Don't know if this has been stated anywhere in this thread, but whenever I try to remove a Mekanism Universal Cable while connected to a Ender IO Capacitor Bank, it crashes my friends server. If I remove the capacitor bank before moving the cable, everything is fine.
Just came here to ask about the Chemical Washer speed thing as well - the bottleneck created by them seems a bit excessive.
Also wanted to ask about the two slots on the right side of the Washer's GUI? I can't find anywhere saying what they are, and when I try dropping things in them the top one just does nothing if it even accepts the item, and the bottom one just ejects the item into the world.
Just came here to ask about the Chemical Washer speed thing as well - the bottleneck created by them seems a bit excessive.
Also wanted to ask about the two slots on the right side of the Washer's GUI? I can't find anywhere saying what they are, and when I try dropping things in them the top one just does nothing if it even accepts the item, and the bottom one just ejects the item into the world.
Even in the older versions of Mekanism the Washer was a bottleneck. Now you can upgrade everything besides the washer so its even more of a bottleneck if you dont add more washers..
That.... seems like rather odd design; having a forced bottleneck like that in the middle of the production line, rather than one of the ends. In that case, does anyone know how many washers are needed to keep up with a fully upgraded Dissolution Chamber/Crystallizer? Hoping I don't have to rework my set up here too much... (Pleasedon'tsay45Pleasedon'tsay45Pleasedon'tsay45)
EDIT: or is the actual bottleneck the rate at which slurry is actually output from the Dissolution Chamber (output, not made. actually ejected from the machine.)? If that's the case, multiple Washers wouldn't help at all, and would in fact slow the process down...
---- Minecraft Crash Report ----
// Why did you do that?
Time: 17.01.15 14:32
Description: Initializing game
java.lang.NoClassDefFoundError: scala/collection/Seq
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ILanguageAdapter$ScalaAdapter.getNewInstance(ILanguageAdapter.java:20)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:486)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: scala.collection.Seq
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 36 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ILanguageAdapter$ScalaAdapter.getNewInstance(ILanguageAdapter.java:20)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:486)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 202016056 bytes (192 MB) / 454557696 bytes (433 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:PermSize=256m -XX:MaxPermSize=512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 9 mods loaded, 9 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
ForgeMultipart{1.1.0.314} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed
Mekanism{7.1.1} [Mekanism] (Mekanism-1.7.10-7.1.1.127.jar) Unloaded->Constructed
MekanismGenerators{7.1.1} [MekanismGenerators] (MekanismGenerators-1.7.10-7.1.1.127.jar) Unloaded->Constructed
MekanismTools{7.1.1} [MekanismTools] (MekanismTools-1.7.10-7.1.1.127.jar) Unloaded->Constructed
McMultipart{1.1.0.314} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed
ForgeMicroblock{1.1.0.314} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded
Launched Version: 1.7.10-Forge10.13.2.1230
LWJGL: 2.9.1
OpenGL: GeForce GT 740M/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.09, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I don't know what did I mess up. I didn't even install any other mods except Mekanism and his addons.
Problem solved. Anyway, just thanks aidan for this mod
Does anyone know what happened to being able to make ore blocks? I remember that that used to be a feature of Mekanism and it's something I actually liked a lot.
Looks like it's still in to me. Cobblestone > Liquid Stone + 8 of the relevant dusts in a Combiner.
Yeah I ended up stumbling across it. The problem was for some reason diamond seems to be taken of the list, not sure if official change or minor bug in my pack.
Feel like sharing my (probably way overdesigned) ore quintupling... facility. With some help from Ender IO in making it... slightly more compact ((Dear god I want Ender Gas Conduits.)). Still takes up 9 chunks, though. (I actually initially made a slightly smaller but much more compact version in a single building, but the lag and possibility of chunk corruption for having that many machines in one chunk was just too much. ...and then I learned about the bottleneck on Chemical Washers, and it turns out they take a ridiculous amount of space if you try to set up a lot of them vertically.)
