Duuuuuuuude! I haven't been able to use this mod since 1.4.7!!!!
Ah, this is SO sick! I LOVE this mod. I love making textures, and I help out with a few mods but sometimes I just want a couple quickly into my own world, and now I CAN! 2 things though:
1. If I make a texture replacement in say, 32x32, will that not show up in-game or will that work perfectly?
2. Is there a way to customize, say, the power of swords or armor rating of the armors. If not, as amazing as this mod is, that would be my suggestion. If not allowing us to customize it then in a new update perhaps having a bit more variance in the available weapons/armor goodness?
Cheers for this though. SOOOOO GOOD!
As Wideload said, you can use pretty much any size and as many different sizes as you like.
There are posts on page 110 and 111 of this thread regarding the swords and armor. I will be looking into adding customization of them, but there is also a link to the latest version of the mod. The latest version fixes a coding error that I made, which had all of the different swords using the same settings.
Quote from CraftyTurtlejumpI could do it for you, but I think that all the flickering and missing parts look worse than the jagged edges.
Please yes. I personally prefer z-fighting (I do solid colour on that part of the texture) over jagged edges. Are you able to do the bounding box So it is all of the bottom step, plus 1/4 of the top step like it's an ourside corner of a traditional step. That way, you don't need a left or a right.
Seriously, any residue of posts disappears inside wall blocks. 99% of medieval spiral staircases are inside towers.
Maybe put this in the module with the rotating blocks, and when (if) I ever submit the other shapes I need (want), you can rename the module "crazy shapes for really creative people who don't need to ask what these shapes are for"
I have tweaked the model that I was using and it looks pretty good when using solid colors (covers up that z-fighting).
I'm still trying to get a bounding box like stairs working, if I am successful, then I will make a full model with bottom and top steps together. If I am unable to get that working, I will just release it as is with the two separate models.
Don't know if you are still interested in importing wavefront obj's into Minecraft but I stumbled on this earlier. It appears to be pretty up-to-date (Jan this year) so I thought I'd send it your way.
If you can get it to work it would certainly help with Crafty's stairs and other shapes.
Yes, I have already looked through that tutorial, thanks all the same.
I just haven't had time to learn how to use any 3D modelling software. I had a quick play around with Blender and the one that you recommended, AC3D. I didn't get very far though.
If anyone who is more adept at that software would like to make a model and send it to me, I would be happy to try and get it in the game.
There are posts on page 110 and 111 of this thread regarding the swords and armor. I will be looking into adding customization of them, but there is also a link to the latest version of the mod. The latest version fixes a coding error that I made, which had all of the different swords using the same settings.
So if I update my version of the mod, they will have different stats? Sorry if I'm being dumb, I'm just checking that I understood correctly.
Cheers.
So if I update my version of the mod, they will have different stats? Sorry if I'm being dumb, I'm just checking that I understood correctly.
Cheers.
That's correct, each sword gets progressively better.
They could probably still be set up better. I did ask for some input at the time of coding, but got no response.
You can check out their current settings in the spoiler below.
The first number = the harvest level.
Second number = how many uses.
Third number = strength against blocks.
Fourth number = damage against entities
Fifth number = enchantability.
At your service good sir.
I have no idea about the scale ratio between 3d modellers and Minecraft, but I can definitely knock up some shapes for you to try and we can go from there.
That type of software can have a large/huge learning curve. I've been dabbling in that world since t he Amiga days and I couldn't get the hang of Blender. But these days I use Rhino 3D and I love it. It's so intuitive to me and it works the way I want with great accuracy. I've got further with it in the last few months than in all the previous years (decades).
So I'll get some stuff together and send it your way.
That sounds good, cheers mate!
I might have to check out that Rhino 3D program myself.
The Meaning of Life, the Universe, and Everything.
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Apparently I have the newest version of the mod but in my inventory it says their stats are all the same still. I will just assume I am being deceived by my inventory.
Apparently I have the newest version of the mod but in my inventory it says their stats are all the same still. I will just assume I am being deceived by my inventory.
