Currently it seems that FNAF mobs from Freddycraft aren't dropping vitas. Is it just the ridiculously low chance (0.01), or are they not added (compatibility-wise)?
Well, the only requisite for vitas to drop is that it comes from a living entity (Using LivingDropsEvent to be precise) that is not a player. It might as well be that you're having bad luck, but there's also the off chance that they do not honor that event. Can't say without looking at their source code.
I'm using version 0.9.6 of Recurrent Complex, but when I select an structure carrying mobs, in this case a village house, they do not spawn when I do /#import. I believe that this mod has entity support, but I'm not sure if I am missing some option when using /#export. Is there some restriction to the type of entity they can spawn?
There should be no restriction, besides the entity not being a player. Some modded entities do not work well, because the authors do positional nonsense. Try it with zombies or something, it first should work flawlessly for those.
Thanks for the mod Ivorius, it's by far the best structure generator out ther imo.
I'm having issues with the Structure Lists, the Structure Generator works using 'simple mode' with the names of the structures entered, but I want to use it without 'simple mode' enabled and have an array of structures using the same Structure List ID. When I do this while having a set of structures that use the 'Structure List' generation type (and matching Structure List ID to the Structure Generator block), none of the Structure Generator blocks generate structures.
I've read and re-read the wiki and tried all sorts of different combinations of settings but no matter what I can't get any of the Structure Generator blocks to generate structures when using a Structure List ID, any thoughts on what I could be doing wrong?
I'm guessing your structures aren't set to generate, then. Try running /#lookup YourStructureID - (in 0.9.6+). It will tell you if the structure is currently active or not.
If it's not, move your structures to the 'active' directory in your mc folder, and run /#reload.
Structures are always saved to the 'inactive' directory on export, to avoid messing with the generation with unfinished structures. I guess it's a bit unintuitive sometimes - I'll go over that decision again some time later.
Thanks, that was it! I didn't know I had to have the structures in the active folder, as this is not the case when using 'simple mode'.
Hmm, yeah, that's because the 'simple mode' does a forced spawn, while the 'advanced mode' actually uses generation types - which are automatically disabled when the structures are inactive. It's an unintuitive little quirk I'm going to be addressing in the next release
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CHead2000
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Member Details
Can you please remake some of your mods for 1.6.4? The ye gamol chattels mod is something that would add so much to Minecraft, and the psychedelic craft looks hilariously "addicting"! (lame pun is lame)
Can you please remake some of your mods for 1.6.4? The ye gamol chattels mod is something that would add so much to Minecraft, and the psychedelic craft looks hilariously "addicting"! (lame pun is lame)
Sorry, but 1.6 is vastly outdated and, for various reasons, an unfitting codebase for my mods. I can only recommend updating
Will you ever revive Bad Ores? That was one of my favorite mods from you.
Oh yeah, we did want to update, but we had little time and then forgot about it.
I submitted the mod to curse today, and I or diesieben will quickly update the mod to 1.7.10 and 1.8 in the next few days. We don't plan on adding features, but simply updating won't take too long.
Recurrent Complex has another update, mostly bug fixes. Here's the change log:
New: You can now choose the save directory when exporting structures (active vs inactive)
New: Lots of chat messages are now clickable
New: /#shift which moves the selection
Change: The ruins transformer is now more powerful
Change: The current village houses now only spawn in fitting biomes
Fix: /#import now works correctly again
Fix: Transformers now work correctly in maze blocks and villages
I also uploaded the Champ Mod's sources today, for those interested. You can find them over at this post.
Oh yeah, we did want to update, but we had little time and then forgot about it.
I submitted the mod to curse today, and I or diesieben will quickly update the mod to 1.7.10 and 1.8 in the next few days. We don't plan on adding features, but simply updating won't take too long.
In recurrent complex, can villagers be transported with structures? If so, how can you do this? is their any special steps?
Sure, the structure files save any entities included in the build. No additional setup required
Technically this will work for any entities, modded or not, but some do positional or world-fixed ID nonsense, so in practice it doesn't work for some. Vanilla entities should all be safe though.
I downloaded the latest versions of IvToolkit and Psychedelicraft, because it missed a lot of items and recipes in the version I used before (can't craft cocaine powder/coca tea/barrel/wooden vat and others).
But now i can't run my minecraft anymore and it keeps crashing.
Here is the "Game Output", if you could take a look at it, i don't understand what is going wrong.
