Are there any other horse textures other then the white horse? The format is minecraft:hwh but I see no where that I can pick something other then the white horse.
Did you change the combat AI from 1.7.2? I only ask, because in 1.7.10, my once elite soldiers, just kind of stutter around and get picked off by mobs.
Did you change the combat AI from 1.7.2? I only ask, because in 1.7.10, my once elite soldiers, just kind of stutter around and get picked off by mobs.
I recall there being reports of odd NPC movement and attacking in the later versions of 1.7.10, though I never checked myself. This is most likely that bug.
But when I go under "Quests" and "Dialogue" in the global tab it just says Quests/dialogue(depends witch section) and add and remove.
You'd be wanting to click "add". This will create a new category, which will help you to sort your quests/dialogues. Inside this category (entered by clicking it, then pressing "dialogues/quests", as dependant in the section your in), is where your actually creation of the pieces go.
Are there any other horse textures other then the white horse? The format is minecraft:hwh but I see no where that I can pick something other then the white horse.
You should be able to backtrack through the directories to find the default folder that holds the horse textures, though this won't work in current 1.8 versions due to a bug.
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Did some more testing, and I can confirm that the ai is weird. In some fights, they tear after the opposition, and in others they either just follow me, or stumble around in circles, and drop like flies. Would it be worth it to go to an older version maybe?
Hello. C: So, I'm having a problem with CustomNPC's and WorldGuard, and was hoping maybe someone here could help me out. I've searched all over the internet for a solution and have ended up with nothing but relying on some kind stranger's help on this forum. (*breathes* run on sentence much? Haha... yeah, there will probably be more of that...)
So anyways, let's get to the issue. Everything was going pretty smooth, I built a sweet little beach town, had a nice quest chain set up. Tested it out, worked like a charm. Then it was time to protect the town with world guard. I set up the region to be protected. Double checked on the quests just to be sure... and nope. Can't click on NPC's if you aren't an OP, Admin, or Mod. So everyone that's a regular player is unable to do quests (which is kinda important on my server, at least for the way we have everything set up). Maybe it's simple and I'm being a noob and overlooked something in the configs, but, man, so frustrating!
My question is...does anyone know how to fix this, or has anyone had this problem before and found a solution? Guide me, teach me your ways!
TLDR; NPC's not working for non-ops ever since world guard region protection was set up. What am I doing wrong, is there even a fix?
Anybody find a clever way to make the transporter role cost money to travel? I would like to make it so that players have to pay npc coins every time they want transport. Kind of like paying a fee for using the transporter service.
Anybody find a clever way to make the transporter role cost money to travel? I would like to make it so that players have to pay npc coins every time they want transport. Kind of like paying a fee for using the transporter service.
Anybody find a clever way to make the transporter role cost money to travel? I would like to make it so that players have to pay npc coins every time they want transport. Kind of like paying a fee for using the transporter service.
No, but this is on the todo list, you should expect it in time to come.
I'm having trouble with the player textures for NPCS in 1.7.10. They are all steve. Is it fetching skins from the wrong URL?
I believe the player has to have joined your game at least once for it to work, you also may have to have a fast enough internet connection.
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Hello. C: So, I'm having a problem with CustomNPC's and WorldGuard, and was hoping maybe someone here could help me out. I've searched all over the internet for a solution and have ended up with nothing but relying on some kind stranger's help on this forum. (*breathes* run on sentence much? Haha... yeah, there will probably be more of that...)
So anyways, let's get to the issue. Everything was going pretty smooth, I built a sweet little beach town, had a nice quest chain set up. Tested it out, worked like a charm. Then it was time to protect the town with world guard. I set up the region to be protected. Double checked on the quests just to be sure... and nope. Can't click on NPC's if you aren't an OP, Admin, or Mod. So everyone that's a regular player is unable to do quests (which is kinda important on my server, at least for the way we have everything set up). Maybe it's simple and I'm being a noob and overlooked something in the configs, but, man, so frustrating!
My question is...does anyone know how to fix this, or has anyone had this problem before and found a solution? Guide me, teach me your ways!
TLDR; NPC's not working for non-ops ever since world guard region protection was set up. What am I doing wrong, is there even a fix?
The interact flag might be the one you want to make sure is set to allow for that region.
-TLDR: Try adding the permissions required to your player/default group (if needed) and see if it works and secondly try setting up the interact flag for that particular region.
I'm in 1.7.10, and I can't seem to get two NPCs to attack each other. I've tried everything, and nothing works! I read every bit of information about the mod! Please help!
The interact flag might be the one you want to make sure is set to allow for that region.
-TLDR: Try adding the permissions required to your player/default group (if needed) and see if it works and secondly try setting up the interact flag for that particular region.
Thanks! It was the interact flag, after all. I figured it out before I came back here to check for replies. I had a feeling I might've been overlooking something, guess I should stay away from working on my server late at night. -.- Haha.
Anyone having problems creating a NPC Pather? The recipe isnt listed and when I put down 1 stick + 2 bread in sword pattern, nothing happens. What can I do?
Maybe this has been answered before, but is there a set up so that Zombies will go after the NPCs like they would with Villagers, or a way to get NPCs to seek out houses when night falls and stay there? I tried the 'hiding from darkness' thing, and the dude kept going in and out of the house and never staying put, which I suppose doesn't do any harm since Zombies won't attack him, but I feel like it's putting everyone on creative mode and it's a tad boring that way...
But when I go under "Quests" and "Dialogue" in the global tab it just says Quests/dialogue(depends witch section) and add and remove.
