I'm getting an infinite loop of Grimpack BlockChangeEvents.neighborNotifyEvent() calls when I try to return from the nether.
Further, when I went into the nether, I could change my game-mode to creative, but I couldn't change back.
java.lang.StackOverflowError
at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_92]
at java.lang.ClassLoader.checkPackageAccess(ClassLoader.java:500) ~[?:1.8.0_92]
at net.minecraftforge.fml.common.eventhandler.EventBus.handleException(EventBus.java:182) ~[EventBus.class:?]
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:173) ~[EventBus.class:?]
at net.minecraftforge.event.ForgeEventFactory.onNeighborNotify(ForgeEventFactory.java:135) ~[ForgeEventFactory.class:?]
at net.minecraft.world.World.func_175685_c(World.java:462) ~[aid.class:?]
at net.minecraft.world.World.func_175722_b(World.java:423) ~[aid.class:?]
at net.minecraft.world.World.markAndNotifyBlock(World.java:368) ~[aid.class:?]
at net.minecraft.world.World.func_180501_a(World.java:349) ~[aid.class:?]
at net.minecraft.world.World.func_175656_a(World.java:408) ~[aid.class:?]
at com.grim3212.mc.pack.util.event.BlockChangeEvents.neighborNotifyEvent(BlockChangeEvents.java:56) ~[BlockChangeEvents.class:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_278_BlockChangeEvents_neighborNotifyEvent_NeighborNotifyEvent.invoke(.dynamic) ~[?:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?]
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:168) ~[EventBus.class:?]
at net.minecraftforge.event.ForgeEventFactory.onNeighborNotify(ForgeEventFactory.java:135) ~[ForgeEventFactory.class:?]
at net.minecraft.world.World.func_175685_c(World.java:462) ~[aid.class:?]
at net.minecraft.world.World.func_175722_b(World.java:423) ~[aid.class:?]
at net.minecraft.world.World.markAndNotifyBlock(World.java:368) ~[aid.class:?]
at net.minecraft.world.World.func_180501_a(World.java:349) ~[aid.class:?]
at net.minecraft.world.World.func_175656_a(World.java:408) ~[aid.class:?]
at com.grim3212.mc.pack.util.event.BlockChangeEvents.neighborNotifyEvent(BlockChangeEvents.java:56) ~[BlockChangeEvents.class:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_278_BlockChangeEvents_neighborNotifyEvent_NeighborNotifyEvent.invoke(.dynamic) ~[?:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?]
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:168) ~[EventBus.class:?]
at net.minecraftforge.event.ForgeEventFactory.onNeighborNotify(ForgeEventFactory.java:135) ~[ForgeEventFactory.class:?]
at net.minecraft.world.World.func_175685_c(World.java:462) ~[aid.class:?]
at net.minecraft.world.World.func_175722_b(World.java:423) ~[aid.class:?]
at net.minecraft.world.World.markAndNotifyBlock(World.java:368) ~[aid.class:?]
at net.minecraft.world.World.func_180501_a(World.java:349) ~[aid.class:?]
at net.minecraft.world.World.func_175656_a(World.java:408) ~[aid.class:?]
at com.grim3212.mc.pack.util.event.BlockChangeEvents.neighborNotifyEvent(BlockChangeEvents.java:56) ~[BlockChangeEvents.class:?]
.... and continues like this until I kill the process
Is this still happening with the latest recommended Forge 2099? There were some issues already posted to me about 2095 but upgrading seems to have fixed them.
Is this still happening with the latest recommended Forge 2099? There were some issues already posted to me about 2095 but upgrading seems to have fixed them.
No, I'm afraid it's still happening - on 2099 and 2105. It's an unrecoverable vortex of block update notifications. I've stripped out all my mods except Forge (obviously) and GrimPack and it still loops.
I've put my world up on DropBox which should help repro the issue. This copy of the world is saved with no mods except GrimPack. It's 20 Megs, so I could be uploading here for another half an hour or something.
