course ) other than GoG 3 but that mod is a cake walk compared to this. I really like this mod and would love to continue using it but it is a major problem.
Go to the junglemobs-spawning.cfg within the Lycanite's Mobs config folder. Scroll down to the dungeon weights section. Change the Concapede Dungeon Weight from 450.0 to 0.
After speaking with the author of Biome Bundle, he suggested I add the mobs from Lycanites to the biomes via their configs due to how their biome IDS work... Where would I find the entity IDs from Lycanites for that?
Lycanite put each creature's entity ID in their profiles on his website.
Is it possible to link certain mob spawns or events to achievements, like entering the Nether or End? That way I could customize the game's difficulty to scale with player progress so they don't get slaughtered early on.
As far as I can tell (I can be wrong), no, but you can set mob events to only happen after a specified amount of ingame days.
I want e.g. Silex to always drop its meat, but only drop one lapis like 5% of the time.
in freshwatermobs-general.cfg it says:
# Allows for custom items drops per mob. Format is: mod:item,metadata,chance,min,max Multiple drops should be semicolon separated and chances are in decimal format. minecraft:wool;2;0.25;0;3 is Green Wool with a 25% drop rate and will drop 0 to 3 blocks. Be sure to use a colon for mod:item and semicolons for everything else.
(emphasis mine)
So already there's a problem. The given format shows comma-separated variables, but the example uses semicolon-separated variables.
I tried entering this, following the example:
S:"Silex Custom Drops"=freshwatermobs:silexmeatraw;0,1.00;1;1, minecraft;dye;4;0.05;1;1
(that is, two possible items separated by a comma, and their variables separated by semicolon) but the Silex dropped nothing. I even tried pasting the given example, and still it dropped nothing.
By default they only spawn through special means, but you can configure anything to do with a mob's spawn conditions. For example you can change it so that Goenach spawn like other mobs at night in the mountain biomes and you can even do crazy things like have Cinders (fire elementals) spawn underwater or have Behemoth (large demons found in the nether) spawn when a player tries to sleep. To do this just change the spawn type that the mob uses in it's group-spawning.cfg config file.
I haven't been posting updates here for a while so here's the latest significant updates:
============================================================
Lycanites Mobs Update: The Demonic Mastermind - Version 1.14.2.0 for Minecraft 1.9.4
Configs older than 1.14.1.1 will be reset.
============================================================
--------------------
New Features:
--------------------
The Demon Boss Added: Asmodeus - The Demonic Mastermind!
New Boss Event and Altar added for Asmodeus, Gooderness will be doing a voiceover for these which I will added and release a new update for once it is ready.
Rahovart has an improved model complete with a demonic cannon on it's left arm now!
Striders have a brand new, long overdue model! I'm aiming to also improve the Wendigo, Trent and Zoataur in upcoming updates too!
Added an Arena Node Navigation System! This allows for boss fights to be more interactive with the arena, currently Asmodeus uses this too jump around the arena in pursuit of its victims! I may improve the Rahovart fight with this later adding charge attacks to Rahovart.
Rahovart and Asmodeus will play a unique sound when changing battle phase.
Be sure to leave a like and a comment for Fredrik Olovsson letting me include a snippet of this awesome remix!
--------------------
Major Fixes:
--------------------
Found and fixed a source of massive lag caused by large mobs pathfinding. The Node Processor performs checks on surrounding blocks such as, are they solid or dangerous in order to find an optimal path, but with large mobs the amount of blocks checked increased exponentially, I have trimmed the amount of blocks checked, this may make large mob pathing clumsy at times but it shouldn't be noticeable and is better than unplayable lag!
Fixed a bug where targeting AI had a longer seeking range than chasing distance which caused mobs to stop in place an twitch!
Fixed a bug where Fire blocks and Liquids had become solid!
Fixed a bug where Rahovart was not saving some vital NBT Data!
Fixed a rare bug where Rahovart would sometimes be sent back and forth to x 0, z 0 causing it to be unresponsive and not take hits, this bug was very noticeable with Asmodeus and hence it was found and fixed.
