uh, isn't that just peaceful or do you want mobs inside caves only?
No he wants all mobs to spawn during the day in all terrain and biome. So mountains, lakes, forests, caves. However he does not want hostile enemy mobs or monsters to spawn during the night. Now I'm not entierly sure if he wants hostiles spawning in caves during the night which assume not.
Or simpler version
Conclusion
He wants all mobs to spawn during day, no enemy mobs spawning during night in any parts of the map.
hey, DrZhark, if you check this page still, id like to ask something. im wanting to make something big, but i also would like to add your mod to it, its a great mod with features that are really in depth and id like to ask if you could either update the mod to a 1.7.10 point with the newest features. if not id like to see if i cant use the files and see if i cant try to make it possible as i know you've probably moved on from minecraft and possibly modding for good. if you could give the time then please email me at [email protected]. i have a big ambition that has been a dream of mine for a wile and id like to make it come alive, i appreciate all the help you can give, thank you.
Yeah i have friends that do coding stuff and have had to update the mod on their own for their private uses. In the wiki there's a few Upcoming Mobs so the next update is probs gonna be big and probs still for 1.10.
ah, BOP, the one mod that can make CMS screwy. with BOP installed CMS no longer uses the overworld folder for the overworld. it should be something along the lines of BOP surface. oh and you'll have to adjust the wyvern's biome group lists as well as that will most likely not include any overworld biomes.
Really gj i love this mod but my game crashes if i try to use the chest on my animals ( i tried it on manticores and a tiger so far) on my server , in singleplayer there are no problems like this. Can i fix this? Or can you fix this? pls help me and can someone tell me whats the chance of a horsemob dropping its heart? i killed a lots of bathorses but still nothing
hey for some reason after i install this with the custom spawner mobs from other mods and vanilla mobs no longer spawn at night. zombies never show up unless its from spawners and the only night enemies im seeing are the birds from lythcantie mobs and endermen
hey for some reason after i install this with the custom spawner mobs from other mods and vanilla mobs no longer spawn at night. zombies never show up unless its from spawners and the only night enemies im seeing are the birds from lythcantie mobs and endermen
CMS doesn't always play nice with mods that add in mobs with crazy spawn rules. if you are in 1.7.10 you can try another mob spawn control mod like Just Another Spawner. if you are in 1.10.x, you are out of luck I think. but you don't need CMS in either version.
I'm using the newest version of the mod for my server and none of the mobs seem to spawn on my server for some reason. I tried spawning them with spawn eggs but that didn't do the job either. However, I was able to use the items of the mod so that closes out the possibility that the mod isn't correctly installed on the server. Does anybody have any idea why no mobs are spawning?
1.10.2 Mo'creatures only. I've put the mo'creatures jar and the custommobspawner jar into the mods folder located inside the server folder. As I said, the mod seems to be working since I can use any item from the mod but the only problem is the monsters not spawning.
is this an old world or a new one?
and are you by any chance in peaceful?
I second this, I know it takes awhile, especially due to the sheer size, but I hope we can find out if it is being done. I just found out that my other favorite mod was stopped at 1.7 which was around the time I stopped playing minecraft. I hope to see this come back as it is awesome to pair with biomes o plenty.
dang it lol. this is a disaster xD. If you were wondering. The No Cubes mod was what I was referring to to being stopped. I like making my game super realistic looking.
If you check the official wiki for this there's an upcoming mobs/features section. It has chimpanzees, medusa, minotaurs, and the ogre princes + the ogre lair, which seems like a heavy order to me
I should have seen that you had BOP in there and asked if you were messing with the right config files. BOP causes CMS to use a different folder for the overworld. I think it is something like surface BOP.
No, no. It works for everything except this biome with no grass. Same for ducks btw they wont spawn in Marshs..
Hmmm....check the opaque block option. it prob already is all, if it is try setting it to certain blocks. Beware I have never messed with this option and I may be telling you to do something that isn't correct.
Hello, can anyone explain to me why torches and/or light is making my farm animals despawn? I cannot for the life of me understand what these configs are doing. I'm playing on Minecraft version 1.10.2. I have Mo' Creatures installed, along with Custom Mob Spawner and various other mods. After some playing around with it, I have determined that it is indeed Mo'Creatures/CMS that is the problem behind my farm animals despawning (I tried the mods solo.) The weird thing is, the LIGHT makes them despawn. To clarify, I want to have mob despawning ON, but I want my fenced-in animals to stay when the corral is lit-up, so that I can farm them. This used to work in past versions, when I played a year or so back. Now something weird is going on.
When I have forceDespawns set to TRUE in both Mo' Creatures and CMS configs, all mobs despawn when I leave the area, fenced/lighted or otherwise. (Annoyingly.)
