We are currently have a few random issues with smart moving and : cauldron-1.7.10-1.1307.06.218
Basically, running around on the server seems to be fine for a while, then all of the sudden when we are sprinting quite fast, the server thinks we are moving too fast, prints out this message:
[20:12:00 WARN]: Razorskills moved wrongly!
and the player gets pulled back a few steps, then he walks a 4 steps, gets pulled back 2.. etc
Sometimes logging on the server helps to get rid of it for a while. But it is very annoying.
The same version of smart moving was working perfectly find on cauldron-1.7.10-1.1286.06.216.
Although the differences between forge versions might be the problem, but currently Cauldron 1291 is not available and so we are using this forge version: http://files.minecraftforge.net/minecraftforge/1.7.10
I don't quite understand why it is not on the main page, but it is a newer build. I was wondering if you might know a way to allow players to run with smart moving on the server without and rubber banding due to the server thinking the player is moving too fast.
We are currently have a few random issues with smart moving and : cauldron-1.7.10-1.1307.06.218
Basically, running around on the server seems to be fine for a while, then all of the sudden when we are sprinting quite fast, the server thinks we are moving too fast, prints out this message:
[20:12:00 WARN]: Razorskills moved wrongly!
and the player gets pulled back a few steps, then he walks a 4 steps, gets pulled back 2.. etc
Sometimes logging on the server helps to get rid of it for a while. But it is very annoying.
The same version of smart moving was working perfectly find on cauldron-1.7.10-1.1286.06.216.
Although the differences between forge versions might be the problem, but currently Cauldron 1291 is not available and so we are using this forge version: http://files.minecraftforge.net/minecraftforge/1.7.10
I don't quite understand why it is not on the main page, but it is a newer build. I was wondering if you might know a way to allow players to run with smart moving on the server without and rubber banding due to the server thinking the player is moving too fast.
if you haven't already, make sure you have flight enabled.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/27/2015
Posts:
61
Member Details
Im just going to ask here. I tired googling, but my google skills must suck
I notice with smart moving that other players leg animations are way faster than vanilla. They don't actually move faster, they're legs just move at double the speed it seems. Normal?
Secondly. When someone goes to bed, they don't lay on the bed anymore. Their player stands next to the bed,l even though they are in bed.
Im just going to ask here. I tired googling, but my google skills must suck
I notice with smart moving that other players leg animations are way faster than vanilla. They don't actually move faster, they're legs just move at double the speed it seems. Normal?
I've seen a couple of other people with that bug in the thread, I have it too even on the newer versions. If you look on the last page Divisor said he would look into it after I brought it up on my post.
As for the bed issue I haven't noticed that, but then again I haven't played multiplayer in a while.
Hello guys I need your help! So I am using this mod to make a Machinima. I have it working on the filmer and body actors accounts and it works great! Smooth animations when your in F5 and you can see yourself doing everything. The problem is that you can crisply see the others doing them.
SCENARIO:
The Camera is focused on a Body Actor "Flying" It's not smooth it stutters when viewing someone else do the big animations. Can anyone help me?
The Meaning of Life, the Universe, and Everything.
Join Date:
2/27/2014
Posts:
211
Member Details
@Divisor, have you ever looked into fixing the custom armor model not syncing up with the player model? I'm using the More Player Models 2 mod, and I noticed that the crawling animation used is identical to yours, yet custom armors follow the body.
@Divisor, have you ever looked into fixing the custom armor model not syncing up with the player model? I'm using the More Player Models 2 mod, and I noticed that the crawling animation used is identical to yours, yet custom armors follow the body.
RenKyo, you need to go and read this post in the Render Player API thread.
Capsule summary: you need to install the latest Render Player API and Render Player API Enhancer. The API Enhancer will attempt to hook applicable player-model API calls and remap them to Render Player API in order to make third-party custom armors work correctly with Smart Moving. I can't speak for all third-party custom armors, but I can tell you that it works perfectly with Thaumcraft 4's Thaumium Fortress and Crimson Knight armors. (Aside from one obscure, harmless, and honestly kinda amusing interaction with Bibliocraft's armor stands. Think of it as an unplanned Easter egg.)
You will also find Render Player API and Render Player API Enhancer listed as optional mods on the OP on the first page of this thread, though the OP doesn't really spell out why it is that you would want them.
