It's being worked on. Please be patient. This is a huge mod, and will take a while to get working completely in 1.7.2, which, by it's very nature, is a horribly buggy environment to work in in the first place.
Forget 1.7.2, it's way too buggy. He might as well skip to 1.7.10 it's much better.
Forget 1.7.2, it's way too buggy. He might as well skip to 1.7.10 it's much better.
Why do people say 1.7.2 is to buggy? I haven't encountered any bugs in it the entire massive amount of time i've played on it. Also, a lot of people play on 1.7.2 and more mods are being updated to it than 1.7.10, yet a lot of people are mad that certain mods are being worked on for 1.7.2 instead of 1.7.10
Thaumcraft has just updated to 1.7.10
Tinkers construct supports 1.7.10 and not 1.7.2 anymore
Steves workshop was only released for 1.7.10
Addons like magic bees/tinkers steelworks/binnies mods are only for 1.7.10 as well
Most other mods like ic2/ae2 and many more will only have updates for 1.7.10 from now on
Oh and lets not forget about thermal expansion/redstone arsenal too right?
So yeah not exactly "more mods are being updated to 1.7.2 than 1.7.10" i guess
You know, I've only heard of Thaumcraft, Tinker's Construct, Ic2, and Thermal expansion and the only one of those I saw going to 1.7.10 was Tinker's Construct.
Also your only talking about a few mods
In 1.6.4 pretty much every mod was being updated for it then 1.7.2 started to become that and everywhere I looked people wanted mod creators to update to it. Now, unlike in 1.6.4, before certain big mods have updated to 1.7.2, the version that so many people wanted updates for, other people are coming in trying to get updates for 1.7.10 already. My point is that you guys should let people get at least one 1.7.2 version that they wanted before you try to make the mod creators skip that version and go to your version.
Why do people say 1.7.2 is to buggy? I haven't encountered any bugs in it the entire massive amount of time i've played on it. Also, a lot of people play on 1.7.2 and more mods are being updated to it than 1.7.10, yet a lot of people are mad that certain mods are being worked on for 1.7.2 instead of 1.7.10
Trust me when I say it's buggy. I've lost soooooo many hardcore worlds due to those bugs as well, the main one, which has me raging even to this day... doors wouldn't open half the time; and usually when I was being chased by a horde of zombies/skeletons/creepers/all of the above.
Not to mention that bed texture. As for some of the other bugs: A lot of textures had to be inverted just to work in 1.7.2., and things just sometimes stopped working altogether and you had to force a restart to get them to work. As for only hearing of Thaumcraft and whatnot, you need to pay attention to some other sites than just the Minecraft Forums. Quite a few of those mods have seen fit to get off of here due to the incredibly toxic attitudes of various members. You should also check the CurseForge site. They tend to have the most up-to-date versions of mods, which are mostly 1.7.10 these days.
As for modders doing something for 1.7.2: They can do what they want. It's their mod, they can cry make it for whatever version they want to. Ars Magica 2 is doing 1.7.2 first just to make sure there aren't any major bugs before making the jump to 1.7.10.
Trust me when I say it's buggy. I've lost soooooo many hardcore worlds due to those bugs as well, the main one, which has me raging even to this day... doors wouldn't open half the time; and usually when I was being chased by a horde of zombies/skeletons/creepers/all of the above.
Not to mention that bed texture. As for some of the other bugs: A lot of textures had to be inverted just to work in 1.7.2., and things just sometimes stopped working altogether and you had to force a restart to get them to work. As for only hearing of Thaumcraft and whatnot, you need to pay attention to some other sites than just the Minecraft Forums. Quite a few of those mods have seen fit to get off of here due to the incredibly toxic attitudes of various members. You should also check the CurseForge site. They tend to have the most up-to-date versions of mods, which are mostly 1.7.10 these days.
As for modders doing something for 1.7.2: They can do what they want. It's their mod, they can cry make it for whatever version they want to. Ars Magica 2 is doing 1.7.2 first just to make sure there aren't any major bugs before making the jump to 1.7.10.
I don't really look at other site for mods because most of them are lying saying that the mod's for a version that it's not.
I think that this argument should end because it's off topic since this is the dartcraft topic...
