wait, so. the community is allowed to try to update the mod the the latest version and add in what they think is best for the mod?
Speaking of which, I'd like to bring up an old suggestion of mine: a Rope-Bamboo Ladder, which would combine the build-away-from-you mechanic of scaffolds (except downwards), the free-hanging characteristic of vines and the hitbox from normal ladders.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Speaking of which, I'd like to bring up an old suggestion of mine: a Rope-Bamboo Ladder, which would combine the build-away-from-you mechanic of scaffolds (except downwards), the free-hanging characteristic of vines and the hitbox from normal ladders.
I was actually planning on making an addon to the bamboo mod that added in ladders, rope ladders, and a block ladder (like a ladder but it doesnt have to be placed on another block).
it just takes time to copy and paste the source code. i cant exactly download the whole thing. if i can i would really appreciate knowing how because this is taking a long time.
it just takes time to copy and paste the source code. i cant exactly download the whole thing. if i can i would really appreciate knowing how because this is taking a long time.
You can use the "Dowload zip" button on the github page for that
Development is starting up ... I brew beer and make wine so this is the perfect time to step and to do something productive for the community. Let's hear you feature requests! Once we get a GrowthCraft 3.0 we'll branch off to the new thread. All the kudos goes to Gwafu though for starting a great mod.
Things I have already been thinking about:
Bottling Machine
More specific strains of hops and grapes.
More specific types of ale and wine that will act like potions.
~Alatyami
Going by GrothHammerPick because my original account is locked out.
Development is starting up ... I brew beer and make wine so this is the perfect time to step and to do something productive for the community. Let's hear you feature requests! Once we get a GrowthCraft 3.0 we'll branch off to the new thread. All the kudos goes to Gwafu though for starting a great mod.
Things I have already been thinking about:
Bottling Machine
More specific strains of hops and grapes.
More specific types of ale and wine that will act like potions.
~Alatyami
Going by GrothHammerPick because my original account is locked out.
That's amazing, you taking the torch of an excelent mod. Also couldn't you make an integration between the GC 3.0 and Thirst mod? The mod author doesn't use the forum anymore, but the GitHub page is often updated. If you can't contact him, tell me and I see what I can do.
Development is starting up ... I brew beer and make wine so this is the perfect time to step and to do something productive for the community. Let's hear you feature requests! Once we get a GrowthCraft 3.0 we'll branch off to the new thread. All the kudos goes to Gwafu though for starting a great mod.
Things I have already been thinking about:
Bottling Machine
More specific strains of hops and grapes.
More specific types of ale and wine that will act like potions.
~Alatyami
Going by GrothHammerPick because my original account is locked out.
Hmm, well how about sausage making? Seems a shame to have all that ale and no brats to cook in it. And if different strains of hops and grapes will be introduced I would suggest also introducing different types of honey, the type of flowers the bees have access to influences the flavour of the honey, so if you added some more fruit trees like orange trees you could have different variants of honey and mead.
Hmm, well how about sausage making? Seems a shame to have all that ale and no brats to cook in it. And if different strains of hops and grapes will be introduced I would suggest also introducing different types of honey, the type of flowers the bees have access to influences the flavour of the honey, so if you added some more fruit trees like orange trees you could have different variants of honey and mead.
That's a bit of a tall order ... but its been added to the backlog.
Virus scan log for the file from 55 different anti-virus software
I take no claims/credit in this mod other than providing the community a temporary fix. Many thanks to Gwafu for providing the source where we can fix this. Sorry for being late for a fix, I have been working crazy hours and just got the flu Please note this was only tested with forge 1428. If you have any problems with this fix, please let me know and I'll try to address it asap.
I can confirm this fix works both in SP and on a server with forge v10.13.4.1448-1.7.10
Development is starting up ... I brew beer and make wine so this is the perfect time to step and to do something productive for the community. Let's hear you feature requests! Once we get a GrowthCraft 3.0 we'll branch off to the new thread. All the kudos goes to Gwafu though for starting a great mod.
Things I have already been thinking about:
Bottling Machine
More specific strains of hops and grapes.
More specific types of ale and wine that will act like potions.
~Alatyami
Going by GrothHammerPick because my original account is locked out.
Ofc, incorporate/redo your way the liquid fix I vote too for vodka/rum/whiskey (suggested those some time ago already). Bottling machine sounds nice. What about bigger, multiblock storage for beverage? Not huge, a 3x3 structure with 90 buckets capacity should be enough I think? I know there are mods with big tanks for that, but they are either glass or metal thing... wood is better for fermenting alchoolics!
