Like this:
[code][code]text and [bbcode] will show as plain text here[/code][/code]
But there have been a lot of changes with the editor and the way bbcode is parsed lately and a lot of my formatting has broken. That should still work though.
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
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Using version 1.4.1 in MC 1.7.10 I'm having a problem with the illusion blocks. Crafting them consumes the block, contrary to the description in this thread's OP. Additionally, punching the illusion block while placed in the world destroys it, yielding only an Eye of Ender. Not sure if this is intended behavior or not.
Granted, I am using this is in a custom modpack with tons of other mods. So I'm just wondering if anyone else has this problem with this version.
But there have been a lot of changes with the editor and the way bbcode is parsed lately and a lot of my formatting has broken. That should still work though.
I saw that it came out and was actually trying to get an early release (just the torch lever block) out today. But tr complexity of the new graphics system kept it from happening. I'll try to get back to work soon and make a prerelease of Torch Levers 2 soon. Maybe it can be a new years present or something
Has anyone else had issues with the items being in game but not rendering? The inventory (creative) shows textures but not models; it's not just this mod either, its several other mods that make use of complex models (another one is Garden Stuff). I suspect it's a mod conflict of some kind but my game runs fine, however it would be difficult to isolate given I'm running 50+ different Forge mods. Does anyone know if perhaps a specific class is bugging out or what?
Has anyone else had issues with the items being in game but not rendering? The inventory (creative) shows textures but not models; it's not just this mod either, its several other mods that make use of complex models (another one is Garden Stuff). I suspect it's a mod conflict of some kind but my game runs fine, however it would be difficult to isolate given I'm running 50+ different Forge mods. Does anyone know if perhaps a specific class is bugging out or what?
I'm probably way to late (hopefully you've figured it out by now), but I have no idea what mod is doing that. I'd guess one that plays with rending (beta versions of Optifine cause a lot of bugs). If you've figured it out feel free to share in case someone else has the problem too!
You should add a bookcase gate thats toggled by redstone.It would be like a door but blend in better.
That's a cool idea. I actually had the same one right before adding the Trapdoor Painting. I ultimately decided that players could use pistons for bookcase doors and the Trapdoor Painting could be used to hide switches/blocks in smaller-than-door places. I'll keep it in mid as I move forward though.
I expect the lack of updates has caused interest in Torch Levers to dwindle, but as a quick update on my progress... I'm nearing completion of a Maker's Mark for 1.8 update, and then I'll be working on Torch Levers 2. I'm guessing it's at least two months of work though so it probably won't be too soon. I'll try to put updates on my website including a beta link once I get a working Torch Lever. (1.8 changed rendering pretty bad and getting the Torch Lever to look right is going to be very hard). Thanks everyone for being awesome! Here's a picture of some things I made the other day (for Maker's Mark and possibly a third mod):
Like this:
[code][code]text and [bbcode] will show as plain text here[/code][/code]
But there have been a lot of changes with the editor and the way bbcode is parsed lately and a lot of my formatting has broken. That should still work though.
If they get a red stone signal they will be disabled (retract and not trigger if something walks on them).
I'm so going to use this mod in my modpack.
Click on this spoiler to see mods and ideas that I support!
It's already for 1.7.10. Why would he downgrade and make a version for 1.7.2?
Yes, it's a Forge Universal mod so as long as you have Minecraft Forge installed the mod will work for single player, multiplayer, and servers.
Granted, I am using this is in a custom modpack with tons of other mods. So I'm just wondering if anyone else has this problem with this version.
What about the Custom name Spoiler?
The Code is like this i know it already
Custom Spoiler Test
http://files.minecraftforge.net/minecraftforge//1.8
I saw that it came out and was actually trying to get an early release (just the torch lever block) out today. But tr complexity of the new graphics system kept it from happening. I'll try to get back to work soon and make a prerelease of Torch Levers 2 soon. Maybe it can be a new years present or something
You should add a bookcase gate thats toggled by redstone.It would be like a door but blend in better.
I'm probably way to late (hopefully you've figured it out by now), but I have no idea what mod is doing that. I'd guess one that plays with rending (beta versions of Optifine cause a lot of bugs). If you've figured it out feel free to share in case someone else has the problem too!
I didn't even see it, so no worries.
Cool! Thanks for including it.
That's a cool idea. I actually had the same one right before adding the Trapdoor Painting. I ultimately decided that players could use pistons for bookcase doors and the Trapdoor Painting could be used to hide switches/blocks in smaller-than-door places. I'll keep it in mid as I move forward though.
I expect the lack of updates has caused interest in Torch Levers to dwindle, but as a quick update on my progress... I'm nearing completion of a Maker's Mark for 1.8 update, and then I'll be working on Torch Levers 2. I'm guessing it's at least two months of work though so it probably won't be too soon. I'll try to put updates on my website including a beta link once I get a working Torch Lever. (1.8 changed rendering pretty bad and getting the Torch Lever to look right is going to be very hard). Thanks everyone for being awesome! Here's a picture of some things I made the other day (for Maker's Mark and possibly a third mod):