[11:47:04] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[11:47:04] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[11:47:04] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[11:47:04] [main/INFO] [FML]: Forge Mod Loader version 7.10.18.1180 for Minecraft 1.7.10 loading
[11:47:04] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.7.0_55, running on Windows 8.1:x86:6.3, installed at C:\Program Files (x86)\Java\jre7
[11:47:04] [main/WARN] [FML]: The coremod mods.betterfoliage.loader.BetterFoliageLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[11:47:04] [main/WARN] [FML]: The coremod atomicstryker.dynamiclights.common.DLFMLCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[11:47:04] [main/WARN] [FML]: The coremod ivorius.ivtoolkit.IvToolkitLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[11:47:04] [main/INFO] [FML]: Loading tweaker net.minecraftforge.lex.legacyjavafixer.LegacyJavaFixer from legacyjavafixer-1.0.jar
[11:47:04] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.7.10_HD_U_B4.jar
[11:47:04] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[11:47:04] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.lex.legacyjavafixer.LegacyJavaFixer
[11:47:04] [main/INFO] [FML]: [LegacyJavaFixer] Tweaker: cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker@4000e7
[11:47:04] [main/INFO] [FML]: [LegacyJavaFixer] Replacing tweaker cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker@4000e7 with net.minecraftforge.lex.legacyjavafixer.LegacyJavaFixer$SortReplacement@189d083
[11:47:04] [main/INFO] [FML]: [LegacyJavaFixer] Tweaker: FMLCorePlugin {[]}
[11:47:04] [main/INFO] [FML]: [LegacyJavaFixer] Tweaker: FMLForgePlugin {[]}
[11:47:04] [main/INFO] [FML]: [LegacyJavaFixer] Tweaker: BetterFoliageLoader {[]}
[11:47:04] [main/INFO] [FML]: [LegacyJavaFixer] Tweaker: DLFMLCorePlugin {[]}
[11:47:04] [main/INFO] [FML]: [LegacyJavaFixer] Tweaker: 1.1.1 {[]}
[11:47:04] [main/INFO] [FML]: [LegacyJavaFixer] Tweaker: Psychedelicraft Core {[ivtoolkit]}
[11:47:04] [main/INFO] [FML]: [LegacyJavaFixer] Tweaker: TMIForgeLoader {[]}
[11:47:04] [main/INFO] [FML]: [LegacyJavaFixer] Tweaker: cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker@4000e7
[11:47:04] [main/INFO] [FML]: [LegacyJavaFixer] Replacing tweaker cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker@4000e7 with net.minecraftforge.lex.legacyjavafixer.LegacyJavaFixer$SortReplacement@189d083
[11:47:04] [main/INFO] [LaunchWrapper]: Loading tweak class name optifine.OptiFineForgeTweaker
[11:47:04] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[11:47:04] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.lex.legacyjavafixer.LegacyJavaFixer$SortReplacement
[11:47:04] [main/INFO] [FML]: [LegacyJavaFixer] Replacing sort
[11:47:04] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.lex.legacyjavafixer.LegacyJavaFixer$SortReplacement
[11:47:04] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.lex.legacyjavafixer.LegacyJavaFixer
[11:47:04] [main/INFO] [LaunchWrapper]: Calling tweak class optifine.OptiFineForgeTweaker
OptiFineForgeTweaker: acceptOptions
OptiFineForgeTweaker: injectIntoClassLoader
OptiFine ClassTransformer
OptiFine URL: file:/C:/Users/Paul/AppData/Roaming/.minecraft/mods/OptiFine_1.7.10_HD_U_B4.jar
OptiFine ZIP file: java.util.zip.ZipFile@121409a
[11:47:04] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:47:06] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[11:47:06] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[11:47:06] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:47:06] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:47:06] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:47:06] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:47:06] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:47:06] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[11:47:06] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
OptiFineForgeTweaker: getLaunchArguments
[11:47:06] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[11:47:06] [main/ERROR] [LaunchWrapper]: Unable to launch
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_55]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_55]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_55]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_55]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft
at net.minecraft.client.main.Main.main(SourceFile:72) ~[Main.class:?]
... 6 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188) ~[launchwrapper-1.9.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_55]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_55]
at net.minecraft.client.main.Main.main(SourceFile:72) ~[Main.class:?]