On a less severe note, there's a weird infinite-lava thing going on with a diamond bucket. If I fill the bucket up with water or lava then go empty it basically anywher by placing fluid blocks, it refills with lava. I've got infinite lava turned on in my game so that's not exactly balance breaking, but it means I can't put water back in it, or anything else. If I put it in a machine that empties it (e.g. a mekanism heat generator), I get a "proper" empty diamond bucket back, but it gets possessed by the demon lava again when I use it.
The Diamond Bucket thing is weird. I have no problems using them and I am not sure why anything like that should be happening unless the NBT tags are getting messed up. Did you build this bucket with the latest version and what are the other mods? I'm thinking this might be a problem with another mod since I can't reproduce it. Also, I am pretty sure I have fixed the infinite lava loop. I'm uploading it now...
I'm pretty sure I built the bucket in build 51 but I can't confirm. Trying build 52 with a fresh bucket, I Haven't replicated it yet.
Here's my modlist: http://pastebin.com/3tDWi8Ub - except this paste has my GrimPack b51 in with b52 because I forgot to delete it. Obviously that doesn't work and I don't play like that
My first suspects for negative interaction would have been TCon and Mekanism, but the infinite lava bucket problem happened without me interacting with blocks from either mod - just dumping water on the ground does it.
Mekanism doesn't support bucketing into most things (by which I mean right clicking) but putting the bucket into a machine that accepts containers of fluids works as expected and intended: the bucket does not refill with lava, it merely becomes empty). The mekanism portable tank DOES support right-clicking a bucket on it, and it will drain the 14 buckets of liquid it can take out of the diamond bucket in one click (convenient!). However, it does not allow taking out any if the bucket is not empty - once the diamond bucket contains even one bucket, the tank will not output into it. But if the bucket is empty, it will allow the bucket to draw out all 14 contained buckets of fluid in one click. It will allow itself to be "topped off" by a diamond bucket too, so that's a weird quirk that may be entirely on Mekanism's side.
Oh, nearly forgot: I can confirm I can go to the nether now. Since you
mentioned the loop was related to infinite lava, I tested and the
infinite lava environmental feature is still working in the nether and
the overworld after the fix, so yay! Good job!
Oh, nearly forgot: I can confirm I can go to the nether now. Since you
mentioned the loop was related to infinite lava, I tested and the
infinite lava environmental feature is still working in the nether and
the overworld after the fix, so yay! Good job!
Glad to hear that most of the things are fixed. So, the buckets are working properly now for just placing on regular blocks?
As for the Mekanism problem I'll try to look into it when I have some free time. Not sure why it would do that though.
Arg, I should have followed up. Yes, buckets are working fine on regular blocks
Cross compatibility feature request:
Have black diamonds and Element 115urrrrrrru do something in Tinkers Construct as tool modifiers (If TCon is loaded). Aluminum and steel are already recognized because yay ore dictionary, so you don't have anything to do there. Nobody's done anything with Plutonium or Uranium, but because yours are oredicted, they'll automatically get picked up by TCon if someone adds them, so I'd have them lower on the priority list than unique materials.
Ideas:
Black diamond: The simplest thing to do is just copy all the features out of Diamond - since they're different modifiers they can still stack, and thus you still enjoy a bigger benefit than regular diamonds, because this effectively lets you have diamond*2. Alternately you could crank up the extra durability and/or damage and give a flat +1 mining level or something.
Element 115: Being associated with high technology, there's a couple of ideas, some of which are likely easier to implement than others.
Simplest: It's vaguely like a radioactive material, so make it apply a poison or nausea effect.
More complicated: Have a weapon enhanced with Element 115 do a linked attack like with the blaster - really crappy ones with more and more damage as you stack more and more Element 115 on it.
Can you harvest randomite with Silk touch? If so, that would be a hilarious thing to make a modifier out of. 1/255 chance of spawning a chicken on use?
