Hi there! I get this really weird glitch, can some one help? The sides of blocks are red and pink, and in the distance, everything is lime green. Intel graphics card and vibrant shaders.
One of the best (and quickest) shaders I've found, but there's one annoying bug - my hand and items in it keep rapidly flashing between the item's texture and black or other weird shade.
Happens in MC 1.10.2 with optifine
shaders v 1.152 (happens in any version)
GForce 940
That's weird, try updating your drivers to 368.81. Fixed flickering issues for other nvidia users.
Gameplay wise pretty much everyone said underwater should be more clear. You can change the underwater fog density in composite2.fsh, line 180 for lite, line 184 for other presets:
const float density = 48.0; Changing this value to 12.0 seems pretty good.
Thanks for the fix and I'm sure gameplay wise people did tell you that because it makes the game easy IMHO maybe even cheaty (hello creative mode)
Also any idea on whats wrong with stained glass loosing its color since you didn't comment on it the last time. And is that an easy fix too ?
Wait, it worked at night, then during the day, it just went crazy again. Is lite probably just to heavy on my mac?
Hm, if everything is up to date I might know what's causing it, fixing it isn't easy. So you just gotta wait for an update, for now I suggest you to use v1.141 found in the legacy tab, it's a pretty stable release.
Hm, if everything is up to date I might know what's causing it, fixing it isn't easy. So you just gotta wait for an update, for now I suggest you to use v1.141 found in the legacy tab, it's a pretty stable release.
I know
Make sure everything is up to date. (optifine, java, gpu drivers)
It's a known issue, that I will look into in the future.
Because there is no Sunlight , moonlight in the nether and end could you increase the Gama so that its not so dark ? Also read my comment to Markus below. Thanks
adf.ly is always redirecting me to a scam website please fix it i,m (i'm using the lite version)
You could use a Adblocker , but you are right "CRIMINALS" are using Adfly and Adfly is not checking or they just don't care . Every Known Virus and Malware can be picked up on Adfly , including exposing minors to sensitive material .
You could use a Adblocker , but you are right "CRIMINALS" are using Adfly and Adfly is not checking or they just don't care . Every Known Virus and Malware can be picked up on Adfly , including exposing minors to sensitive material .
I have to agree here.
Sucks that Adfly has fallen so much over the past few years, can't even support creative content without feeling unsafe.
I unfortunately had to install some browser plugins in order to even get to the shader download.
As already stated, end makes use of my basic shaders, didn't want to delay v1.15 any further because of end shaders.
Gameplay wise pretty much everyone said underwater should be more clear. You can change the underwater fog density in composite2.fsh, line 180 for lite, line 184 for other presets:
const float density = 48.0; Changing this value to 12.0 seems pretty good.
Depth depens on the textures transparency, if they are to transparent they will end up looking pretty flat, which resourcepack are you using? Changing the depth shader sided isn't that easy, it switches between "hardcoded" values depending on the resolution set.
I am using a combination of both R3D CRAFT and S&K PhotoRealism. x256. It's definitely working, I just have to get up fairly close to the textures to even notice.
This draws rain on your hand, can be seen in the second screenshot.
That's weird, try updating your drivers to 368.81. Fixed flickering issues for other nvidia users.
Hmm, make sure everything on your end is up to date. (Optifine, java, gpu drivers)
Correct me if I am mistaken, and sorry for the lack of computer knowledge. Using a Mac, that means I can't manually update the GPU correct? I have to wait for Apple to release the drivers in an update?
Here is another issue I noticed, but I feel it might be related to the hand flickering and the cloud issues that have been mentioned by others. When holding stained glass, the item dissapears when held up against the sky. So if nothing is in between the object and sky, it is not visible. I did not check if it did this with other colors.
hi once again sildur, i found a new bug: rain is not being drawn on water surfaces
fixed by adding this to line 484 in composite2.fsh:
after fix:
Hi there! I get this really weird glitch, can some one help? The sides of blocks are red and pink, and in the distance, everything is lime green. Intel graphics card and vibrant shaders.
This draws rain on your hand, can be seen in the second screenshot.
That's weird, try updating your drivers to 368.81. Fixed flickering issues for other nvidia users.
Hmm, make sure everything on your end is up to date. (Optifine, java, gpu drivers)
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Wait, it worked at night, then during the day, it just went crazy again. Is lite probably just to heavy on my mac?
i just wanted to help
every time i load into a map it looks like this
Thanks for the fix and I'm sure gameplay wise people did tell you that because it makes the game easy IMHO maybe even cheaty (hello creative mode)
Also any idea on whats wrong with stained glass loosing its color since you didn't comment on it the last time. And is that an easy fix too ?
Hm, if everything is up to date I might know what's causing it, fixing it isn't easy. So you just gotta wait for an update, for now I suggest you to use v1.141 found in the legacy tab, it's a pretty stable release.
I know
Make sure everything is up to date. (optifine, java, gpu drivers)
It's a known issue, that I will look into in the future.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Thanks for helping, I understand fixing takes a lot of work, and it's really hard to make these work on every computer.
Because there is no Sunlight , moonlight in the nether and end could you increase the Gama so that its not so dark ? Also read my comment to Markus below. Thanks
You could use a Adblocker , but you are right "CRIMINALS" are using Adfly and Adfly is not checking or they just don't care . Every Known Virus and Malware can be picked up on Adfly , including exposing minors to sensitive material .
I love the pack and everything about it but my hand flickers. I am going to try to fix it.
Ok
Ok I found out how to fix the flickering hand. Delete the hand files...
Ingame option moonlight also goes lower if you click through all values, so you can make the night darker.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
What is the texture pack in the new screenshot?
Pulchura PurePBR
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I have a bug. Clouds show through EVERYTHING. Hope you fix.
Windows 10 x64
NIVIDIA GeForce GTX 950A version 10.18.13.5362
Using Vibrant Medium
[SMC INF]Loaded shaderpack.
[SMC INF]Uninit
[SMC INF]OpenGL Version : 4.5.0 NVIDIA 353.62
[SMC INF]Vendor : NVIDIA Corporation
[SMC INF]Renderer : GeForce GTX 950A/PCIe/SSE2
[SMC INF]Capabilities 2.0 2.1 3.0 3.2 4.0
[SMC INF]GL_MAX_DRAW_BUFFERS = 8
[SMC INF]GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[SMC INF]GL_MAX_TEXTURE_IMAGE_UNITS = 32
[SMC INF]Program gbuffers_basic loaded
[SMC INF]Program gbuffers_textured loaded
[SMC INF]Program gbuffers_textured_lit loaded
[SMC INF]Program gbuffers_skybasic loaded
[SMC INF]Program gbuffers_skytextured loaded
gcolor format: RGBA8
gaux2 format: RGBA16
composite format: RGBA16
gdepth format: RGBA16
gnormal format: RGBA16
[SMC INF]Program gbuffers_terrain loaded
[SMC INF]Program gbuffers_water loaded
[SMC INF]Program gbuffers_entities loaded
[SMC INF]Program gbuffers_hand loaded
[SMC INF]Program gbuffers_weather loaded
[SMC INF]Program composite loaded
[SMC INF]Shadow map resolution: 1024
[SMC INF]Shadow map distance: 90
[SMC INF]shadowHardwareFiltering0
[SMC INF]Sun path rotation: -40.0f
[SMC INF]Program composite1 loaded
gdepth mipmap enabled for /shaders/composite2.fsh
[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 512
[SMC INF]Program composite2 loaded
composite mipmap enabled for /shaders/composite3.fsh
[SMC INF]Program composite3 loaded
[SMC INF]Program composite4 loaded
[SMC INF]Program composite5 loaded
[SMC INF]Program final loaded
[SMC INF]Program shadow loaded
[SMC INF]Framebuffer created.
[SMC INF]Shadow framebuffer created.
[SMC INF]Reset model renderers
[SMC INF]Reset world renderers
[SMC INF].
Update your gpu drivers to 368.81, if it still happens. Are you actually using them? If not simply disable them ingame, optifine has an option for it.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I have to agree here.
Sucks that Adfly has fallen so much over the past few years, can't even support creative content without feeling unsafe.
I unfortunately had to install some browser plugins in order to even get to the shader download.
I am using a combination of both R3D CRAFT and S&K PhotoRealism. x256. It's definitely working, I just have to get up fairly close to the textures to even notice.
Correct me if I am mistaken, and sorry for the lack of computer knowledge. Using a Mac, that means I can't manually update the GPU correct? I have to wait for Apple to release the drivers in an update?
Here is another issue I noticed, but I feel it might be related to the hand flickering and the cloud issues that have been mentioned by others. When holding stained glass, the item dissapears when held up against the sky. So if nothing is in between the object and sky, it is not visible. I did not check if it did this with other colors.