As much as i absolutely love the weather and tornado mod, sadly ive had to remove it as it was killing FPS badly on the server, when it was removed I myself gained 20 FPS and a lot of other users who had done some field testing b4 the release of the update to my pack also experienced significant FPS increase on SMP. SP for some reason it dosent seem to overly affect FPS as much as SMP.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
The tornadoes in the mod aren't picking up any objects, only mobs and long grass (not grass blocks) but I have seen some youtube videos using this mod to demonstrate and the tornadoes pick up anything.
How do I make/configure it so that it makes the tornadoes pick up any block for example grass blocks and dirt blocks?
I might not be Coros but I can still try to help you out. So you're saying you want the tornadoes to do the same amount of destruction as in the old tornado mod?
The tornadoes in the mod aren't picking up any objects, only mobs and long grass (not grass blocks) but I have seen some youtube videos using this mod to demonstrate and the tornadoes pick up anything.
How do I make/configure it so that it makes the tornadoes pick up any block for example grass blocks and dirt blocks?
Sounds like you want it to be like the old tornado mod, which is easy enough to do. You go into the config file and find B:Storm_Tornado_RefinedGrabRules=true Change true to false, and you're all set.
Oh, and by the way, leaving it on true will only let the tornados pick up wood (planks, slabs, not logs unfortunately =( ), glass, stairs, hoed dirt, food that's growing in that dirt, and cobblestone (if you set cobblestone in the config that is)
I'm not sure why the Anemometer recipe is missing in Localized Weather & Stormfronts v 1.7.10-2.3.10 (maybe Corosus has unfinished plans for crafting the anemometer) but I really liked it as a decorative item in survival mode. So, I used MineTweaker 3 to add the recipe.
not sure on the first thing, but the second thing allows you to set how heavy the rainfall looks. At least... I think so anyway. I'll have to double check that.
Hey, does anyone know how to make the tornados pick up logs with out turning the refined grab rules off? I tried putting logs and cobblestone in the list of blocks that tornados can pick up, but for some reason, even though cobblestone can be picked up now, logs can't be. Help please?
Hey, does anyone know how to make the tornados pick up logs with out turning the refined grab rules off? I tried putting logs and cobblestone in the list of blocks that tornados can pick up, but for some reason, even though cobblestone can be picked up now, logs can't be. Help please?
You need to rewrite Misc.cfg config, where is whitelistedblock = true (default is false) and add to this block new types
* Add a new block called "Forecaster" (Make it so that you can add towns onto the forecaster so you can see what certain area is getting hit - Make it so that you can issue watches & warnings)
* Add a new block called "Forecast" (Displays watches & warnings from the forecaster block - displays the towns) [CAN NOT EDIT THE FORECAST]
* Droughts
* Blizzards
* Sudden weather changes (such as: Rain to snow | Snow to rain)
* Re-add smoke to the 1.8.9 or other versions
*Corosus... please consider one of these! i love your weather mod and i hope you make it better! I don't think i'd play minecraft without it... If i don't play this mod... I play (Weather1 AKA: Weather & Tornadoes).
There's no option like that. You saying I have to add that? if so, where? Also, I think your grammar is messed up
I have it! Get to your .mineecraft then go into config/Weather2/Misc (Open with notepad) go to B:Storm_Tornado_GrabCond_List= <- Set this to true then go to S:Storm_Tornado_GrabList= (Type in the blocks)