I encountered a weird issue with the 1.7.10 version of the Calendar mod. It was recording time as usual for a very long time; the last date I remember seeing on it was Year 2, August something. However, after falling out of a Dimensional Doors pocket dimension and into limbo, and then passing back into the overworld, the time was reset; it shows Year 1, January 1st. The CalendarGui mod shows the same thing, which makes me think these two mods are pulling the time from the same place... but the time elapsed stat on the statistics page shows 4.53 real-world days. Where is the Calendar's date coming from, if not that? Also, why would Limbo, specifically, cause the date to reset? Just going to pocket dimensions had no effect, in addition to going to the Nether and the Twilight Forest.
I apologize if this question has been asked before, and I understand that, even though a lot of mods are still on 1.7.10, that version is severely outdated by now. If Calendar is basically the same for higher versions, though, fixing whatever this problem is in 1.7.10 would carry forward significantly (assuming the problem is on your end and not Dimensional Doors').
Arg, I should have followed up. Yes, buckets are working fine on regular blocks
Cross compatibility feature request:
Have black diamonds and Element 115urrrrrrru do something in Tinkers Construct as tool modifiers (If TCon is loaded). Aluminum and steel are already recognized because yay ore dictionary, so you don't have anything to do there. Nobody's done anything with Plutonium or Uranium, but because yours are oredicted, they'll automatically get picked up by TCon if someone adds them, so I'd have them lower on the priority list than unique materials.
Ideas:
Black diamond: The simplest thing to do is just copy all the features out of Diamond - since they're different modifiers they can still stack, and thus you still enjoy a bigger benefit than regular diamonds, because this effectively lets you have diamond*2. Alternately you could crank up the extra durability and/or damage and give a flat +1 mining level or something.
Element 115: Being associated with high technology, there's a couple of ideas, some of which are likely easier to implement than others.
Simplest: It's vaguely like a radioactive material, so make it apply a poison or nausea effect.
More complicated: Have a weapon enhanced with Element 115 do a linked attack like with the blaster - really crappy ones with more and more damage as you stack more and more Element 115 on it.
Can you harvest randomite with Silk touch? If so, that would be a hilarious thing to make a modifier out of. 1/255 chance of spawning a chicken on use?
That actually sounds pretty cool. I am not sure what the linked attack you are talking about is but I will definitely look into these. I have been really busy with school lately but I should be getting some more work done soon.
I encountered a weird issue with the 1.7.10 version of the Calendar mod. It was recording time as usual for a very long time; the last date I remember seeing on it was Year 2, August something. However, after falling out of a Dimensional Doors pocket dimension and into limbo, and then passing back into the overworld, the time was reset; it shows Year 1, January 1st. The CalendarGui mod shows the same thing, which makes me think these two mods are pulling the time from the same place... but the time elapsed stat on the statistics page shows 4.53 real-world days. Where is the Calendar's date coming from, if not that? Also, why would Limbo, specifically, cause the date to reset? Just going to pocket dimensions had no effect, in addition to going to the Nether and the Twilight Forest.
I apologize if this question has been asked before, and I understand that, even though a lot of mods are still on 1.7.10, that version is severely outdated by now. If Calendar is basically the same for higher versions, though, fixing whatever this problem is in 1.7.10 would carry forward significantly (assuming the problem is on your end and not Dimensional Doors').
So, I'm pretty sure stats are tied to the player while the time I am using is to the world. That way if a new player joins a already running server then they are able to place a new calendar and see what day it is. Most likely the problem with limbo is when it sent you back it set the time instead of adding to the already existing time used by the world. I have tried to find a value that is consistent even if the time is set but haven't had any luck.
I have now uploaded a new version for 1.11. Currently this is in alpha because I haven't tested much of it but a lot of things should hopefully still work properly.