Also, CurseForge is the official site, or have you not kept up with that lately? I'm not being mean, I'm just trying to let you know that since Curse owns the Minecraft forums anyway, it's not one of those 9Minecraft sites
Was everyone sick or something (like people don't like me? Wouldn't be surprised) *cough*, I posted something and no one said anything for three days, then suddenly people again, completely ignoring me (or so my fragile ego would lead me to believe...)
Anyway, and as someone has asked we not discuss this here I will send a message to them/anyone else interested in continuing the discussion, I believe the change from IDs to Strings really threw off how Minecraft worked. I honestly have not played past 1.6.4 as I don't play unmodded Minecraft, but if there is a system by which things communicate to one another via one method and that suddenly takes a radical change... things are bound to break.
Finally, since no one noticed what I posted, was I simply wrong about Time Torches or what?
Was everyone sick or something (like people don't like me? Wouldn't be surprised) *cough*, I posted something and no one said anything for three days, then suddenly people again, completely ignoring me (or so my fragile ego would lead me to believe...)
Anyway, and as someone has asked we not discuss this here I will send a message to them/anyone else interested in continuing the discussion, I believe the change from IDs to Strings really threw off how Minecraft worked. I honestly have not played past 1.6.4 as I don't play unmodded Minecraft, but if there is a system by which things communicate to one another via one method and that suddenly takes a radical change... things are bound to break.
Finally, since no one noticed what I posted, was I simply wrong about Time Torches or what?
It's not that I didn't notice. It's simply the fact that I honestly don't know. I have never gotten the chance to play a world long enough to get to that point without something corrupting it or the world resetting due to a mod update. I wish I could be of more help. And honestly, I'm sure a lot of other people are just as confused by your troubles. That's probably the reason no one has answered, not because anyone ignored you.
Was everyone sick or something (like people don't like me? Wouldn't be surprised) *cough*, I posted something and no one said anything for three days, then suddenly people again, completely ignoring me (or so my fragile ego would lead me to believe...)
Anyway, and as someone has asked we not discuss this here I will send a message to them/anyone else interested in continuing the discussion, I believe the change from IDs to Strings really threw off how Minecraft worked. I honestly have not played past 1.6.4 as I don't play unmodded Minecraft, but if there is a system by which things communicate to one another via one method and that suddenly takes a radical change... things are bound to break.
Finally, since no one noticed what I posted, was I simply wrong about Time Torches or what?
Just assumed someone would handle it since the reason they dont work is a config setting made by the people who make the yogscast pack, RR. Simply go into the config folder and find the folder for dartcraft and open the config file and fix the settings changed by RR that mostly disable time torches. They work fine you just have not checked your configs. Finally this information is documented in RR.
It's not that I didn't notice. It's simply the fact that I honestly don't know. I have never gotten the chance to play a world long enough to get to that point without something corrupting it or the world resetting due to a mod update. I wish I could be of more help. And honestly, I'm sure a lot of other people are just as confused by your troubles. That's probably the reason no one has answered, not because anyone ignored you.
Just assumed someone would handle it since the reason they dont work is a config setting made by the people who make the yogscast pack, RR. Simply go into the config folder and find the folder for dartcraft and open the config file and fix the settings changed by RR that mostly disable time torches. They work fine you just have not checked your configs. Finally this information is documented in RR.
Ok, I thought it was just likely that my post was overlooked (but you have to admit, I post, nothing for three days -and I mean nothing at all- then suddenly people are back...
If I mentioned the Yogscast Complet Pack beyond saying that was where I heard this information from then I was wrong to. What I understood from the video was that something had changed in this mod itself... which, thinking back, may have been completely wrong (I do often watch them while doing something in addition, like eating... playing Minecraft/other... etc)... AND then there is the fact that no update actually happened... So, yeah... I have a habit of not 'checking' things before saying something... I really need to do something about that...
In the event that I was wrong then I would like to post a bug report: My Agrarian Skies world has an issue and one that ONLY happens when I use Time Torches on tree farms. Now, correlation does not equal causality (i.e. you do something bad and thunder strikes doesn't mean you ticked off Thor), but sometimes things you notice can be casual in nature. IF and only IF anyone else has had issues with 10X10 (+) tree farms crashing your world with "ConcurrentModificationException" then I may be right (and refer to my 'tip' in the first post). Otherwise I am probably doing something else wrong and that is crashing the game. (It is fairly standard. I just added DartCraft and Magical Crops and switched Aroma Backup for World State Checkpoints. -maybe one other- after pack updating - without backing up my mods folder to keep the additional ones.)