Overview:
Chlorine from Brine (No, I don't actually have that much Brine production. Yet. 10 full sized towers off in a desert about 3000 blocks away. This has just been sitting for a while. Does anyone know if that Sodium I'm dumping has any actual uses?):
Hydrogen and Oxygen from Water (Need to stack this up one layer, actually. Oxygen is currently a bottleneck.):
Ore input (Eventually. Need to get a Quantum Ring set up in my ME system first.) Separate parallel Dissolution Chamber/Washer/Crystalizer tracks for each type of ore in the pack. Other than Mana Infused/Mythril, since I don't have any of that coming in yet, but I do have space to add it in.):
Chemical Washers. 12 for each type of ore, which my testing said was what is needed to keep up with the upgraded Dissolution Chambers:
Actual ore processing! With Ender Chest for input back into ME system, and space on the right for eventual Mana Infused Ore processing:
Um... A lot of power. According to my Ender IO power monitor, I currently have 27k RF being pumped into it, and that's apparently not enough (Or at least, not enough to fill all buffers before it gets used).
As for resource production... It should be noted that if you're willing to put the resources into making the actual machines to have everything dedicated to the ore processing process and on site, the only resources you need to add to the system besides power are Water (Brine, Hydrogen, Oxygen, Water Vapor) and Cobblestone (Sulfur). The Cobble/Gravel/Flint/Gunpowder/Sulfur chain is basically always backed up, 'cause I have that just hooked up to a cobble generator, so the only time it ever starts to empty is if I run low on Oxygen to turn the Gravel into Flint. Oxygen production needs to be upped a little bit (between Sulfur Trioxide, Flint, and final ore processing, I'm not quite keeping up). Brine is the largest bottleneck. 10 full sized Salination Plants off in a desert, and apparently still not enough Brine production.
My personal philosophy is that I hate building for exact values. I design around the end purpose of the system, then try to make sure every step produces slightly more than the next step can actually use, that way it will start backing up and can continue running if there's a problem hopefully long enough for me to get things fixed. I just deal with the inevitability of having some resources hanging in the limbo of machine internal storage forever. (Not that that really matter in this case, as like I said the only resources that are getting stuck in limbo are technically just water and cobble.)
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 1/19/15 4:01 AM
Description: Ticking block entity
java.lang.NullPointerException: Ticking block entity
at mekanism.common.multipart.PartPressurizedTube.update(PartPressurizedTube.java:46)
at codechicken.multipart.TileMultipart$$anonfun$updateEntity$1.apply(TileMultipart.scala:81)
at codechicken.multipart.TileMultipart$$anonfun$updateEntity$1.apply(TileMultipart.scala:81)
at codechicken.multipart.TileMultipart.operate(TileMultipart.scala:75)
at codechicken.multipart.TileMultipart.func_145845_h(TileMultipart.scala:81)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
The Meaning of Life, the Universe, and Everything.
Location:
Dallas
Join Date:
6/3/2012
Posts:
53
Member Details
Question:
Using Mekanism 7.1.1.133.
The build was based on the Bevo's build in AT Launcher - but I've modified it to suite my taste more.
Is there a way to get Applied Energistics - ME Interface and the Metalurgic Infuser to work together to craft on demand the Enriched Alloy and so forth?
Right now I can't get it to work at all the Infuser's won't take any input from the ME Interface?
I'm hoping this is possible and that I am doing something wrong.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/7/2010
Posts:
335
Minecraft:
Nuinethir
Member Details
Having some issue getting the redstone functionality to work with the Transporter pipes. No matter which pipe I use and what redstone setting it is set to (on/off) with the Configurator, I cannot get them to close. Is this a bug or am I going about it wrong? I have tried redstone, repeaters, switches, as well as other redstone alternatives (Ender IO redstone conduit, for one).
The Meaning of Life, the Universe, and Everything.
Join Date:
3/29/2013
Posts:
48
Member Details
Thanks for making this mod...addon....whatever the hell you call these. I have a few questions about the mod and depending on the response...requests.
So first off...
Is there a way to mass transit crap great distances automatically? ...like through a teleporter kind of great distance? Like...say I have a dynamic tank of lava in the nether, how would I go about moving this stuff to heat generators in the overworld? p.s. why do heat generators suck so much?