I'm pretty sure that I added the fixed up code without doing a version number change. It's possible that if you haven't recently downloaded the latest version, that you have the mod with the correct version number but not the updated code.
I would recommend that you just download the mod again from the link below.
Requires Forge: Built for "forge-1.7.10-10.13.2.1236-installer".
The Meaning of Life, the Universe, and Everything.
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Oooohhhh. Okay thanks man.
Sorry to be such a pain. :/
Rad mod though, really good work,
cheers a bunch!
Victor Reznov/Joel/El Chupanibre (last one pronounced el-chew-pa-knee-bray lol)
EDIT: Just downloaded what I think is the newest version (1.7.10-1.1.2, from near the top of the page) but nope, still all the same attack. Probably a conflict with another mod's code or something, IDK?
Thanks anyway but.
Quote from Reznov981jump
EDIT: Just downloaded what I think is the newest version (1.7.10-1.1.2, from near the top of the page) but nope, still all the same attack. Probably a conflict with another mod's code or something, IDK?
Thanks anyway but.
I put the link to the latest version (1.7.10-1.1.4) in my last post to you (just above the picture).
The links on the OP are outdated as I can't edit it due to bugs with the forum.
THis mod is absolutely amazing.I deeply recommend you download this mod. It features so many different items. I must say though the numbers on the glass blocks are fairly annoying...please fix..
any plans of adding some MORE items in the next update?
i mean i would have a couple of beds that i can change their textures
and please add more items since there is only 64 item with temporary textures and i have used them all and i still need a bit more
so please take look at these an plz try to add them :'(
any plans of adding some MORE items in the next update?
i mean i would have a couple of beds that i can change their textures
and please add more items since there is only 64 item with temporary textures and i have used them all and i still need a bit more
so please take look at these an plz try to add them :'(
Texture-able beds are available in Carpenter's Blocks.
Blimey you used 64 items? What did you make?
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Every time I decide to blow away my existing build, and start again from scratch, I vow this will be the last time. It's inspired by Mont Sant Michel, France.
BUT now I have been inspired by Lake Town (The Hobbit) Silver City (Fantasia - Neverending Story 2) and Venice Italy, .....
I need a canal system.
FINE! I'll blow a huge hole in my island, so it will look like a volcano. I keep my mountain, my abbey and my castle, but now I'm going to do timber framed tudor-style close-built houses on canals with bridges.
Nothing is ever "finished". Sigh.
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Texture-able beds are available in Carpenter's Blocks. Carpenter mod DON'T work for me :'(
Blimey you used 64 items? What did you make? You want a list of all the 64 items? ...O_o
Three Wavefront .obj's for you to try. Didn't know what scale to do so I went with the approx Minecraft scale of 1 block = 1m x 1m x 1m.
You'll find a basic cube, a sphere and a sort of arch and they have been triangulated. There is a texture there but I don't know how the mapping will convert, seeing as I used box mapping and MC uses UV mapping. I haven't figured UV mapping yet in Rhino, but we can deal with textures later, once you (hopefully) get the shapes inside the game.
It seems that the tutorial is outdated. I need to try it with an older build and then see if I can update from that.
I'll be working on that this week.
Quote from TNT123BOOMjumpany plans of adding some MORE items in the next update?
i mean i would have a couple of beds that i can change their textures
and please add more items since there is only 64 item with temporary textures and i have used them all and i still need a bit more
so please take look at these an plz try to add them :'(
Done!
I have added 8 x DIYBeds and another 64 items.
Recipes are the same as a regular bed with one of the following dyes on top.
Requires Forge: Built for "forge-1.7.10-10.13.2.1236-installer".
It seems that the tutorial is outdated. I need to try it with an older build and then see if I can update from that.
I'll be working on that this week.
Done!
I have added 8 x DIYBeds and another 64 items.
Recipes are the same as a regular bed with one of the following dyes on top.
Requires Forge: Built for "forge-1.7.10-10.13.2.1236-installer".
The bad news is, I tried to set up a new dev environment for 1.7.2, but it just wouldn't work. I did some investigating on the Forge forums and found out that it is no longer supported.