# Makes weather boring! or peacefull?
B:Storm_NoTornadosOrCyclones=false
I:Storm_OddsTo1OfHighWindWaterSpout=2
I:Storm_OddsTo1OfLandBasedStorm=1
I:Storm_OddsTo1OfOceanBasedStorm=1
I:Storm_OddsTo1OfProgressionBase=15
I:Storm_OddsTo1OfProgressionStageMultiplier=2
I:Storm_ParticleSpawnDelay=0
I:Storm_Rain_WaterBuildUp=150
I:Storm_Rain_WaterBuildUpOddsTo1FromNothing=150
I:Storm_Rain_WaterBuildUpOddsTo1FromSource=15
I:Storm_Rain_WaterBuildUpRate=10
I:Storm_Rain_WaterSpendRate=3
D:Storm_TemperatureAdjustRate=1.0
# Use a list of blocks instead of grabbing based on calculated strength of block
B:Storm_Tornado_GrabCond_List=true
B:Storm_Tornado_GrabCond_List_PartialMatches=false
# Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
B:Storm_Tornado_GrabCond_StrengthGrabbing=true
S:Storm_Tornado_GrabList= stone, cobblestone, bricks, sandstone, iron_bars, diamond_block, gold_block, iron_block, coal_block, chest, redstone_block, flower_pot, logs,
# Treat block grab list as a blacklist instead of whitelist
B:Storm_Tornado_GrabListBlacklistMode=false
# Prevents tearing up of dirt, grass, sand and logs, overrides all other conditions
B:Storm_Tornado_RefinedGrabRules=false
# Accuracy of tornado aimed at player
I:Storm_Tornado_aimAtPlayerAngleVariance=5
# Make tornados initial heading aimed towards closest player
B:Storm_Tornado_aimAtPlayerOnSpawn=false
# Tear up blocks from the ground based on conditions defined
B:Storm_Tornado_grabBlocks=true
# Grab player or not
B:Storm_Tornado_grabPlayer=true
# Prevent grabbing of non players
B:Storm_Tornado_grabPlayersOnly=false
I:Storm_Tornado_maxBlocksGrabbedPerTick=5
I:Storm_Tornado_maxBlocksPerStorm=200
I:Storm_Tornado_rarityOfBreakOnFall=5
# How rarely a block will be removed while spinning around a tornado
I:Storm_Tornado_rarityOfDisintegrate=15
# Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever
I:lockServerWeatherMode=0
# If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on
B:overcastMode=false
B:preventServerThunderstorms=false
D:sensorActivateDistance=3000.0
D:sirenActivateDistance=1000.0
D:volWaterfallScale=1.0
D:volWindScale=3.5
D:volWindTreesScale=3.5
}
(WARNING: SPAWNS EITHER A HIGH WIND STORM OR A THUNDERSTORM ON SPAWN)
I have it! Get to your .mineecraft then go into config/Weather2/Misc (Open with notepad) go to B:Storm_Tornado_GrabCond_List= <- Set this to true then go to S:Storm_Tornado_GrabList= (Type in the blocks)
# Makes weather boring! or peacefull?
B:Storm_NoTornadosOrCyclones=false
I:Storm_OddsTo1OfHighWindWaterSpout=2
I:Storm_OddsTo1OfLandBasedStorm=1
I:Storm_OddsTo1OfOceanBasedStorm=1
I:Storm_OddsTo1OfProgressionBase=15
I:Storm_OddsTo1OfProgressionStageMultiplier=2
I:Storm_ParticleSpawnDelay=0
I:Storm_Rain_WaterBuildUp=150
I:Storm_Rain_WaterBuildUpOddsTo1FromNothing=150
I:Storm_Rain_WaterBuildUpOddsTo1FromSource=15
I:Storm_Rain_WaterBuildUpRate=10
I:Storm_Rain_WaterSpendRate=3
D:Storm_TemperatureAdjustRate=1.0
# Use a list of blocks instead of grabbing based on calculated strength of block
B:Storm_Tornado_GrabCond_List=true
B:Storm_Tornado_GrabCond_List_PartialMatches=false
# Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
B:Storm_Tornado_GrabCond_StrengthGrabbing=true
S:Storm_Tornado_GrabList= stone, cobblestone, bricks, sandstone, iron_bars, diamond_block, gold_block, iron_block, coal_block, chest, redstone_block, flower_pot, logs,
# Treat block grab list as a blacklist instead of whitelist
B:Storm_Tornado_GrabListBlacklistMode=false
# Prevents tearing up of dirt, grass, sand and logs, overrides all other conditions
B:Storm_Tornado_RefinedGrabRules=false
# Accuracy of tornado aimed at player
I:Storm_Tornado_aimAtPlayerAngleVariance=5
# Make tornados initial heading aimed towards closest player
B:Storm_Tornado_aimAtPlayerOnSpawn=false
# Tear up blocks from the ground based on conditions defined
B:Storm_Tornado_grabBlocks=true
# Grab player or not
B:Storm_Tornado_grabPlayer=true
# Prevent grabbing of non players
B:Storm_Tornado_grabPlayersOnly=false
I:Storm_Tornado_maxBlocksGrabbedPerTick=5
I:Storm_Tornado_maxBlocksPerStorm=200
I:Storm_Tornado_rarityOfBreakOnFall=5
# How rarely a block will be removed while spinning around a tornado
I:Storm_Tornado_rarityOfDisintegrate=15
# Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever
I:lockServerWeatherMode=0
# If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on
B:overcastMode=false
B:preventServerThunderstorms=false
D:sensorActivateDistance=3000.0
D:sirenActivateDistance=1000.0
D:volWaterfallScale=1.0
D:volWindScale=3.5
D:volWindTreesScale=3.5
}
(WARNING: SPAWNS EITHER A HIGH WIND STORM OR A THUNDERSTORM ON SPAWN)
I updated my status, Do not make this your configuration... Clouds barely form!