--------------------
Changes:
--------------------
Some demon sounds have been improved.
--------------------
Balancing:
--------------------
Rahovart's Hellfire Wave is smaller but more frequent.
Rahovart's Hellfire Wall is now slower but because it rotates a full 360 degrees, it will last longer!
Geists will no longer spawn from dead demons.
Havled the attack rate of Trites and increased their hit box.
--------------------
Minor Fixes:
--------------------
Rahovart should now drop a large amount of Demonstone building blocks.
Fixed a bug where mobs that pickup entities would instantly drop them.
Fixed a delay between server and client for when projectiles are spawned/changed to non-default sizes.
Minor improvement made to the Random Position Generator where it will avoid picking some positions that the pathfinder will later reject.
I've reduced the amount of invalid sounds that are registered which should remove a load of warnings on start up, there are still some remaining and I am looks for a clean automated way to detect which sounds needs to be registered for each mob.
============================================================
Lycanites Mobs Update: Parasite! - Version 1.14.3.0 for Minecraft 1.9.4
Configs older than 1.14.2.2 will be reset.
============================================================
--------------------
New Features:
--------------------
New Shadow Mobs Added: Darkling - Small shadow insects that latch onto their victim and slowly drain blood!
--------------------
Changes:
--------------------
Rocs will now pick up Creepers and drop them on their prey (that means you)!
--------------------
Minor Fixes:
--------------------
Fixed a bug where Lacedon and Dwellers were moving far too slow in water.
Asmodeus is epic!!! I'm rather skeptical about the new strider model though.... I prefer it over the old one in some ways(Looking like a strider from half life 2 was nice!!) ... but as a result of that... it walks weirder than usual.
Nice to see that Rahovart now has a cannon.... though I've tested him and haven't seen him use it yet.
Why not keep the old model of the strider and rename it something else and change it's ability? Same with the old Erepede model.
I'm glad you like Asmodeus! Rahovart uses it's cannon for it's Hellfire attacks, though I still need to add a better animation system. The old models look awful, even without the textures the meshes are poor (strider) and messy (old erepede). If I'm gonna add a new mob similar to them I'd rather make a new model and texture from scratch, I'm much faster at creating new models now and I'm better at UV wrapping (warpping textures onto meshes) now too!
Is it possible to link certain mob spawns or events to achievements, like entering the Nether or End? That way I could customize the game's difficulty to scale with player progress so they don't get slaughtered early on.
I'm going to look into adding a new config when you can add a delay for a specific amount of in game days before any mob is allowed to spawn. I'm also going to look into restructuring the configs and possibly adding some presets.
Go to the junglemobs-spawning.cfg within the Lycanite's Mobs config folder. Scroll down to the dungeon weights section. Change the Concapede Dungeon Weight from 450.0 to 0.
Lycanite put each creature's entity ID in their profiles on his website.
As far as I can tell (I can be wrong), no, but you can set mob events to only happen after a specified amount of ingame days.
I looks a bit closer to the creature of traditional legend, too, I think.
Yup! Originally the Wendigo was going to be the icy twin of the Lobber but it looked nothing like the actual Wendigo legends so I ended up with a weird mashup of Lobber and Wendigo which looked awful which is why I decided to redo the thing from the ground up.
I will likely release a bug fix update for 1.7.10 at some point but it wont be receiving any of the new mobs/features from 1.9+ updates as it's too much work to maintain two very different versions, the same thing happened with 1.6.4 and 1.7.10.
You mentioned a bugfix release for 1.7.10 a little while ago - is that still a possibility?
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
The Meaning of Life, the Universe, and Everything.
Join Date:
12/5/2015
Posts:
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Minecraft:
MaxPowdrill
Member Details
Hey, this mod is EPIC i was just wondering if there was a page where i can learn how to use the gui with the beastiary tab and mounts tab. Just wondering EPIC MOD!!!
And I'm saying in the 1.9.4 the fire wasn't going out, even without a block beneath it. It's weird. Happened with belph fire, and there's a lot of it, had to smother it.