... 6 more
Caused by: java.lang.NoSuchMethodError: org.objectweb.asm.tree.MethodInsnNode.<init>(ILjava/lang/String;Ljava/lang/String;Ljava/lang/String;Z)V
at ivorius.psychedelicraftcore.transformers.OpenGLTransfomer.proxyGLSwitchMethods(OpenGLTransfomer.java:53) ~[Psychedelicraft-1.5.1.1.jar:?]
at ivorius.psychedelicraftcore.transformers.OpenGLTransfomer.transformMethod(OpenGLTransfomer.java:36) ~[Psychedelicraft-1.5.1.1.jar:?]
at ivorius.ivtoolkit.asm.IvClassTransformerGeneral.transform(IvClassTransformerGeneral.java:40) ~[IvToolkit-1.1.1.jar:?]
at ivorius.ivtoolkit.asm.IvClassTransformer.transform(IvClassTransformer.java:122) ~[IvToolkit-1.1.1.jar:?]
at ivorius.ivtoolkit.asm.IvClassTransformerManager.transform(IvClassTransformerManager.java:70) ~[IvToolkit-1.1.1.jar:?]
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:276) ~[launchwrapper-1.9.jar:?]
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:174) ~[launchwrapper-1.9.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_55]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_55]
at net.minecraft.client.main.Main.main(SourceFile:72) ~[Main.class:?]
... 6 more
Your version of Forge is outdated - it will work fine if you update
RenderPlayerAPI{1.3} [Render Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RenderPlayerAPIEnhancer{1.3} [Render Player API Enhancer] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JustAnotherSpawner{0.16.18} [Just Another Spawner] (JustAnotherSpawner-0.16.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTS 450/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [music.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
[21:39:35] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:359]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Arianna\Desktop\MultiMC\instances\1.7.10 Aug\minecraft\crash-reports\crash-2015-04-16_21.39.34-client.txt
Gunna try the nightly to see if you've already gotten it.
Edited in: Still crash on the nightly. Bizarre.
Double edit: Not just Jungle, it seems to be somewhat random, but tends to crash towards the bottom of the list. Simply clearing the list with the Clear setting still seems to work though.
Edit to avoid double post: Just a head's up, the nightly build throws this at me; not sure if it's overload or Custom NPCs, but it has a lot of Ivorius spam in it: Log.
RenderPlayerAPI{1.3} [Render Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RenderPlayerAPIEnhancer{1.3} [Render Player API Enhancer] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JustAnotherSpawner{0.16.18} [Just Another Spawner] (JustAnotherSpawner-0.16.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTS 450/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [music.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
[21:39:35] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:359]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Arianna\Desktop\MultiMC\instances\1.7.10 Aug\minecraft\crash-reports\crash-2015-04-16_21.39.34-client.txt
Gunna try the nightly to see if you've already gotten it.
Edited in: Still crash on the nightly. Bizarre.
Double edit: Not just Jungle, it seems to be somewhat random, but tends to crash towards the bottom of the list. Simply clearing the list with the Clear setting still seems to work though.
Edit to avoid double post: Just a head's up, the nightly build throws this at me; not sure if it's overload or Custom NPCs, but it has a lot of Ivorius spam in it: Log.
Ah, that is indeed a bug. I fixed it in the nightlies now - thanks for reporting
For now you can avoid the issue by not having the lowest plus on screen when removing elements... lol
The newest nightlies are currently unstable, so I'd avoid them for now. They'll be stable again on about Monday, I'd wager. Don't have much time to tinker with it until then.
Thank you for your answer because it works fine now !
But today i'm here because I followed the first procedures as it is described in the wiki to have background music during the trip (replacing the music files in the jar) but it doesn't work at al.
Hrm... Have you modified your config correctly, as well as have the .ogg placed at the right file? Also, make sure the file is playable by replacing another default sound - some ogg files simply can't be read by MC.
Would it be possible for you to add support for TFC woods in Ye Gamol Chatell's wood processing system? As in, you give the saw bench two logs, saw it with a TFC saw, get [raw] lumber, and then sand it to get [regular] TFC lumber, and oil would possibly give you refined? I didn't even know about this system till today, and it is amazing, and useful in light of the fact that I was wanting to nerf TFC wood anyways Anyways, thanks for this awesome mod, that proccessing system is just too cool!
Ivorius, Is there any form of API/way to create add-ons for Ye Gamol Chattels?
