by Forstride, Adubbz, Cheeserolls, ted80, and Amnet
You may use this mod in a modpack as long as you do not make money off of it (Adf.ly, exclusive access from donations, etc.), you give credit (Linking back to this thread), you do not make any changes to the mod aside from config files, and you follow all of the other terms listed in the license below.
Do not PM this account. We do not use it aside from updating the opening post, and will not respond to your messages. Contact us via our Twitter accounts, or the Discord server listed below.
Thanks to our partnership with CreeperHost, we'll have an official Glitchfiend server soon! It will have our 3 mods (Biomes O' Plenty, Tough As Nails, and Bullseye), and will be open to anyone! We also have a promo code if you're interested in running your own server:
One thing to note regarding the license, whilst commercialisation of the mod is prohibited, content such as YouTube videos and streams which use advertising are an exception. The commercial component of the license is intended towards those who attempt to steal mods, claim them as their own and make money from them and is by no means meant to harm those who have good intentions. If you have any questions regarding the license please feel free to contact us through Twitter, Discord, or IRC.
But, i says i cannot download it, and there is a conflict between my modloader and BiomesOPlenty
Install Biomes O' Plenty after ModLoader. It's just GenLayerBiome that's conflicting. If you don't overwrite it, it won't generate the biomes from the mod.
I have an idea! The quicksand biome! Surface blocks are quicksand, and quicksand acts like it does in the quicksand mod! Also, rubber boots, black with orange soles, as a new armor piece, and if you wear them in the quicksand, you'll sink slower! I've watched plenty of videos of rubber boots in deep clay mud on Youtube! So, that explains why I am posting this! Also, certain blocks are glitching, like chests not opening, and lava not causing fire to show up! What's going on?
Rollback Post to RevisionRollBack
I joined in 1.2.5, summer 2012. First thing I ever built was a bunker in a hill next to a swamp, that had a diamond block entrance with a piston door, with bedrock and minecart tracks further in. I wish I'd kept the map around.
Also, certain blocks are glitching, like chests not opening, and lava not causing fire to show up! What's going on?
Not a problem with my mod, as it doesn't even touch any files remotely related to that. Just tried it too, and it's working fine. If anything, it sounds like pretty bad lag.
So glad you did this. I used to use ExtrabiomeXL back when your biomes were in it. Then they removed them, and the mod's been pretty meh since then.
I'd recommend linking to this in the EBXL thread, as people still pop over there asking where the good biomes went.
Rollback Post to RevisionRollBack
Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
This looks great! Minecrafts default world generation has been getting more and more bland since the days of Alpha it seems, so this should add some much needed variety.
Also is it possible to edit the sky/water/foliage/grass colors of the new biomes? I'd like to add support to my little texture pack, but still keep those things within my color palette.
Download the mod:
Check out our other mods:
Create new worlds using an existing template world.
http://creativecommo...s/by-nc-nd/4.0/
One thing to note regarding the license, whilst commercialisation of the mod is prohibited, content such as YouTube videos and streams which use advertising are an exception. The commercial component of the license is intended towards those who attempt to steal mods, claim them as their own and make money from them and is by no means meant to harm those who have good intentions. If you have any questions regarding the license please feel free to contact us through Twitter, Discord, or IRC.
This account is a shared dev team account between the developers of the Biomes O' Plenty, Tough As Nails, and Bullseye mods.
Install Biomes O' Plenty after ModLoader. It's just GenLayerBiome that's conflicting. If you don't overwrite it, it won't generate the biomes from the mod.
Read the opening post. >_> I used to be on the ExtraBiomes XL team, and had my own add-on for it if you still don't understand.
I'm gonna see if I can get SkyDoesMinecraft or MinecraftUniverse to see this.
I joined in 1.2.5, summer 2012. First thing I ever built was a bunker in a hill next to a swamp, that had a diamond block entrance with a piston door, with bedrock and minecart tracks further in. I wish I'd kept the map around.
Not a problem with my mod, as it doesn't even touch any files remotely related to that. Just tried it too, and it's working fine. If anything, it sounds like pretty bad lag.
Alchemist's RPG, the Dynalith Team's awesome WIP mod. Support us by clicking it! (I know you wanna!)
I'd recommend linking to this in the EBXL thread, as people still pop over there asking where the good biomes went.
Ehh. It would be kind of rude to advertise it. I understand what you're saying, and I've seen the posts myself, but yeah...
I don't want to invade on Scott or anything, as he seems to be content with EBXL, and I don't want to take people away from it or anything.
Also is it possible to edit the sky/water/foliage/grass colors of the new biomes? I'd like to add support to my little texture pack, but still keep those things within my color palette.