I decided that as there was very little difference between 1.7.2 and 1.7.10, that I would try adding updated code from the latest 1.7.10 mod, directly into the last version of 1.7.2. After a little bit of trial and error within Minecraft proper, I successfully got 1.7.2 up to date with 1.7.10.
Soooo, here is the good news!
XtraBlocks-1.7.2-1.1.5
Fixed an old bug where disabling blocks with an item renderer for models (render the model as a 3D block when in hand/inventory) would cause a crash on the server. As a result, I have reimplemented the item renderer for all of the different dice blocks as well as for all of the models in DIYXtras.
Added some new particle effects to the Brazier and Campfire (DIYXtras).
Fixed up a few recipes, most notably the DIYSigns. They now craft the item as intended (instead of the block).
Added some new recipes to the Buildings module.
Added 16 more SoundBlocks, in keeping with the additions to 1.6.4 and 1.7.10.
Removed door handles from the textures of all iron doors (DIYPowered).
Fixed the attack damage for all the swords (DIYWeapons).
Added an additional 64 blank items (DIYAdmin).
Added 8 x DIYBeds (DIYDecorations).
Requires Forge: Built for "forge-1.7.2-10.12.2.1147-installer".
I will update one day, but right now I am building a whole new town in a lake - I am endeavouring to use only those blocks which are both copyable (Carpenter's blocks are not, and slabs/panels/covers are not) and also those which will survive the upgrade.
Thankfully, XtraBlocks is stable - copyable, and survives the odd trip into WorldPainter.
Is it possible to have a dozen upright slab blocks (similar to the "rotating blocks") ? Cos then I can do steeper roofs (Mansard roofs, barn roofs, etc)
And it would be SO nice to have blocks that are stable. (and textures could be directional)
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Chris,
I have added the master card that we talked about. It will work on all of the card buttons and card readers.
Just added the code to the latest version so you will need to download it again. Oh yeah, the buttons definitely work with all the steel type doors in DIYPowered, so you can re-texture them and use in your hotel.
Requires Forge: Built for "forge-1.7.10-10.13.2.1236-installer".
As Wideload said, you can use pretty much any size and as many different sizes as you like.
There are posts on page 110 and 111 of this thread regarding the swords and armor. I will be looking into adding customization of them, but there is also a link to the latest version of the mod. The latest version fixes a coding error that I made, which had all of the different swords using the same settings.
I have tweaked the model that I was using and it looks pretty good when using solid colors (covers up that z-fighting).
I'm still trying to get a bounding box like stairs working, if I am successful, then I will make a full model with bottom and top steps together. If I am unable to get that working, I will just release it as is with the two separate models.
Yes, I have already looked through that tutorial, thanks all the same.
I just haven't had time to learn how to use any 3D modelling software. I had a quick play around with Blender and the one that you recommended, AC3D. I didn't get very far though.
If anyone who is more adept at that software would like to make a model and send it to me, I would be happy to try and get it in the game.
So if I update my version of the mod, they will have different stats? Sorry if I'm being dumb, I'm just checking that I understood correctly.
Cheers.
That's correct, each sword gets progressively better.
They could probably still be set up better. I did ask for some input at the time of coding, but got no response.
You can check out their current settings in the spoiler below.
The first number = the harvest level.
Second number = how many uses.
Third number = strength against blocks.
Fourth number = damage against entities
Fifth number = enchantability.
That sounds good, cheers mate!
I might have to check out that Rhino 3D program myself.
I'm pretty sure that I added the fixed up code without doing a version number change. It's possible that if you haven't recently downloaded the latest version, that you have the mod with the correct version number but not the updated code.
I would recommend that you just download the mod again from the link below.
Requires Forge: Built for "forge-1.7.10-10.13.2.1236-installer".
XtraBlocks-1.7.10-1.1.4 Download
Here's a pic from my inventory, showing that the value's do increase.
Sorry to be such a pain. :/
Rad mod though, really good work,
cheers a bunch!
Victor Reznov/Joel/El Chupanibre (last one pronounced el-chew-pa-knee-bray lol)
EDIT: Just downloaded what I think is the newest version (1.7.10-1.1.2, from near the top of the page) but nope, still all the same attack. Probably a conflict with another mod's code or something, IDK?