Requirements
Minecraft 1.11
Minecraft Forge 13.19.1.2189
(Optional) JEI 4.1.0.204
(Optional) JER 0.6.1.100 [Any 1.11 versions should work but this is what I built with]
Give a huge thanks to scottosx who added a large portion of the new features. Also, I have done minimal testing so far so report any bugs at https://github.com/grim3212/Grim-Pack/issues. There is also some things that are still being worked on and will be added before the full release.
Changes
Add in new Decor Door that can be colorized
Add in colorizer light that works the same as the default colorizer but emits light
New backend changes for colorizer blocks
New config changes to decide if colorizers consume a block when set or not
Slingshot changes
Add in new slingshots, pellets, and a pellet bag to store the different pellets
FlatBedrock now generates on the ceiling in the nether
Manual recipe pages support clicking the items. If a item has a manual page then it takes you to that page
Added mob repulsor, similar to a portable repulsor
Cheeseburger recipe now uses steak instead of pork
Sound effect for magic wand slightly reduced
Added new modes to powerstaff
There are now four modes the powerstaff supports (floating push, floating pull, dropping push, dropping pull)
These floating modes stop the block from automatically getting affected by gravity
Automatic item replacer is set to false by default since many mods do this
Default extruder fuel values changed to be more predictable
Basic tameable TreasureMob... The start more to come
Use oredict stickIron for some recipes to stop some conflicts
Add more information to extruder GUI
Add in the start of Fungus changes
Add in Floating Island world type
Bug fixes for 1.11
Remove some OreDict recipes that included vanilla to stop compatibility issues
FlatBedrock was causing crashes in 1.11 so the way it has worked has changed so now it modifies the chunks data directly.
BetterBUckets use the correct capability for 1.11.
Many ItemStack crash fixes that I didn't catch for the first round of updating.
Fix some broken recipes and add some more localizations to Pokeball and Manual.
Hey Grim! I haven't been around for a while, so It's good to see you're still resurrecting great dead mods!
I have both good news and bad news. The bad news is that your website link in the OP is apparently down. The good news is that the guy who took the Mystic Mods stopped updating around 1.3, meaning you're free to be the definitive version (assuming you're okay with updating it!). With the new versions of Minecraft there are probably some things that don't need to be updated, such as some of those different colored stone (of course, only the black/white/orange ones). The other guy also added a yellow(?) stone that wasn't in the original mod, so whether or not you wanna keep that is up to you. Perhaps now we can finally fix that bug that let Ruins spawn in the Nether!
EDIT: Is there a way to get your mods individually as opposed to an entire pack? I love the idea, but sometimes people will only want one thing from it and it would be good to have that option.
Hey Grim! I haven't been around for a while, so It's good to see you're still resurrecting great dead mods!
I have both good news and bad news. The bad news is that your website link in the OP is apparently down. The good news is that the guy who took the Mystic Mods stopped updating around 1.3, meaning you're free to be the definitive version (assuming you're okay with updating it!). With the new versions of Minecraft there are probably some things that don't need to be updated, such as some of those different colored stone (of course, only the black/white/orange ones). The other guy also added a yellow(?) stone that wasn't in the original mod, so whether or not you wanna keep that is up to you. Perhaps now we can finally fix that bug that let Ruins spawn in the Nether!
EDIT: Is there a way to get your mods individually as opposed to an entire pack? I love the idea, but sometimes people will only want one thing from it and it would be good to have that option.
Hmm, maybe I think I updated those in the past. Wanna send a link with the new one. Also, I originally had them all separate but it became way too much work to update individually. So, I probably won't be going back anytime soon. But, the plan is to make everything highly customize-able so you can have exactly what you want. Still, not sure how that will work right now since some items and blocks depend on others so it is a work in progress.
Also, the new website is coming. I didn't have enough to pay for more hosting so I am just using github pages.
I'm back with more buckety oddness. I have a gift for it, apparently. This time, for variety, I'm in Grim Pack-1.11.2-4.0.0.0-beta / Forge 1.11.2-13.20.0.2228.