I updated my status, Do not make this your configuration... Clouds barely form!
Yeah, and even if it didn't have that issue, i'd then have to check to see what items the tornados pick up normally when B:Storm_Tornado_GrabCond_List is set to false, and then re-add them all, like chests and farmland. Coro should just add log blocks to the list of blocks the tornados pick up normally, It's more realistic that way
As much as i absolutely love the weather and tornado mod, sadly ive had to remove it as it was killing FPS badly on the server, when it was removed I myself gained 20 FPS and a lot of other users who had done some field testing b4 the release of the update to my pack also experienced significant FPS increase on SMP. SP for some reason it dosent seem to overly affect FPS as much as SMP.
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
No problem. That'd be super sweet if Coros added that in!
I might not be Coros but I can still try to help you out. So you're saying you want the tornadoes to do the same amount of destruction as in the old tornado mod?
Sounds like you want it to be like the old tornado mod, which is easy enough to do. You go into the config file and find B:Storm_Tornado_RefinedGrabRules=true Change true to false, and you're all set.
Oh, and by the way, leaving it on true will only let the tornados pick up wood (planks, slabs, not logs unfortunately =( ), glass, stairs, hoed dirt, food that's growing in that dirt, and cobblestone (if you set cobblestone in the config that is)
What are the commands
Hello
I'm not sure why the Anemometer recipe is missing in Localized Weather & Stormfronts v 1.7.10-2.3.10 (maybe Corosus has unfinished plans for crafting the anemometer) but I really liked it as a decorative item in survival mode. So, I used MineTweaker 3 to add the recipe.
How to add Anemometer recipe using MineTweaker 3:
1. You need to create the script file:
2. Rename the ".txt" to ".zs". For my server, I named this script file "weather2.zs"
2. Edit the ".zs" file with a plain text editor. (I prefer Notepad++)
3. Add the following script:
4. Save the file.
Now, when you start Minecraft, you can craft the Anemometer using 2 redstone, 4 iron ingots, and 2 iron bars.
One final note:
Config File Questions:
What do the following options do?
1. B:Cloud_Layer1_Enable=false
2. D:Particle_Precipitation_effect_rate=1.0
not sure on the first thing, but the second thing allows you to set how heavy the rainfall looks. At least... I think so anyway. I'll have to double check that.
Hey, does anyone know how to make the tornados pick up logs with out turning the refined grab rules off? I tried putting logs and cobblestone in the list of blocks that tornados can pick up, but for some reason, even though cobblestone can be picked up now, logs can't be. Help please?
You need to rewrite Misc.cfg config, where is whitelistedblock = true (default is false) and add to this block new types
I have an idea for your mod!
* Change the "Forecaster" into "Radar"
* Add a new block called "Forecaster" (Make it so that you can add towns onto the forecaster so you can see what certain area is getting hit - Make it so that you can issue watches & warnings)
* Add a new block called "Forecast" (Displays watches & warnings from the forecaster block - displays the towns) [CAN NOT EDIT THE FORECAST]
* Droughts
* Blizzards
* Sudden weather changes (such as: Rain to snow | Snow to rain)
* Re-add smoke to the 1.8.9 or other versions
*Corosus... please consider one of these! i love your weather mod and i hope you make it better! I don't think i'd play minecraft without it... If i don't play this mod... I play (Weather1 AKA: Weather & Tornadoes).