From what I know, our server is default on just about every setting and in there Joules to RF is 5.5 and RF to Joules is 1.5...the hell does that mean? My friend is telling me that it means that RF is worth 5.5x as much as Joules. Which means a Combustion Engine fueled by Fuel is better than an Advanced Solar Generator in an oil desert by 10%. According to my in-game, a Combustion Engine on Fuel generates 60 RF/t, which would be 330 J/t. My advanced solar generator is at 300 J/t in our oil desert and a hell of a lot more of a pain in the ass to make. I could maybe understand if this thing had another level(elite, ultimate, etc) that was even better...but assuming this is all true...why is it not better? It's way more of a pain in the ass to build and takes up more space and on top of that I have to throw the energy it generates into an energy cube and convert it over to RF in Kinesis Pipes since they can move soooo much more energy for soooo much cheaper. P.s. Why can't cable compete with Kinesis? I understand cable is easier to make, but basic can stay how it is and we can improve the others and its cost to build right?
So are better versions of most "clean" powers introduced with Mekanism in the pipe? Or are they in there and just not on the wiki? I mean...just about everything uses "basic" stuff(control circuits, alloy, etc) and these things only have the 1 level.
Such gold love...why so much gold love...can't get enough gold...ever...
And one final thing...Chunk Loader. Why is this not a thing with this or Buildcraft in general? The quarry itself doesn't cut it...wtb real chunk loader. I mean I went and got ChickenChunks to do it for now, but would love a solution inside of Mekanism/Buildcraft itself. I know there's an outdated one for IC, but outdated is outdated and IC has a whole slew of other things I like to complain about -.-;
Bonus thing: Is there a guide floating around for those Block Configurators? I can't really find anything useful on the wiki...
Thanks for making this mod...addon....whatever the hell you call these. I have a few questions about the mod and depending on the response...requests.
So first off...
Is there a way to mass transit crap great distances automatically? ...like through a teleporter kind of great distance? Like...say I have a dynamic tank of lava in the nether, how would I go about moving this stuff to heat generators in the overworld? p.s. why do heat generators suck so much?
From what I know, our server is default on just about every setting and in there Joules to RF is 5.5 and RF to Joules is 1.5...the hell does that mean? My friend is telling me that it means that RF is worth 5.5x as much as Joules. Which means a Combustion Engine fueled by Fuel is better than an Advanced Solar Generator in an oil desert by 10%. According to my in-game, a Combustion Engine on Fuel generates 60 RF/t, which would be 330 J/t. My advanced solar generator is at 300 J/t in our oil desert and a hell of a lot more of a pain in the ass to make. I could maybe understand if this thing had another level(elite, ultimate, etc) that was even better...but assuming this is all true...why is it not better? It's way more of a pain in the ass to build and takes up more space and on top of that I have to throw the energy it generates into an energy cube and convert it over to RF in Kinesis Pipes since they can move soooo much more energy for soooo much cheaper. P.s. Why can't cable compete with Kinesis? I understand cable is easier to make, but basic can stay how it is and we can improve the others and its cost to build right?
So are better versions of most "clean" powers introduced with Mekanism in the pipe? Or are they in there and just not on the wiki? I mean...just about everything uses "basic" stuff(control circuits, alloy, etc) and these things only have the 1 level.
Such gold love...why so much gold love...can't get enough gold...ever...
And one final thing...Chunk Loader. Why is this not a thing with this or Buildcraft in general? The quarry itself doesn't cut it...wtb real chunk loader. I mean I went and got ChickenChunks to do it for now, but would love a solution inside of Mekanism/Buildcraft itself. I know there's an outdated one for IC, but outdated is outdated and IC has a whole slew of other things I like to complain about -.-;
Bonus thing: Is there a guide floating around for those Block Configurators? I can't really find anything useful on the wiki...
First off he is a busy guy, he can't constantly be working on the mod so some things aren't added or are still being worked on. Secondly it's so gold intensive because that's how machines are in the real world, machines usually use gold in them. 3rd not all mods need a chunk loader or a "teleport items/fluids" option. Then all mods would be the same. If you really want those things try asking in a less condescending matter.