Why your mod doesnt support the armor of Project Superhuman mod?
It's not that Smart Moving doesn't support Project Superhuman. It's that Project Superhuman doesn't support Smart Moving.
That said, have you TRIED the Render Player API Enhancer to see whether it fixes the problem? (See my reply immediately before yours.) It's Divisor's solution for supporting custom armors even from mods NOT written with Player API support.
JustAnotherSpawner{0.16.14} [Just Another Spawner] (JustAnotherSpawner-0.16.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTS 450/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [msi_conversion.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I'll upload the entire .log file if requested, and I admit to not using the most recent version, but I don't know why this problem randomly appeared out of nowhere on a New World generation with no new mods added, nonetheless.
Edited in: It doesn't appear to crash when I log back into the world, but should I be worried about the initial crash at all, or was it just resetting a GUI or something?
The Meaning of Life, the Universe, and Everything.
Join Date:
2/27/2014
Posts:
211
Member Details
Thanks! I hadn't seen that. It adds support for most mod's custom armors but not all. I've notice ones with long capes or coats are still out of sync. Guess nothing can be done.
I do not know if this is a listed bug here, but I have narrowed down a conflict that occurs between Smart Moving and More Player Models (( http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291730-more-player-models-2-adds-a-character-creation )) mod. When both are installed the "SmartRender-1.7.10-2.1.jar" file conflicts/interacts with the "MorePlayerModels_1.7.10.jar" file in such a way that your character is locked facing a single direction. I have tried More Players on its own with "PlayerAPI-1.7.10-1.3.jar" and "RenderPlayerAPI-1.7.10-1.3.jar" and it works fine, it also works fine with "SmartCore-1.7.10_1.0.jar" but when Smart Render is included is when the position of the character is locked.
Note that in first person view this seems to only be cosmetic as the player can still turn, interact with items, and climb up and down, as well as crawl, normally, but when viewed in third person mode, the char is stuck facing in one direction. Also other players viewed on a multiplayer server are locked in the direction as well when using this combination.
I wish I could find out more details on what was causing this but I am not a computer programmer so it's not anything I can dig into too deeply, but I thought you should know I'm just ashamed it took me several days to narrow it down to this.
Extra information:
Windows 7 // Java 1.8.0_25-b18 // Forge 10.13.2.1236
Hey, Divisor, I downloaded this mod in order to do some cool tricks, but since I have the Gender Mod, if I change my gender to match my skin's gender, their breasts just sort of stay pointed in one direction...
Hey, Divisor, I downloaded this mod in order to do some cool tricks, but since I have the Gender Mod, if I change my gender to match my skin's gender, their breasts just sort of stay pointed in one direction...
We are currently have a few random issues with smart moving and : cauldron-1.7.10-1.1307.06.218
Basically, running around on the server seems to be fine for a while, then all of the sudden when we are sprinting quite fast, the server thinks we are moving too fast, prints out this message:
[20:12:00 WARN]: Razorskills moved wrongly!
and the player gets pulled back a few steps, then he walks a 4 steps, gets pulled back 2.. etc
Sometimes logging on the server helps to get rid of it for a while. But it is very annoying.
The same version of smart moving was working perfectly find on cauldron-1.7.10-1.1286.06.216.
Although the differences between forge versions might be the problem, but currently Cauldron 1291 is not available and so we are using this forge version: http://files.minecraftforge.net/minecraftforge/1.7.10
I don't quite understand why it is not on the main page, but it is a newer build. I was wondering if you might know a way to allow players to run with smart moving on the server without and rubber banding due to the server thinking the player is moving too fast.
Join us at our website: AIM Gaming
if you haven't already, make sure you have flight enabled.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Yea, that was the first thing I tried.
Join us at our website: AIM Gaming
figured as much, but you never know
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I notice with smart moving that other players leg animations are way faster than vanilla. They don't actually move faster, they're legs just move at double the speed it seems. Normal?
Secondly. When someone goes to bed, they don't lay on the bed anymore. Their player stands next to the bed,l even though they are in bed.
These common issues? Thanks guys,
I've seen a couple of other people with that bug in the thread, I have it too even on the newer versions. If you look on the last page Divisor said he would look into it after I brought it up on my post.
As for the bed issue I haven't noticed that, but then again I haven't played multiplayer in a while.