Are there any other horse textures other then the white horse? The format is minecraft:hwh but I see no where that I can pick something other then the white horse.
Did you change the combat AI from 1.7.2? I only ask, because in 1.7.10, my once elite soldiers, just kind of stutter around and get picked off by mobs.
He don't cheese! Baby, Baby! He don't cheese!
I recall there being reports of odd NPC movement and attacking in the later versions of 1.7.10, though I never checked myself. This is most likely that bug.
You'd be wanting to click "add". This will create a new category, which will help you to sort your quests/dialogues. Inside this category (entered by clicking it, then pressing "dialogues/quests", as dependant in the section your in), is where your actually creation of the pieces go.
You should be able to backtrack through the directories to find the default folder that holds the horse textures, though this won't work in current 1.8 versions due to a bug.
Did some more testing, and I can confirm that the ai is weird. In some fights, they tear after the opposition, and in others they either just follow me, or stumble around in circles, and drop like flies. Would it be worth it to go to an older version maybe?
He don't cheese! Baby, Baby! He don't cheese!
Hello. C: So, I'm having a problem with CustomNPC's and WorldGuard, and was hoping maybe someone here could help me out. I've searched all over the internet for a solution and have ended up with nothing but relying on some kind stranger's help on this forum. (*breathes* run on sentence much? Haha... yeah, there will probably be more of that...)
So anyways, let's get to the issue. Everything was going pretty smooth, I built a sweet little beach town, had a nice quest chain set up. Tested it out, worked like a charm. Then it was time to protect the town with world guard. I set up the region to be protected. Double checked on the quests just to be sure... and nope. Can't click on NPC's if you aren't an OP, Admin, or Mod. So everyone that's a regular player is unable to do quests (which is kinda important on my server, at least for the way we have everything set up). Maybe it's simple and I'm being a noob and overlooked something in the configs, but, man, so frustrating!
My question is... does anyone know how to fix this, or has anyone had this problem before and found a solution? Guide me, teach me your ways!
TLDR; NPC's not working for non-ops ever since world guard region protection was set up. What am I doing wrong, is there even a fix?
We're running on Cauldron (Bukkit/Forge), 1.7.10
Mods:
Custom NPCs
Pixemon 3.4.0
Plugins:
http://prntscr.com/6t2aut
I'm having trouble with the player textures for NPCS in 1.7.10. They are all steve. Is it fetching skins from the wrong URL?
I'm just a Minecraft player that likes to give my opinion. Nothing special to see here.
Anybody find a clever way to make the transporter role cost money to travel? I would like to make it so that players have to pay npc coins every time they want transport. Kind of like paying a fee for using the transporter service.
Anybody find a clever way to make the transporter role cost money to travel? I would like to make it so that players have to pay npc coins every time they want transport. Kind of like paying a fee for using the transporter service.
YouTube | TwitchTV
No, but this is on the todo list, you should expect it in time to come.
I believe the player has to have joined your game at least once for it to work, you also may have to have a fast enough internet connection.
permissions:
customnpcs.npc.gui customnpcs.npc.create customnpcs.npc.edit customnpcs.npc.delete customnpcs.npc.reset customnpcs.npc.freeze customnpcs.npc.ai customnpcs.npc.stats customnpcs.npc.display customnpcs.npc.inventory customnpcs.npc.advanced customnpcs.spawner.mob customnpcs.spawner.create customnpcs.global.playerdata customnpcs.global.bank customnpcs.global.dialog customnpcs.global.transport customnpcs.global.faction customnpcs.global.quest customnpcs.global.recipe customnpcs.global.naturalspawn customnpcs.mounter customnpcs.pather customnpcs.villager
by default players will have none of these permissions unless they are opped
Furthermore - check the flags for that region: http://docs.enginehub.org/manual/worldguard/latest/regions/flags/
The interact flag might be the one you want to make sure is set to allow for that region.
-TLDR: Try adding the permissions required to your player/default group (if needed) and see if it works and secondly try setting up the interact flag for that particular region.
I'm in 1.7.10, and I can't seem to get two NPCs to attack each other. I've tried everything, and nothing works! I read every bit of information about the mod! Please help!
Are there any examples of the scripting support I can reference (preferably JS)?
Thanks! It was the interact flag, after all. I figured it out before I came back here to check for replies. I had a feeling I might've been overlooking something, guess I should stay away from working on my server late at night. -.- Haha.
Anyone having problems creating a NPC Pather? The recipe isnt listed and when I put down 1 stick + 2 bread in sword pattern, nothing happens. What can I do?
I can't even set an NPC to have my skin.
I'm just a Minecraft player that likes to give my opinion. Nothing special to see here.
Are you admin? if so, you should be able to do everything without setting the permissions
GENERATION 9001: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
Yeah, an OP.
I'm just a Minecraft player that likes to give my opinion. Nothing special to see here.
Maybe this has been answered before, but is there a set up so that Zombies will go after the NPCs like they would with Villagers, or a way to get NPCs to seek out houses when night falls and stay there? I tried the 'hiding from darkness' thing, and the dude kept going in and out of the house and never staying put, which I suppose doesn't do any harm since Zombies won't attack him, but I feel like it's putting everyone on creative mode and it's a tad boring that way...
Am currently using CustomNPCs_1.7.10c and sometimes my mob(s) duplicate itself after re-opening worlds. They also go missing sometimes.
Thanks to alkl the help ive gotten ive used this mod for epic things!THIS ROCKS