Have you actually read the whole quote you just posted? I'm pretty sure it tells you what the crash was for and how YOU can fix it!
My quote said Corrupted recipes have been saved in the log with the tag [HEE-ORB]. The error log also targets Hardcore Ender Expansion as being the problem. It says the corrupted recipes can item or world loss if not dealt with.
While it says enable "overrideRemoveBrokenRecipes" in the hardcore ender expansion in order to start the game anyway, I am not familiar enough with the mod, its recipes, or error reports in general to know to what degree the corrupted recipes go and thus I don't know what extend HEE would be disabled.
What I am having a little problem with though, is it sounds like the error report wants to say that some other mod might be trying to interfere with HEE, but all I see are a bunch of at's, some sun.reflects which I haven't seen anywhere else before. Some google.common.eventbus stuff. [The hell does google have to do with anything?] A nativeMethodAssessorIMP (sounds like something out of the Overlord game).
Maybe the "at chylex.hee.mechanics.orb.OrbAcquirableItems.addItemToList(OrbAcquirableItems.java:149)" has something to do with it? I dunno. See, using ctrl-f over the error log does not actually reveal any use of this HEE-ORB "tag" outside of the guides that tell me to look for it.
So... yeah I guess it does tell me how to brush the problem under the rug like nothing happened and have something minor or major disabled (lemme just grab my crystal ball, it always reveals to me the knowledge that other people take for granted!) or I could see if there's a known solution to the problem.
My crashes as soon as I click inside my inventory, and NEI doesn't show up either(It's not disabled). Here is the crash-report: http://pastebin.com/S8fJRMzm
I've posted the issue on github with more information, can anybody help me?
My quote said Corrupted recipes have been saved in the log with the tag [HEE-ORB]. The error log also targets Hardcore Ender Expansion as being the problem. It says the corrupted recipes can item or world loss if not dealt with.
While it says enable "overrideRemoveBrokenRecipes" in the hardcore ender expansion in order to start the game anyway, I am not familiar enough with the mod, its recipes, or error reports in general to know to what degree the corrupted recipes go and thus I don't know what extend HEE would be disabled.
What I am having a little problem with though, is it sounds like the error report wants to say that some other mod might be trying to interfere with HEE, but all I see are a bunch of at's, some sun.reflects which I haven't seen anywhere else before. Some google.common.eventbus stuff. [The hell does google have to do with anything?] A nativeMethodAssessorIMP (sounds like something out of the Overlord game).
Maybe the "at chylex.hee.mechanics.orb.OrbAcquirableItems.addItemToList(OrbAcquirableItems.java:149)" has something to do with it? I dunno. See, using ctrl-f over the error log does not actually reveal any use of this HEE-ORB "tag" outside of the guides that tell me to look for it.
So... yeah I guess it does tell me how to brush the problem under the rug like nothing happened and have something minor or major disabled (lemme just grab my crystal ball, it always reveals to me the knowledge that other people take for granted!) or I could see if there's a known solution to the problem.
With that in mind, do you have genuine advice?
Genuine advice? Yes, do what it says.
Other mod (or mods) is creating recipes with corrupted items. It is impossible for HEE to find these mods and find what these items are, because they don't exist anywhere. The log (NOT THE CRASH REPORT!) contains a list of these broken recipes tagged with [HEE-ORB], so people >> may << be able to identify the broken mods.
What 'overrideRemoveBrokenRecipes' does is it force-removes those recipes from the game, because otherwise if you tried to craft them, you would lose items and/or the world as the report said. The only real solution is to punch modders that add these broken recipes in the face and yell at them to fix their mod, pretty much... other than that, you can only let HEE remove the recipes and make sure your game is safe.
This is a problem, because the crash report is literally useless, the offending items in the broken recipes don't exist and cannot be traced, and modders don't know their mod is broken, because usually this crash would happen while crafting - HEE just "speeds it up" by having a feature that uses the recipes.
// EDIT: Stupid quotes are broken... had to add an empty quote to get this thing to work...
[quote]
That's alot of new information, I didn't know a mod could run through and test all the recipes beforehand. I also wasn't aware of the log vs the report difference. Now that I know I'll try to find the log and see what recipes are bad before I have HEE go ahead and remove them.
