Hello, I'm using this mod on V1.7.10 of Minecraft, and another mod with it (archemedes Ships) the issue I'm hitting is that both mods use the '=' and '\' keys. I NEVER use the zooming'+/-' or switch map '\' in JourneyMap, so I'm wondering if there is a way I can assign that to different keys? some configuration file or anything like that? thanks -Jambox5
Since forge is out for 1.8, what's the estimated time until you can complete updating this?
I've been waiting since around October, and it's taken forever.
Is there a way to add an icon for custom mobs? There's quite a few in my mod setup which don't have icons in Journeymap and I'd like to put in an icon for a few of them.
Please stop asking when its going to be out for 1.8, 1st its been said already, and 2nd it's against forum rules... I myself learned that the hard way... besides it more fun to bug yhe creators on social media that is on their phones cause they beep off the table...
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Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
All Your Base Are Belong To Us! Take off every Zig!
Hello. First of love your map it's the best I've seen. The one question I have is with the radar. It only shows when people are a couple blocks away from me. I increase the radar radius in the advanced files but nothing seems to have changed, I still see the players only from the same distance mentioned earlier.
Is there a way to add an icon for custom mobs? There's quite a few in my mod setup which don't have icons in Journeymap and I'd like to put in an icon for a few of them.
Thanks! This mod looks pretty awesome
Since I recently asked the same question, and got a friendly answer:
Yup, just go down into $profiledir/journeymap/icon/entity/ . $profiledir stands for your profile directory (aka folder), and replace slashes with backslashes for that backward Microsoft OS. You'll see two directories, "2D" and 3D", those are the two different graphic "themes". Each has vanilla mob icons and (if you've used that theme with the mod) a directory for each mod. I just symlinked the "3D" mod directories to their 2D counterparts, so they'd both use the same icons; for Windows a "shortcut" will probably work like a symlink.
Within the mod's directory, continue on down through "textures/models" to find the mob icons -- each mob you've encountered gets a icon added. These default to a 32x32 blank .PNG, but you can replace them with any .PNG you want, such as a headshot of the mob. (The existing mob icons are actually 16x16, so if you want yours to be the same size, do 16x16.) However, this doesn't seem to work for mobs whose appearance is dynamically generated, such as Thaumcraft's wisps -- those don't get icon files.
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I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Using 5.0.1 in FTB Infinity, when I walk under a roof or go into a cave the map goes dark, everything related to "cave" is disabled, clicking Day on the map doesn't do anything, it just goes back to Caves, when I move to a place that has sky the map goes to Day
Was curious about the "World Time" displayed on the web map. It appears to set itself to 00:00 at 06:00, then count up to around 18:00. Is there a way to get it to reflect the actual in game time?
As I understand it, JM is a client side mod. So I have a question, why would a computer connecting to a lan game get an error from FML saying it is missing JourneyMap?
Background: I downloaded the Regrowth modpack and after trying the Atlas...I said screw that and downloaded JM. After a little my son also wanted to play so he got JM and installed it...but his computer is old and so the game started to grind to a halt when it did not befor installing JM. Cool, I disabled the mod. When he tried to connect again after JM was disabled on his computer FML would not let him into the lan game saying a mod was missing, Journey Map.
As a client side mod, it should not matter. So...is there a reason FML is saying JM is now a required mod for everyone playing?
Edit: After looking into this and talking with the forge people. It appears JM does not tell forge that it is not required by a client when run on a server like one stared by opening the computer to a lan.
Have there been any optimization fixes planned for this mod? The last time I tried it it was crazy laggy and a massive resource hog. Maybe I'm using it wrong, but other minimap mods don't seem to cause the same issues.
Have there been any optimization fixes planned for this mod? The last time I tried it it was crazy laggy and a massive resource hog. Maybe I'm using it wrong, but other minimap mods don't seem to cause the same issues.
I found that the mob radar lags my game. Turn it off in the menu and see if that helps.
there are many mods out there that show the world time, my fave being Zyin's HUD which shows the stats of the horses and many other tidbits too but I do believe it goes away in the map itself...
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Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
All Your Base Are Belong To Us! Take off every Zig!
This happens only in the nether
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Lol just solved by activating "show caves" on menu options (not using the icon "show caves")
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
I've been waiting since around October, and it's taken forever.
Thanks! This mod looks pretty awesome
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
How about serverside waypoints which sync with the player so he can find villages, or other stuff
I dont think its that hard but would be awesome for RPG servers with towns n stuff
Since I recently asked the same question, and got a friendly answer:
Yup, just go down into $profiledir/journeymap/icon/entity/ . $profiledir stands for your profile directory (aka folder), and replace slashes with backslashes for that backward Microsoft OS. You'll see two directories, "2D" and 3D", those are the two different graphic "themes". Each has vanilla mob icons and (if you've used that theme with the mod) a directory for each mod. I just symlinked the "3D" mod directories to their 2D counterparts, so they'd both use the same icons; for Windows a "shortcut" will probably work like a symlink.
Within the mod's directory, continue on down through "textures/models" to find the mob icons -- each mob you've encountered gets a icon added. These default to a 32x32 blank .PNG, but you can replace them with any .PNG you want, such as a headshot of the mob. (The existing mob icons are actually 16x16, so if you want yours to be the same size, do 16x16.) However, this doesn't seem to work for mobs whose appearance is dynamically generated, such as Thaumcraft's wisps -- those don't get icon files.
Is this a pack issue or what?
Background: I downloaded the Regrowth modpack and after trying the Atlas...I said screw that and downloaded JM. After a little my son also wanted to play so he got JM and installed it...but his computer is old and so the game started to grind to a halt when it did not befor installing JM. Cool, I disabled the mod. When he tried to connect again after JM was disabled on his computer FML would not let him into the lan game saying a mod was missing, Journey Map.
As a client side mod, it should not matter. So...is there a reason FML is saying JM is now a required mod for everyone playing?
Edit: After looking into this and talking with the forge people. It appears JM does not tell forge that it is not required by a client when run on a server like one stared by opening the computer to a lan.
Have there been any optimization fixes planned for this mod? The last time I tried it it was crazy laggy and a massive resource hog. Maybe I'm using it wrong, but other minimap mods don't seem to cause the same issues.
I found that the mob radar lags my game. Turn it off in the menu and see if that helps.
Hello,
Is it possible to show world time in minimap?
there are many mods out there that show the world time, my fave being Zyin's HUD which shows the stats of the horses and many other tidbits too but I do believe it goes away in the map itself...
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens