Actually i wll try that on my original instance.. I'm trying to make a modpack for personal use and errors started showing up after i updated a few mods. I had to basically recreate the instance one mod at a time, everything worked until that error.. So the next post if i need to report an error will be from my original instance.
This is the error report.. Now with this one i am uncertain if it is projectred itself causing errors or something else, as i stated nothing in the pack itself changed other than updating mods to a newer version.
This is the error report.. Now with this one i am uncertain if it is projectred itself causing errors or something else, as i stated nothing in the pack itself changed other than updating mods to a newer version.
If it's not Project Red causing it please let me know what is so i can find the right forums.
There's a bunch of issues from other mods but none are (as far as I can see) causing MC to crash.
The very last line states: "Minecraft crashed with exitcode -805306369."
Which according to http://hopper.minecraft.net/help/exit-code/code-805306369/ Java ran out of memory
Looking at your startup arguments, you could try increasing -XX:PermSize to 512M or 1G
Sorry guys, ran into a major bug right after I thought I was done with some new tube things I was planning on adding it as a holiday gift to you guys, it seemed to be working and everything until I realized that they caused very bad chunk errors .
Anyway, the mod is continuously being worked on, havent been any releases in a while because there isn't any game breaking bugs that require immediate attention. There will be at least one major addition in the coming weeks, but for short term, I will push some updates to keep up with new dependencies and such.
Also, I dont think I can perfect the frames any time soon, so I'll just release a pre alpha version after I create a distribution framework and what not.
will update you on all new content that I plan on adding in the next major release Soon.
The Meaning of Life, the Universe, and Everything.
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6/2/2012
Posts:
145
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hey! i have a question. HOW do you get items to transfer through the pipes? Do you connect hoppers? Throw an item at it with your hand? or what? I can't figure out how they work. please help
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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i still don't know how to simply transfer one item to someplace else. ive tried all kinds of pipe combinations in creative and nothing seems to make items start going from one place to the other ive scoured everywhere for information but i cant figure it out honestly. already tried searching through the wiki but it doesn't exactly say.
got a weird bug to report. For some reason I can't use a thaumcraft greatwood plank cover to jacket a wire. Every other cover I try works fine, but the greatwood planks one won't.
Rollback Post to RevisionRollBack
Give a man a fire and he'll be warm for the night. Set a man on fire and he'll be warm for the rest of his life.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Location:
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Minecraft:
CubeWrench
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The project red pipe are end-game obviously, also there are no created to do simple stuff like transport from A to B, if you wanna do that, simply use hoppers or other mods, Or.... wait for the new pressurized pipes that will be in future release of Project Red, the pressurized pipes will be the RedPower kinda pipes, but we'll have to wait, since MrTJP doesn't seems to have free time for modding.
Also, MrTJP, since you -as i say before- you don't have free time, can you post the frames buggy version of ProjectRed for us?, so we don't have to wait a lot to get them finished, we can try the new frames, we can post bugs to help you and finish them the most soon as posible.
The Meaning of Life, the Universe, and Everything.
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will you be adding computers, and frames (those frames that had in redpower 2 that with a motor, they move)? It would be awsome so you can make those framed quarrys!
will you be adding computers, and frames (those frames that had in redpower 2 that with a motor, they move)? It would be awsome so you can make those framed quarrys!
Frames already exist in several different formats. See one of these two mods:
Remain in Motion (has computercraft support)
Funky Locomotion
Another one or two may exist but I can't think of any others right now.
Hello ,
Please , what is wrong? I want to RedProject MC server . Without RP server starts well , but with RP crash ...