Not really. It's not gonna slow minecraft down much
the prosesis per second is like 1,800
SCENARIO:
The Camera is focused on a Body Actor "Flying" It's not smooth it stutters when viewing someone else do the big animations. Can anyone help me?
@Divisor, have you ever looked into fixing the custom armor model not syncing up with the player model? I'm using the More Player Models 2 mod, and I noticed that the crawling animation used is identical to yours, yet custom armors follow the body.
RenKyo, you need to go and read this post in the Render Player API thread.
Capsule summary: you need to install the latest Render Player API and Render Player API Enhancer. The API Enhancer will attempt to hook applicable player-model API calls and remap them to Render Player API in order to make third-party custom armors work correctly with Smart Moving. I can't speak for all third-party custom armors, but I can tell you that it works perfectly with Thaumcraft 4's Thaumium Fortress and Crimson Knight armors. (Aside from one obscure, harmless, and honestly kinda amusing interaction with Bibliocraft's armor stands. Think of it as an unplanned Easter egg.)
You will also find Render Player API and Render Player API Enhancer listed as optional mods on the OP on the first page of this thread, though the OP doesn't really spell out why it is that you would want them.
It's not that Smart Moving doesn't support Project Superhuman. It's that Project Superhuman doesn't support Smart Moving.
That said, have you TRIED the Render Player API Enhancer to see whether it fixes the problem? (See my reply immediately before yours.) It's Divisor's solution for supporting custom armors even from mods NOT written with Player API support.
Gunna toss this in here, as I have honestly never seen it before and have no idea as to why it might suddenly have started to happen.
-- Head --
Stacktrace:
at net.minecraft.client.gui.GuiNewChat.func_146242_c(GuiNewChat.java:388)
at net.smart.moving.config.SmartMovingOptions.writeToChat(SmartMovingOptions.java:291)
at net.smart.moving.config.SmartMovingOptions.writeClientConfigMessageToChat(SmartMovingOptions.java:159)
at net.smart.moving.config.SmartMovingOptions.initializeForGameIfNeccessary(SmartMovingOptions.java:351)
at net.smart.moving.SmartMovingContext.onTickInGame(SmartMovingContext.java:55)
at net.smart.moving.SmartMovingMod.tickStart(SmartMovingMod.java:86)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_673_SmartMovingMod_tickStart_ClientTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:330)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['<PROFILE NAME>'/4075, l='MpServer', x=-286.50, y=91.62, z=-312.50]]
Chunk stats: MultiplayerChunkCache: 9, 9
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-288,91,-312), Chunk: (at 0,5,8 in -18,-20; contains blocks -288,0,-320 to -273,255,-305), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 2 game time, 2 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['<PROFILE NAME>'/4075, l='MpServer', x=-286.50, y=91.62, z=-312.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2152509408 bytes (2052 MB) / 2939682816 bytes (2803 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1280m -Xmx4096m -XX:PermSize=312m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 10, allocated: 1, tallocated: 37
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_U_B5 116 mods loaded, 116 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AM2-Preloader{0.0.2} [AMCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gasesCore{1.5.2} [Glenn's Gases Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gasesFrameworkCore{1.0.5.1} [Gases Framework Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ivtoolkit{IvToolkit} [1.0.4] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PlayerAPI{1.1} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RenderPlayerAPI{1.0} [Render Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SmartCore{1.0} [Smart Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
<DragonAPI ASM>{0} [DragonAPI ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dynamicswordskills{1.7.10-1.6.5} [Dynamic Sword Skills] (1.7.10-dynamicswordskills-1.6.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
battlegear2{1.0.7.0} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arsmagica2{1.4.0.008} [Ars Magica 2] (1.7.10_AM2-1.4.0.008.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
animalsPlus{1.2} [Animals+] (animalsPlus-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppleCore{1.1.0} [AppleCore] (AppleCore-mc1.7.10-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Artifacts{1.1.1} [Artifacts] (Artifacts-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BattleTowers{1.5.1} [Battle Towers] (BattleTowers-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterFoliage{1.0.6} [Better Foliage] (BetterFoliage-mc1.7-1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.9.2} [BiblioCraft] (BiblioCraft[v1.9.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1067-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v1.3.1} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.1-7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Botania{r1.5-169} [Botania] (Botania r1.5-169.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.8} [Waila] (Waila-1.5.9_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.7.10-1.8.3.build919} [Tinkers' Construct] (TConstruct-1.7.10-1.8.3b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DragonAPI{1.0} [DragonAPI] (DragonAPI 1.7.10 V4c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChromatiCraft{Alpha} [ChromatiCraft] (ChromatiCraft 1.7.10 V4c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