/Weather2 Storm Create [rain, thunder, high wind, hail, f0, f1, f2, f3, f4, f5, c0, c1, c2, c3, c4, c5] (Creates a storm)
/Weather2 Storm killall (Kills all active storms)
/Weather2 Volcano create (Creates a volcano at your location directly on you)
/Weather2 Storm Create [Any of the following storms above] AlwaysProgress
EXAMPLE:
You: /Weather2 storm create thunder alwaysprogress
Weather2: Storm created thunder Flags: AlwaysProgresses
*AlwaysProgresses = Always upgrades to the next storm not decreasing...*
EXAMPLE: Thunder - Wind - Hail - F0/C0 - F1/C1 - F2/C2 - F3/C3 - F4/C4 - F5/C5 - F4/C4 - F3/C3 - F2/C2 - F1/C1 - F0/C0 - Hail - Wind - Thunder - NOTHING
Or you could just do the following:
1. Push your minecraft command key. (Mine is ?/)
2. Push "TAB" (|<---
--->|)
3. Look through all the commands to find "Weather2"
Or just type in "/Weather2"
/Weather2 Storm Create [rain, thunder, high wind, hail, f0, f1, f2, f3, f4, f5, c0, c1, c2, c3, c4, c5] (Creates a storm)
/Weather2 Storm killall (Kills all active storms)
/Weather2 Volcano create (Creates a volcano at your location directly on you)
Or you could just do the following:
1. Push your minecraft command key. (Mine is ?/)
2. Push "TAB"
3. Look through all the commands to find "Weather2"
Or just type in "/Weather2"
There's no option like that. You saying I have to add that? if so, where? Also, I think your grammar is messed up
I have it! Get to your .mineecraft then go into config/Weather2/Misc (Open with notepad) go to B:Storm_Tornado_GrabCond_List= <- Set this to true then go to S:Storm_Tornado_GrabList= (Type in the blocks)
