If you're playing Minecraft, you already had crafted items, aren't you?
If you already had crafted items, you've probably done mistakes, didn't you?
If you did, this mod is made for you !(if you didn't... well... it should interest you)
It's pretty simple, just do a little craft:
After this difficult step, place the "Uncrafting Table" and right click on it:
As it's written on the interface, any decrafting costs some XP. (Basically from 4 to 30 depending of the item and its state).
If a craft recipe give more than one item, you'll have to put at least the number of items given by the recipe.
If you put more than the given number of items, the spare number of items will be returned in your inventoryDo you understand ? Watching the screens is probably better.
When you put the 2 sticks (instead of 4 given by wood blocks):(yeah, it's in French, but don't have any other screen, sry :/ )
("Il manque 2 objets" -> "Need 2 more objects")
Configuration
[ONLY FOR 1.6] You can also change the block's ID in the configuration file located in ".minecraft/config/" as "xavpoksDecraft.cfg".
Just change the line "decraftTableID=243" by "decraftTableID=YOUR BLOCK ID" Download Last Version: 1.4
First, download the Forge Installer depending on your Minecraft version.
Open it with Java. Check « Install Client » and click "OK". Forge is now installed ! Paste the zip file of the mod in your « mods » folder in C:\Users\[username]\AppData\Roaming\.minecraft (Windows) With the new launcher, select Forge profile and play! Enjoy
PS: All textures are made by me. This mod seems to work in SMP.All suggestions and notices will be accepted (if they are constructives) !
Version 1.4:
+ You can now uncraft multiples items at the same time!
* Updated to 1.7.2 Version 1.2:
+ Put an enchanted item in the uncrafting table with books in the "Calculs" slot will transfer as many as possible enchants on the books and so give you enchanted books usable with the anvil.
* Shift+Click on the slots of the table will no longer transfer the stacks anywhere.
* Changed the texture loading to adapt it to the Ressource Pack system. Version 1.1:
+ Add a new item slot to calculate how many XP levels you need.
+ You can change how many XP levels you need at least (and max you may need).
+ You can choose the uncrafting algorithm for damaged items (Thanks to Xell75 for his idea).
* "32767 metadata bug" fixed Version 1.0:
* Damageable items returns only some of the items (depending on their condition).
* If you put less items than needed, a message will say how many items you need.
* Some items as half slabs returns the right items needed to craft them.
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
5. REPRESENTATION
You can use this MOD in videos (Youtube, etc.), screens, or any others graphical representation if you mention the AUTHOR and/or a link to the MOD.
Notice: I'm french, sorry if I do some grammar mistakes.Based of friends idea to do a list of "uncraftables" items (that was too easy, I wanted to do something new and more complex )
Love it. This only works with full durability stuff right?
I've just tested and it seems to work even on used tools (like pickaxes and swords). Thinking of a solution against that (but it always costs 5 XP levels ;)).
Sorry about this double post but I want to say something important:
The downloads links have changed and are now here: jglrxavpok's Mods page
The first post will be edited.
New version available!
This version seems to be pretty stable after my tests
Changelog:
Version 1.0:
* Damageable items returns only some of the items (depending on their condition).
* If you put less items than needed, a message will say how many items you need.
* Some items as half slabs returns the right items needed to craft them.
Always available here: Download page as [1.6.x]jglrxavpok's Uncrafting Table v1.0
If the mod uses one of the following instance of IRecipe (ask your mod author) :
- ShapedRecipes (Vanilla)
- ShapelessRecipes (Vanilla)
- ShapedOreRecipe (Forge)
- ShapelessOreRecipe (Forge)
If the mod uses the "usual" way to add craftings (CraftingManager.getInstance().add(...) or the "Forge way" to do it), everything should be OK.
I totally forgot to mention that: you can change the block's ID since v0.1 in the configuration file located in ".minecraft/config/" as "xavpoksDecraft.cfg". Just change the line "decraftTableID=243" by "decraftTableID=YOUR BLOCK ID" (the first post will be edited)
The Meaning of Life, the Universe, and Everything.
Join Date:
11/28/2012
Posts:
59
Member Details
damedged tools/weapons can be repaired easily useing this,
could you prehaps make it where you lose some random peices from damedged items?
example:gold hoe @30% durability, 76% chane youll just get a stick, 20% chance youll get a random item(from the recipe), 4% chance youll a random items(from the recipe) and a stick back
edit:Exll posted @ same timeframe; that is a solution, but i dont agree with it. doing that would make the anvil compleatly unnesasary in the game(other than nameing), would also cost less resourses.still would feel cheaty
but combinning the ideas would be...
Wow! this mod is great and what i was looking for.