And again, I'm sorry for doing what I did.... it was just startling: the series of events.
as far as im aware, time torches are bugged with tree farms. something to do with multiple blocks being updated at the same time vs crops that change one block at a time. I hope this helps ;p
also if you watch Duncans yogscast channel series they are doing with agrarian skys mod, they use watering cans to water and bone meal to grow their tree farm along with other machine blocks from another mod.
This is essentially what I was getting at... But I wanted to state explicitly that it is not the mods fault but Minecraft itself not having ConcurrentModification protection. Should this dev wish to work around Minecraft's issues then adding a try/catch clause to their code and catching the exception-and likely disregarding the last block update-would likely solve the issue.
I need some help. I have spent days pulling apart files looking up how to videos and stuff an can not find out anything on how to turn off the bar and put my health bar back. can someone please tell me how? (in a simple way i would prefer please.)
I need some help. I have spent days pulling apart files looking up how to videos and stuff an can not find out anything on how to turn off the bar and put my health bar back. can someone please tell me how? (in a simple way i would prefer please.)
IF "B:"Zelda Hud"=false" (search "B:"Zelda Hud"=true" for your settings) does not work then you have a serious bug. This is the command that extracts the health bar (the hearts) from the magic meter (the blue/green bar) and puts it back in its standard place.
So, if you have not yet already tried what I am about to list out then do so (if you have then report this as a bug):
1: Goto your Minecraft folder (.minecraft).
---A: If you put your mods together yourself (you're a braver man than I am) it will be in: (copy/paste this into your navigation bar) <Windows> "%appdata%", <Mac> "~/Library/Application Support/minecraft", <Linux> "~/.minecraft".
---B: If you are like me and use some launcher and group's modpack (like FtB or ATLauncher), open the launcher, and select open folder. (For ATL this button is always visible for each instance, for FtB you have to select 'edit modpack'.)
2: Goto the DartCraft config file. This should be "config\DartCraft" (if it isn't then you've got a problem beyond not being able to change your settings.)
3: Open the file "main.cfg".
4: 'Find' the line I mentioned above: (B:"Zelda Hud"=true)
---A: <Windows> Ctrl + F, <Mac> command + F, <Linux> Ctrl + F
5: Change 'true' to 'false'.
Now, again, if you have already done the above steps, then your game is bugged, and you should report that as a bug. Otherwise, enjoy.
ok well i did what you said and i can not find the config file. i even made sure to load the game and the mod works it is there but i can not find where it stuck the config. i looked in assets, bluedart, codechicken and all the others and the sub files. i think mine might be bugged. (and i am making my own mod pack. at most me and 3 other friends use it and i am the modder. and i don't use any launcher.) thank you for the help thow. i might just have to take it out. (the hud moving and the bar messes with another heath bar mod.)
ok well i did what you said and i can not find the config file. i even made sure to load the game and the mod works it is there but i can not find where it stuck the config. i looked in assets, bluedart, codechicken and all the others and the sub files. i think mine might be bugged. (and i am making my own mod pack. at most me and 3 other friends use it and i am the modder. and i don't use any launcher.) thank you for the help thow. i might just have to take it out. (the hud moving and the bar messes with another heath bar mod.)
I think I know what you did wrong. Are you looking in the Jar file? The config files are under the config folder (.minecraft/config) and the one you are looking for is under "DartCraft". Therefore: ".minecraft/config/DartCraft/main.cfg".
I think I know what you did wrong. Are you looking in the Jar file? The config files are under the config folder (.minecraft/config) and the one you are looking for is under "DartCraft". Therefore: ".minecraft/config/DartCraft/main.cfg".
That was it. thank you. most of the time to find a mod config I need to look in the jar file. Thank you friend. You helped me a lot.
That was it. thank you. most of the time to find a mod config I need to look in the jar file. Thank you friend. You helped me a lot.
Not a problem at all. I'm just glad I could be of help. And, for future reference, try to not modify the config file in the .jar file. Use the ones in the /config folder. It is true that the mods will look at the config in the .jar file, but they are designed to use the one in the config folder.
