Also, another thing that has pretty much driven me away from this mod is the fact that it seems like to get realmstones I have to kill biome-specific mobs and none of these biomes are within the large area of land I have scouted out around my base. How am I supposed to get to these dimensions if I can't find any of the mobs to get the realmstones in the first place.?
If biomes are an issue (which I can understand, still haven't found a desert or jungle in my world, lol) there is a work-a-round. Every night, there's a 1/5 chance for a blood hunt to occur. For this, you can, relatively quickly, acquire abyss realmstones. From there, you can go to the abyss, kill some Bloodsuckers, and enter the ancient cavern. Once there, you can kill flower face, which spawns very often, to get the Vox Ponds realmstone. You can also acquire the ironmine realmstone by getting your foraging level up to lv 55. The deeplands realmstone can be found simply by going underground and killing one of the underground mobs that spawn (Though Xolova might change the clown's realmstone in light of the new dimension, lol). Also at night, by killing buyeyes, you can access to the Mysterium realmstone. Once there, you can gain access to the Greckon and Runandor portal structure, as it can be spawned there. In Grekon, you can kill Hunters to get Dustopia realmstones. In Runandor, you can kill Paladins to get Barathos realmstones. As well as every full moon event, there's a rare chance that the Terrestrial will spawn, in which by killing it, you get access to the Lunalus portal.
That's access to eleven of the dimensions without having to go to a specific biome in the Overworld (It's quite possible I forgot one or two ways)
I could only imagine how much a a hassle it would have been to have to walk to biomes every time for portals rather than being able to "re-program" your portal.
Also, another thing that has pretty much driven me away from this mod is the fact that it seems like to get realmstones I have to kill biome-specific mobs and none of these biomes are within the large area of land I have scouted out around my base. How am I supposed to get to these dimensions if I can't find any of the mobs to get the realmstones in the first place.?
To scout very large areas of the overworld, tunnel into the roof of the nether (so you don't have to worry about lava and nether lions) and set up a grid of nether portals at separations of 125 or 250 blocks (equivalent to 1000 or 2000 blocks separation in the overworld). Once you've found the different biomes, you can set up a nether subway to whisk you quickly to your destination.
I quite like that the mod forces me to use all the minecraft tricks I know.
XolovA, one issue - sometimes when I return to the overworld via ancient portal, I see a black screen, take damage and die because I "fell out of the world" - it can happen from any dimension. I play with keepInventory true because of this.
I'm playing version 2.0.4 of the mod with forge 10.13.2.1291 + NEI, damage indicators and optifine for 1.7.10.
Having an issue with this mod. Wondering if any of you know what's going on. After installing and try to enter a new world, it gets stuck on converting world (same issue with running a server with the mod installed, freezes at creating dimensions 23). I am using Forge 1.7.10.
Is this a mod conflict? Here is a list of mods I currently have installed:
StefinusGuns
Minions
ArchimedesShips
AdventOfAscension
AncientWarfare
Gilded-Games-Util
PrimitiveMobs
ImprovingMinecraft
Aether
CustomNPCs
AbyssalCraft
DungeonPack
ServerTools
ReiMinimap
4Space
RedGearCore
Galacticraft Core/Planets
MicdoodleCore
TConstruct
Mantle
LevelUp!
MythsAndMonsters
GraveStone
CustomMobSpawner
MoCreaturse
PlanetMegapack
Battlegear
ExtraFood
BiomesOPlenty
Thanks.
Remove CustomMobSpawner.
Rollback Post to RevisionRollBack
- Enjoying good mods that makes Minecraft more fun to play.
The reason why it is stopping at 23 specially, is simply because he don't have enough memory (RAM) to load more dimensions.
While I can confirm this issue caused by CustomMobSpawner (due to personal testing a long time ago, even tried allocate 10GB RAM, and that wasn't enough), and came to the conclusion that it becomes memory hungry (You can say that Nevermine is an anti CustomMobSpawner-mod, because it simply can't handle it - try it yourself with and without it). I will therefore recommend using JustAnotherSpawner, which I'm using myself without any problems, and all mobs seems to spawn regardless.
Rollback Post to RevisionRollBack
- Enjoying good mods that makes Minecraft more fun to play.
Never mind. I had read the wiki but it just seemed a bit confusing/complicated, but I read it again and I think I have it. These are the main questions I have though:
Am I going to have to create 11 different portals to get to each dimension?
Also, another thing that has pretty much driven me away from this mod is the fact that it seems like to get realmstones I have to kill biome-specific mobs and none of these biomes are within the large area of land I have scouted out around my base. How am I supposed to get to these dimensions if I can't find any of the mobs to get the realmstones in the first place.?
you don't have to create 11 different portals. just right click the portal block with a different realmstone and a new portal opens up (you need multiple realmstones though because it consumes the realmstone on use, less complicated to just make more blueprints)
I had DragonAPI installed, and ended up deleting it since it was outdated and I wasn't using it. Nothing to do with this mod, just thought you guys might like to see it.
Abyss: White heat lamps as the grass, darkstone as the stone.
Deeplands: Deep Crystal as Deep Rock, Lunas Portals where Deep Crystals used to be
Haven: Precasia Grass as Haven Grass, all plants replaced with Deep Rock (Turn into Lava when mined), Crates as Haven Dirt and Precasian Stone as Haven Stone
I had DragonAPI installed, and ended up deleting it since it was outdated and I wasn't using it. Nothing to do with this mod, just thought you guys might like to see it.
Abyss: White heat lamps as the grass, darkstone as the stone.
