I do not know how, but I somehow managed to complete ONE. It took me several attempts (like 20-25), I was so nervous in the whole map and died so many times, but at the end I figured out the hell of a strategy that helped me a lot to finish the map.
Excellent creation, 1/1 would play again - CIGN
Victory screenshot because I'm proud of myself
PS: Did the boss had a low drop % for the black wool? I defeated it twice because the first time it didn't dropped the wool :/
Okay before I say anything: That looks really good.
Secondly: How long have you been working on it? It's been a week or two, right? So does it count as a Jam map?
Either way, really good job.
As was mentioned, I restarted a new map each weekend (wave). Sadly I didn't successfully complete the map however I was pretty close, specially given how big it ended up being. Of Skies and Desperation is a crude first pass of a map that I didn't have time to get the spawners and loot into but I'll be trying to work on it this week to get an updated version that is playable.
Now, while I didn't succeed any of the 3 waves (Mostly due to me going overboard on my areas), I did learn a lot of new techniques and even improved some of the filters I had to be more efficient!
(Not sure if it'll start you in the correct location, but if not the spawn is at -146, 101, -206)
Had some trouble with uploading, but I was able to complete three more maps
The Phantasm
-This map is really really really ridiculously good looking
-I liked the very beginning of the map where I had no pick and very limited torches. It inspired a very interesting style of gameplay which I wish was explored a little more
-The amount of void + projectile mobs in the map is mean
-I will never know what is at the top of the engine room, but I doubt it is worth facing that many blaze and ghast spawners
-It was occasionally hard to figure out where to progress in the map. Some of the areas I was not sure if I was supposed to progress in that direction or if I was bridging to a completely separate part of the map (bio labs specifically)
Trinity Skies
-I really liked the looks of the islands. I'm usually not a far of open world style maps, but I felt the unique islands worked well to differentiate the areas
-That being said, the last dungeon was a little hard to find
-The terrain of the mountains was a little too difficult to traverse. It discouraged exploring for me, instead making me want to find the dungeon as quick as possible
-I'm not sure if it was intentional or not, but the fact that the dungeon filled up with natural mob spawns during the day was really smart. Caught be by surprise.
Rising Heat
-I do not like those cows. Not one bit. They are mean and very quiet.
-The first dungeon did not require me to explore much of it. I only needed to conquer a fourth of it to get to the wool.
-The third dungeon had a similar problem. I only needed to traverse half of the castle to reach the wool and could leave the other half alone.
-I liked how the areas looked, and the ability to set spawns was very welcome
-The cows had a lot of nice drops, which helped a lot once I realized they also dropped beef. I still hate them though.
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Check out my Youtube Chanel! I play CTMs and other games as well:
Okay, so I gave Sir Rock's map a try (the spawn worked just fine) and did the aquamarine temple thing. Of course, as he mentioned, there were no monsters (which actually made the map playable for me - I'd proably have ied a gazillion times if there were) and almost no loot, so once the map has been revamped, I'll be redoing it. But until then, I did actually record my process (currently uploading to the youtube) so feel free to go check it out. It should be available on my channel (link in my signature) in a few hours.
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My Youtube Channel - http://www.youtube.com/user/EndlessMystify (currently out of commission)
Currently Played CTMs - Sunburn Islands, Ragecraft 1, Ragecraft 2, Waking Up, Inferno Mines, Uncharted Territories 2
The Meaning of Life, the Universe, and Everything.
Join Date:
7/14/2013
Posts:
596
Member Details
I'd like to congratulate everyone who partook in the jam. This is one of if not the most successful jam yet, with a ton of really good and creative entries. Those of you that made one of the amazing maps in this jam have really overdone yourselves, and it seems that also those of you that made slightly lesser maps have had a good learning experience and got good feedback. Furthermore, the waves seemed to work very well and suit everyone.
Overall, this jam was pretty darn incredible. My only issue is that we didn't have much influence over the theme, much unlike previous jams. Personally, I would really appreciate it if during the next jam (Halloween jam anyone?) we started organizing stuff and doing all the voting shenanigans a month or at least two weeks beforehand. That way we should also have time to pick a theme.
Rock, I was recording your map earlier and I didn't run into a single spawner. Is this intentional? I only did the biomes of something I forgot area, but I didn't see any at all.
I'm kind of sad because this jam didn't had a new edition of our favorite mini map series, Anus. Imagine the possibilities of having a "Shattered Anus" of some sort.
Rock, I was recording your map earlier and I didn't run into a single spawner. Is this intentional? I only did the biomes of something I forgot area, but I didn't see any at all.
I do not know how, but I somehow managed to complete ONE. It took me several attempts (like 20-25), I was so nervous in the whole map and died so many times, but at the end I figured out the hell of a strategy that helped me a lot to finish the map.