Thanks
Crash report :
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 8.1.15 23:03
Description: Exception in server tick loop
cpw.mods.fml.common.DuplicateModsFoundException
at cpw.mods.fml.common.Loader.identifyDuplicates(Loader.java:386)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:348)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:468)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 510399888 bytes (486 MB) / 597164032 bytes (569 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1236 Minecraft Forge 10.13.2.1236 23 mods loaded, 0 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
FML{7.10.85.1236} [Forge Mod Loader] (forge-1.7.10-10.13.2.1236-universal.jar)
Forge{10.13.2.1236} [Minecraft Forge] (forge-1.7.10-10.13.2.1236-universal.jar)
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BIOMESOP.jar)
ProjRed|Core{4.5.8.59} [ProjectRed] (ProjectRed-1.7.10-4.5.8.59-Base.jar)
ProjRed|Compatibility{4.5.8.59} [ProjectRed-Compatibility] (ProjectRed-1.7.10-4.5.8.59-Compat.jar)
ProjRed|Integration{1.0} [ProjRed|Integration] (ProjectRed-1.7.10-4.5.8.59-dev.jar)
ProjRed|Compatibility{1.0} [ProjRed|Compatibility] (ProjectRed-1.7.10-4.5.8.59-dev.jar)
ProjRed|Illumination{1.0} [ProjRed|Illumination] (ProjectRed-1.7.10-4.5.8.59-dev.jar)
ProjRed|Expansion{1.0} [ProjRed|Expansion] (ProjectRed-1.7.10-4.5.8.59-dev.jar)
ProjRed|Transportation{1.0} [ProjRed|Transportation] (ProjectRed-1.7.10-4.5.8.59-dev.jar)
ProjRed|Transmission{1.0} [ProjRed|Transmission] (ProjectRed-1.7.10-4.5.8.59-dev.jar)
ProjRed|Exploration{1.0} [ProjRed|Exploration] (ProjectRed-1.7.10-4.5.8.59-dev.jar)
ProjRed|Core{1.0} [ProjRed|Core] (ProjectRed-1.7.10-4.5.8.59-dev.jar)
ProjRed|Integration{4.5.8.59} [ProjectRed-Integration] (ProjectRed-1.7.10-4.5.8.59-Integration.jar)
ProjRed|Transmission{4.5.8.59} [ProjectRed-Transmission] (ProjectRed-1.7.10-4.5.8.59-Integration.jar)
ProjRed|Expansion{4.5.8.59} [ProjectRed-Expansion] (ProjectRed-1.7.10-4.5.8.59-Mechanical_beta.jar)
ProjRed|Transportation{4.5.8.59} [ProjectRed-Transportation] (ProjectRed-1.7.10-4.5.8.59-Mechanical_beta.jar)
ProjRed|Exploration{4.5.8.59} [ProjectRed-Exploration] (ProjectRed-1.7.10-4.5.8.59-World.jar)
ForgeMicroblock{1.1.0.314} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar)
ForgeMultipart{1.1.0.314} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar)
McMultipart{1.1.0.314} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar)
MrTJPCoreMod{1.0} [MrTJPCoreMod] (MrTJPCore-1.7.10-1.0.3.5-universal.jar)
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Remove the dev(like ProjectRed-1.7.10-4.5.8.59-dev.jar) versions - those are for developers only.
I can't seem to see what's causing the problem but there is something wrong with MrTJPCore, try re-downloading the latest version from http://projectredwiki.com/wiki/MrTJPCore_version_archive
http://paste.ee/p/Dzbfo
If it's not Project Red causing it please let me know what is so i can find the right forums.
There's a bunch of issues from other mods but none are (as far as I can see) causing MC to crash.
The very last line states: "Minecraft crashed with exitcode -805306369."
Which according to http://hopper.minecraft.net/help/exit-code/code-805306369/ Java ran out of memory
Looking at your startup arguments, you could try increasing -XX:PermSize to 512M or 1G
There's no such thing as (integer) item IDs anymore, so no.
Why would you need to change it anyway?
Not to nitpick but not exactly. Item IDs do exist still in 1.7.10, they're just handled by Forge or Minecraft now and will be going away soon.
Anyway, the mod is continuously being worked on, havent been any releases in a while because there isn't any game breaking bugs that require immediate attention. There will be at least one major addition in the coming weeks, but for short term, I will push some updates to keep up with new dependencies and such.
Also, I dont think I can perfect the frames any time soon, so I'll just release a pre alpha version after I create a distribution framework and what not.
will update you on all new content that I plan on adding in the next major release Soon.
Also, MrTJP, since you -as i say before- you don't have free time, can you post the frames buggy version of ProjectRed for us?, so we don't have to wait a lot to get them finished, we can try the new frames, we can post bugs to help you and finish them the most soon as posible.
Check out my game CubeWar TowerDefense!
Frames already exist in several different formats. See one of these two mods:
Remain in Motion (has computercraft support)
Funky Locomotion
Another one or two may exist but I can't think of any others right now.
Remove the dev (like ProjectRed-1.7.10-4.5.8.59-dev.jar) versions - those are for developers only.
This game is so oreing.