Do you have Minefactory Reloaded installed? That's the only mod I know of that makes Milk an actual liquid that's placeable in the world.
Also wanted to ask about the two slots on the right side of the Washer's GUI? I can't find anywhere saying what they are, and when I try dropping things in them the top one just does nothing if it even accepts the item, and the bottom one just ejects the item into the world.
Even in the older versions of Mekanism the Washer was a bottleneck. Now you can upgrade everything besides the washer so its even more of a bottleneck if you dont add more washers..
EDIT: or is the actual bottleneck the rate at which slurry is actually output from the Dissolution Chamber (output, not made. actually ejected from the machine.)? If that's the case, multiple Washers wouldn't help at all, and would in fact slow the process down...
Crashed// Why did you do that?
Time: 17.01.15 14:32
Description: Initializing game
java.lang.NoClassDefFoundError: scala/collection/Seq
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ILanguageAdapter$ScalaAdapter.getNewInstance(ILanguageAdapter.java:20)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:486)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: scala.collection.Seq
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 36 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ILanguageAdapter$ScalaAdapter.getNewInstance(ILanguageAdapter.java:20)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:486)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 202016056 bytes (192 MB) / 454557696 bytes (433 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:PermSize=256m -XX:MaxPermSize=512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 9 mods loaded, 9 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
ForgeMultipart{1.1.0.314} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed
Mekanism{7.1.1} [Mekanism] (Mekanism-1.7.10-7.1.1.127.jar) Unloaded->Constructed
MekanismGenerators{7.1.1} [MekanismGenerators] (MekanismGenerators-1.7.10-7.1.1.127.jar) Unloaded->Constructed
MekanismTools{7.1.1} [MekanismTools] (MekanismTools-1.7.10-7.1.1.127.jar) Unloaded->Constructed
McMultipart{1.1.0.314} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed
ForgeMicroblock{1.1.0.314} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded
Launched Version: 1.7.10-Forge10.13.2.1230
LWJGL: 2.9.1
OpenGL: GeForce GT 740M/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.09, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I don't know what did I mess up. I didn't even install any other mods except Mekanism and his addons.Problem solved. Anyway, just thanks aidan for this mod
Yeah I ended up stumbling across it. The problem was for some reason diamond seems to be taken of the list, not sure if official change or minor bug in my pack.
Overview:
Chlorine from Brine (No, I don't actually have that much Brine production. Yet. 10 full sized towers off in a desert about 3000 blocks away. This has just been sitting for a while. Does anyone know if that Sodium I'm dumping has any actual uses?):
Hydrogen and Oxygen from Water (Need to stack this up one layer, actually. Oxygen is currently a bottleneck.):
Hydrogen Chloride:
Ender Chest-ing in Cobblestone > Gravel > Flint > Gunpowder > Sulfur > Sulfur Dioxide:
Sulfur Trioxide:
Water Vapor and Sulfuric Acid:
Ore input (Eventually. Need to get a Quantum Ring set up in my ME system first.) Separate parallel Dissolution Chamber/Washer/Crystalizer tracks for each type of ore in the pack. Other than Mana Infused/Mythril, since I don't have any of that coming in yet, but I do have space to add it in.):
Chemical Washers. 12 for each type of ore, which my testing said was what is needed to keep up with the upgraded Dissolution Chambers:
Actual ore processing! With Ender Chest for input back into ME system, and space on the right for eventual Mana Infused Ore processing:
Full album link: https://imgur.com/a/cWsKW#0
As for resource production... It should be noted that if you're willing to put the resources into making the actual machines to have everything dedicated to the ore processing process and on site, the only resources you need to add to the system besides power are Water (Brine, Hydrogen, Oxygen, Water Vapor) and Cobblestone (Sulfur). The Cobble/Gravel/Flint/Gunpowder/Sulfur chain is basically always backed up, 'cause I have that just hooked up to a cobble generator, so the only time it ever starts to empty is if I run low on Oxygen to turn the Gravel into Flint. Oxygen production needs to be upped a little bit (between Sulfur Trioxide, Flint, and final ore processing, I'm not quite keeping up). Brine is the largest bottleneck. 10 full sized Salination Plants off in a desert, and apparently still not enough Brine production.