Does HEE rely on the vanilla spawner or has it own?
I ask because I have another mob mods and use JAS (just another spawner) to deal with all mob spawnings. JAS disables vanilla spawns, and I can easily stop it from interfering with HEE, but only if HEE spawns and does not rely on vanilla.
Anyone, please?
Thanks
Only Biome Islands use custom spawner, the rest uses vanilla spawning mechanics.
or transfer or such nonsense written there. in general, it does not have the answers. all learned the answer is not found!
How to pick up the egg is also written in the adventurer's diary. the two later ones are indeed written inside the compendium.
You could also install NEI and click on the wanted item to be redirected to the corresponding page in the compendium.
use another translator I was able to pick up the egg, and do random amulet. pearls I can not improve. can be explained by another how or where to do it. Russian on a very crooked translated
use another translator I was able to pick up the egg, and do random amulet. pearls I can not improve. can be explained by another how or where to do it. Russian on a very crooked translated
Sorry but if you can't speak english well enough to read the compendium, I doubt you would understand anything I said about it anyways. There are no videos of enhancing mechanics either.
So I've come here looking for some advice as I'm working on a magic themed pack that leads to an epic fight with the enderdragon. I've been trying my hardest to get the fight to where the dragon is a challenge. However even giving it the best chance I could with a well prepped player without letting them achieve invulnerability armor before the fight. the dragon still could not deal the damage it needed to be a threat. I was testing this with Thaumiam fortress armor and boots of the traveler, enchanted up with protection four on all pieces. It displayed about almost a full armor bar missing about a piece and a half rating wise. However even in hard with hardcore mobs turned on.. The dragon couldn't really do much to me. I just recovered almost instantly
The only time I noticed any damage is when the first two drumsticks of hunger drained and I stopped regening health naturally. At that point the dragon was fully capable of doing damage about half a heart at a time. Is there any chance the dragon will receive any attacks that can pierce armor? I've been looking into a few other methods to try and tone down the player defenses such as trying to remove health regen for the meantime.
So I've come here looking for some advice as I'm working on a magic themed pack that leads to an epic fight with the enderdragon. I've been trying my hardest to get the fight to where the dragon is a challenge. However even giving it the best chance I could with a well prepped player without letting them achieve invulnerability armor before the fight. the dragon still could not deal the damage it needed to be a threat. I was testing this with Thaumiam fortress armor and boots of the traveler, enchanted up with protection four on all pieces. It displayed about almost a full armor bar missing about a piece and a half rating wise. However even in hard with hardcore mobs turned on.. The dragon couldn't really do much to me. I just recovered almost instantly
The only time I noticed any damage is when the first two drumsticks of hunger drained and I stopped regening health naturally. At that point the dragon was fully capable of doing damage about half a heart at a time. Is there any chance the dragon will receive any attacks that can pierce armor? I've been looking into a few other methods to try and tone down the player defenses such as trying to remove health regen for the meantime.
No help against strong armor, if overpoweredMobs has barely any effect, I don't think you can really do anything apart from explicitly disabling the armor. It must be the armor, since diamond with full protection still does a lot of damage to you if you're not careful.
How do I cull this or turn it off?
This is in the "wlr" modpack on 1.7.10
You have debug logging enabled, that's not ever supposed to be on if you're not testing anything. Report it as a major issue to the modpack, because there will be much, much more debugging info in future versions.
My quote said Corrupted recipes have been saved in the log with the tag [HEE-ORB]. The error log also targets Hardcore Ender Expansion as being the problem. It says the corrupted recipes can item or world loss if not dealt with.
While it says enable "overrideRemoveBrokenRecipes" in the hardcore ender expansion in order to start the game anyway, I am not familiar enough with the mod, its recipes, or error reports in general to know to what degree the corrupted recipes go and thus I don't know what extend HEE would be disabled.
What I am having a little problem with though, is it sounds like the error report wants to say that some other mod might be trying to interfere with HEE, but all I see are a bunch of at's, some sun.reflects which I haven't seen anywhere else before. Some google.common.eventbus stuff. [The hell does google have to do with anything?] A nativeMethodAssessorIMP (sounds like something out of the Overlord game).