climatecontrol{0.4} [Climate Control] (ClimateControl-0.4.beta17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{1.7.10c} [CustomNpcs] (CustomNPCs_1.7.10c (3).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dimdoors{2.2.5-test} [Dimensional Doors] (DimensionalDoors-2.2.5-test6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights{1.3.7} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_mobEquipment{1.0.7} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CavesAPI{1.0} [Caves API] (ElementalCaves-1.7.2-1.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ElementalCaves{1.7.2-1.1.3} [Elemental Caves] (ElementalCaves-1.7.2-1.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
exnihilo{1.38-18} [Ex Nihilo] (Ex-Nihilo-1.38-18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy{4.0.8} [Metallurgy 4] (Metallurgy-1.7.10-4.0.8.97 (2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.7.10-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.19} [FastCraft] (fastcraft-1.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-162 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForbiddenMagic{1.7.10-0.562} [Forbidden Magic] (Forbidden Magic-1.7.10-0.562.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gasesFramework{1.0.6} [Gases Framework] (gasesFramework-1.0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gases{1.5.2} [Glenn's Gases] (gases-1.5.2-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CARuins{0.1.7} [Cellular Automata Generator] (Generatormods-0.1.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GreatWallMod{0.1.7} [Great Wall Mod] (Generatormods-0.1.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WalledCityMod{0.1.7} [Walled City Generator] (Generatormods-0.1.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GeoStrata{Gamma} [GeoStrata] (GeoStrata 1.7.10 V4a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gokiStats{1.0.0} [gokiStats] (gokiStats-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Highlands{2.2.3} [Highlands] (Highlands-1.7.2-v-2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IguanaTweaks{1.7.10-Beta-19} [Iguana Tweaks] (IguanaTweaks-1.7.10-Beta-19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InfernalMobs{1.6.0} [Infernal Mobs] (InfernalMobs-1.7.10 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LostBooks{1.2.2} [Lost Books] (LostBooks-1.7.10-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lycanitesmobs{1.10.11.4 - MC 1.7.10} [Lycanites Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arcticmobs{1.10.11.4 - MC 1.7.10} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
demonmobs{1.10.11.4 - MC 1.7.10} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
desertmobs{1.10.11.4 - MC 1.7.10} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
forestmobs{1.10.11.4 - MC 1.7.10} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
freshwatermobs{1.10.11.4 - MC 1.7.10} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
infernomobs{1.10.11.4 - MC 1.7.10} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
junglemobs{1.10.11.4 - MC 1.7.10} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mountainmobs{1.10.11.4 - MC 1.7.10} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
plainsmobs{1.10.11.4 - MC 1.7.10} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
saltwatermobs{1.10.11.4 - MC 1.7.10} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
shadowmobs{1.10.11.4 - MC 1.7.10} [Lycanites Shadow Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
swampmobs{1.10.11.4 - MC 1.7.10} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mam{1.7.10-1.0.2} [Myths & Monsters Mod] (mam-1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
radixcore{1.3.4} [RadixCore] (RadixCore-1.7.10-1.3.4-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mca{4.1.5} [Minecraft Comes Alive] (MCA-1.7.10-4.1.5-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
meteors{2.14.2} [Falling Meteors] (meteors-1.7.10-2.14.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
millenaire{6.0.0} [Millénaire] (millenaire-6.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineTweaker3{3.0.9B} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9C.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ModTweaker{0.6} [ModTweaker] (ModTweaker-1.7.X-0.6-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mowziesmobs{Alpha v0.1} [Mowzie's Mobs] (Mowzie’s Mobs-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mwaw{1.7.10-0.0.5} [Elemental Witch Mod] (mwaw-1.7.10-0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mysticores{0.1} [Mystic Ores] (MysticMods-0.1(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mysticruins{0.1} [Mystic Ruins] (MysticMods-0.1(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mysticstones{0.2} [Mystic Stones] (MysticMods-0.1(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mysticworld{0.1a} [Mystic World] (MysticMods-0.1(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