Not a problem at all. I'm just glad I could be of help. And, for future reference, try to not modify the config file in the .jar file. Use the ones in the /config folder. It is true that the mods will look at the config in the .jar file, but they are designed to use the one in the config folder.
Everyone, if I'm wrong, please correct me.
All right I will look there from now on. Thank you.
#2:are you going to update to 1.7? because i am still waiting for this mod to update.
#3:what is the item in this mod that you are most proud of?
love your awesome work
1) I can live without it simply because most of the time, it's not to my tastes.
2) He's working on it as fast as possible. 1.6 to 1.7 is a pain in the booty due to the major change in how coding is done. Just be patient and it'll happen.
3) I'm not a mind reader, so I'll leave that one to him.
Forget 1.7.2, it's way too buggy. He might as well skip to 1.7.10 it's much better.
Why do people say 1.7.2 is to buggy? I haven't encountered any bugs in it the entire massive amount of time i've played on it. Also, a lot of people play on 1.7.2 and more mods are being updated to it than 1.7.10, yet a lot of people are mad that certain mods are being worked on for 1.7.2 instead of 1.7.10
You know, I've only heard of Thaumcraft, Tinker's Construct, Ic2, and Thermal expansion and the only one of those I saw going to 1.7.10 was Tinker's Construct.
Also your only talking about a few mods
In 1.6.4 pretty much every mod was being updated for it then 1.7.2 started to become that and everywhere I looked people wanted mod creators to update to it. Now, unlike in 1.6.4, before certain big mods have updated to 1.7.2, the version that so many people wanted updates for, other people are coming in trying to get updates for 1.7.10 already. My point is that you guys should let people get at least one 1.7.2 version that they wanted before you try to make the mod creators skip that version and go to your version.
Trust me when I say it's buggy. I've lost soooooo many hardcore worlds due to those bugs as well, the main one, which has me raging even to this day... doors wouldn't open half the time; and usually when I was being chased by a horde of zombies/skeletons/creepers/all of the above.
Not to mention that bed texture. As for some of the other bugs: A lot of textures had to be inverted just to work in 1.7.2., and things just sometimes stopped working altogether and you had to force a restart to get them to work. As for only hearing of Thaumcraft and whatnot, you need to pay attention to some other sites than just the Minecraft Forums. Quite a few of those mods have seen fit to get off of here due to the incredibly toxic attitudes of various members. You should also check the CurseForge site. They tend to have the most up-to-date versions of mods, which are mostly 1.7.10 these days.
As for modders doing something for 1.7.2: They can do what they want. It's their mod, they can
crymake it for whatever version they want to. Ars Magica 2 is doing 1.7.2 first just to make sure there aren't any major bugs before making the jump to 1.7.10.I don't really look at other site for mods because most of them are lying saying that the mod's for a version that it's not.
I think that this argument should end because it's off topic since this is the dartcraft topic...
Also, CurseForge is the official site, or have you not kept up with that lately? I'm not being mean, I'm just trying to let you know that since Curse owns the Minecraft forums anyway, it's not one of those 9Minecraft sites
Anyway, yes, back to DartCraft.
Anyway, and as someone has asked we not discuss this here I will send a message to them/anyone else interested in continuing the discussion, I believe the change from IDs to Strings really threw off how Minecraft worked. I honestly have not played past 1.6.4 as I don't play unmodded Minecraft, but if there is a system by which things communicate to one another via one method and that suddenly takes a radical change... things are bound to break.
Finally, since no one noticed what I posted, was I simply wrong about Time Torches or what?
It's not that I didn't notice. It's simply the fact that I honestly don't know. I have never gotten the chance to play a world long enough to get to that point without something corrupting it or the world resetting due to a mod update. I wish I could be of more help. And honestly, I'm sure a lot of other people are just as confused by your troubles. That's probably the reason no one has answered, not because anyone ignored you.
Just assumed someone would handle it since the reason they dont work is a config setting made by the people who make the yogscast pack, RR. Simply go into the config folder and find the folder for dartcraft and open the config file and fix the settings changed by RR that mostly disable time torches. They work fine you just have not checked your configs. Finally this information is documented in RR.
Ok, I thought it was just likely that my post was overlooked (but you have to admit, I post, nothing for three days -and I mean nothing at all- then suddenly people are back...
