How do I disable all events? I see it in the main config but its not really clear where I'm supposed to put "false".
Find this in your lycanite-mobevent.config
##########################################################################################################
# global
#--------------------------------------------------------------------------------------------------------#
# These are various settings that apply to all events.
##########################################################################################################
global {
# Sets the base range in blocks from each player/area that event mobs will spawn.
I:"Base Spawn Range"=32
# Sets the base interval in ticks (20 ticks = 1 second) between each mob spawn, this is multiplied by 1.5 on easy and 0.5 on hard.
I:"Base Spawn Rate"=200
# Set to false to disable scheduled events for every world.
B:"Mob Events Enabled"=true
# Set to false to disable random mob events for every world.
B:"Random Mob Events Enabled"=true
}
You could also do in-game /lm mobevent disable to disable all events.
##########################################################################################################
# global
#--------------------------------------------------------------------------------------------------------#
# These are various settings that apply to all events.
##########################################################################################################
global {
# Sets the base range in blocks from each player/area that event mobs will spawn.
I:"Base Spawn Range"=32
# Sets the base interval in ticks (20 ticks = 1 second) between each mob spawn, this is multiplied by 1.5 on easy and 0.5 on hard.
I:"Base Spawn Rate"=200
# Set to false to disable scheduled events for every world.
B:"Mob Events Enabled"=true
# Set to false to disable random mob events for every world.
B:"Random Mob Events Enabled"=true
}
You could also do in-game /lm mobevent disable to disable all events.
Weird how I didn't see that event config file before. Thanks, I'll do this the next time I can continue to update my private modpack.
Also, is Shadowfire meant to be able to continue to be active if its activated//spawned//ocured whilst under water?
The glitch with Roc's if i had to think of a way to reproduce it, would be to get a roc to pick u up whilst your sitting under a tree, thats a common way
Im also getting Gru messages when flying in the nether, which one normally does when trying to find a fortress etc ... is this a config thing or a bug ?
An lastely, for some strange reason most mob events are causing it to turn night...any thoughts to whats gone wonky ?
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Also, is Shadowfire meant to be able to continue to be active if its activated//spawned//ocured whilst under water?
The glitch with Roc's if i had to think of a way to reproduce it, would be to get a roc to pick u up whilst your sitting under a tree, thats a common way
Im also getting Gru messages when flying in the nether, which one normally does when trying to find a fortress etc ... is this a config thing or a bug ?
An lastely, for some strange reason most mob events are causing it to turn night...any thoughts to whats gone wonky ?
About the night. Shadow Games and Black Plague make it night to accommodate for the spawned mobs burning in the day.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Trying to set things so most hostile mobs only spawn at night i want the world to be pretty safe place like normal in day time on the surface just at night i want things to be deadly, so i want to make all hostile or certainly most hostile mobs only spawn at night, but for instance jengu is set to only spawn in dark and yet i see them in day spawning out of rivers and lakes , is it because its dark at the bottom of the water and they're spawning from there? or am i doing something wrong.
Thanks.
Did you change this line;
"spawn types" {
S:"Jengu Spawn Types"=WATER
In the config\lycanitesmobs folder? That makes them spawn from water source blocks through the "WATER" event. I'd try changing it to "MONSTER" and see if those settings take effect.
I hope you don't mind the critical word from someone who loves your mod, but I'm a little sad to see you've disabled fall damage after being dropped by a Roc and when dismounting a Strider. Players already had vanilla solutions for dismounting, including Feather falling boots or dismounting in water (plus even more solutions if they're playing with other mods). The Roc was supposed to be dangerous. You already adjusted it's flight height if carrying a player. It was up to the player to time it right - or dispatch the Roc before it could gain altitude. It was a challenge but it was great.
Back to the strider mount: free water breathing? ..and even then you were worried about potion particles annoying the user? While I do agree that the ability to see and breath underwater while hooning around on an underwater mount is cool (very cool), I can't help but think it should be something extra - something that needs to be aimed for and worked towards. Like some kind of special saddle or underwater howdah for the Strider. It would be expensive and made of components that are hard to get, plus it would give those benefits underwater but be incredibly heavy (slowness) above ground. That's my opinion on the balance at least.
Geist: I was noticing some unusually high entity timings coming from mobs who were harbouring a Geist. I do really like Geists - they get me leaping out of my chair, which is a great thing. I'm just trying to figure out why they'd cause a zombie (harbouring a Geist) to be timing so high. I think it was up to 8000 microseconds. I'd have to re-enable the Geist and test again to confirm but I wonder if you're aware of anything that could account for that? Or maybe if it could be an interaction with a zombie that's already got NBT data, like Special Mobs, etc. ..I'm clutching at straws, sorry.
So yeah I like this mod for the most part. I used to just find a place build, not fear for my life even when using other mob mods... But this one, I started a new world today, played about 2 hours so far, spent most of that hiding in holes and trying to escape from the multiple death machines that keep chasing me... On one hand I love it, I haven't been afraid of MC in a long time, on the other hand, it's getting ridiculas. Even after tweaking some spawn rules some mobs still spawn out of control, like those spriggans cause they float in the air and laugh as they drain your health. But otherwise, awesome mod, now if I can just find a place to build a home where they wont nuke it within minutes, I'd be a little less scared.