EXAMPLE: S:Storm_Tornado_GrabList= Stone, Cobblestone, Diamond_block
Here's my configuration
# Configuration file
"weather2: misc" {
B:Block_WeatherMachineNoTornadosOrCyclones=false
I:Block_anemometer=1906
I:Block_sensorID=1900
I:Block_sirenID=1901
I:Block_weatherDeflectorID=1905
I:Block_weatherForecastID=1903
I:Block_weatherMachineID=1904
I:Block_windVaneID=1902
I:Cloud_Formation_MinDistBetweenSpawned=1500
I:Cloud_Layer0_Height=200
B:Cloud_Layer1_Enable=false
I:Cloud_ParticleSpawnDelay=0
S:Dimension_List_Clouds=0
S:Dimension_List_Storms=0
S:Dimension_List_Weather=0 -127
S:Dimension_List_WindEffects=0 -127
I:Lightning_OddsTo1OfFire=20
I:Lightning_lifetimeOfFire=3
I:Misc_AutoDataSaveIntervalInTicks=36000
B:Misc_ForceVanillaCloudsOff=true
B:Misc_proxyRenderOverrideEnabled=true
I:Misc_simBoxRadiusCutoff=1024
I:Misc_simBoxRadiusSpawn=1024
B:Misc_windOn=true
D:Particle_Precipitation_effect_rate=4.0
B:Particle_RainSnow=true
B:Particle_VanillaAndWeatherOnly=false
I:Player_Storm_Deadly_OddsTo1=1
I:Player_Storm_Deadly_TimeBetweenInTicks=12000
I:Player_Storm_Rain_OddsTo1=80
I:Server_Storm_Deadly_OddsTo1=1
I:Server_Storm_Deadly_TimeBetweenInTicks=12000
B:Server_Storm_Deadly_UseGlobalRate=false
B:Snow_ExtraPileUp=true
I:Snow_MaxBlockBuildupHeight=3
B:Snow_PerformSnowfall=true
I:Snow_RarityOfBuildup=1
B:Snow_SmoothOutPlacement=false
I:Storm_AllTypes_TickRateDelay=60
I:Storm_Deadly_CollideDistance=800
B:Storm_FlyingBlocksHurt=true
I:Storm_HailPerTick=10
I:Storm_LightningStrikeBaseValueOddsTo1=120
I:Storm_MaxPerPlayerPerLayer=20
I:Storm_MaxRadius=2500
B:Storm_NoRainVisual=false
# Makes weather boring! or peacefull?
B:Storm_NoTornadosOrCyclones=false
I:Storm_OddsTo1OfHighWindWaterSpout=2
I:Storm_OddsTo1OfLandBasedStorm=1
I:Storm_OddsTo1OfOceanBasedStorm=1
I:Storm_OddsTo1OfProgressionBase=15
I:Storm_OddsTo1OfProgressionStageMultiplier=2
I:Storm_ParticleSpawnDelay=0
I:Storm_Rain_WaterBuildUp=150
I:Storm_Rain_WaterBuildUpOddsTo1FromNothing=150
I:Storm_Rain_WaterBuildUpOddsTo1FromSource=15
I:Storm_Rain_WaterBuildUpRate=10
I:Storm_Rain_WaterSpendRate=3
D:Storm_TemperatureAdjustRate=1.0
# Use a list of blocks instead of grabbing based on calculated strength of block
B:Storm_Tornado_GrabCond_List=true
B:Storm_Tornado_GrabCond_List_PartialMatches=false
# Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
B:Storm_Tornado_GrabCond_StrengthGrabbing=true
S:Storm_Tornado_GrabList= stone, cobblestone, bricks, sandstone, iron_bars, diamond_block, gold_block, iron_block, coal_block, chest, redstone_block, flower_pot, logs,
# Treat block grab list as a blacklist instead of whitelist
B:Storm_Tornado_GrabListBlacklistMode=false
# Prevents tearing up of dirt, grass, sand and logs, overrides all other conditions
B:Storm_Tornado_RefinedGrabRules=false
# Accuracy of tornado aimed at player
I:Storm_Tornado_aimAtPlayerAngleVariance=5
# Make tornados initial heading aimed towards closest player
B:Storm_Tornado_aimAtPlayerOnSpawn=false
# Tear up blocks from the ground based on conditions defined
B:Storm_Tornado_grabBlocks=true
# Grab player or not
B:Storm_Tornado_grabPlayer=true
# Prevent grabbing of non players
B:Storm_Tornado_grabPlayersOnly=false
I:Storm_Tornado_maxBlocksGrabbedPerTick=5
I:Storm_Tornado_maxBlocksPerStorm=200
I:Storm_Tornado_rarityOfBreakOnFall=5
# How rarely a block will be removed while spinning around a tornado
I:Storm_Tornado_rarityOfDisintegrate=15
#
I:Storm_Tornado_rarityOfFirenado=-1
I:Thread_Particle_Process_Delay=400
B:Wind_NoWindEvents=false
B:Wind_Particle_air=true
D:Wind_Particle_effect_rate=4.0
B:Wind_Particle_fire=true
B:Wind_Particle_leafs=true
B:Wind_Particle_sand=true
B:Wind_Particle_waterfall=true
B:consoleDebug=true
# Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever
I:lockServerWeatherMode=0
# If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on
B:overcastMode=false
B:preventServerThunderstorms=false
D:sensorActivateDistance=3000.0
D:sirenActivateDistance=1000.0
D:volWaterfallScale=1.0
D:volWindScale=3.5
D:volWindTreesScale=3.5
}
(WARNING: SPAWNS EITHER A HIGH WIND STORM OR A THUNDERSTORM ON SPAWN)
I updated my status, Do not make this your configuration... Clouds barely form!
Are you able to fix the problem with Xaero's minimap mod?
*Known Problems*
- Clouds do not form.
*What i did*
- Removed Xaero's minimap mod.
*What happened*
- Clouds formed.
*Mods Used*
* Weather2 (1.8.9)
* CoroUtil (1.8.9)
* Xaero's minimap (1.8.9)
*Optifine*
* Optifine HD (1.8.9)
*Forge*
* Forge 1722 (1.8.9)
Yeah, and even if it didn't have that issue, i'd then have to check to see what items the tornados pick up normally when B:Storm_Tornado_GrabCond_List is set to false, and then re-add them all, like chests and farmland. Coro should just add log blocks to the list of blocks the tornados pick up normally, It's more realistic that way
No minimap that's up to date I know of is compatible with the weather mod. Sorry Man.