I have 1 idea and maybe 1 solution for your durability items for this mod:
first it would be nice if the xp cost for non-durability items were adjust able via in game gui or config file
for tools with durability you could do the decrafting based on the percentage of durability used
so it would be:
[StandardXpCost+(DefinedMaxlevel*ThePercentageOfTheItemUsed/100)=XLevels]
e.g. if you use a diamond sword which has a max durability of 1561 that is used by 93,6%(has 100 durability left)
This would be awesome!
It´s just an example. The DefinedMaxlevel could also be based on the material but this would be even harder for mod items.
that means you could (I don´t know if it´s possible or not) use the OreDictionary in forge and define all ingots/ores with a DefinedMaxlevel.
Good idea!
I prefer with the configuration file (and default maxLevel'll be 30)
Now, I hesitate between keep the actual system of removing some items and add your idea, and just use your idea and remove the old one.
Nice mod.
Found i little bug (or feature): when decrafting chest it returns oak planks with meta 32767 which dont stack with others.
That also true for other blocks (like pistons, if I remember well). That's the way the craftings recipes are made. I'll look to fix it (I already get an idea)
I know Twilight Forest has something similar to this with more functions, but I like the idea of something more focused like this. It even works a lot like my vision of it would be. If they added something like this in Vanilla I think the Nether Star would be part of the recipe for making it, and I think that would still be worth it.
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
@dizzystorm Sorry but there isn't any 1.5.2 version of this mod.
Also, the 1.1 version is now out !
You can still download it from here (or direct link).
1.1:
+ Add a new item slot to calculate how many XP levels you need.
+ You can change how many XP levels you need at least (and max you may need).
+ You can choose the uncrafting algorithm for used items (Thanks to Xell75 for his idea).
* "32767 metadata bug" fixed
I had some troubles with Eclipse/Forge, so the 1.6.1 version will be a bit late!
If you use a couple uses of a shovel, and you uncraft it, you only get sticks... D=
That is a feature that is part of the mod. If this anything like the Uncrafting Table from Twilight Forest then tools that take damage will start to lose material when uncrafted. Its only logical that you would only get back two sticks since the cobble used for the shovel head is what would have taken the damage. The same would be done for a stone axe. If you break one block and uncraft it you will only get back 2 cobble and 2 sticks.
@dizzystorm Sorry but there isn't any 1.5.2 version of this mod.
Also, the 1.1 version is now out !
You can still download it from here (or direct link).
1.1:
+ Add a new item slot to calculate how many XP levels you need.
+ You can change how many XP levels you need at least (and max you may need).
+ You can choose the uncrafting algorithm for used items (Thanks to Xell75 for his idea).
* "32767 metadata bug" fixed
I had some troubles with Eclipse/Forge, so the 1.6.1 version will be a bit late!
I found a bug that if you close an uncrafting table with something left in the calcutate slot it will delete it. I found this out when testing in a creative world when uncrafting two fences. This still happens in survival as well so the bug is not gamemode sensitive. This bug is for version 1.1 for Minecraft version 1.6.2.
I was also wondering if you could add a feature so that if you have enchanted tools/armor you can put books in the calculate slot so that when you uncraft the enchated items the enchants will transfer to the books at the cost of more levels. That way we can transfer enchants from an iron sword to a diamond sword with an anvil. Or if the player gets a bad enchant they can remove it to try again for another enchant.
No longer updated by me, go to this thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2771389-jglrxavpoks-uncrafting-table#c1
Hello everybody!
Here's my first mod posted on the forum, I'm a bit stressed ^^'
Read this post in French: Topic on MinecraftForgeFrance.fr
If you did, this mod is made for you !(if you didn't... well... it should interest you)
It's pretty simple, just do a little craft:
After this difficult step, place the "Uncrafting Table" and right click on it:
As it's written on the interface, any decrafting costs some XP. (Basically from 4 to 30 depending of the item and its state).
If a craft recipe give more than one item, you'll have to put at least the number of items given by the recipe.
If you put more than the given number of items, the spare number of items will be returned in your inventoryDo you understand ? Watching the screens is probably better.
("Il manque 2 objets" -> "Need 2 more objects")
Configuration
[ONLY FOR 1.6] You can also change the block's ID in the configuration file located in ".minecraft/config/" as "xavpoksDecraft.cfg".
Just change the line "decraftTableID=243" by "decraftTableID=YOUR BLOCK ID"
Download
Last Version: 1.4
1.7.10 Version available here
You can download the other versions here: jglrxavpok's Mods page
Sources: My Github (1.6/1.7/1.8), Jordy's github (1.7.10)
How to install:
PS: All textures are made by me. This mod seems to work in SMP.All suggestions and notices will be accepted (if they are constructives) !
Version 1.4:
+ You can now uncraft multiples items at the same time!
* Updated to 1.7.2
Version 1.2:
+ Put an enchanted item in the uncrafting table with books in the "Calculs" slot will transfer as many as possible enchants on the books and so give you enchanted books usable with the anvil.
* Shift+Click on the slots of the table will no longer transfer the stacks anywhere.