I ask because I've been toying around with this mod for the past couple of days, and I can't help feel like YGC has a hole in it's plank crafting, and that is mod compatibility. Namely, not being able to use other mod's woods (like BoP or Natura) in YGC.
I want to create an add-on for YGC that fills in this void (similar to Bibliowoods), but I have no clue where to start, as no source is available. Obviously, I am not asking for you to open up your src to the public; but I would love to make an add-on like this, yet I have nowhere to start.
If it's okay, please PM me if you want to discuss this privately.
Would it be possible for you to add support for TFC woods in Ye Gamol Chatell's wood processing system? As in, you give the saw bench two logs, saw it with a TFC saw, get [raw] lumber, and then sand it to get [regular] TFC lumber, and oil would possibly give you refined? I didn't even know about this system till today, and it is amazing, and useful in light of the fact that I was wanting to nerf TFC wood anyways Anyways, thanks for this awesome mod, that proccessing system is just too cool!
Hm... I don't know TFC enough to provide stable support for it, and moreso wouldn't add a 'compatibility' type that alters the features of YGC without notice.
However, the refinement system is registry based (as should the sawing be, which I'll address in the next few days), so it's customizable by other mods.
In case you aren't a programmer though, I could add a config option which will enable you to directly modify the sawing in the way you described above yourself, though. Does that sound good?
Sure - the curse page contains downloads for the 1.7.10 version. Just visit the page and click 'Other Downloads' on curse, or 'Files' on curseforge respectively.
Ivorius, Is there any form of API/way to create add-ons for Ye Gamol Chattels?
I ask because I've been toying around with this mod for the past couple of days, and I can't help feel like YGC has a hole in it's plank crafting, and that is mod compatibility. Namely, not being able to use other mod's woods (like BoP or Natura) in YGC.
I want to create an add-on for YGC that fills in this void (similar to Bibliowoods), but I have no clue where to start, as no source is available. Obviously, I am not asking for you to open up your src to the public; but I would love to make an add-on like this, yet I have nowhere to start.
If it's okay, please PM me if you want to discuss this privately.
As mentioned above, the planks refinement is registry based already, so you could access that via code just like you'd access Forge registries - and the sawing will be in a short while. In fact, most of my code is MVC based, or in other words, the features are distinctly accessible independently from the content I add to them myself, since that makes for a very clean codebase. You should be capable of accessing most things from another mod.
Well, the only requisite for vitas to drop is that it comes from a living entity (Using LivingDropsEvent to be precise) that is not a player. It might as well be that you're having bad luck, but there's also the off chance that they do not honor that event. Can't say without looking at their source code.
There should be no restriction, besides the entity not being a player. Some modded entities do not work well, because the authors do positional nonsense. Try it with zombies or something, it first should work flawlessly for those.
I'm guessing your structures aren't set to generate, then. Try running /#lookup YourStructureID - (in 0.9.6+). It will tell you if the structure is currently active or not.
If it's not, move your structures to the 'active' directory in your mc folder, and run /#reload.
Structures are always saved to the 'inactive' directory on export, to avoid messing with the generation with unfinished structures. I guess it's a bit unintuitive sometimes - I'll go over that decision again some time later.
Hmm, yeah, that's because the 'simple mode' does a forced spawn, while the 'advanced mode' actually uses generation types - which are automatically disabled when the structures are inactive. It's an unintuitive little quirk I'm going to be addressing in the next release
Can you please remake some of your mods for 1.6.4? The ye gamol chattels mod is something that would add so much to Minecraft, and the psychedelic craft looks hilariously "addicting"! (lame pun is lame)
Sorry, but 1.6 is vastly outdated and, for various reasons, an unfitting codebase for my mods. I can only recommend updating
BLAST! OK, well, thanks anyway.
Will you ever revive Bad Ores? That was one of my favorite mods from you.
Recurrent Complex has another update, mostly bug fixes. Here's the change log:
I also uploaded the Champ Mod's sources today, for those interested. You can find them over at this post.
Oh yeah, we did want to update, but we had little time and then forgot about it.
I submitted the mod to curse today, and I or diesieben will quickly update the mod to 1.7.10 and 1.8 in the next few days. We don't plan on adding features, but simply updating won't take too long.
Aw sweet!
In recurrent complex, can villagers be transported with structures? If so, how can you do this? is their any special steps?
