Sorry, this is a noobish question. How do you find the ID's of the entities you want to wave, and how would you put them in manually?
you will need to use "toomanyitem" mod to find the ID of any plants or tree's leaves and use that ID by editing the script inside the shader using notepad++
Installed this and the addon for Biomes 'o plenty and natura (1.7.x full) but none of the mod stuff is waving (I did it correctly). I'm using FTB Infinity, could this cause problems?
Installed this and the addon for Biomes 'o plenty and natura (1.7.x full) but none of the mod stuff is waving (I did it correctly). I'm using FTB Infinity, could this cause problems?
Sometimes the item ID's change, you can manually edit them in the gbuffers_terrain.vsh file to correct any changes.
you will need to use "toomanyitem" mod to find the ID of any plants or tree's leaves and use that ID by editing the script inside the shader using notepad++
if you have any questions, then ask..
can u make a crazy plants shader ?
it looks really good in my mind
Installed this and the addon for Biomes 'o plenty and natura (1.7.x full) but none of the mod stuff is waving (I did it correctly). I'm using FTB Infinity, could this cause problems?
Sometimes the item ID's change, you can manually edit them in the gbuffers_terrain.vsh file to correct any changes.
How can I configure the plants and fire to wave faster (about as fast as in SEUS)? I want it to stand out more.
These concrete walls are blowing like they are leaves...
these are from the last of us mod.
Is there a way to make them stop and stand still?
I'm making a jurassic park map and these are the only nice looking blocks a raging t-rex can't ram down.
They are actual full blocks, not walls.
Is there a setting where i can set all movement off BUT the blocks added specifically by biomes o' plety and the vanilla plants?
Alot of blocks are moving like leaves that shouldn't.
Hello?
Can i get some help here?
The shaders don't play too well if item ID's get changed when installing mods. You can modify the gbuffers_terrain.vsh to fix the the ID's.
How do i get this to work with sues shader pack? The plants already wave but the trees dont so i wanted this.
can you add water to this please?
This is a standalone shaderpack so you can't use it with others unless you manually modify the files.
Water should already be available, try downloading V3.4.
Having issue as pictured below, although the speed is much greater than shown here. It flickers quite rapidly.
Using Optifine 1.8.8_HD_U_F3 with Minecraft 1.8.8 and Waving Plants V3.4
System details:
GeForce GTX 970
Intel Core i7-2600K CPU @ 3.4GHz
16GB RAM
1920 x 1080, 60Hz
Driver version: 358.50 (up to date)
Windows 7 Pro
Same issue as this guy.
Optifine 1.8.8_HD_U_G7
Waving Plants V3.4
Windows 7
GTX 970 on driver version 358.91
Memes are my steez
Can you send a log of your game when you have the shaders running?
Contains latest.log and shadersmod.log http://pastebin.com/Ga5hYBkC
Memes are my steez
Can you try using this version to see if it fixes the issue?Waving Plants Test
Hey I'm sorry it took me so long, I coulda swore I replied already. It does the same thing. You just need the shadersmod.log right?
Memes are my steez
Alright I'm pretty sure I fixed it this time.Waving Plants TEST2
I can't get it to work under mac OS X says- shader error: invalid program "gbuffers_terrain" running MC 1.8.8 with Optifine HD Ultra G7