* Changed the texture loading to adapt it to the Ressource Pack system.
Version 1.1:
+ Add a new item slot to calculate how many XP levels you need.
+ You can change how many XP levels you need at least (and max you may need).
+ You can choose the uncrafting algorithm for damaged items (Thanks to Xell75 for his idea).
* "32767 metadata bug" fixed
Version 1.0:
* Damageable items returns only some of the items (depending on their condition).
* If you put less items than needed, a message will say how many items you need.
* Some items as half slabs returns the right items needed to craft them.
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
5. REPRESENTATION
You can use this MOD in videos (Youtube, etc.), screens, or any others graphical representation if you mention the AUTHOR and/or a link to the MOD.
Notice: I'm french, sorry if I do some grammar mistakes.Based of friends idea to do a list of "uncraftables" items (that was too easy, I wanted to do something new and more complex )
Moderator on the French Minecraft Forge Modding community
All my mods available on my official website, here !
I've just tested and it seems to work even on used tools (like pickaxes and swords). Thinking of a solution against that (but it always costs 5 XP levels ;)).
Moderator on the French Minecraft Forge Modding community
The downloads links have changed and are now here: jglrxavpok's Mods page
The first post will be edited.
Moderator on the French Minecraft Forge Modding community
This version seems to be pretty stable after my tests
Changelog:
Version 1.0:
* Damageable items returns only some of the items (depending on their condition).
* If you put less items than needed, a message will say how many items you need.
* Some items as half slabs returns the right items needed to craft them.
Always available here: Download page as [1.6.x]jglrxavpok's Uncrafting Table v1.0
Moderator on the French Minecraft Forge Modding community
Of course! Just place a link to this thread or the downloads page in the description!
Moderator on the French Minecraft Forge Modding community
If the mod uses one of the following instance of IRecipe (ask your mod author) :
- ShapedRecipes (Vanilla)
- ShapelessRecipes (Vanilla)
- ShapedOreRecipe (Forge)
- ShapelessOreRecipe (Forge)
If the mod uses the "usual" way to add craftings (CraftingManager.getInstance().add(...) or the "Forge way" to do it), everything should be OK.
I totally forgot to mention that: you can change the block's ID since v0.1 in the configuration file located in ".minecraft/config/" as "xavpoksDecraft.cfg". Just change the line "decraftTableID=243" by "decraftTableID=YOUR BLOCK ID" (the first post will be edited)
Moderator on the French Minecraft Forge Modding community
All my mods available on my official website, here !
could you prehaps make it where you lose some random peices from damedged items?
example:gold hoe @30% durability, 76% chane youll just get a stick, 20% chance youll get a random item(from the recipe), 4% chance youll a random items(from the recipe) and a stick back
edit:Exll posted @ same timeframe; that is a solution, but i dont agree with it. doing that would make the anvil compleatly unnesasary in the game(other than nameing), would also cost less resourses.still would feel cheaty
but combinning the ideas would be...
Found i little bug (or feature): when decrafting chest it returns oak planks with meta 32767 which dont stack with others.
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
Good idea!
I prefer with the configuration file (and default maxLevel'll be 30)
Now, I hesitate between keep the actual system of removing some items and add your idea, and just use your idea and remove the old one.
That also true for other blocks (like pistons, if I remember well). That's the way the craftings recipes are made. I'll look to fix it (I already get an idea)
Moderator on the French Minecraft Forge Modding community
If regular is Vanilla then what flavor is your Minecraft?
Also, the 1.1 version is now out !
You can still download it from here (or direct link).
1.1:
+ Add a new item slot to calculate how many XP levels you need.
+ You can change how many XP levels you need at least (and max you may need).
+ You can choose the uncrafting algorithm for used items (Thanks to Xell75 for his idea).
* "32767 metadata bug" fixed
I had some troubles with Eclipse/Forge, so the 1.6.1 version will be a bit late!
Moderator on the French Minecraft Forge Modding community
That is a feature that is part of the mod. If this anything like the Uncrafting Table from Twilight Forest then tools that take damage will start to lose material when uncrafted. Its only logical that you would only get back two sticks since the cobble used for the shovel head is what would have taken the damage. The same would be done for a stone axe. If you break one block and uncraft it you will only get back 2 cobble and 2 sticks.
I found a bug that if you close an uncrafting table with something left in the calcutate slot it will delete it. I found this out when testing in a creative world when uncrafting two fences. This still happens in survival as well so the bug is not gamemode sensitive. This bug is for version 1.1 for Minecraft version 1.6.2.
I was also wondering if you could add a feature so that if you have enchanted tools/armor you can put books in the calculate slot so that when you uncraft the enchated items the enchants will transfer to the books at the cost of more levels. That way we can transfer enchants from an iron sword to a diamond sword with an anvil. Or if the player gets a bad enchant they can remove it to try again for another enchant.