I'm occasionally getting an NPE when I try to quickly empty a gold bucket onto multiple squares.
java.lang.NullPointerException: Unexpected error
at com.grim3212.mc.pack.tools.items.ItemBetterBucket.tryBreakBucket(ItemBetterBucket.java:435)
at com.grim3212.mc.pack.tools.items.ItemBetterBucket.func_77659_a(ItemBetterBucket.java:340)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:196)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_187101_a(PlayerControllerMP.java:497)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1539)
at net.minecraft.client.Minecraft.redirect$onRightClickMouse$zzk000(Minecraft.java:3323)
at net.minecraft.client.Minecraft.func_184117_aA(Minecraft.java:2179)
at net.minecraft.client.Minecraft.func_184118_az(Minecraft.java:1956)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1744)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1056)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:372)
at net.minecraft.client.main.Main.main(SourceFile:124)
... etc
I can also trigger this by using a CraftTweaker custom recipe and crafting a whole stack (this worked in 1.10.2, letting me rapidly convert any of the Better Buckets to Harvestcraft Fresh Water for use in cooking at a 2:1 ratio):
val grimpackgoldwaterbucket = <grimpack:golden_bucket>.onlyWithTag({Fluid: {FluidName:"water"}});
recipes.addShapeless(<harvestcraft:freshwateritem>*2, [grimpackgoldwaterbucket]);
Of course because this version involves three mods interacting I'm focusing on the other way of reproducing, but this repro method has the additional "fun" effect of destroying the bucket. It's throwing the NPE at the same line so I'd focus on the other path and hope that fixing that fixes this.
As an example use case of what I was doing, Survival Single Player, launched using MultiMC although I don't know if that matters:
I dug a 2x2 hole in the stone floor, to make a pond. I have a gold bucket, filled with 4 Water. I start quickly dumping out my bucket, starting at the NE block and working rapidly counter-clockwise, and boom - around the time of placing either the third or fourth bucket. So this could potentially be an interaction with Minecraft filling in the Air space with flowing water, or filling in flowing water with a spawned block of still water. Either way, when I wasn't spamming it, it didn't hexplode, so some sort of timing problem is likely. My slightly crusty old computer runs at locked-by-graphics-card 60 FPS... except when it randomly doesn't. So it could be a race condition exposed by cpu/gpu lag.
I'm not sure why the gold bucket would be testing for breakage at all.
EDIT: It looks like it was after/during placing the fourth bucket, as my bucket is now empty. It's not destroyed, unlike the crafting-grid example.
Changes
Bug Fixes
This was just released and you can get it at
https://assortedmods.com/
Changes
This was just released and you can get it at
https://assortedmods.com/
I'm getting an infinite loop of Grimpack BlockChangeEvents.neighborNotifyEvent() calls when I try to return from the nether.
Further, when I went into the nether, I could change my game-mode to creative, but I couldn't change back.
java.lang.StackOverflowError
at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_92]
at java.lang.ClassLoader.checkPackageAccess(ClassLoader.java:500) ~[?:1.8.0_92]
at net.minecraftforge.fml.common.eventhandler.EventBus.handleException(EventBus.java:182) ~[EventBus.class:?]
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:173) ~[EventBus.class:?]
at net.minecraftforge.event.ForgeEventFactory.onNeighborNotify(ForgeEventFactory.java:135) ~[ForgeEventFactory.class:?]
at net.minecraft.world.World.func_175685_c(World.java:462) ~[aid.class:?]
at net.minecraft.world.World.func_175722_b(World.java:423) ~[aid.class:?]
at net.minecraft.world.World.markAndNotifyBlock(World.java:368) ~[aid.class:?]
at net.minecraft.world.World.func_180501_a(World.java:349) ~[aid.class:?]
at net.minecraft.world.World.func_175656_a(World.java:408) ~[aid.class:?]
at com.grim3212.mc.pack.util.event.BlockChangeEvents.neighborNotifyEvent(BlockChangeEvents.java:56) ~[BlockChangeEvents.class:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_278_BlockChangeEvents_neighborNotifyEvent_NeighborNotifyEvent.invoke(.dynamic) ~[?:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?]