Sure, the structure files save any entities included in the build. No additional setup required
Technically this will work for any entities, modded or not, but some do positional or world-fixed ID nonsense, so in practice it doesn't work for some. Vanilla entities should all be safe though.
I figured it out, you have to use /#gen instead of /#import lol Great mod!
Your version of Forge is outdated - it will work fine if you update
When will you make Ya gaem chetterells for 1.6? Do you EAVEN plan on doing that?
Edit:
Huehuehue
Getting this when I attempt to Export and remove the Jungle biome from the list of biomes allowed.
[21:39:35] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:349]: ---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 4/16/15 9:39 PM
Description: Updating screen events
java.lang.NullPointerException: Element not initialized: at 6
at ivorius.reccomplex.gui.table.GuiTable.initGui(GuiTable.java:118)
at ivorius.reccomplex.gui.table.GuiScreenModalTable.func_73866_w_(GuiScreenModalTable.java:35)
at ivorius.reccomplex.gui.editstructure.GuiEditGenericStructure.func_73866_w_(GuiEditGenericStructure.java:36)
at ivorius.reccomplex.gui.table.GuiScreenModalTable.redrawTable(GuiScreenModalTable.java:198)
at ivorius.reccomplex.gui.table.GuiScreenModalTable.reloadData(GuiScreenModalTable.java:207)
at ivorius.reccomplex.gui.table.TableDataSourceList.performEntryAction(TableDataSourceList.java:250)
at ivorius.reccomplex.gui.table.TableDataSourceList.actionPerformed(TableDataSourceList.java:236)
at ivorius.reccomplex.gui.editstructure.TableDataSourcePresettedList.actionPerformed(TableDataSourcePresettedList.java:119)
at ivorius.reccomplex.gui.table.TableCellButton.buttonClicked(TableCellButton.java:87)
at ivorius.reccomplex.gui.table.GuiTable.actionPerformed(GuiTable.java:185)
at ivorius.reccomplex.gui.table.GuiScreenModalTable.func_146284_a(GuiScreenModalTable.java:108)
at ivorius.reccomplex.gui.editstructure.GuiEditGenericStructure.func_146284_a(GuiEditGenericStructure.java:61)
at ivorius.reccomplex.gui.table.GuiScreenModalTable.func_73864_a(GuiScreenModalTable.java:62)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1628)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ivorius.reccomplex.gui.table.GuiTable.initGui(GuiTable.java:118)
at ivorius.reccomplex.gui.table.GuiScreenModalTable.func_73866_w_(GuiScreenModalTable.java:35)
at ivorius.reccomplex.gui.editstructure.GuiEditGenericStructure.func_73866_w_(GuiEditGenericStructure.java:36)
at ivorius.reccomplex.gui.table.GuiScreenModalTable.redrawTable(GuiScreenModalTable.java:198)
at ivorius.reccomplex.gui.table.GuiScreenModalTable.reloadData(GuiScreenModalTable.java:207)
at ivorius.reccomplex.gui.table.TableDataSourceList.performEntryAction(TableDataSourceList.java:250)
at ivorius.reccomplex.gui.table.TableDataSourceList.actionPerformed(TableDataSourceList.java:236)
at ivorius.reccomplex.gui.editstructure.TableDataSourcePresettedList.actionPerformed(TableDataSourcePresettedList.java:119)
at ivorius.reccomplex.gui.table.TableCellButton.buttonClicked(TableCellButton.java:87)
at ivorius.reccomplex.gui.table.GuiTable.actionPerformed(GuiTable.java:185)
at ivorius.reccomplex.gui.table.GuiScreenModalTable.func_146284_a(GuiScreenModalTable.java:108)
at ivorius.reccomplex.gui.editstructure.GuiEditGenericStructure.func_146284_a(GuiEditGenericStructure.java:61)
at ivorius.reccomplex.gui.table.GuiScreenModalTable.func_73864_a(GuiScreenModalTable.java:62)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
-- Affected screen --
Details:
Screen name: ivorius.reccomplex.gui.editstructure.GuiEditGenericStructure
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['<PROFILE NAME>'/772, l='MpServer', x=-466.80, y=61.08, z=57.70]]
Chunk stats: MultiplayerChunkCache: 169, 178
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-514,4,-32), Chunk: (at 14,0,0 in -33,-2; contains blocks -528,0,-32 to -513,255,-17), Region: (-2,-1; contains chunks -64,-32 to -33,-1, blocks -1024,0,-512 to -513,255,-1)
Level time: 69253 game time, 126720 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 14 total; [EntityZebra['Zebra'/14912, l='MpServer', x=-439.50, y=4.00, z=67.50], EntityZebra['Zebra'/14913, l='MpServer', x=-431.50, y=4.00, z=69.50], EntityZebra['Zebra'/14914, l='MpServer', x=-434.50, y=4.00, z=65.50], EntityZebra['Zebra'/14915, l='MpServer', x=-435.24, y=4.00, z=71.35], EntityZebra['Zebra'/14916, l='MpServer', x=-489.06, y=4.00, z=13.69], EntityZebra['Zebra'/14917, l='MpServer', x=-494.50, y=4.00, z=10.50], EntityZebra['Zebra'/14919, l='MpServer', x=-494.50, y=4.00, z=16.50], EntityClientPlayerMP['<PROFILE NAME>'/772, l='MpServer', x=-466.80, y=61.08, z=57.70], EntityItemFrame['entity.ItemFrame.name'/42, l='MpServer', x=-372.06, y=7.50, z=-5.50], EntityItemFrame['entity.ItemFrame.name'/43, l='MpServer', x=-372.06, y=7.50, z=-4.50], EntityItemFrame['entity.ItemFrame.name'/44, l='MpServer', x=-372.06, y=7.50, z=-3.50], EntityItemFrame['entity.ItemFrame.name'/45, l='MpServer', x=-372.06, y=7.50, z=-2.50], EntityGaiaMimic['Mimic'/18478, l='MpServer', x=-466.50, y=26.00, z=38.50], EntityGaiaMimic['Mimic'/18479, l='MpServer', x=-467.50, y=26.00, z=40.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2344475144 bytes (2235 MB) / 3210739712 bytes (3062 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1280m -Xmx4096m -XX:PermSize=312m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 149