I can confirm this fix works both in SP and on a server with forge v10.13.4.1448-1.7.10
Ofc, incorporate/redo your way the liquid fix I vote too for vodka/rum/whiskey (suggested those some time ago already). Bottling machine sounds nice. What about bigger, multiblock storage for beverage? Not huge, a 3x3 structure with 90 buckets capacity should be enough I think? I know there are mods with big tanks for that, but they are either glass or metal thing... wood is better for fermenting alchoolics!
Perhaps bigger barrels for that, with a tap at the front?
I can confirm this fix works both in SP and on a server with forge v10.13.4.1448-1.7.10
But it would seem that it wont work on the latest v10.13.4.14490-1.7.10. I think thats because they started preparing for 1.8 and depreciated much of the code in the fluidStack class. the majority of which is what growthcraft runs on.
(BTW, who's updating the mod to the recommended/latest forge?)
But it would seem that it wont work on the latest v10.13.4.14490-1.7.10. I think thats because they started preparing for 1.8 and depreciated much of the code in the fluidStack class. the majority of which is what growthcraft runs on.
(BTW, who's updating the mod to the recommended/latest forge?)
That's the version I'm using (v10.13.4.1490) and for me it seems to be working just perfectly still, at least on single player.
Speaking of which, I'd like to bring up an old suggestion of mine: a Rope-Bamboo Ladder, which would combine the build-away-from-you mechanic of scaffolds (except downwards), the free-hanging characteristic of vines and the hitbox from normal ladders.
I was actually planning on making an addon to the bamboo mod that added in ladders, rope ladders, and a block ladder (like a ladder but it doesnt have to be placed on another block).
well ive already got the mod half updated to the latest forge for 1.7.10.
it just takes time to copy and paste the source code. i cant exactly download the whole thing. if i can i would really appreciate knowing how because this is taking a long time.
Can't you simply download the zip or clone the repository from github? Forgive me if that's a stupid question, I know next to nothing about coding.
Will it be public posted on the thread or at least at curseforge? Glad to know that you're already working on that.
You can use the "Dowload zip" button on the github page for that
theres a download zip button? where!? xD
Edit:
I found it.
YaY. Hopes it makes work easier for you
Development is starting up ... I brew beer and make wine so this is the perfect time to step and to do something productive for the community. Let's hear you feature requests! Once we get a GrowthCraft 3.0 we'll branch off to the new thread. All the kudos goes to Gwafu though for starting a great mod.
Things I have already been thinking about:
~Alatyami
Going by GrothHammerPick because my original account is locked out.
That's amazing, you taking the torch of an excelent mod. Also couldn't you make an integration between the GC 3.0 and Thirst mod? The mod author doesn't use the forum anymore, but the GitHub page is often updated. If you can't contact him, tell me and I see what I can do.
Sounds cool ... send me a link ... I do not usually use that one, but we can put it in the backlog.
Hmm, well how about sausage making? Seems a shame to have all that ale and no brats to cook in it. And if different strains of hops and grapes will be introduced I would suggest also introducing different types of honey, the type of flowers the bees have access to influences the flavour of the honey, so if you added some more fruit trees like orange trees you could have different variants of honey and mead.
That's a bit of a tall order ... but its been added to the backlog.
Feature requests:
- Drinkable non-fermented beverages (apple cider and grape juice)
- More alcohols!
- Better/more food created from GrowthCraft and vanilla ingredients
Good one ... added to the backlog.
I can confirm this fix works both in SP and on a server with forge v10.13.4.1448-1.7.10
Ofc, incorporate/redo your way the liquid fix I vote too for vodka/rum/whiskey (suggested those some time ago already). Bottling machine sounds nice. What about bigger, multiblock storage for beverage? Not huge, a 3x3 structure with 90 buckets capacity should be enough I think? I know there are mods with big tanks for that, but they are either glass or metal thing... wood is better for fermenting alchoolics!
Perhaps bigger barrels for that, with a tap at the front?
But it would seem that it wont work on the latest v10.13.4.14490-1.7.10. I think thats because they started preparing for 1.8 and depreciated much of the code in the fluidStack class. the majority of which is what growthcraft runs on.
(BTW, who's updating the mod to the recommended/latest forge?)
That's the version I'm using (v10.13.4.1490) and for me it seems to be working just perfectly still, at least on single player.