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:168) ~[EventBus.class:?]
at net.minecraftforge.event.ForgeEventFactory.onNeighborNotify(ForgeEventFactory.java:135) ~[ForgeEventFactory.class:?]
at net.minecraft.world.World.func_175685_c(World.java:462) ~[aid.class:?]
at net.minecraft.world.World.func_175722_b(World.java:423) ~[aid.class:?]
at net.minecraft.world.World.markAndNotifyBlock(World.java:368) ~[aid.class:?]
at net.minecraft.world.World.func_180501_a(World.java:349) ~[aid.class:?]
at net.minecraft.world.World.func_175656_a(World.java:408) ~[aid.class:?]
at com.grim3212.mc.pack.util.event.BlockChangeEvents.neighborNotifyEvent(BlockChangeEvents.java:56) ~[BlockChangeEvents.class:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_278_BlockChangeEvents_neighborNotifyEvent_NeighborNotifyEvent.invoke(.dynamic) ~[?:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?]
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:168) ~[EventBus.class:?]
at net.minecraftforge.event.ForgeEventFactory.onNeighborNotify(ForgeEventFactory.java:135) ~[ForgeEventFactory.class:?]
at net.minecraft.world.World.func_175685_c(World.java:462) ~[aid.class:?]
at net.minecraft.world.World.func_175722_b(World.java:423) ~[aid.class:?]
at net.minecraft.world.World.markAndNotifyBlock(World.java:368) ~[aid.class:?]
at net.minecraft.world.World.func_180501_a(World.java:349) ~[aid.class:?]
at net.minecraft.world.World.func_175656_a(World.java:408) ~[aid.class:?]
at com.grim3212.mc.pack.util.event.BlockChangeEvents.neighborNotifyEvent(BlockChangeEvents.java:56) ~[BlockChangeEvents.class:?]
.... and continues like this until I kill the process
EDIT: This is with Grim Pack-1.10.2-3.4.16.45.jar
forge-1.10.2-12.18.1.2095
Is this still happening with the latest recommended Forge 2099? There were some issues already posted to me about 2095 but upgrading seems to have fixed them.
https://assortedmods.com/
No, I'm afraid it's still happening - on 2099 and 2105. It's an unrecoverable vortex of block update notifications. I've stripped out all my mods except Forge (obviously) and GrimPack and it still loops.
I've put my world up on DropBox which should help repro the issue. This copy of the world is saved with no mods except GrimPack. It's 20 Megs, so I could be uploading here for another half an hour or something.
On a less severe note, there's a weird infinite-lava thing going on with a diamond bucket. If I fill the bucket up with water or lava then go empty it basically anywher by placing fluid blocks, it refills with lava. I've got infinite lava turned on in my game so that's not exactly balance breaking, but it means I can't put water back in it, or anything else. If I put it in a machine that empties it (e.g. a mekanism heat generator), I get a "proper" empty diamond bucket back, but it gets possessed by the demon lava again when I use it.
Gold bucket is fine, though.
The Diamond Bucket thing is weird. I have no problems using them and I am not sure why anything like that should be happening unless the NBT tags are getting messed up. Did you build this bucket with the latest version and what are the other mods? I'm thinking this might be a problem with another mod since I can't reproduce it. Also, I am pretty sure I have fixed the infinite lava loop. I'm uploading it now...
Find it here when it is up https://minecraft.curseforge.com/projects/grim-pack/files/2336611
https://assortedmods.com/
I'm pretty sure I built the bucket in build 51 but I can't confirm. Trying build 52 with a fresh bucket, I Haven't replicated it yet.