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_U_B5 118 mods loaded, 118 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AM2-Preloader{0.0.2} [AMCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ivtoolkit{IvToolkit} [1.1.1] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PlayerAPI{1.2} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RenderPlayerAPI{1.3} [Render Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RenderPlayerAPIEnhancer{1.3} [Render Player API Enhancer] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SmartCore{1.0} [Smart Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
<DragonAPI ASM>{0} [DragonAPI ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dynamicswordskills{1.7.10-1.6.5} [Dynamic Sword Skills] (1.7.10-dynamicswordskills-1.6.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
battlegear2{1.0.7.0} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arsmagica2{1.4.0.008} [Ars Magica 2] (1.7.10_AM2-1.4.0.008.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
animalsPlus{1.2} [Animals+] (animalsPlus-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppleCore{1.1.0} [AppleCore] (AppleCore-mc1.7.10-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Artifacts{1.1.1} [Artifacts] (Artifacts-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BattleTowers{1.5.2} [Battle Towers] (BattleTowers-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterFoliage{1.0.6} [Better Foliage] (BetterFoliage-mc1.7-1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.9.2} [BiblioCraft] (BiblioCraft[v1.9.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1237-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v1.3.2} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.2-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Botania{r1.6-176} [Botania] (Botania r1.6-176.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.7.10-1.8.3.build919} [Tinkers' Construct] (TConstruct-1.7.10-1.8.3b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DragonAPI{1.0} [DragonAPI] (DragonAPI 1.7.10 V6f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChromatiCraft{Alpha} [ChromatiCraft] (ChromatiCraft 1.7.10 V6f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
climatecontrol{0.4} [Climate Control] (ClimateControl-0.4.beta17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zzzzzzConflictHelper{1.0.0} [ConflictHelper] (ConflictHelper-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights{1.3.8} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CavesAPI{1.0} [Caves API] (ElementalCaves-1.7.2-1.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ElementalCaves{1.7.2-1.1.3} [Elemental Caves] (ElementalCaves-1.7.2-1.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
exnihilo{1.38-23} [Ex Nihilo] (Ex-Nihilo-1.38-23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{v1.14.3} [Balkon's WeaponMod] (weaponmod-1.14.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
exparmory{1.3.4} [Expanded Armory] (ExpandedArmory-1.7.10-1.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy{4.0.8} [Metallurgy 4] (Metallurgy-1.7.10-4.0.8.97 (2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.7.10-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-164.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForbiddenMagic{1.7.10-0.562} [Forbidden Magic] (Forbidden Magic-1.7.10-0.562.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CARuins{0.1.7} [Cellular Automata Generator] (Generatormods-0.1.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GreatWallMod{0.1.7} [Great Wall Mod] (Generatormods-0.1.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WalledCityMod{0.1.7} [Walled City Generator] (Generatormods-0.1.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GeoStrata{Gamma} [GeoStrata] (GeoStrata 1.7.10 V6a (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gokiStats{1.0.0} [gokiStats] (gokiStats-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GrimoireOfGaia{1.0.0} [Grimoire of Gaia 3] (GrimoireOfGaia3-1.7.10-1.0.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
guideapi{1.7.10-1.0-9} [Guide-API] (Guide-API-1.7.10-1.0-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Highlands{2.2.3} [Highlands] (Highlands-1.7.2-v-2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IguanaTweaks{1.7.10-Beta-19} [Iguana Tweaks] (IguanaTweaks-1.7.10-Beta-19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InfernalMobs{1.6.0} [Infernal Mobs] (InfernalMobs-1.7.10 (2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LostBooks{1.2.2} [Lost Books] (LostBooks-1.7.10-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lycanitesmobs{1.10.12.1 - MC 1.7.10} [Lycanites Mobs] (LycanitesMobsComplete 1.10.12.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arcticmobs{1.10.12.1 - MC 1.7.10} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.10.12.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
demonmobs{1.10.12.1 - MC 1.7.10} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.10.12.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
desertmobs{1.10.12.1 - MC 1.7.10} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.10.12.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
forestmobs{1.10.12.1 - MC 1.7.10} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.10.12.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