If I mentioned the Yogscast Complet Pack beyond saying that was where I heard this information from then I was wrong to. What I understood from the video was that something had changed in this mod itself... which, thinking back, may have been completely wrong (I do often watch them while doing something in addition, like eating... playing Minecraft/other... etc)... AND then there is the fact that no update actually happened... So, yeah... I have a habit of not 'checking' things before saying something... I really need to do something about that...
In the event that I was wrong then I would like to post a bug report: My Agrarian Skies world has an issue and one that ONLY happens when I use Time Torches on tree farms. Now, correlation does not equal causality (i.e. you do something bad and thunder strikes doesn't mean you ticked off Thor), but sometimes things you notice can be casual in nature. IF and only IF anyone else has had issues with 10X10 (+) tree farms crashing your world with "ConcurrentModificationException" then I may be right (and refer to my 'tip' in the first post). Otherwise I am probably doing something else wrong and that is crashing the game. (It is fairly standard. I just added DartCraft and Magical Crops and switched Aroma Backup for World State Checkpoints. -maybe one other- after pack updating - without backing up my mods folder to keep the additional ones.)
And again, I'm sorry for doing what I did.... it was just startling: the series of events.
This is essentially what I was getting at... But I wanted to state explicitly that it is not the mods fault but Minecraft itself not having ConcurrentModification protection. Should this dev wish to work around Minecraft's issues then adding a try/catch clause to their code and catching the exception-and likely disregarding the last block update-would likely solve the issue.
IF "B:"Zelda Hud"=false" (search "B:"Zelda Hud"=true" for your settings) does not work then you have a serious bug. This is the command that extracts the health bar (the hearts) from the magic meter (the blue/green bar) and puts it back in its standard place.
So, if you have not yet already tried what I am about to list out then do so (if you have then report this as a bug):
1: Goto your Minecraft folder (.minecraft).
---A: If you put your mods together yourself (you're a braver man than I am) it will be in: (copy/paste this into your navigation bar) <Windows> "%appdata%", <Mac> "~/Library/Application Support/minecraft", <Linux> "~/.minecraft".
---B: If you are like me and use some launcher and group's modpack (like FtB or ATLauncher), open the launcher, and select open folder. (For ATL this button is always visible for each instance, for FtB you have to select 'edit modpack'.)
2: Goto the DartCraft config file. This should be "config\DartCraft" (if it isn't then you've got a problem beyond not being able to change your settings.)
3: Open the file "main.cfg".
4: 'Find' the line I mentioned above: (B:"Zelda Hud"=true)
---A: <Windows> Ctrl + F, <Mac> command + F, <Linux> Ctrl + F
5: Change 'true' to 'false'.
Now, again, if you have already done the above steps, then your game is bugged, and you should report that as a bug. Otherwise, enjoy.
ok well i did what you said and i can not find the config file. i even made sure to load the game and the mod works it is there but i can not find where it stuck the config. i looked in assets, bluedart, codechicken and all the others and the sub files. i think mine might be bugged. (and i am making my own mod pack. at most me and 3 other friends use it and i am the modder. and i don't use any launcher.) thank you for the help thow. i might just have to take it out. (the hud moving and the bar messes with another heath bar mod.)
I think I know what you did wrong. Are you looking in the Jar file? The config files are under the config folder (.minecraft/config) and the one you are looking for is under "DartCraft". Therefore: ".minecraft/config/DartCraft/main.cfg".
That was it. thank you. most of the time to find a mod config I need to look in the jar file. Thank you friend. You helped me a lot.
Not a problem at all. I'm just glad I could be of help. And, for future reference, try to not modify the config file in the .jar file. Use the ones in the /config folder. It is true that the mods will look at the config in the .jar file, but they are designed to use the one in the config folder.
Everyone, if I'm wrong, please correct me.
All right I will look there from now on. Thank you.
#1:How can people even live without this mod?!
#2:are you going to update to 1.7? because i am still waiting for this mod to update.
#3:what is the item in this mod that you are most proud of?
love your awesome work
1) I can live without it simply because most of the time, it's not to my tastes.
2) He's working on it as fast as possible. 1.6 to 1.7 is a pain in the booty due to the major change in how coding is done. Just be patient and it'll happen.
3) I'm not a mind reader, so I'll leave that one to him.