When I have forceDespawns set to FALSE in both Mo' Creatures and CMS configs, all mobs remain in an area indefinitely, fenced/lighted or otherwise. (Predictably.)
When I have forceDespawns set to TRUE in Mo' Creatures configs, and FALSE in CMS configs, animals inside fenced/lighted areas despawn instantly after leaving the area, but the animals OUTSIDE the fenced/lighted areas remain? Even at night??? And never seem to despawn. Except, the second I place down a torch near them and leave and return, they disappear too. So the torches and/or light are despawning my animals with this setting?
What's more, the DespawnLightLevel configs don't seem to have any effect on anything whatsoever. I've set them to just about everything, with various combinations of the above settings, and they make absolutely no difference in any situation. So that rules out setting forceDespawns to true and adjusting DespawnLightLevel to fix it, as would normally be done.
All of this indicates that the Mo' Creatures forceDespawns config being set to true is likely behind my farm animals despawning in light. Which might explain why my farm animals still despawn when they're not supposed to, as per the DespawnLightLevel and/or CMS forceDespawns configs. The Mo' Creatures forceDespawns config seems to ignore all other settings, even the Mo' Creatures DespawnLightLevel config, respecting only CMS' forceDespawns=false for anything in light level 0, and only in light level 0 (for some unknown reason.) But I can't turn off the Mo' Creatures forceDespawns, because CMS' forceDespawns won't function with it off.
This is an unsolvable problem and I don't understand why these configs are so dumb. What even.
Hello, can anyone explain to me why torches and/or light is making my farm animals despawn? I cannot for the life of me understand what these configs are doing. I'm playing on Minecraft version 1.10.2. I have Mo' Creatures installed, along with Custom Mob Spawner and various other mods. After some playing around with it, I have determined that it is indeed Mo'Creatures/CMS that is the problem behind my farm animals despawning (I tried the mods solo.) The weird thing is, the LIGHT makes them despawn. To clarify, I want to have mob despawning ON, but I want my fenced-in animals to stay when the corral is lit-up, so that I can farm them. This used to work in past versions, when I played a year or so back. Now something weird is going on.
When I have forceDespawns set to TRUE in both Mo' Creatures and CMS configs, all mobs despawn when I leave the area, fenced/lighted or otherwise. (Annoyingly.)
When I have forceDespawns set to FALSE in both Mo' Creatures and CMS configs, all mobs remain in an area indefinitely, fenced/lighted or otherwise. (Predictably.)
When I have forceDespawns set to TRUE in Mo' Creatures configs, and FALSE in CMS configs, animals inside fenced/lighted areas despawn instantly after leaving the area, but the animals OUTSIDE the fenced/lighted areas remain? Even at night??? And never seem to despawn. Except, the second I place down a torch near them and leave and return, they disappear too. So the torches and/or light are despawning my animals with this setting?
What's more, the DespawnLightLevel configs don't seem to have any effect on anything whatsoever. I've set them to just about everything, with various combinations of the above settings, and they make absolutely no difference in any situation. So that rules out setting forceDespawns to true and adjusting DespawnLightLevel to fix it, as would normally be done.
All of this indicates that the Mo' Creatures forceDespawns config being set to true is likely behind my farm animals despawning in light. Which might explain why my farm animals still despawn when they're not supposed to, as per the DespawnLightLevel and/or CMS forceDespawns configs. The Mo' Creatures forceDespawns config seems to ignore all other settings, even the Mo' Creatures DespawnLightLevel config, respecting only CMS' forceDespawns=false for anything in light level 0, and only in light level 0 (for some unknown reason.) But I can't turn off the Mo' Creatures forceDespawns, because CMS' forceDespawns won't function with it off.
This is an unsolvable problem and I don't understand why these configs are so dumb. What even.
You could install ingame NBTedit if you have 1.7.10. Then you can just edit the animals to be persistent aka not despawn.
uh, isn't that just peaceful or do you want mobs inside caves only?
No he wants all mobs to spawn during the day in all terrain and biome. So mountains, lakes, forests, caves. However he does not want hostile enemy mobs or monsters to spawn during the night. Now I'm not entierly sure if he wants hostiles spawning in caves during the night which assume not.
Or simpler version
Conclusion
He wants all mobs to spawn during day, no enemy mobs spawning during night in any parts of the map.
hey, DrZhark, if you check this page still, id like to ask something. im wanting to make something big, but i also would like to add your mod to it, its a great mod with features that are really in depth and id like to ask if you could either update the mod to a 1.7.10 point with the newest features. if not id like to see if i cant use the files and see if i cant try to make it possible as i know you've probably moved on from minecraft and possibly modding for good. if you could give the time then please email me at [email protected]. i have a big ambition that has been a dream of mine for a wile and id like to make it come alive, i appreciate all the help you can give, thank you.