Here's my modlist: http://pastebin.com/3tDWi8Ub - except this paste has my GrimPack b51 in with b52 because I forgot to delete it. Obviously that doesn't work and I don't play like that
My first suspects for negative interaction would have been TCon and Mekanism, but the infinite lava bucket problem happened without me interacting with blocks from either mod - just dumping water on the ground does it.
Mekanism doesn't support bucketing into most things (by which I mean right clicking) but putting the bucket into a machine that accepts containers of fluids works as expected and intended: the bucket does not refill with lava, it merely becomes empty). The mekanism portable tank DOES support right-clicking a bucket on it, and it will drain the 14 buckets of liquid it can take out of the diamond bucket in one click (convenient!). However, it does not allow taking out any if the bucket is not empty - once the diamond bucket contains even one bucket, the tank will not output into it. But if the bucket is empty, it will allow the bucket to draw out all 14 contained buckets of fluid in one click. It will allow itself to be "topped off" by a diamond bucket too, so that's a weird quirk that may be entirely on Mekanism's side.
Oh, nearly forgot: I can confirm I can go to the nether now. Since you
mentioned the loop was related to infinite lava, I tested and the
infinite lava environmental feature is still working in the nether and
the overworld after the fix, so yay! Good job!
Glad to hear that most of the things are fixed. So, the buckets are working properly now for just placing on regular blocks?
As for the Mekanism problem I'll try to look into it when I have some free time. Not sure why it would do that though.
https://assortedmods.com/
Arg, I should have followed up. Yes, buckets are working fine on regular blocks
Cross compatibility feature request:
Have black diamonds and Element 115urrrrrrru do something in Tinkers Construct as tool modifiers (If TCon is loaded). Aluminum and steel are already recognized because yay ore dictionary, so you don't have anything to do there. Nobody's done anything with Plutonium or Uranium, but because yours are oredicted, they'll automatically get picked up by TCon if someone adds them, so I'd have them lower on the priority list than unique materials.
Ideas:
Black diamond: The simplest thing to do is just copy all the features out of Diamond - since they're different modifiers they can still stack, and thus you still enjoy a bigger benefit than regular diamonds, because this effectively lets you have diamond*2. Alternately you could crank up the extra durability and/or damage and give a flat +1 mining level or something.
Element 115: Being associated with high technology, there's a couple of ideas, some of which are likely easier to implement than others.
Simplest: It's vaguely like a radioactive material, so make it apply a poison or nausea effect.
More complicated: Have a weapon enhanced with Element 115 do a linked attack like with the blaster - really crappy ones with more and more damage as you stack more and more Element 115 on it.
Can you harvest randomite with Silk touch? If so, that would be a hilarious thing to make a modifier out of. 1/255 chance of spawning a chicken on use?
I encountered a weird issue with the 1.7.10 version of the Calendar mod. It was recording time as usual for a very long time; the last date I remember seeing on it was Year 2, August something. However, after falling out of a Dimensional Doors pocket dimension and into limbo, and then passing back into the overworld, the time was reset; it shows Year 1, January 1st. The CalendarGui mod shows the same thing, which makes me think these two mods are pulling the time from the same place... but the time elapsed stat on the statistics page shows 4.53 real-world days. Where is the Calendar's date coming from, if not that? Also, why would Limbo, specifically, cause the date to reset? Just going to pocket dimensions had no effect, in addition to going to the Nether and the Twilight Forest.
I apologize if this question has been asked before, and I understand that, even though a lot of mods are still on 1.7.10, that version is severely outdated by now. If Calendar is basically the same for higher versions, though, fixing whatever this problem is in 1.7.10 would carry forward significantly (assuming the problem is on your end and not Dimensional Doors').
That actually sounds pretty cool. I am not sure what the linked attack you are talking about is but I will definitely look into these. I have been really busy with school lately but I should be getting some more work done soon.