Excellent creation, 1/1 would play again - CIGN
Victory screenshot because I'm proud of myself
PS: Did the boss had a low drop % for the black wool? I defeated it twice because the first time it didn't dropped the wool :/
As was mentioned, I restarted a new map each weekend (wave). Sadly I didn't successfully complete the map however I was pretty close, specially given how big it ended up being. Of Skies and Desperation is a crude first pass of a map that I didn't have time to get the spawners and loot into but I'll be trying to work on it this week to get an updated version that is playable.
Now, while I didn't succeed any of the 3 waves (Mostly due to me going overboard on my areas), I did learn a lot of new techniques and even improved some of the filters I had to be more efficient!
(Not sure if it'll start you in the correct location, but if not the spawn is at -146, 101, -206)
http://www.mediafire.com/download/dnq3dnkdha6gvvk/Of Skies and Desperation.zip
Special thanks to Axl Rosie for the sig.
OMG So much maps, will be tons of speedruns I see....
Hm, interesting. It should have a 100% drop chance, I'll look into that. And congrats on the victory.
The Phantasm
-I liked the very beginning of the map where I had no pick and very limited torches. It inspired a very interesting style of gameplay which I wish was explored a little more
-The amount of void + projectile mobs in the map is mean
-I will never know what is at the top of the engine room, but I doubt it is worth facing that many blaze and ghast spawners
-It was occasionally hard to figure out where to progress in the map. Some of the areas I was not sure if I was supposed to progress in that direction or if I was bridging to a completely separate part of the map (bio labs specifically)
Trinity Skies
-That being said, the last dungeon was a little hard to find
-The terrain of the mountains was a little too difficult to traverse. It discouraged exploring for me, instead making me want to find the dungeon as quick as possible
-I'm not sure if it was intentional or not, but the fact that the dungeon filled up with natural mob spawns during the day was really smart. Caught be by surprise.
Rising Heat
-The first dungeon did not require me to explore much of it. I only needed to conquer a fourth of it to get to the wool.
-The third dungeon had a similar problem. I only needed to traverse half of the castle to reach the wool and could leave the other half alone.
-I liked how the areas looked, and the ability to set spawns was very welcome
-The cows had a lot of nice drops, which helped a lot once I realized they also dropped beef. I still hate them though.
Check out my Youtube Chanel! I play CTMs and other games as well:
Give it a try, we shall, Sir Rock.
My Youtube Channel - http://www.youtube.com/user/EndlessMystify (currently out of commission)
Currently Played CTMs - Sunburn Islands, Ragecraft 1, Ragecraft 2, Waking Up, Inferno Mines, Uncharted Territories 2
Okay, so I gave Sir Rock's map a try (the spawn worked just fine) and did the aquamarine temple thing. Of course, as he mentioned, there were no monsters (which actually made the map playable for me - I'd proably have ied a gazillion times if there were) and almost no loot, so once the map has been revamped, I'll be redoing it. But until then, I did actually record my process (currently uploading to the youtube) so feel free to go check it out. It should be available on my channel (link in my signature) in a few hours.
My Youtube Channel - http://www.youtube.com/user/EndlessMystify (currently out of commission)
Currently Played CTMs - Sunburn Islands, Ragecraft 1, Ragecraft 2, Waking Up, Inferno Mines, Uncharted Territories 2
I'd like to congratulate everyone who partook in the jam. This is one of if not the most successful jam yet, with a ton of really good and creative entries. Those of you that made one of the amazing maps in this jam have really overdone yourselves, and it seems that also those of you that made slightly lesser maps have had a good learning experience and got good feedback. Furthermore, the waves seemed to work very well and suit everyone.
Overall, this jam was pretty darn incredible. My only issue is that we didn't have much influence over the theme, much unlike previous jams. Personally, I would really appreciate it if during the next jam (Halloween jam anyone?) we started organizing stuff and doing all the voting shenanigans a month or at least two weeks beforehand. That way we should also have time to pick a theme.
Rock, I was recording your map earlier and I didn't run into a single spawner. Is this intentional? I only did the biomes of something I forgot area, but I didn't see any at all.
You literally "-sniperinoed-" the answer to your question.
I'm kind of sad because this jam didn't had a new edition of our favorite mini map series, Anus. Imagine the possibilities of having a "Shattered Anus" of some sort.
Take notes Hybran, take notes.
I've had a few requests for a fourth/final jam wave. Is anyone else interested in that happening, or would the numbers be too low?
Chance, you troll.
Special thanks to Axl Rosie for the sig.
on the bright side, you have a ton of rad dungeons you could put into your actual full-lengthed map.
also:
Why When I gonna to last wool, boss dont spawn... :/
i would precipitate
Fourth wave, you say?
Sounds like god is giving me another chance...
DO IT FANGRIDE DO IT
I would participate as well, now that I have found a way to use MCEdit without it crashing.
My Youtube Channel - http://www.youtube.com/user/EndlessMystify (currently out of commission)
Currently Played CTMs - Sunburn Islands, Ragecraft 1, Ragecraft 2, Waking Up, Inferno Mines, Uncharted Territories 2
i havent gotten ANY feedback so far XD