Go to the junglemobs-spawning.cfg within the Lycanite's Mobs config folder. Scroll down to the dungeon weights section. Change the Concapede Dungeon Weight from 450.0 to 0.
Lycanite put each creature's entity ID in their profiles on his website.
As far as I can tell (I can be wrong), no, but you can set mob events to only happen after a specified amount of ingame days.
I am now having a different issue with mob drops.
I want e.g. Silex to always drop its meat, but only drop one lapis like 5% of the time.
in freshwatermobs-general.cfg it says:
# Allows for custom items drops per mob. Format is: mod:item,metadata,chance,min,max Multiple drops should be semicolon separated and chances are in decimal format. minecraft:wool;2;0.25;0;3 is Green Wool with a 25% drop rate and will drop 0 to 3 blocks. Be sure to use a colon for mod:item and semicolons for everything else.
(emphasis mine)
So already there's a problem. The given format shows comma-separated variables, but the example uses semicolon-separated variables.
I tried entering this, following the example:
S:"Silex Custom Drops"=freshwatermobs:silexmeatraw;0,1.00;1;1, minecraft;dye;4;0.05;1;1
(that is, two possible items separated by a comma, and their variables separated by semicolon) but the Silex dropped nothing. I even tried pasting the given example, and still it dropped nothing.
I then changed it to:
S:"Silex Custom Drops"=freshwatermobs:silexmeatraw,0,1.00,1,1; minecraft,dye,4,0.05,1,1
(that is, two items separated by a semicolon, and variables separated by comma) but the game crashed on boot.
Finally, I tried:
S:"Silex Custom Drops"=freshwatermobs:silexmeatraw,0,1.00,1,1
but the Silex ignores it and drops its default stuff, even with the "default drops" set to "false".
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
Here's a line from mine
minecraft:red_mushroom,0,0.8,2,4
So
minecraft:dye,4,0.05,1,1
should be what you want.
FINALLY, A NEW MOB UPDATE
THANK YOU, LYCANITE
Also, long time, no see!
But I did something like that from my final example and it did not work. In any case, how would I assign two possible drops?
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
Just in case some of you didn't see it on his twitter, Lycanite has updated the Wendigo model for the next update:
Separate entries with a semicolon.
I looks a bit closer to the creature of traditional legend, too, I think.
I'm glad you like Asmodeus! Rahovart uses it's cannon for it's Hellfire attacks, though I still need to add a better animation system. The old models look awful, even without the textures the meshes are poor (strider) and messy (old erepede). If I'm gonna add a new mob similar to them I'd rather make a new model and texture from scratch, I'm much faster at creating new models now and I'm better at UV wrapping (warpping textures onto meshes) now too!
I'm going to look into adding a new config when you can add a delay for a specific amount of in game days before any mob is allowed to spawn. I'm also going to look into restructuring the configs and possibly adding some presets.
Thanks for covering those questions for me!
Yup! Originally the Wendigo was going to be the icy twin of the Lobber but it looked nothing like the actual Wendigo legends so I ended up with a weird mashup of Lobber and Wendigo which looked awful which is why I decided to redo the thing from the ground up.
Hoo, boy...
The deer haunter?
(Mooseisloose.png)
Jabba Wack's got some company!
Ah I miss TimeSplitters!
You mentioned a bugfix release for 1.7.10 a little while ago - is that still a possibility?
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Is it possible to have an eternally burning Icefire or Shadowfire?
Use obsidian for shadowfire.
am i the only one having this trouble: when i put armor on my pinky it appears like inside its stomach i am playing version 1.7.10 plz help
am i the only one having this problem: whenever i put an armor on my pinky it appears inside its stomach i am playing version 1.7.10 plz help
Hey, this mod is EPIC i was just wondering if there was a page where i can learn how to use the gui with the beastiary tab and mounts tab. Just wondering EPIC MOD!!!
Mods dat are EPIC!!
https://imgur.com/M8ZMxyV
http://imgur.com/QEoa9ar
https://imgur.com/DmLYnen
https://imgur.com/MRzmQpY
https://imgur.com/eQ8OCIY