Lol. Found a new way to die and lose everything in Lycanite's mobs: Stand in a middle of a plains during daytime, you got killed by a zoataur, a kobold came by and took everything.
Rollback Post to RevisionRollBack
Stop the mod thieves, for the everlasting peace!(Definitely not a Blue bomber reference)
Lol. Found a new way to die and lose everything in Lycanite's mobs: Stand in a middle of a plains during daytime, you got killed by a zoataur, a kobold came by and took everything.
You didn't actually lose it forever....you just need to find the little guy that took it. Kobolds that stole something should never despawn, and he probably didn't wander off too far from your death-point either....Just have to track him down...lol. Rest assured your stuff is safe, just not on you. Its in the Kobold bank nice and safe....he just holding it for ya
I dont find it fun when I get killed by a spriggan that just spawned from a leaf block i destroyed during the first 2 mins of the game. And if I download a newer version of this mod the config will reset. And I'll have to do everything all over again. I'm not saying this mod is bad (I really enjoyed it before), It's just making the game way too hard.
So, you simply can't be bothered to simply make it as hard as you want?
You didn't actually lose it forever....you just need to find the little guy that took it. Kobolds that stole something should never despawn, and he probably didn't wander off too far from your death-point either....Just have to track him down...lol. Rest assured your stuff is safe, just not on you. Its in the Kobold bank nice and safe....he just holding it for ya
And that's where the interesting part begin, a wild Roc appeared out of nowhere grabbed him and lol. Just lol.
Rollback Post to RevisionRollBack
Stop the mod thieves, for the everlasting peace!(Definitely not a Blue bomber reference)
It should already for modded ores from mods such as Metallurgy, Redpower, AR Magica, Thuamcraft, and others.
I get geonaches alot from blue topaz on his server.
EDIT: okay it works on modded ores but it seems the chance is a lot lower than vanilla ores?
Find this in your lycanite-mobevent.config
# global
#--------------------------------------------------------------------------------------------------------#
# These are various settings that apply to all events.
##########################################################################################################
global {
# Sets the base range in blocks from each player/area that event mobs will spawn.
I:"Base Spawn Range"=32
# Sets the base interval in ticks (20 ticks = 1 second) between each mob spawn, this is multiplied by 1.5 on easy and 0.5 on hard.
I:"Base Spawn Rate"=200
# Set to false to disable scheduled events for every world.
B:"Mob Events Enabled"=true
# Set to false to disable random mob events for every world.
B:"Random Mob Events Enabled"=true
}
You could also do in-game /lm mobevent disable to disable all events.
Weird how I didn't see that event config file before. Thanks, I'll do this the next time I can continue to update my private modpack.
Also, is Shadowfire meant to be able to continue to be active if its activated//spawned//ocured whilst under water?
The glitch with Roc's if i had to think of a way to reproduce it, would be to get a roc to pick u up whilst your sitting under a tree, thats a common way
Im also getting Gru messages when flying in the nether, which one normally does when trying to find a fortress etc ... is this a config thing or a bug ?
An lastely, for some strange reason most mob events are causing it to turn night...any thoughts to whats gone wonky ?
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
About the night. Shadow Games and Black Plague make it night to accommodate for the spawned mobs burning in the day.
And seasonal event, Satan Claws.
Yes, but im more referring to quite a few other events that are also changing it to night time
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Did you change this line;
"spawn types" {
S:"Jengu Spawn Types"=WATER
In the config\lycanitesmobs folder? That makes them spawn from water source blocks through the "WATER" event. I'd try changing it to "MONSTER" and see if those settings take effect.
Back to the strider mount: free water breathing? ..and even then you were worried about potion particles annoying the user? While I do agree that the ability to see and breath underwater while hooning around on an underwater mount is cool (very cool), I can't help but think it should be something extra - something that needs to be aimed for and worked towards. Like some kind of special saddle or underwater howdah for the Strider. It would be expensive and made of components that are hard to get, plus it would give those benefits underwater but be incredibly heavy (slowness) above ground. That's my opinion on the balance at least.
Geist: I was noticing some unusually high entity timings coming from mobs who were harbouring a Geist. I do really like Geists - they get me leaping out of my chair, which is a great thing. I'm just trying to figure out why they'd cause a zombie (harbouring a Geist) to be timing so high. I think it was up to 8000 microseconds. I'd have to re-enable the Geist and test again to confirm but I wonder if you're aware of anything that could account for that? Or maybe if it could be an interaction with a zombie that's already got NBT data, like Special Mobs, etc. ..I'm clutching at straws, sorry.
You didn't actually lose it forever....you just need to find the little guy that took it. Kobolds that stole something should never despawn, and he probably didn't wander off too far from your death-point either....Just have to track him down...lol. Rest assured your stuff is safe, just not on you. Its in the Kobold bank nice and safe....he just holding it for ya
So, you simply can't be bothered to simply make it as hard as you want?
And that's where the interesting part begin, a wild Roc appeared out of nowhere grabbed him and lol. Just lol.