So, I'm pretty sure stats are tied to the player while the time I am using is to the world. That way if a new player joins a already running server then they are able to place a new calendar and see what day it is. Most likely the problem with limbo is when it sent you back it set the time instead of adding to the already existing time used by the world. I have tried to find a value that is consistent even if the time is set but haven't had any luck.
https://assortedmods.com/
Thank you for the response, Grim. I'm trying to contact the Dimensional Doors devs about it now.
Have you planned to update Magic Wands to 1.9 and 1.10?
Already updated! All my mods have been combined now.
https://assortedmods.com/
UPDATE TO 1.11
I have now uploaded a new version for 1.11. Currently this is in alpha because I haven't tested much of it but a lot of things should hopefully still work properly.
Requirements
Give a huge thanks to scottosx who added a large portion of the new features. Also, I have done minimal testing so far so report any bugs at https://github.com/grim3212/Grim-Pack/issues. There is also some things that are still being worked on and will be added before the full release.
Changes
Bug fixes for 1.11
https://assortedmods.com/
Hey Grim! I haven't been around for a while, so It's good to see you're still resurrecting great dead mods!
I have both good news and bad news. The bad news is that your website link in the OP is apparently down. The good news is that the guy who took the Mystic Mods stopped updating around 1.3, meaning you're free to be the definitive version (assuming you're okay with updating it!). With the new versions of Minecraft there are probably some things that don't need to be updated, such as some of those different colored stone (of course, only the black/white/orange ones). The other guy also added a yellow(?) stone that wasn't in the original mod, so whether or not you wanna keep that is up to you. Perhaps now we can finally fix that bug that let Ruins spawn in the Nether!
EDIT: Is there a way to get your mods individually as opposed to an entire pack? I love the idea, but sometimes people will only want one thing from it and it would be good to have that option.
I have some mods for 1.7.10. They were separate at that point so they can all be found at https://www.mediafire.com/folder/sw378o3cwa64k/Mods
Hmm, maybe I think I updated those in the past. Wanna send a link with the new one. Also, I originally had them all separate but it became way too much work to update individually. So, I probably won't be going back anytime soon. But, the plan is to make everything highly customize-able so you can have exactly what you want. Still, not sure how that will work right now since some items and blocks depend on others so it is a work in progress.
Also, the new website is coming. I didn't have enough to pay for more hosting so I am just using github pages.
https://assortedmods.com/
EDIT: Herpderp: opening a GitHub issue
I'm back with more buckety oddness. I have a gift for it, apparently. This time, for variety, I'm in Grim Pack-1.11.2-4.0.0.0-beta / Forge 1.11.2-13.20.0.2228.
I'm occasionally getting an NPE when I try to quickly empty a gold bucket onto multiple squares.
I can also trigger this by using a CraftTweaker custom recipe and crafting a whole stack (this worked in 1.10.2, letting me rapidly convert any of the Better Buckets to Harvestcraft Fresh Water for use in cooking at a 2:1 ratio):
Of course because this version involves three mods interacting I'm focusing on the other way of reproducing, but this repro method has the additional "fun" effect of destroying the bucket. It's throwing the NPE at the same line so I'd focus on the other path and hope that fixing that fixes this.
As an example use case of what I was doing, Survival Single Player, launched using MultiMC although I don't know if that matters:
I dug a 2x2 hole in the stone floor, to make a pond. I have a gold bucket, filled with 4 Water. I start quickly dumping out my bucket, starting at the NE block and working rapidly counter-clockwise, and boom - around the time of placing either the third or fourth bucket. So this could potentially be an interaction with Minecraft filling in the Air space with flowing water, or filling in flowing water with a spawned block of still water. Either way, when I wasn't spamming it, it didn't hexplode, so some sort of timing problem is likely. My slightly crusty old computer runs at locked-by-graphics-card 60 FPS... except when it randomly doesn't. So it could be a race condition exposed by cpu/gpu lag.
I'm not sure why the gold bucket would be testing for breakage at all.
EDIT: It looks like it was after/during placing the fourth bucket, as my bucket is now empty. It's not destroyed, unlike the crafting-grid example.