Deeplands: Deep Crystal as Deep Rock, Lunas Portals where Deep Crystals used to be
Haven: Precasia Grass as Haven Grass, all plants replaced with Deep Rock (Turn into Lava when mined), Crates as Haven Dirt and Precasian Stone as Haven Stone
Looks like a badID missmatch. Not sure how you'd fix it, unless you had a backup.
Looks like a badID missmatch. Not sure how you'd fix it, unless you had a backup.
Yup, luckily those were the only three dimensions I had traveled in, and many other objects weren't affected at all. I'll most likely just reload the three dimensions.
The worlds generate fine in explored regions, but I figured I'd share the strange looking dimensions.
With Celeve will the normal "Clown" mob spawn there too since of course its based on clowns also, how would "Jumbo" sound terrible if its a clown? does it blow a foghorn or whatever the horn is called used on large ships, in your ears or something, lol
With Celeve will the normal "Clown" mob spawn there too since of course its based on clowns also, how would "Jumbo" sound terrible if its a clown? does it blow a foghorn or whatever the horn is called used on large ships, in your ears or something, lol
He just sounds creepy. Like an evil ice cream man.
Could you provide the new crash report?
If biomes are an issue (which I can understand, still haven't found a desert or jungle in my world, lol) there is a work-a-round. Every night, there's a 1/5 chance for a blood hunt to occur. For this, you can, relatively quickly, acquire abyss realmstones. From there, you can go to the abyss, kill some Bloodsuckers, and enter the ancient cavern. Once there, you can kill flower face, which spawns very often, to get the Vox Ponds realmstone. You can also acquire the ironmine realmstone by getting your foraging level up to lv 55. The deeplands realmstone can be found simply by going underground and killing one of the underground mobs that spawn (Though Xolova might change the clown's realmstone in light of the new dimension, lol). Also at night, by killing buyeyes, you can access to the Mysterium realmstone. Once there, you can gain access to the Greckon and Runandor portal structure, as it can be spawned there. In Grekon, you can kill Hunters to get Dustopia realmstones. In Runandor, you can kill Paladins to get Barathos realmstones. As well as every full moon event, there's a rare chance that the Terrestrial will spawn, in which by killing it, you get access to the Lunalus portal.
That's access to eleven of the dimensions without having to go to a specific biome in the Overworld (It's quite possible I forgot one or two ways)
I could only imagine how much a a hassle it would have been to have to walk to biomes every time for portals rather than being able to "re-program" your portal.
I have one for each - because I didn't know if you could reset them with different realmstones - but you only need one.
To scout very large areas of the overworld, tunnel into the roof of the nether (so you don't have to worry about lava and nether lions) and set up a grid of nether portals at separations of 125 or 250 blocks (equivalent to 1000 or 2000 blocks separation in the overworld). Once you've found the different biomes, you can set up a nether subway to whisk you quickly to your destination.
I quite like that the mod forces me to use all the minecraft tricks I know.
XolovA, one issue - sometimes when I return to the overworld via ancient portal, I see a black screen, take damage and die because I "fell out of the world" - it can happen from any dimension. I play with keepInventory true because of this.
I'm playing version 2.0.4 of the mod with forge 10.13.2.1291 + NEI, damage indicators and optifine for 1.7.10.
Remove CustomMobSpawner.
- Enjoying good mods that makes Minecraft more fun to play.
You can set skill levels using NBTexplorer, or other NBT readers.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
The reason why it is stopping at 23 specially, is simply because he don't have enough memory (RAM) to load more dimensions.
While I can confirm this issue caused by CustomMobSpawner (due to personal testing a long time ago, even tried allocate 10GB RAM, and that wasn't enough), and came to the conclusion that it becomes memory hungry (You can say that Nevermine is an anti CustomMobSpawner-mod, because it simply can't handle it - try it yourself with and without it). I will therefore recommend using JustAnotherSpawner, which I'm using myself without any problems, and all mobs seems to spawn regardless.
- Enjoying good mods that makes Minecraft more fun to play.
A little news... Celeve has been set to release this Thursday!
The clowns await.
no not clowns anything but clowns
Normal clowns were creepy enough, now there will be a whole dimension full of them?
you don't have to create 11 different portals. just right click the portal block with a different realmstone and a new portal opens up (you need multiple realmstones though because it consumes the realmstone on use, less complicated to just make more blueprints)
I don't think you're going to like the sounds Jumbo makes then.
Guys...I screwed up
I had DragonAPI installed, and ended up deleting it since it was outdated and I wasn't using it. Nothing to do with this mod, just thought you guys might like to see it.
Abyss: White heat lamps as the grass, darkstone as the stone.
Deeplands: Deep Crystal as Deep Rock, Lunas Portals where Deep Crystals used to be
Haven: Precasia Grass as Haven Grass, all plants replaced with Deep Rock (Turn into Lava when mined), Crates as Haven Dirt and Precasian Stone as Haven Stone
Looks like a bad ID missmatch. Not sure how you'd fix it, unless you had a backup.
honestly those id mismacthes look cool,but they might be messy on survival
Yup, luckily those were the only three dimensions I had traveled in, and many other objects weren't affected at all. I'll most likely just reload the three dimensions.
The worlds generate fine in explored regions, but I figured I'd share the strange looking dimensions.
With Celeve will the normal "Clown" mob spawn there too since of course its based on clowns also, how would "Jumbo" sound terrible if its a clown? does it blow a foghorn or whatever the horn is called used on large ships, in your ears or something, lol
PK Love
He just sounds creepy. Like an evil ice cream man.
I hate you... (not really)