Thanks anyway but.
I put the link to the latest version (1.7.10-1.1.4) in my last post to you (just above the picture).
The links on the OP are outdated as I can't edit it due to bugs with the forum.
Cheers... again,
Joel.
i mean i would have a couple of beds that i can change their textures
and please add more items since there is only 64 item with temporary textures and i have used them all and i still need a bit more
so please take look at these an plz try to add them :'(
I'm just a very boring person.
Texture-able beds are available in Carpenter's Blocks.
Blimey you used 64 items? What did you make?
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
BUT now I have been inspired by Lake Town (The Hobbit) Silver City (Fantasia - Neverending Story 2) and Venice Italy, .....
I need a canal system.
FINE! I'll blow a huge hole in my island, so it will look like a volcano. I keep my mountain, my abbey and my castle, but now I'm going to do timber framed tudor-style close-built houses on canals with bridges.
Nothing is ever "finished". Sigh.
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
I'm just a very boring person.
It seems that the tutorial is outdated. I need to try it with an older build and then see if I can update from that.
I'll be working on that this week.
Done!
I have added 8 x DIYBeds and another 64 items.
Recipes are the same as a regular bed with one of the following dyes on top.
Requires Forge: Built for "forge-1.7.10-10.13.2.1236-installer".
XtraBlocks-1.7.10-1.1.5 Download
OMG Thanks soooooooo much
does it work for 1.7.2?
(1.7.10 forge don't work for me )
I'm just a very boring person.
No, 1.7.10 only I'm afraid.
I accidentally deleted all my dev files and source code for 1.7.2.
The bad news is, I tried to set up a new dev environment for 1.7.2, but it just wouldn't work. I did some investigating on the Forge forums and found out that it is no longer supported.
I decided that as there was very little difference between 1.7.2 and 1.7.10, that I would try adding updated code from the latest 1.7.10 mod, directly into the last version of 1.7.2. After a little bit of trial and error within Minecraft proper, I successfully got 1.7.2 up to date with 1.7.10.
Soooo, here is the good news!
XtraBlocks-1.7.2-1.1.5
Fixed an old bug where disabling blocks with an item renderer for models (render the model as a 3D block when in hand/inventory) would cause a crash on the server. As a result, I have reimplemented the item renderer for all of the different dice blocks as well as for all of the models in DIYXtras.
Added some new particle effects to the Brazier and Campfire (DIYXtras).
Fixed up a few recipes, most notably the DIYSigns. They now craft the item as intended (instead of the block).
Added some new recipes to the Buildings module.
Added 16 more SoundBlocks, in keeping with the additions to 1.6.4 and 1.7.10.
Removed door handles from the textures of all iron doors (DIYPowered).
Fixed the attack damage for all the swords (DIYWeapons).
Added an additional 64 blank items (DIYAdmin).
Added 8 x DIYBeds (DIYDecorations).
Requires Forge: Built for "forge-1.7.2-10.12.2.1147-installer".
XtraBlocks-1.7.2-1.1.5 Download
I'm still using 1.6.4
I will update one day, but right now I am building a whole new town in a lake - I am endeavouring to use only those blocks which are both copyable (Carpenter's blocks are not, and slabs/panels/covers are not) and also those which will survive the upgrade.
Thankfully, XtraBlocks is stable - copyable, and survives the odd trip into WorldPainter.
Is it possible to have a dozen upright slab blocks (similar to the "rotating blocks") ? Cos then I can do steeper roofs (Mansard roofs, barn roofs, etc)
And it would be SO nice to have blocks that are stable. (and textures could be directional)
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
I have added the master card that we talked about. It will work on all of the card buttons and card readers.
Just added the code to the latest version so you will need to download it again. Oh yeah, the buttons definitely work with all the steel type doors in DIYPowered, so you can re-texture them and use in your hotel.
Requires Forge: Built for "forge-1.7.10-10.13.2.1236-installer".
XtraBlocks-1.7.10-1.1.5 Download