Is it just me or do zombies not attack anything in siege mode except for villagers? Can you make it that zombies attack other mobs?....EDIT:also, can you alleviate the lag created by chaos mode?
Is it just me or do zombies not attack anything in siege mode except for villagers? Can you make it that zombies attack other mobs?....EDIT:also, can you alleviate the lag created by chaos mode?
I think you need to play with the settings more. Much of the lag has since been cleared up or can be reduced by setting up your settings right for your computer's capabilities ('Quick Pathing' is one of the big ones).
The TPS drop from 20 to 13 when they siege at night. Also they fail to siege and get stuck together and I can hide on a cave all night.
Like I said to Meleotta3, It's up to you to balance your configs for your system's capabilities. There are plenty of ways to reduce TPS lag in the configs
What would be the proper way of getting the village guard IDs then? Also, I think part of the problem might be the fact you made villagers count as animals, as before the update that allowed for animals to fight back was released, it worked fine.
What would be the proper way of getting the village guard IDs then? Also, I think part of the problem might be the fact you made villagers count as animals, as before the update that allowed for animals to fight back was released, it worked fine.
I didn't make them count as animals and Minecraft doesn't either. You can turn of animal retaliation if you want to test that theory
When I am in water, the zombies seem to be stuck on deep water. Is there a way to fix it or make it so that they could swim on the water and move as fast as the player?
Edit: Can you also make config for zombies to spawn at day and not burn?
Edit 2: Also, the blacklist to whitelist doesn't work. They just stop digging.
Edit 3: Managed to fix the blacklist to whitelist error.
Also I noticed an issue with the digging. If they are trying to dig a block that's blacklisted, they will be stuck. Digging a block should be the last thing on their goal on going to a destination. Before they dig, they will try to find other ways trying to get to a destination.
Removing this mod confirms that the statistics crash is being caused by this mod. As it happens in later versions too, it has not been patched out yet.
Removing this mod confirms that the statistics crash is being caused by this mod. As it happens in later versions too, it has not been patched out yet.
Well I have no idea what could cause that because I don't touch the statistics screen one bit as far as I know. If you find anywhere in my code that is, I'm all ears
is there a way to add in blacklisted dimension id for this mod. i wanna use this mod for runic dungeons but i dont wanna use it in ATUM world
also i think theres a memory leak when this mod applies itself to other mods monsters such as atum, aether and all them is there a way to make ur mod only apply to vanilla mobs?
so yea when i took off the mod due to memory issues, i had to wipe world clean
How do you turn on chaos mobs where the mobs attack each other?
Enable it in the configs. There is also the in game editor (Main menu > Mods > Epic Siege Mod > Configure) if you'd rather not edit the raw file.
Is it just me or do zombies not attack anything in siege mode except for villagers? Can you make it that zombies attack other mobs?....EDIT:also, can you alleviate the lag created by chaos mode?
I also crash at statistics.
Anyone know what the "Apocalypse mode" does?
Apocalypse mode disables every mob and animal except zombies. Good for zombie survival maps where food is scarce and zombies are everywhere
I think you need to play with the settings more. Much of the lag has since been cleared up or can be reduced by setting up your settings right for your computer's capabilities ('Quick Pathing' is one of the big ones).
In version 120, ambiguous AI is broken, and now witchery guards will attack villagers once more. Did 121 fix this?
The TPS drop from 20 to 13 when they siege at night. Also they fail to siege and get stuck together and I can hide on a cave all night.
I don't believe I changed ambiguous AI at all, either way you can still add it to the AI blacklist which will solve the problem.
Like I said to Meleotta3, It's up to you to balance your configs for your system's capabilities. There are plenty of ways to reduce TPS lag in the configs
[redacted]
What would be the proper way of getting the village guard IDs then? Also, I think part of the problem might be the fact you made villagers count as animals, as before the update that allowed for animals to fight back was released, it worked fine.
I didn't make them count as animals and Minecraft doesn't either. You can turn of animal retaliation if you want to test that theory
I did that, and it did not stop them from attacking villagers. However, villagers will no longer fight back. I think something else changed.
When I am in water, the zombies seem to be stuck on deep water. Is there a way to fix it or make it so that they could swim on the water and move as fast as the player?
Edit: Can you also make config for zombies to spawn at day and not burn?
Edit 2: Also, the blacklist to whitelist doesn't work. They just stop digging.
Edit 3: Managed to fix the blacklist to whitelist error.
Replace this line: https://github.com/Funwayguy/Epic-Siege-Mod/blob/master/src/main/java/funwayguy/esm/ai/ESM_EntityAIDigging.java#L175
with this:
Also I noticed an issue with the digging. If they are trying to dig a block that's blacklisted, they will be stuck. Digging a block should be the last thing on their goal on going to a destination. Before they dig, they will try to find other ways trying to get to a destination.
I'm using this mod with Forge for 1.7.10.
I can't find the configurations menu for this anywhere.
Help?
Main Menu > Mods > Epic Siege Mod > Configure
All I see when I click on mods is Test 1, Test 2 and ERROR.
I'm guessing this a problem with Forge, it's happened both with the 1.7 and 1.8 version.
Would you happen to know what's going on? Using a mac btw.
You would only get that if you went through the in game pause menu. I did say Main Menu, i.e. Title Screen
Removing this mod confirms that the statistics crash is being caused by this mod. As it happens in later versions too, it has not been patched out yet.
Well I have no idea what could cause that because I don't touch the statistics screen one bit as far as I know. If you find anywhere in my code that is, I'm all ears
is there a way to add in blacklisted dimension id for this mod. i wanna use this mod for runic dungeons but i dont wanna use it in ATUM world
also i think theres a memory leak when this mod applies itself to other mods monsters such as atum, aether and all them is there a way to make ur mod only apply to vanilla mobs?
so yea when i took off the mod due to memory issues, i had to wipe world clean