Maybe the "at chylex.hee.mechanics.orb.OrbAcquirableItems.addItemToList(OrbAcquirableItems.java:149)" has something to do with it? I dunno. See, using ctrl-f over the error log does not actually reveal any use of this HEE-ORB "tag" outside of the guides that tell me to look for it.
So... yeah I guess it does tell me how to brush the problem under the rug like nothing happened and have something minor or major disabled (lemme just grab my crystal ball, it always reveals to me the knowledge that other people take for granted!) or I could see if there's a known solution to the problem.
With that in mind, do you have genuine advice?
Any other mod that adds music will be incompatible with HEE.
Read the Ender Compendium.
Hmm, I will look into it and respond on github with the results.
Genuine advice? Yes, do what it says.
Other mod (or mods) is creating recipes with corrupted items. It is impossible for HEE to find these mods and find what these items are, because they don't exist anywhere. The log (NOT THE CRASH REPORT!) contains a list of these broken recipes tagged with [HEE-ORB], so people >> may << be able to identify the broken mods.
What 'overrideRemoveBrokenRecipes' does is it force-removes those recipes from the game, because otherwise if you tried to craft them, you would lose items and/or the world as the report said. The only real solution is to punch modders that add these broken recipes in the face and yell at them to fix their mod, pretty much... other than that, you can only let HEE remove the recipes and make sure your game is safe.
This is a problem, because the crash report is literally useless, the offending items in the broken recipes don't exist and cannot be traced, and modders don't know their mod is broken, because usually this crash would happen while crafting - HEE just "speeds it up" by having a feature that uses the recipes.
// EDIT: Stupid quotes are broken... had to add an empty quote to get this thing to work...
[quote]
My Website ~ Twitter ~ Patreon
"Java 7 or newer is required to run the mod!"
My Website ~ Twitter ~ Patreon
If it was, it wouldn't have crashed. The log is reporting java 6 (1.6.0_32).
My Website ~ Twitter ~ Patreon
That's alot of new information, I didn't know a mod could run through and test all the recipes beforehand. I also wasn't aware of the log vs the report difference. Now that I know I'll try to find the log and see what recipes are bad before I have HEE go ahead and remove them.
Only Biome Islands use custom spawner, the rest uses vanilla spawning mechanics.
My Website ~ Twitter ~ Patreon
or transfer or such nonsense written there. in general, it does not have the answers. all learned the answer is not found!
It has answers to all 3 of your questions.
My Website ~ Twitter ~ Patreon
How to pick up the egg is also written in the adventurer's diary. the two later ones are indeed written inside the compendium.
You could also install NEI and click on the wanted item to be redirected to the corresponding page in the compendium.
Sorry but if you can't speak english well enough to read the compendium, I doubt you would understand anything I said about it anyways. There are no videos of enhancing mechanics either.
My Website ~ Twitter ~ Patreon
The only time I noticed any damage is when the first two drumsticks of hunger drained and I stopped regening health naturally. At that point the dragon was fully capable of doing damage about half a heart at a time. Is there any chance the dragon will receive any attacks that can pierce armor? I've been looking into a few other methods to try and tone down the player defenses such as trying to remove health regen for the meantime.
No help against strong armor, if overpoweredMobs has barely any effect, I don't think you can really do anything apart from explicitly disabling the armor. It must be the armor, since diamond with full protection still does a lot of damage to you if you're not careful.
My Website ~ Twitter ~ Patreon
You're reporting to the wrong person.
My Website ~ Twitter ~ Patreon
How do I cull this or turn it off?
This is in the "wlr" modpack on 1.7.10
You have debug logging enabled, that's not ever supposed to be on if you're not testing anything. Report it as a major issue to the modpack, because there will be much, much more debugging info in future versions.
My Website ~ Twitter ~ Patreon
Now the greater mystery is "why the hell did the author have this on at default" but the world will never know.
Your tweet made me laugh
Now to cut open Ars Magica 2 with a can opener and see why it crashes on checking HomelandEnderman for things