Yeah i have friends that do coding stuff and have had to update the mod on their own for their private uses. In the wiki there's a few Upcoming Mobs so the next update is probs gonna be big and probs still for 1.10.
ah, BOP, the one mod that can make CMS screwy. with BOP installed CMS no longer uses the overworld folder for the overworld. it should be something along the lines of BOP surface. oh and you'll have to adjust the wyvern's biome group lists as well as that will most likely not include any overworld biomes.
Really gj i love this mod but my game crashes if i try to use the chest on my animals ( i tried it on manticores and a tiger so far) on my server , in singleplayer there are no problems like this. Can i fix this? Or can you fix this? pls help me and can someone tell me whats the chance of a horsemob dropping its heart? i killed a lots of bathorses but still nothing
hey for some reason after i install this with the custom spawner mobs from other mods and vanilla mobs no longer spawn at night. zombies never show up unless its from spawners and the only night enemies im seeing are the birds from lythcantie mobs and endermen
CMS doesn't always play nice with mods that add in mobs with crazy spawn rules. if you are in 1.7.10 you can try another mob spawn control mod like Just Another Spawner. if you are in 1.10.x, you are out of luck I think. but you don't need CMS in either version.
MC version and other mods installed please.
is this an old world or a new one?
and are you by any chance in peaceful?
not to be a nag, but any news on next update
I second this, I know it takes awhile, especially due to the sheer size, but I hope we can find out if it is being done. I just found out that my other favorite mod was stopped at 1.7 which was around the time I stopped playing minecraft. I hope to see this come back as it is awesome to pair with biomes o plenty.
dang it lol. this is a disaster xD. If you were wondering. The No Cubes mod was what I was referring to to being stopped. I like making my game super realistic looking.
If you check the official wiki for this there's an upcoming mobs/features section. It has chimpanzees, medusa, minotaurs, and the ogre princes + the ogre lair, which seems like a heavy order to me
i can't seem to edit mobs in the custom spawner even after setting them to certain biomes they default to there vanilla
MC version and mods list please.
I should have seen that you had BOP in there and asked if you were messing with the right config files. BOP causes CMS to use a different folder for the overworld. I think it is something like surface BOP.
Hmmm....check the opaque block option. it prob already is all, if it is try setting it to certain blocks. Beware I have never messed with this option and I may be telling you to do something that isn't correct.
Hello, can anyone explain to me why torches and/or light is making my farm animals despawn? I cannot for the life of me understand what these configs are doing. I'm playing on Minecraft version 1.10.2. I have Mo' Creatures installed, along with Custom Mob Spawner and various other mods. After some playing around with it, I have determined that it is indeed Mo'Creatures/CMS that is the problem behind my farm animals despawning (I tried the mods solo.) The weird thing is, the LIGHT makes them despawn. To clarify, I want to have mob despawning ON, but I want my fenced-in animals to stay when the corral is lit-up, so that I can farm them. This used to work in past versions, when I played a year or so back. Now something weird is going on.
When I have forceDespawns set to TRUE in both Mo' Creatures and CMS configs, all mobs despawn when I leave the area, fenced/lighted or otherwise. (Annoyingly.)
When I have forceDespawns set to FALSE in both Mo' Creatures and CMS configs, all mobs remain in an area indefinitely, fenced/lighted or otherwise. (Predictably.)
When I have forceDespawns set to TRUE in Mo' Creatures configs, and FALSE in CMS configs, animals inside fenced/lighted areas despawn instantly after leaving the area, but the animals OUTSIDE the fenced/lighted areas remain? Even at night??? And never seem to despawn. Except, the second I place down a torch near them and leave and return, they disappear too. So the torches and/or light are despawning my animals with this setting?
What's more, the DespawnLightLevel configs don't seem to have any effect on anything whatsoever. I've set them to just about everything, with various combinations of the above settings, and they make absolutely no difference in any situation. So that rules out setting forceDespawns to true and adjusting DespawnLightLevel to fix it, as would normally be done.
All of this indicates that the Mo' Creatures forceDespawns config being set to true is likely behind my farm animals despawning in light. Which might explain why my farm animals still despawn when they're not supposed to, as per the DespawnLightLevel and/or CMS forceDespawns configs. The Mo' Creatures forceDespawns config seems to ignore all other settings, even the Mo' Creatures DespawnLightLevel config, respecting only CMS' forceDespawns=false for anything in light level 0, and only in light level 0 (for some unknown reason.) But I can't turn off the Mo' Creatures forceDespawns, because CMS' forceDespawns won't function with it off.
This is an unsolvable problem and I don't understand why these configs are so dumb. What even.
You could install ingame NBTedit if you have 1.7.10. Then you can just edit the animals to be persistent aka not despawn.