newdungeons{0.3} [New Dungeons] (NewDungeons-0.3(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
harvestcraft{1.7.10g} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10g.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
plantmegapack{4.12} [Plant Mega Pack] (plantmegapack-4.12-1.7.10-1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
primitivemobs{1.0} [Primitive Mobs] (primitivemobs-1.0c-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjectZulu|Core{1.7.10-1.4c2} [Project Zulu] (ProjectZulu-1.7.10-1.4c2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RandomThings{2.2.4} [Random Things] (RandomThings-2.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
reccomplex{0.9.5.1} [Recurrent Complex] (RecurrentComplex-0.9.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Roguelike{1.3.6} [Roguelike Dungeons] (roguelike-1.7.10-1.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_Ruins{14.7} [Ruins Spawning System] (Ruins-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Sanguimancy{1.1.8} [Sanguimancy] (Sanguimancy-1.7.10-1.1.8-4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
shipwrecks_winslow{1.6.2} [Shipwrecks!] (shipwrecks_winslow-1.7.10-1.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SmartMoving{15.2} [Smart Moving] (SmartMoving-1.7.10-15.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SmartRender{2.0} [Smart Render] (SmartRender-1.7.10-2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpiceOfLife{1.2.3} [The Spice of Life] (SpiceOfLife-mc1.7.10-1.2.3 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.3.4} [The Twilight Forest] (twilightforest-1.7.10-2.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{v1.14.3} [Balkon's WeaponMod] (weaponmod-1.14.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.23.2} [Witchery] (witchery-1.7.10-0.23.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
necromancy{1.7.1} [Necromancy] (zNecromancy-1.7.10 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HungerOverhaul{1.7.10-beta.5.jenkins47} [Hunger Overhaul] (HungerOverhaul-1.7.10-beta.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JustAnotherSpawner{0.16.14} [Just Another Spawner] (JustAnotherSpawner-0.16.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTS 450/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [msi_conversion.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I'll upload the entire .log file if requested, and I admit to not using the most recent version, but I don't know why this problem randomly appeared out of nowhere on a New World generation with no new mods added, nonetheless.
Edited in: It doesn't appear to crash when I log back into the world, but should I be worried about the initial crash at all, or was it just resetting a GUI or something?
Thanks! I hadn't seen that. It adds support for most mod's custom armors but not all. I've notice ones with long capes or coats are still out of sync. Guess nothing can be done.
I do not know if this is a listed bug here, but I have narrowed down a conflict that occurs between Smart Moving and More Player Models (( http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291730-more-player-models-2-adds-a-character-creation )) mod. When both are installed the "SmartRender-1.7.10-2.1.jar" file conflicts/interacts with the "MorePlayerModels_1.7.10.jar" file in such a way that your character is locked facing a single direction. I have tried More Players on its own with "PlayerAPI-1.7.10-1.3.jar" and "RenderPlayerAPI-1.7.10-1.3.jar" and it works fine, it also works fine with "SmartCore-1.7.10_1.0.jar" but when Smart Render is included is when the position of the character is locked.
Note that in first person view this seems to only be cosmetic as the player can still turn, interact with items, and climb up and down, as well as crawl, normally, but when viewed in third person mode, the char is stuck facing in one direction. Also other players viewed on a multiplayer server are locked in the direction as well when using this combination.
I wish I could find out more details on what was causing this but I am not a computer programmer so it's not anything I can dig into too deeply, but I thought you should know I'm just ashamed it took me several days to narrow it down to this.
Extra information:
Windows 7 // Java 1.8.0_25-b18 // Forge 10.13.2.1236
can anybody help me with my hand shrink or pushed back and not the original size?
Life is just a cycle on Earth
Hey, Divisor, I downloaded this mod in order to do some cool tricks, but since I have the Gender Mod, if I change my gender to match my skin's gender, their breasts just sort of stay pointed in one direction...
This sounds like your problem is related a lot to the problem I have been having on my server where we use MorePlayerModels and Smart Moving together. I have got a couple of replies from the maker of MPM on the thread here http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291730-more-player-models-2-adds-a-character-creation?comment=2513 that at least shed a little bit of light into what might be going on between the two mods you are using.
I'm not good at understanding computer coding and such so I don't know if this is what is happening with your situation as well but perhaps it is?
Welp, that would explain it :/
It's just sad that I can't use these 2 mods without them interacting with each other...