My personal philosophy is that I hate building for exact values. I design around the end purpose of the system, then try to make sure every step produces slightly more than the next step can actually use, that way it will start backing up and can continue running if there's a problem hopefully long enough for me to get things fixed. I just deal with the inevitability of having some resources hanging in the limbo of machine internal storage forever. (Not that that really matter in this case, as like I said the only resources that are getting stuck in limbo are technically just water and cobble.)
Edit: by bow issue I mean the
game java.lang.NoClassDefFoundError: mekanism/common/item/ItemElectricBow error
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 1/19/15 4:01 AM
Description: Ticking block entity
java.lang.NullPointerException: Ticking block entity
at mekanism.common.multipart.PartPressurizedTube.update(PartPressurizedTube.java:46)
at codechicken.multipart.TileMultipart$$anonfun$updateEntity$1.apply(TileMultipart.scala:81)
at codechicken.multipart.TileMultipart$$anonfun$updateEntity$1.apply(TileMultipart.scala:81)
at codechicken.multipart.TileMultipart.operate(TileMultipart.scala:75)
at codechicken.multipart.TileMultipart.func_145845_h(TileMultipart.scala:81)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Using Mekanism 7.1.1.133.
The build was based on the Bevo's build in AT Launcher - but I've modified it to suite my taste more.
Is there a way to get Applied Energistics - ME Interface and the Metalurgic Infuser to work together to craft on demand the Enriched Alloy and so forth?
Right now I can't get it to work at all the Infuser's won't take any input from the ME Interface?
I'm hoping this is possible and that I am doing something wrong.
I'll have to think about how to build that out.
Thank you very much... that is what I needed to see. I was apparently doing it wrong.
So first off...
Is there a way to mass transit crap great distances automatically? ...like through a teleporter kind of great distance? Like...say I have a dynamic tank of lava in the nether, how would I go about moving this stuff to heat generators in the overworld? p.s. why do heat generators suck so much?
From what I know, our server is default on just about every setting and in there Joules to RF is 5.5 and RF to Joules is 1.5...the hell does that mean? My friend is telling me that it means that RF is worth 5.5x as much as Joules. Which means a Combustion Engine fueled by Fuel is better than an Advanced Solar Generator in an oil desert by 10%. According to my in-game, a Combustion Engine on Fuel generates 60 RF/t, which would be 330 J/t. My advanced solar generator is at 300 J/t in our oil desert and a hell of a lot more of a pain in the ass to make. I could maybe understand if this thing had another level(elite, ultimate, etc) that was even better...but assuming this is all true...why is it not better? It's way more of a pain in the ass to build and takes up more space and on top of that I have to throw the energy it generates into an energy cube and convert it over to RF in Kinesis Pipes since they can move soooo much more energy for soooo much cheaper. P.s. Why can't cable compete with Kinesis? I understand cable is easier to make, but basic can stay how it is and we can improve the others and its cost to build right?
So are better versions of most "clean" powers introduced with Mekanism in the pipe? Or are they in there and just not on the wiki? I mean...just about everything uses "basic" stuff(control circuits, alloy, etc) and these things only have the 1 level.
Such gold love...why so much gold love...can't get enough gold...ever...
And one final thing...Chunk Loader. Why is this not a thing with this or Buildcraft in general? The quarry itself doesn't cut it...wtb real chunk loader. I mean I went and got ChickenChunks to do it for now, but would love a solution inside of Mekanism/Buildcraft itself. I know there's an outdated one for IC, but outdated is outdated and IC has a whole slew of other things I like to complain about -.-;
Bonus thing: Is there a guide floating around for those Block Configurators? I can't really find anything useful on the wiki...
First off he is a busy guy, he can't constantly be working on the mod so some things aren't added or are still being worked on. Secondly it's so gold intensive because that's how machines are in the real world, machines usually use gold in them. 3rd not all mods need a chunk loader or a "teleport items/fluids" option. Then all mods would be the same. If you really want those things try asking in a less condescending matter.