freshwatermobs{1.10.12.1 - MC 1.7.10} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.10.12.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
infernomobs{1.10.12.1 - MC 1.7.10} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.10.12.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
junglemobs{1.10.12.1 - MC 1.7.10} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.10.12.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mountainmobs{1.10.12.1 - MC 1.7.10} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.10.12.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
plainsmobs{1.10.12.1 - MC 1.7.10} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.10.12.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
saltwatermobs{1.10.12.1 - MC 1.7.10} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.10.12.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
shadowmobs{1.10.12.1 - MC 1.7.10} [Lycanites Shadow Mobs] (LycanitesMobsComplete 1.10.12.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
swampmobs{1.10.12.1 - MC 1.7.10} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.10.12.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mam{1.7.10-1.0.2} [Myths & Monsters Mod] (mam-1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RadixCore{2.0.1} [RadixCore] (RadixCore-2.0.1-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MCA{5.0.0} [Minecraft Comes Alive] (MCA-5.0.0-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
meteors{2.14.2} [Falling Meteors] (meteors-1.7.10-2.14.2 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
millenaire{6.0.0} [Millénaire] (millenaire-6.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineTweaker3{3.0.9B} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9C.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ModTweaker{0.6} [ModTweaker] (ModTweaker-1.7.X-0.6-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mowziesmobs{Alpha v0.1} [Mowzie's Mobs] (Mowzie's Mobs-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_MultiMine{1.4.3} [Multi Mine] (MultiMine-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
musicchoices{1.0_beta5} [Music Choices] (MusicChoices-1.0_beta5 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mysticores{0.1} [Mystic Ores] (MysticMods-0.1(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mysticruins{0.1} [Mystic Ruins] (MysticMods-0.1(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mysticstones{0.2} [Mystic Stones] (MysticMods-0.1(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mysticworld{0.1a} [Mystic World] (MysticMods-0.1(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
newdungeons{0.3} [New Dungeons] (NewDungeons-0.3(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
harvestcraft{1.7.10g} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10h.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
plantmegapack{4.15} [Plant Mega Pack] (plantmegapack-4.15-1.7.10-1230 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
primitivemobs{1.0} [Primitive Mobs] (primitivemobs-1.0c-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjectZulu|Core{1.7.10-1.4c2} [Project Zulu] (ProjectZulu-1.7.10-1.4c2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RandomThings{2.2.4} [Random Things] (RandomThings-2.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
reccomplex{0.9.6.1} [Recurrent Complex] (RecurrentComplex-0.9.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Roguelike{1.3.6} [Roguelike Dungeons] (roguelike-1.7.10-1.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_Ruins{14.7} [Ruins Spawning System] (Ruins-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Sampler{1.33} [Sampler] (sampler-1.33.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Sanguimancy{1.7.10-1.1.9-26} [Sanguimancy] (Sanguimancy-1.7.10-1.1.9-26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
shipwrecks_winslow{1.6.2} [Shipwrecks!] (shipwrecks_winslow-1.7.10-1.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SmartMoving{15.3} [Smart Moving] (SmartMoving-1.7.10-15.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SmartRender{2.1} [Smart Render] (SmartRender-1.7.10-2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpiceOfLife{1.2.3} [The Spice of Life] (SpiceOfLife-mc1.7.10-1.2.3 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SquidAPI{1.1.6} [SquidAPI] (SquidAPI-1.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.3.5} [The Twilight Forest] (twilightforest-1.7.10-2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
necromancy{1.7.1} [Necromancy] (zNecromancy-1.7.10 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HungerOverhaul{1.7.10-beta.5.jenkins47} [Hunger Overhaul] (HungerOverhaul-1.7.10-beta.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JustAnotherSpawner{0.16.18} [Just Another Spawner] (JustAnotherSpawner-0.16.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTS 450/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [music.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
[21:39:35] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:359]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Arianna\Desktop\MultiMC\instances\1.7.10 Aug\minecraft\crash-reports\crash-2015-04-16_21.39.34-client.txt
Gunna try the nightly to see if you've already gotten it.
Edited in: Still crash on the nightly. Bizarre.
Double edit: Not just Jungle, it seems to be somewhat random, but tends to crash towards the bottom of the list. Simply clearing the list with the Clear setting still seems to work though.
Edit to avoid double post: Just a head's up, the nightly build throws this at me; not sure if it's overload or Custom NPCs, but it has a lot of Ivorius spam in it: Log.
apology for missing version
when were you when 1.6 outdates
i was sat at home coding for 1.7 when Triple ring
'wil u updaet'
'no'
Edit: troll is troll oooo
Ah, that is indeed a bug. I fixed it in the nightlies now - thanks for reporting
For now you can avoid the issue by not having the lowest plus on screen when removing elements... lol
The newest nightlies are currently unstable, so I'd avoid them for now. They'll be stable again on about Monday, I'd wager. Don't have much time to tinker with it until then.
Hrm... Have you modified your config correctly, as well as have the .ogg placed at the right file? Also, make sure the file is playable by replacing another default sound - some ogg files simply can't be read by MC.
I'm pretty sure beyond that, little can go wrong.
Would it be possible for you to add support for TFC woods in Ye Gamol Chatell's wood processing system? As in, you give the saw bench two logs, saw it with a TFC saw, get [raw] lumber, and then sand it to get [regular] TFC lumber, and oil would possibly give you refined? I didn't even know about this system till today, and it is amazing, and useful in light of the fact that I was wanting to nerf TFC wood anyways Anyways, thanks for this awesome mod, that proccessing system is just too cool!
Can i get pandora's box in 1.7.10?
Ivorius, Is there any form of API/way to create add-ons for Ye Gamol Chattels?
I ask because I've been toying around with this mod for the past couple of days, and I can't help feel like YGC has a hole in it's plank crafting, and that is mod compatibility. Namely, not being able to use other mod's woods (like BoP or Natura) in YGC.
I want to create an add-on for YGC that fills in this void (similar to Bibliowoods), but I have no clue where to start, as no source is available. Obviously, I am not asking for you to open up your src to the public; but I would love to make an add-on like this, yet I have nowhere to start.
If it's okay, please PM me if you want to discuss this privately.
Hm... I don't know TFC enough to provide stable support for it, and moreso wouldn't add a 'compatibility' type that alters the features of YGC without notice.
However, the refinement system is registry based (as should the sawing be, which I'll address in the next few days), so it's customizable by other mods.
In case you aren't a programmer though, I could add a config option which will enable you to directly modify the sawing in the way you described above yourself, though. Does that sound good?
Sure - the curse page contains downloads for the 1.7.10 version. Just visit the page and click 'Other Downloads' on curse, or 'Files' on curseforge respectively.
The sources for my mods have been publicly available on GitHub for about a year now - namely, you can find YGC over at https://github.com/Ivorforce/YeGamolChattels.
As mentioned above, the planks refinement is registry based already, so you could access that via code just like you'd access Forge registries - and the sawing will be in a short while. In fact, most of my code is MVC based, or in other words, the features are distinctly accessible independently from the content I add to them myself, since that makes for a very clean codebase. You should be capable of accessing most things from another mod.
Good Luck